Difference between revisions of "Terrain/Any"

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Note that universal spawns (such as [[Flint]] and [[Smooth Stone]]s) will be omitted.
 
Note that universal spawns (such as [[Flint]] and [[Smooth Stone]]s) will be omitted.
  
Creature and item spawns '''will''' also be governed by the level of civilization in a particular area.<br/>
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Creature and item spawns are governed by the level of civilization in a particular area.<br/>
 
Please see the [[Darkness]] article for more specific information.
 
Please see the [[Darkness]] article for more specific information.
  

Revision as of 04:05, 29 December 2012

Terrain Types

About

Salem's world is made up of many unique terrain types or biomes.
Many of these are home to unique animal and item spawns, which are catalogued here.
Note that universal spawns (such as Flint and Smooth Stones) will be omitted.

Creature and item spawns are governed by the level of civilization in a particular area.
Please see the Darkness article for more specific information.

Plains

Grassland Grassland. Badlands Badlands.


Headline text

Forests

Two types of forest populate the world of Salem. These forests make for brilliant homes (or neighbors) as they are rich in mushrooms and inspirationals.

Autumnal Autumnal. Coniferous Coniferous.

Lakes and Rivers

Much of Salem is streaked with rivers, lakes and pools of water. New characters will find they are a viable source of food via Fishing, but note that deeper water requires Swimming to cross. Also note that (currently) none of the water-based terrain types are dig-able, and that swamps are rather rare.

Water Water. Sand Sand. Swamp Swamp.


Quarries

Stone Stone. Lime Lime. Clay Clay.

Terrain Oddities

Trails Trails.