Difference between revisions of "Shoot"

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{{Action
 
{{Action
|Objects required=Slingshot;1, Flintlock Musket;1, Flintlock Pistol;1, Founding Father's Arquebus;1, Redcoat's Musket;1, Trapper's Rifle;1
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|Objects required=Blowtube;1, Flintlock Musket;1, Flintlock Pistol;1, Founding Father's Arquebus;1, Lasso;1, Redcoat's Musket;1, Slingshot;1, Snowball;1, Trapper's Rifle;1, Wing-A-Rang;1
 
}}
 
}}
 
 
{|
 
{|
 
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==About==
 
==About==
  
{{i|Shoot}} is an Attack Move which allows for the firing of Ranged Weapons.
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{{i|Shoot}} is an Attack Move which allows for the firing of Ranged Weapons for a variety of effects. To Shoot, click the Shoot Attack and then click the cursor in the direction you wish to Shoot, however, if the target has moved, you will miss, so aim well. Shots do not travel over solid objects.
 
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{{{!}} class=wikitable
==Slingshot==
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{{!}}-
 
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{{!}} '''Weapon'''
The {{i|Slingshot}} is the first Ranged Weapon available in the game. Although the Slingshot doesn't do much [[Blood]] damage it can be a useful tool for hunting, as it allows you to initiate Combat without the Creature running away. The Slingshot uses {{i|Any Stone}}s as ammunition, but does not need to be loaded; instead it will use Stones from you inventory so be careful not have any rare inpirationals which counts as Stones in your inventory when using the Slingshot. To Shoot a [[Slingshot]], you must equipped it to the Left Hand, then click the {{i|Shoot}} Attack and click the cursor in the direction you wish to Shoot. After a moment you will Shoot your Slingshot in the direction you chose, if the target has moved, you will miss, so aim well. Shots do not travel over solid objects.
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{{!}} '''Ammo'''
 
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{{!}} '''Result'''
Slingshot [[Blood]] Damage seems to be around 0.5*sqrt(YB/10). This probably won't kill the [[Creature]] you are Shooting at, but if fired from a distance, it will give you time ready another Attack Move before the Creature gets to you.
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{{!}} '''Notes'''
 
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{{!}}-
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{{!}} {{i|Blowtube}}
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{{!}} {{i|Blowdart}}
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{{!}} Depends on Blowdart.
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{{!}}
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{{!}}-
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{{!}} [[Firarms]]
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{{!}} {{i|Gunpowder}} and {{i|Musket Balls}}
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{{!}} [[Blood Damage]]
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{{!}} {{i|At the Ready}} reduces firing time.
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{{!}}-
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{{!}} {{i|Lasso}}
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{{!}} None
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{{!}} ???
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{{!}}
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{{!}}-
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{{!}} {{i|Slingshot}}
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{{!}} {{i|Any Stone}}
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{{!}} [[Blood Damage]]
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{{!}}
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{{!}}-
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{{!}} None
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{{!}} {{i|Snowball}}
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{{!}} {{i|Snow Mask}}
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{{!}}
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{{!}}-
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{{!}} None
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{{!}} {{i|Wing-A-Rang}}
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{{!}} {{i|Stunned}}
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{{!}}
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{{!}}}
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{{:Firearms|transcludesection=shootingguns}}
 
{{:Firearms|transcludesection=firearms}}
 
{{:Firearms|transcludesection=firearms}}
 
{{:Wrangling|transcludesection=pilgrims}}
 
 
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|}
  

Revision as of 10:16, 5 September 2020

Shoot icon.png Shoot
Skill(s) required:
Object(s) required:

About

Shoot icon.png Shoot is an Attack Move which allows for the firing of Ranged Weapons for a variety of effects. To Shoot, click the Shoot Attack and then click the cursor in the direction you wish to Shoot, however, if the target has moved, you will miss, so aim well. Shots do not travel over solid objects.

Weapon Ammo Result Notes
Blowtube icon.png Blowtube Blowdart icon.png Blowdart Depends on Blowdart.
Firarms Gunpowder icon.png Gunpowder and Musket Balls icon.png Musket Balls Blood Damage At the Ready icon.png At the Ready reduces firing time.
Lasso icon.png Lasso None ???
Slingshot icon.png Slingshot Stone icon.png Any Stone Blood Damage
None Snowball icon.png Snowball Snow Mask icon.png Snow Mask
None Wing-A-Rang icon.png Wing-A-Rang Stunned icon.png Stunned

Shooting Firearms

With the Firearms Skill learned and a loaded Firearm type Weapon equipped, pilgrims can use the Shoot icon.png Shoot Combat Move. To load a Firearm, equipped any Firearm then select 5 grams of Gunpowder icon.png Gunpowder or a filled Powder Horn icon.png Powder Horn and right-click it on your Firearm. Repeat the process with your Musket Balls icon.png Musket Balls. To Shoot, click the Shoot Attack and then click the cursor in the direction you wish to Shoot. This will cause the action will channel as you aim your Firearm - using the At the Ready icon.png At the Ready Combat Maneuver reduces this channel time. Once the channel is complete your Firearm will Shoot in the direction you chose, however, if the target has moved, you will miss, so aim well. Shots do not travel over solid objects. Being shot with a Firearm does % Blood damage and causes to be temporarily Snared icon.png Snared for about 30 seconds. Each shot use 5x grams of Gunpowder and 1x Musket Ball. Shooting Creatures instead does a base amount of damage which is modified by chance. Shooting a Firearm will drain a percentage of your Black Bile. Damage from a Firearm is increased by your Common Combat Power Artifact Bonus and Common Combat Defense Artifacts will reduce the damage you take from a Firearm.

Firearms

Firearm Blood Damage Black Bile Cost Range Notes
Flintlock Musket icon.png Flintlock Musket 35% 20% Long
Flintlock Pistol icon.png Flintlock Pistol 15% 10% Short Can be dual-wielded
Founding Father's Arquebus icon.png Founding Father's Arquebus 35% 20% Long
Redcoat's Musket icon.png Redcoat's Musket 35% 20% Long
Trapper's Rifle icon.png Trapper's Rifle 35% 20% Long



Game Menu
Combat (T) ⇒Attacks (T) ⇒Shoot (H)