Gluttony

From Salem Wiki
Revision as of 00:04, 25 March 2021 by PShrimpy (talk | contribs)
Jump to: navigation, search
In Parts outdated: This page needs to rewrite, because there are outdated and wrong parts in it.


Gluttonybar.png

About

Gluttony is the process by which a pioneer in the new world raises their maximum humour values.
To raise a humour during gluttony, a pioneer must eat Food to gain influence equal to his or her highest humour value, which will raise one of the maxed values by one point.

Activating Gluttony Mode

When gluttony is available, a new icon folds down below the humour-bars. Clicking the bar changes the mouse pointer to a fork, and any edible item can be left-clicked to consume it for gluttony. Moving, even to open a container, will cancel gluttony. After you finish eating food in gluttony mode, you will be "Full and Fed Up" for a certain amount of time, depending on the foods you ate during that gluttony session. You may glutton food from your inventory and from a table which is open at the start of gluttony mode.

Consuming Food in Gluttony Mode

Hovering the mouse (fork) over a food in gluttony mode shows the maximum and minimum amounts that each humour bar will be filled by that food item. Once the food is consumed, the (random) amount that each bar is filled is displayed clearly within the humour bars. If the influence value is in excess of the highest maximum humour value a pioneer has, then he or she will immediately gain one point in whichever humour has exceeded the value. The influence diamond will then reset to zero. Any excess influence does not carry over.

The points gained from consuming a food item are reduced by all category debuffs relevant for the food item in question. If you have received some category debuffs, hovering over a food item will light up the debuffs that are applicable to the item hovered over. Notice that food items can belong to several categories. (For instance, "Wortbaked Wartbites" have the types "Slugs, Bugs & Kritters", "Flowers & Herbs", "Forage" and "Food".)

Apart from adding points to the gluttony meters, consuming a food item in gluttony mode also adds a certain amount of the "Full & Fed-up" debuff, as well as reductions (and possibly, restorations) to certain categories of future food items consumed during that same gluttony session. The base amount of "Full & Fed Up" timer that is added is shown on the tooltip for the food, along with the possible reductions and restorations.

A food item needs to be completely unused to be possible to be consumed in gluttony mode, and consuming the item in gluttony mode will consume the item entirely, regardless of how many uses the item still has left.

If eating a food causes two humours to exceed the highest value, one of the two humours will be randomly chosen to be increased.

Note that it's a good idea to plan ahead before entering Gluttony Mode, so that you can:

  • Strategize. Plan combinations of food that are more likely to raise a particular humour value. This will lead to less wasted food and better-planned humour values. You should also consider the categories, reductions, restorations and Full & Fed Up timer that each food offers when deciding how much to eat in one session, what foods to eat, and in what order, and the optimal solution depends on what is available.
  • Raise humours at a relatively steady rate. Keeping all humours balanced means that less food will be required to raise the lower-valued humours. For example, if a pilgrim's Blood (a very easy humour to raise at the start of the game) is raised to 10 before raising any other humours, those other humours will all require 10 points, rather than 5, to advance -- Gluttony's effectiveness will have essentially been halved. (need to be verified with the new version)
  • You can only open table container while gobbling (and no other character can have the same table opened at the same time).

Full and Fed Up Timer reduction

The amount of "Full & Fed Up" time shown on the tooltip for each food is only a base amount. The actual amount depends on how many humours have increased already in this gluttony session, and the multiplier fn to calculate the true amount that the timer will be increased is

fn = (2n + 1)/2n+1

i.e.

n fn
0 1
1 0.75
2 0.625
3 0.5625
4 0.53125
0.5

Gluttony Bonuses

Your Sugar & Spice Proficiency will help decrease your Full & Fed Up timer. For every 3 points you gain in a session, you get a RNG roll based on this proficiency which will remove some amount of time from your timer. It is weighted to be more beneficial to newbies than to veterans as a means to help them catch up to older players.

There is also a 'Gobble Bonus' that can be had from very long Gluttony sessions if you have a dedicated clothing set with a high enough Feasting Artifice value. Each time you raise a humor during a session, you receive a Gobble Point displayed below your Humor Bars. With a Feasting Artifice of 100 or more you will, if those gobble points reach 10 or more, get you 2 or more points to that Humor instead of 1. The gobble points will however still only go up with 1 point.

  • Gobble Points yield (2) Humors once you achieve a 10+ point session.
  • Gobble Points yield (3) Humors once you achieve a 30+ point session.
  • Gobble Points yield (4) Humors once you achieve a 60+ point session.

Take note that the Feasting Artifice also determines the limit of these bonuses. A set of 200 Feasting points will only allow you to gain bonuses up to 20 gobble points.

Purity & Humours

Food now has increased gluttony and regeneration values based on its Aether value, with aether going up to a value of 100% maximum, awarding a maximum of 100% bonus to the base value.

These remaining elements are listed as
  • Mercury
  • Sulphur
  • Lead

For now the other elements have no use but more uses are planned for them with the re-working of the alchemy system.

A line of text is listed under "When Gobbled" that show which influences are gained during the event. These numbers represent how much influence in each humour is gained, somewhere between the base (left) and max (right), when the item is consumed. The numbers are shown in order of Blood, Phlegm, Yellow Bile, Black Bile. This means that the influence values in the columns, from left to right, will correspond to the humours in your main display, read counter-clockwise, starting with Blood.

Variable Recipes

Most raw ingredients emphasize a single Bile. When one of these ingredients is used in a recipe the resulting Food will get a bonus in that Bile while reducing the effectiveness of the others. This means a good chef will tailor their recipes to emphasize the specific Biles they wish to gain in their next Gluttony Session.

How to Read Variable Recipes

All Variable Recipes resulting stats are listed in order of Blood, Phlegm, Yellow Bile, and Black Bile with the ingredients that emphasized those Biles to the left of the numbers. When there are multiple variable that emphasize the same Bile those ingredients are listed alphabetically. When an ingredient adds a more than a 1x bonus to a Bile that number is highlighted in the appropriate color. This means that you can quickly look for the color of the Bile you wish to gain and then use that to find the ingredient you need to obtain to make that happen. Generally the harder the food is to obtain the larger its bonus will be.

Variable Restore Ingredients

Some raw ingredients, such as Any Bellpeppers icon.png Any Bellpeppers or Any Garlic icon.png Any Garlic do not emphasize Biles, but instead add a particular Restore bonuses when used in that recipe. A small number of raw ingredients, such as Game Meat and Any Poultry Egg icon.png Any Poultry Egg, both emphasize a Bile AND add a Restore bonus. A good chef will use the appropriate Variable Restore Ingredients to increase the effectiveness of their next Gluttony Session.


Double Variable Recipes

Double Variable Recipes are recipes which uses 2x different variable raw ingredients which both emphasize their own Bile. These recipes can be particularly powerful Foods when matching both the raw ingredients to emphasize the SAME Bile.

How to Read Double Variable Recipes

Restores

Purgative Potions

Right-clicking a Purgative Potion and selecting "Gulp" will consume one of its uses and instantly remove a certain amount time from your Full and Fed Up icon.png Full and Fed Up debuff. Each Gulp adds 10 to your Quaffed & Quenched icon.png Quaffed & Quenched debuff.

Potion Removed per Gulp
Berrymash Purgative icon.png Berrymash Purgative 2 hours
Pulpish Purgative icon.png Pulpish Purgative 4 hours