Difference between revisions of "Prospecting"

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{{infobox skill
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{{Skill
| name      = {{PAGENAME}}
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| Description=Allows you to search for suitable locations for conducting a mining operation
| image      = Image:{{PAGENAME}}.png
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| Arts & Crafts=
| caption    = {{PAGENAME}}
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| Cloak & Dagger=
| req        = [[Essential Mineralogy]]
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| Faith & Wisdom=
| enabled    = [[Metallurgy]]
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| Flora & Fauna=700
| requiredby = ?
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| Hammer & Nail=
| cost      = [[Frontier & Wilderness]]: 2000<br> [[Mines & Mountains]]: 1500<br> [[Natural Philosophy]]: 1200
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| Hunting & Hideworking=625
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| Law & Lore=
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| Mines & Mountains=1675
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| Herbs & Sprouts=
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| Sparks & Embers=
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| Stocks & Cultivars=
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| Sugar & Spice=
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| Thread & Needle=
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| Natural Philosophy=
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| Perennial Philosophy=
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| Skills unlocked=Mining
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| Crafts unlocked=Woo-Woo-Wand
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| Builds unlocked=Mine Entrance, Well
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| Others unlocked=Prospect
 
}}
 
}}
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{|
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|
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==In-Game Text==
  
Prospecting allows one to find the location of ore hidden underground.
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''"Now a miner, before he begins to mine the veins, must consider seven things, namely : the situation, the conditions, the water, the roads, the climate, the right of ownership, and the neighbours."''
  
To use, equip a [[Woo-Woo-Wand]] and toggle the skill in the Adventure Menu (V), Prospect (P). While active, a floating arrow appears above the characters head and will bounce around much like a compass needle trying to point north. It can go from bouncing randomly around to....
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''– Georgius Agricola, de Re Metallica''
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… but first of all the vein must be located. Prospecting allows you to search for suitable locations for conducting a mining operation.
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{{:Any Prospecting Device|transcludesection=prospecting}}
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<onlyinclude>{{#ifeq:{{{transcludesection|nodes}}}|nodes|
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==Nodes==
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The initial signpost for a Mine Entrance or Well must be built on the appropriate Node with {{i|Prospect}} activated. '''NOTE:''' While a Copper Node and Iron Node look different, they are functionally the same.
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{{{!}} class=wikitable
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{{!}}-
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{{!}} '''Copper Node'''
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{{!}} '''Iron Node'''
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{{!}} '''Well Point'''
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{{!}}-
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{{!}} [[File:Coppernode.jpg]]
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{{!}} [[File:Ironnode.jpg]]
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{{!}} [[File:Wellspot.jpg|172px|180px]]
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{{!}}}
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}}</onlyinclude>
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|}

Latest revision as of 16:33, 17 June 2023

Prospecting icon.png Prospecting
"Allows you to search for suitable locations for conducting a mining operation"
Requirements:
Skill(s) required:
Proficiencies required:
700 Flora & Fauna icon.png Flora & Fauna
625 Hunting & Hideworking icon.png Hunting & Hideworking
1675 Mines & Mountains icon.png Mines & Mountains
Skills Unlocked:
Crafts Unlocked:
Builds Unlocked:
Others Unlocked:

In-Game Text

"Now a miner, before he begins to mine the veins, must consider seven things, namely : the situation, the conditions, the water, the roads, the climate, the right of ownership, and the neighbours."

– Georgius Agricola, de Re Metallica

… but first of all the vein must be located. Prospecting allows you to search for suitable locations for conducting a mining operation.

Prospecting Devices

Equipping a Prospecting Device allows you to Prospect icon.png Prospect. Prospecting reveals the locations of Well Points and Ore Nodes which are hidden underground. When Prospecting a pink arrow will appear above your head which will spin randomly until you get close enough to a Node for it to lock on. Once it has locked on it will towards point the nearest Node's. Once you are close enough a Node will appear on the ground as a patch with brown, gray, or blue steaks running through it. Currently a Prospecting Device's Purity does NOT matter.

Item Hands Finds
Dowsing Rods icon.png Dowsing Rods 1 All Mine Entrance icon.png Mine Entrance Nodes.
Woo-Woo-Wand icon.png Woo-Woo-Wand 2

Nodes

The initial signpost for a Mine Entrance or Well must be built on the appropriate Node with Prospect icon.png Prospect activated. NOTE: While a Copper Node and Iron Node look different, they are functionally the same.

Copper Node Iron Node Well Point
Coppernode.jpg Ironnode.jpg Wellspot.jpg