Difference between revisions of "Pave"

From Salem Wiki
Jump to: navigation, search
m (→‎About: visual editorial)
(updated template (went with crafted since it's a simple action... ))
Line 1: Line 1:
{{SetProp
+
{{Crafted
|IsinGameMenu=Adventure
+
 
|Caption=The art of paving the ground.
+
| Objects required=Stone;1
|Has fullview={{SUBPAGENAME}}.png
+
 
|RequiresTech=Colonial Tradesmanship
+
}}
|RequiresObj=Stone;1
+
 
}}{{Infobox}}
+
|}
  
 
==About==
 
==About==
The art of paving the ground. Each tile you wish to pave requires 1 [[Stone]] to pave it and drains [[Phlegm]].<br/>
+
The art of paving the ground. Each tile you wish to pave requires 1 [[Stone]] to pave and drains [[Phlegm]].<br/>
Pavements can be destroyed again and contrary to [[Dirt]] vegetation does not regrow over them with time.<br/>
+
Pavements can be destroyed again digging and contrary to [[Dirt]] vegetation does not regrow over them with time.<br/>
 
The paving is only for aesthetics purposes, it currently has no other in-game function or benefit.<br/>
 
The paving is only for aesthetics purposes, it currently has no other in-game function or benefit.<br/>
 
No more foragables/objects spawn at paved areas.
 
No more foragables/objects spawn at paved areas.

Revision as of 14:14, 4 September 2012

Pave icon.png Pave
Skill(s) required:
Object(s) required:
Weight: unknown
Required
by:
Objects
None
Structures
None


About

The art of paving the ground. Each tile you wish to pave requires 1 Stone to pave and drains Phlegm.
Pavements can be destroyed again digging and contrary to Dirt vegetation does not regrow over them with time.
The paving is only for aesthetics purposes, it currently has no other in-game function or benefit.
No more foragables/objects spawn at paved areas.