Difference between revisions of "Template:Creature"
From Salem Wiki
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− | {| style="padding:0.2em; border:black 2px solid; border-radius:0.4em; background:#71583b" | + | {| style="padding:0.2em; border:black 2px solid; border-radius:0.4em; background:#71583b; float:right" |
| style="width:200px; border:black 1px solid; background:#000000; padding:-1px" |[[Image:{{PAGENAME}}.png|200px]] | | style="width:200px; border:black 1px solid; background:#000000; padding:-1px" |[[Image:{{PAGENAME}}.png|200px]] | ||
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<noinclude> | <noinclude> | ||
+ | {| | ||
+ | | style="max-width:640px" | | ||
+ | ==When to use this template:== | ||
+ | :To add a new creature to the wiki. | ||
+ | ==How to use this template:== | ||
+ | ===Breakdown of parameters:=== | ||
+ | ;Where found | ||
+ | :Enter the biomes that the creature naturally spawns in. Separate multiple entries with a comma. See [[Terrain]]s for biome types. | ||
+ | :'''''For example:''''' Where found=Grassland, Autumnal | ||
+ | ;Skill to attack | ||
+ | :Enter the skill that is required to be able to attack the creature. | ||
+ | :'''''For example:''''' Skill to attack=Small Game Hunting | ||
+ | ;Blood (health) | ||
+ | :Enter the amount of health the creature has. Use the creatures talk page to work together with the community and figure out the health amounts. | ||
+ | :'''''For example:''''' Blood (health)=10 | ||
+ | ;Liftable or Inventory | ||
+ | :Enter either Liftable or Inventory. Liftable means you can pick it up with the [[Lift]] action. Inventory means you pick it up into your inventory. | ||
+ | :'''''For example:''''' Liftable or Inventory=Liftable | ||
+ | ;Dead animal | ||
+ | :Enter the name of the creature when it is in your inventory. Some creatures may not be dead when picked up, as is the case with [[Turkey]]s who are only knocked-out, but still use this parameter for their inventory name. (You can ignore this parameter if the creature is liftable) | ||
+ | :'''''For example:''''' Dead animal=Dead Timber Rattler | ||
+ | ;Items gained | ||
+ | :Enter all expected items it is possible to receive from skinning and/or butchering the creature. Ignore any skill requirements and do not list rare/random items such as inspirationals. Separate multiple entries with a comma. | ||
+ | :'''''For example:''''' Items gained=Meat Shreds, Raw Venison Cut, Raw Venison Steak, Brain, Raw Deer Hide | ||
+ | ;Rare items | ||
+ | :Enter all random or rare items it is possible to receive from skinning and/or butchering the creature. Separate multiple entries with a comma. | ||
+ | :'''''For example:''''' Rare items=Stringy Sinew, Tiny Pocketwatch | ||
+ | ===Blank code to copy+paste:=== | ||
+ | |- | ||
+ | | | ||
<pre>{{Creature | <pre>{{Creature | ||
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| Where found= | | Where found= | ||
| Skill to attack= | | Skill to attack= | ||
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| Rare items= | | Rare items= | ||
}}</pre> | }}</pre> | ||
− | + | |}</noinclude> | |
− | </noinclude> |
Revision as of 05:46, 14 August 2012
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When to use this template:
How to use this template:Breakdown of parameters:
Blank code to copy+paste: |
{{Creature | Where found= | Skill to attack= | Blood (health)= | Liftable or Inventory= | Dead animal= | Items gained= | Rare items= }} |