Difference between revisions of "Torchpost"

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Revision as of 17:45, 3 May 2016

Torchpost icon.png Torchpost
Skill(s) required:
Size: unknown
Object(s) required:
Needs lighting?: No
Move/Destroy:
Liftable?: No?
Repaired with: unknown
Required by:
Required by: None
Torchpost
Torchpost


NOTE: Whole Raidsystem will be redesigned since Patch 1.1.4. Information on this page may no longer be correct. Please follow the patchnotes.


About

Torchpost mechanics have recently changed, so information on the page is not complete.

  • Torchpost damage is thought to have a base damage of Black Bile per shot (which we do not know yet), with modifiers that increase and/or randomize it. The exact mechanics and actual range of damage are still unknown.
  • This damage is reduced when within the range of other Torchposts or Blazing Braziers at a rate of 1/N, with N being the number of braziers in range of the brazier firing. For example, if two braziers are in range of each other they will each to 1/2 full damage to any raider within range of one or both of them. However, if they are out of range of each other, they will each do 100% damage to any raider within range of one or both of them, possibly resulting in 200% damage per shot done to the raider.
  • The effective range was confirmed by devs to be 200 pixels, which makes a little over 18 tiles (11 pixels per tile).
  • You do not need to "light" a torchpost, it will automatically ignite when it detects a crime near it, as long as it has tinder. Crimes of vandalism immediately awaken braziers (and Torchposts).
  • Torchposts with more than 50% damage will not fire until they are repaired.
  • Light duration, when activated, stays on for exactly 5 minutes after a crime then turns off. Uses far less than 1 piece of tinder.
  • Has a capacity of 300 ammo. This means 30 normal Tinder (= 10 ammo per 1 wood chopping).



Game Menu
Build (B) ⇒Buildings & Structures (B) ⇒Claims & Defenses (C) ⇒Torchpost (O)