Difference between revisions of "Tilled Field"

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m (Added "Hint:" section on overlapping fields with other structures)
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{{infobox structure
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{{infobox
| skillreq   = [[Agriculture]]
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|type=1
| objectsreq = N/A
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|skillreq=[[Agriculture]]
| reqby     =  
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|objectsreq=none
| repwith   = N/A
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|reqby=
| lift      = No
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|repwith=none
| hp         = ?
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|hp=
| soak       = ?
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|soak=
 
}}
 
}}
 
  
 
<onlyinclude>{{#ifeq:{{{transcludesection|tilling}}}|tilling|
 
<onlyinclude>{{#ifeq:{{{transcludesection|tilling}}}|tilling|
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'''For more information on farming, see [[Agriculture]]'''
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;See also<nowiki>:</nowiki>
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*[[Agriculture]] for more information on farming.

Revision as of 06:29, 8 June 2012

Help on usage of this Infobox
Tilled Field
Till Field icon.png
Provided Alchemy values:
Humour:BloodPhlegmYellowBlack
Heal:
Salt:
Mercury:
Sulphur:
Lead:
Back to Objects

Tilling a field

Fields are not built like other structures. Instead of placing the 'ghost' of a structure to indicate where to build it, you must select a tile.
The selected tile's North West corner will mark the center of the eventual 4x4 field. Tilled fields are easy to destroy if you misplace them.


Placing a theoretical field:



 
     


 
     


 
selected tile
north = up


 
     


Hint: Currently there is no penalty to overlapping fields with other fields or structures, so long as you can access the center to "use" it.


See also:
... more about "Tilled Field"