Difference between revisions of "Gluttony"

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==Activating Gluttony Mode==
 
==Activating Gluttony Mode==
To activate gluttony, current humour values must be full. When gluttony is available, a new icon folds down below the humour-bars. Clicking the bar changes the mouse pointer to a fork, and any edible item can be left-clicked to consume it for gluttony. Moving, even to open a container, will cancel gluttony.
+
When gluttony is available, a new icon folds down below the humour-bars. Clicking the bar changes the mouse pointer to a fork, and any edible item can be left-clicked to consume it for gluttony. Moving, even to open a container, will cancel gluttony. After you finish eating food in gluttony mode, you will be "Full and Fed Up" for a certain amount of time, depending on the foods you ate during that gluttony session. You may glutton food from your inventory and from a table which is open at the start of gluttony mode.
  
 
==Consuming Food in Gluttony Mode==
 
==Consuming Food in Gluttony Mode==
Once a food is consumed during gluttony, the given values on the tooltip determines the amount of influence gained on the gluttony diamond. If the influence value is in excess of the highest maximum humour value a pioneer has, then he or she will immediately gain one point in whichever humour has exceeded the value. The influence diamond will then reset to zero. Any excess influence does not carry over.
+
Hovering the mouse (fork) over a food in gluttony mode shows the maximum and minimum amounts that each humour bar will be filled by that food item. Once the food is consumed, the (random) amount that each bar is filled is displayed clearly within the humour bars. If the influence value is in excess of the highest maximum humour value a pioneer has, then he or she will immediately gain one point in whichever humour has exceeded the value. The influence diamond will then reset to zero. Any excess influence does not carry over.
  
 
The points gained from consuming a food item are reduced by all category debuffs relevant for the food item in question. If you have received some category debuffs, hovering over a food item will light up the debuffs that are applicable to the item hovered over. Notice that food items can belong to several categories. (For instance, "Wortbaked Wartbites" have the types "Slugs, Bugs & Kritters", "Flowers & Herbs", "Forage" and "Food".)
 
The points gained from consuming a food item are reduced by all category debuffs relevant for the food item in question. If you have received some category debuffs, hovering over a food item will light up the debuffs that are applicable to the item hovered over. Notice that food items can belong to several categories. (For instance, "Wortbaked Wartbites" have the types "Slugs, Bugs & Kritters", "Flowers & Herbs", "Forage" and "Food".)
  
Apart from adding points to the gluttony meters, consuming a food item in gluttony mode also adds a certain amount of the "Full & Fed-up" debuff, as well as reductions to certain categories of future food items consumed during that same gobbling "session".
+
Apart from adding points to the gluttony meters, consuming a food item in gluttony mode also adds a certain amount of the "Full & Fed-up" debuff, as well as reductions (and possibly, restorations) to certain categories of future food items consumed during that same gluttony session. The base amount of "Full & Fed Up" timer that is added is shown on the tooltip for the food, along with the possible reductions and restorations.
  
 
A food item needs to be completely unused to be possible to be consumed in gluttony mode, and consuming the item in gluttony mode will consume the item entirely, regardless of how many uses the item still has left.
 
A food item needs to be completely unused to be possible to be consumed in gluttony mode, and consuming the item in gluttony mode will consume the item entirely, regardless of how many uses the item still has left.
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'''Note that it's a good idea to plan ahead before entering Gluttony Mode, so that you can:'''  
 
'''Note that it's a good idea to plan ahead before entering Gluttony Mode, so that you can:'''  
* Strategize. Plan combinations of food that are more likely to raise a particular humour value. This will lead to less wasted food and better-planned humour values.
+
* Strategize. Plan combinations of food that are more likely to raise a particular humour value. This will lead to less wasted food and better-planned humour values. You should also consider the categories, reductions, restorations and Full & Fed Up timer that each food offers when deciding how much to eat in one session, what foods to eat, and in what order, and the optimal solution depends on what is available.
 
* Raise humours at a relatively steady rate. Keeping all humours balanced means that less food will be required to raise the lower-valued humours. For example, if a pilgrim's Blood (a very easy humour to raise at the start of the game) is raised to 10 before raising any other humours, those other humours will all require 10 points, rather than 5, to advance -- Gluttony's effectiveness will have essentially been halved. (need to be verified with the new version)
 
* Raise humours at a relatively steady rate. Keeping all humours balanced means that less food will be required to raise the lower-valued humours. For example, if a pilgrim's Blood (a very easy humour to raise at the start of the game) is raised to 10 before raising any other humours, those other humours will all require 10 points, rather than 5, to advance -- Gluttony's effectiveness will have essentially been halved. (need to be verified with the new version)
 
* You can only open table container while gobbling (and no other character can have the same table opened at the same time).
 
* You can only open table container while gobbling (and no other character can have the same table opened at the same time).
 +
 +
==Full and Fed Up Timer reduction==
 +
The amount of "Full & Fed Up" time shown on the tooltip for each food is only a base amount. The actual amount depends on how many humours have increased already in this gluttony session, and the multiplier f<sub>n</sub> to calculate the true amount that the timer will be increased is
 +
 +
f<sub>n</sub> =  (2<sup>n</sup> + 1)/2<sup>n+1</sup>
 +
 +
i.e.
 +
{| class="wikitable" border="1"
 +
! n !! f<sub>n</sub>
 +
|-
 +
| 0 || 1
 +
|-
 +
| 1 || 0.75
 +
|-
 +
| 2 || 0.625
 +
|-
 +
| 3 || 0.5625
 +
|-
 +
| 4 || 0.53125
 +
|-
 +
| ∞ || 0.5
 +
|}
  
 
==Purity & Humours==
 
==Purity & Humours==
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==Recommended Gluttony Food==
 
==Recommended Gluttony Food==
Here are some good foods to use in Gluttony mode to get you a good start at raising your humours.
+
Here are some good foods to use in Gluttony mode to get you a good start at raising your humours. This information may no longer be accurate.  
  
 
*[[Blood]] - Virtually any prepared meats, [[Roasted Chestnut]]s, [[Autumn Delight]]s, [[Lavender Blewit]]s, [[Lobster Mushroom]]s, see also [[Gluttony For Blood]].
 
*[[Blood]] - Virtually any prepared meats, [[Roasted Chestnut]]s, [[Autumn Delight]]s, [[Lavender Blewit]]s, [[Lobster Mushroom]]s, see also [[Gluttony For Blood]].
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*[[Yellow Bile]] - [['Shrooms-on-a-Stick]] as starter, fill the rest with [[Lavender Blewit]], [[Autumn Delight]]s, [[Wortbaked Wartbite]]s, [[Filet on the Rocks]], see also [[Gluttony For Yellow Bile]].
 
*[[Yellow Bile]] - [['Shrooms-on-a-Stick]] as starter, fill the rest with [[Lavender Blewit]], [[Autumn Delight]]s, [[Wortbaked Wartbite]]s, [[Filet on the Rocks]], see also [[Gluttony For Yellow Bile]].
 
*[[Black Bile]] - [['Shrooms-on-a-Stick]], [[Witch's Hat]]s, [[Filet on the Rocks]], [[Blackberries]], see also [[Gluttony For Black Bile]].
 
*[[Black Bile]] - [['Shrooms-on-a-Stick]], [[Witch's Hat]]s, [[Filet on the Rocks]], [[Blackberries]], see also [[Gluttony For Black Bile]].
 
There are many food items which build up Blood bile. You can use [[Devil's Wort]] to reduce Blood influence during gluttony.
 
  
 
For more information on different foodstuffs, and a comprehensive list of what food gives what events, please refer to [[Food]].
 
For more information on different foodstuffs, and a comprehensive list of what food gives what events, please refer to [[Food]].

Revision as of 02:01, 21 March 2014

Gluttonybar.png

About

Gluttony is the process by which a pioneer in the new world raises their maximum humour values.
To raise a humour during gluttony, a pioneer must eat Food to gain influence equal to his or her highest humour value, which will raise one of the maxed values by one point.

Activating Gluttony Mode

When gluttony is available, a new icon folds down below the humour-bars. Clicking the bar changes the mouse pointer to a fork, and any edible item can be left-clicked to consume it for gluttony. Moving, even to open a container, will cancel gluttony. After you finish eating food in gluttony mode, you will be "Full and Fed Up" for a certain amount of time, depending on the foods you ate during that gluttony session. You may glutton food from your inventory and from a table which is open at the start of gluttony mode.

Consuming Food in Gluttony Mode

Hovering the mouse (fork) over a food in gluttony mode shows the maximum and minimum amounts that each humour bar will be filled by that food item. Once the food is consumed, the (random) amount that each bar is filled is displayed clearly within the humour bars. If the influence value is in excess of the highest maximum humour value a pioneer has, then he or she will immediately gain one point in whichever humour has exceeded the value. The influence diamond will then reset to zero. Any excess influence does not carry over.

The points gained from consuming a food item are reduced by all category debuffs relevant for the food item in question. If you have received some category debuffs, hovering over a food item will light up the debuffs that are applicable to the item hovered over. Notice that food items can belong to several categories. (For instance, "Wortbaked Wartbites" have the types "Slugs, Bugs & Kritters", "Flowers & Herbs", "Forage" and "Food".)

Apart from adding points to the gluttony meters, consuming a food item in gluttony mode also adds a certain amount of the "Full & Fed-up" debuff, as well as reductions (and possibly, restorations) to certain categories of future food items consumed during that same gluttony session. The base amount of "Full & Fed Up" timer that is added is shown on the tooltip for the food, along with the possible reductions and restorations.

A food item needs to be completely unused to be possible to be consumed in gluttony mode, and consuming the item in gluttony mode will consume the item entirely, regardless of how many uses the item still has left.

If eating a food causes two humours to exceed the highest value, one of the two humours will be randomly chosen to be increased.

Note that it's a good idea to plan ahead before entering Gluttony Mode, so that you can:

  • Strategize. Plan combinations of food that are more likely to raise a particular humour value. This will lead to less wasted food and better-planned humour values. You should also consider the categories, reductions, restorations and Full & Fed Up timer that each food offers when deciding how much to eat in one session, what foods to eat, and in what order, and the optimal solution depends on what is available.
  • Raise humours at a relatively steady rate. Keeping all humours balanced means that less food will be required to raise the lower-valued humours. For example, if a pilgrim's Blood (a very easy humour to raise at the start of the game) is raised to 10 before raising any other humours, those other humours will all require 10 points, rather than 5, to advance -- Gluttony's effectiveness will have essentially been halved. (need to be verified with the new version)
  • You can only open table container while gobbling (and no other character can have the same table opened at the same time).

Full and Fed Up Timer reduction

The amount of "Full & Fed Up" time shown on the tooltip for each food is only a base amount. The actual amount depends on how many humours have increased already in this gluttony session, and the multiplier fn to calculate the true amount that the timer will be increased is

fn = (2n + 1)/2n+1

i.e.

n fn
0 1
1 0.75
2 0.625
3 0.5625
4 0.53125
0.5

Purity & Humours

Every food item has a list of elements that affect purity. These are divided into four categories (salt, mercury, sulphur, and lead), which are also represented as colors on the tooltip. The higher these categories the higher the food's purity and the bigger the resulting multiplier (See Purity).

These elements are listed as
  • Salt
  • Mercury
  • Sulphur
  • Lead

A line of text is listed under "When Gobbled" that show which influences are gained during the event. These numbers represent how much influence in each humour is gained, somewhere between the base (left) and max (right), when the item is consumed. The numbers are shown in order of Blood, Phlegm, Yellow Bile, Black Bile. This means that the influence values in the columns, from left to right, will correspond to the humours in your main display, read counter-clockwise, starting with Blood.

Example

Recommended Gluttony Food

Here are some good foods to use in Gluttony mode to get you a good start at raising your humours. This information may no longer be accurate.

For more information on different foodstuffs, and a comprehensive list of what food gives what events, please refer to Food.