Difference between revisions of "Fine Beaver Teeth"

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{{Crafted
 
{{Crafted
 
| Objects required=Beaver;1
 
| Objects required=Beaver;1
| Weight=0.50
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| Weight= 0.50
 
}}
 
}}
 
{{Inspirational Artifact
 
{{Inspirational Artifact
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| Uses=2
 
| Uses=2
 
| Difficulty=15 to 5
 
| Difficulty=15 to 5
| Proficiency Type=Hunting & Gathering, Cloak & Dagger
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| Proficiency Type=Hunting & Hideworking, Cloak & Dagger
 
| Common Combat Power=
 
| Common Combat Power=
 
| Common Combat Defence=
 
| Common Combat Defence=
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| Slots=
 
| Slots=
 
}}
 
}}
 
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{|
 +
|
 
==Flavor Text==
 
==Flavor Text==
  
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==About==
 
==About==
  
{{i|{{PAGENAME}}}} are obtained by chance when [[Butchery|Butchering]] a {{i|Beaver}}. The chance of receiving this item increases once you've learned the [[Viscera & Bits]] Skill.
+
{{i|{{PAGENAME}}}} are obtained by chance when Butchering a {{i|Beaver}}. The chance of receiving this item increases once you've learned the [[Viscera & Bits]] Skill. CAUTION: {{PAGENAME}} count as {{i|Any Bones}} in recipes, when crafting make sure the correct item is selected, however, {{PAGENAME}} can '''NOT''' be used to [[Pave]].  
 
+
{{:Bonemeal|transcludesection=bonemeal}}
'''Caution! {{PAGENAME}} count as {{i|Any Bones}} in recipes, when crafting or paving make sure the correct item is selected.'''
 
 
 
==How to Slot Artifacts==
 
 
 
Slotting is the process of taking an [[Artifact]] and attaching it to an item of Clothing.
 
{|
 
|
 
1. Inspect your Artifact. Each Artifact has a range of Difficulty, and next to that, two [[Proficiencies]], and Bonuses below that.
 
* Difficulty is how hard the Artifact is to Slot. The first number is the Maximum Difficulty and the second the Minimum Difficulty.
 
* The Max Difficulty can be lowered towards the Min Difficulty if your characters Proficiencies are high in same ones listed on the Artifact.
 
* Bonuses are how each Artifact benefits you when you wear the Clothing that Artifact is Slotted into.
 
2. Inspect your item of Clothing. Clothing has Slots and a Difficulty as well.
 
* The Higher the {{i|Thread & Needle}} of the pilgrim who made the clothing the lower its Difficulty. {{i|Teasel}} can also be used to lower this Difficulty.
 
* The number of Slots is the number of Artifacts which can be added to that Clothing. Some Artifacts like {{i|Decorative Lace}}, add additional Slots.
 
3. Once ready select your Artifact from your inventory and right-click it on the item of Clothing you wish to Slot.
 
* This will show you what % chance you have of a successful Slot. It is determined by a combination of both the Artifact and Clothing's Difficulty.
 
4. Select Slot to attempt to Slot your Artifact.
 
* A successful Slotting will see your Artifact attached to the item of Clothing. An unsuccessful Slotting will destroy the Artifact as well as one of the Clothing's Open Slots.
 
* There is a chance to remove an Artifact from an item of clothing by making sure you have a pair of scissors, such as {{i|Steel Scissors}}, equipped, and turning the Clothing into {{i|Rags}}. This will destroy the Clothing. The higher the scissors' Keen, the better chance there is to recover the Artifact.
 
 
|}
 
|}

Latest revision as of 02:12, 29 July 2022

Fine Beaver Teeth icon.png Fine Beaver Teeth
Skill(s) required:
Object(s) required:
Weight: 0.50
Required by: Objects
Structures
None
Proficiencies:
Proficiencie(s) gained:
550 Cloak & Dagger icon.png Cloak & Dagger
1550 Hunting & Hideworking icon.png Hunting & Hideworking
900 Law & Lore icon.png Law & Lore
1075 Herbs & Sprouts icon.png Herbs & Sprouts
800 Thread & Needle icon.png Thread & Needle
500 Natural Philosophy icon.png Natural Philosophy
Inspiration Required: 5375
Uses: 2
Inspiration Efficiency:
0.1023 Cloak & Dagger icon.png Cloak & Dagger
0.2884 Hunting & Hideworking icon.png Hunting & Hideworking
0.1674 Law & Lore icon.png Law & Lore
0.2 Herbs & Sprouts icon.png Herbs & Sprouts
0.1488 Thread & Needle icon.png Thread & Needle
0.093 Natural Philosophy icon.png Natural Philosophy
Artifact:
Difficulty: 15 to 5
Proficiency Type:
When Slotted:
3 Blunt Defence
8 Feral Defence
3 Impact Defence
6 Piercing Defence

Flavor Text

Somewhere in the deepest woods, by the coolest stream near the highest mountain a dam lies forever unfinished.

About

Fine Beaver Teeth icon.png Fine Beaver Teeth are obtained by chance when Butchering a Beaver icon.png Beaver. The chance of receiving this item increases once you've learned the Viscera & Bits Skill. CAUTION: Fine Beaver Teeth count as Any Bones icon.png Any Bones in recipes, when crafting make sure the correct item is selected, however, Fine Beaver Teeth can NOT be used to Pave.

Bonemeal

With Any Bones icon.png Any Bones in your Inventory you can craft Bonemeal icon.png Bonemeal using a a Grindstone icon.png Grindstone or a Copper Grinder icon.png Copper Grinder. Bonemeal can be stored in a Dry Goods Bag or a Dry Goods Container.

Bone Meal Kilograms Produced
Animal Canine icon.png Animal Canine Bonemeal icon.png Bonemeal 0.10
Bone icon.png Bone Bonemeal icon.png Bonemeal 1.00
Cracked Bone icon.png Cracked Bone Bonemeal icon.png Bonemeal 1.00
Fine Beaver Teeth icon.png Fine Beaver Teeth Bonemeal icon.png Bonemeal 0.10
Fish Skeleton icon.png Fish Skeleton Bonemeal icon.png Bonemeal 0.10
Whale Bone icon.png Whale Bone Bonemeal icon.png Bonemeal 5.00
Darkenbone icon.png Darkenbone Darkenbonemeal icon.png Darkenbonemeal 2.00
WARNING! When making Bonemeal with higher Madness levels you may receive a Raging Boner icon.png Raging Boner which will subtract 1 from your Stocks & Cultivars icon.png Stocks & Cultivars for each Bone you grind.