Isle of Nod

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The Isle of Nod sits due West of Providence and Limer's Front. Like Limer's Front, the UI (at the moment) shows "Entering Providence" upon stepping foot within its Town Claim. Whether this means the Town of Providence truly owns the Isle of Nod is not known. It features a pyre to the south, the point to which Touched Tomas brings after paying his fee of silver for the journey. Other features include various townhouses, crypts, splatters of blood, pentagrams engraved into rock, a violin player, dozens of skeletons, and a dock on the north side of the island. Across the channel from the dock on the mainland is another dock, claimed with a Town Claim, and hosting a stall that sells Horses. The Isle is in the Darkness so characters who are not witches experience a fair amount of drain while in the Town.

According to lore provided upon its release, the Isle of Nod town is older than the first colonies of the New World. Per the developers, "The legend says that a group of pagans settled there, far away through mountain and fen to find seclusion among the wilds. And as they forsook the light, God forsook them and they were forever cursed, turned cruel and hard, forced to live without love or pleasure or peace." It can be inferred from this that the Isle was a haven for witches, but so far there is no information on what happened to it, where the witches went, or where all the bodies came from. The sole dwelling NPC is the violin player, presumably a witch himself for being able to withstand the darkness drain indefinitely, and he isn't saying much.