Difference between revisions of "Settling"
From Salem Wiki
(Pulleys & Levers removed in reason of JC Skilltree 2016) |
(added Skills unlocked: Sight Seer) |
||
Line 16: | Line 16: | ||
| Natural Philosophy=200 | | Natural Philosophy=200 | ||
| Perennial Philosophy=45 | | Perennial Philosophy=45 | ||
− | | Skills unlocked=Compacts & Constitutions, Humble Abodes, Seamanship, Simple Fences | + | | Skills unlocked=Compacts & Constitutions, Humble Abodes, Seamanship, Simple Fences, Sight Seer |
| Crafts unlocked=Bar of Bubbly Soap, Pioneer's Shoes | | Crafts unlocked=Bar of Bubbly Soap, Pioneer's Shoes | ||
| Builds unlocked=Farmer's House, Stake Claim, Torchpost | | Builds unlocked=Farmer's House, Stake Claim, Torchpost |
Revision as of 17:56, 26 February 2016
|
In-Game Text
"After all the fertile land in the immediate neighbourhood of the first settlers were cultivated, if capital and population increased, more food would be required, and it could only be procured from land not so advantageously situated."
– David Ricardo, An Essay on Profits (and the Rent of Land)
After having gotten initial bearings and orientations in the New World the newly arrived Pilgrim will eventually want to locate a small corner of it to call his own. Settling allows you to Homestead land and construct a small but functional dwelling.
About
You can have more than one personal claim at a time.