Difference between revisions of "Colonial Tradesmanship"
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− | [[:+]] [[IsinGameMenu::!Technologies]] [[RequiresTech::Colonial Tradesmanship]] | + | [[:+]] [[IsinGameMenu::!Technologies]] [[RequiresTech::Colonial Tradesmanship]] |
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Revision as of 01:40, 3 August 2012
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Back to Objects |
About
The beginning colony requires a full plethora of tradesmen to help it grow and develop.
Colonial Tradesmanship allows you to craft some simple tools and is the first step on your way to becoming a useful and productive tradesman in the New World.
Unlocks
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Adventure | |
Buildings & Structures | |
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Tools & Weapons | |
Inspirationals | |
Toys |
Needing this Technology | Inspirationals to gain profieciency |
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... more about "Colonial Tradesmanship"
For all the rest were poore Gentlemen, Tra … For all the rest were poore Gentlemen, Tradesmen, Serving-men, libertines, and such like, ten times more fit to spoyle a Common-wealth, than either begin one, or but helpe to maintaine one.<br/>--John Smith, The Generall Historie of Virginia, New-England and The Summer IslesVirginia, New-England and The Summer Isles +
false +
Technologies +