Difference between revisions of "Charred Something"
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Revision as of 14:22, 4 May 2012
Charred Something | ||||
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Charred Something | ||||
Vital statistics | ||||
Skill(s) Required | unknown | |||
Object(s) Required | Any raw meat | |||
Structure(s) Required | Fireplace, Pile of Wood | |||
Required by | Unknown | |||
Primary Gluttony | Unknown | |||
Blood | Phlegm | Yellow Bile | Black Bile | |
Heals: | ? | ? | ? | ? |
Salt | ? | ? | ? | ? |
Mercury | ? | ? | ? | ? |
Sulphur | ? | ? | ? | ? |
Lead | ? | ? | ? | ? |
Back to Food |
♦ All values are given at Purity 1.0, unless otherwise noted.
♦ Event probability is determined by element purity, see Gluttony
Its a common result when attempting to Roast Meat at a Fireplace. Despite the purity, the actual values provided at each event for each humour are random.
Values ranging 0 to 2.1 were reported at 'Purity 1.12., suggesting a range of 0 to 2.0 at Purity 1.0.
When roasting meat, there is a chance (10% or less) to get Gelatinous Lard always at Purity 1.0.