Difference between revisions of "Deer"

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==Fighting==
 
==Fighting==
  
'''NOTE:''' [[Artifact]]s which add Blunt Power, Common Combat Power, Impact Power, and Piercing Power will help make certain Attack move more successful. Artifacts with Feral Defense will lower the [[Blood]] damage you take from an animal's attack.
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Deer have 2 attack move:
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*Head butt - Head butt you and deal 8 [[blood]] damage.
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*Charge attack - Deer start charging with a [[Bullrun]]-like attack, deal 15 damage and has a chance of causing {{i|Fracture}}, which will reducing your [[Yellow Bile]] and movement speed, Usually they only charge if there is a bit of distance between you and them, but rarely have been known to charge from as little of a distance as 2 tiles.
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{{Notice| NOTE: | You can slot [[Artifact]]s into your clothes to increase your attack power or defense to make the hunt more easily, for more information, see [[Artifact]].}}
  
When attacked a Deer will attempt to head butt you for 8 base [[Damage]] or start charging with a [[Bullrun]]-like attack which does a base of 15 damage and has a chance of causing a {{i|Fracture}}, significantly reducing your [[Yellow Bile]] and movement until healed. Usually they only charge if there is a bit of distance between you and them, but rarely have been known to charge from as little of a distance as 2 tiles.
 
  
 
==Resources==
 
==Resources==
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*{{i2|Deer Tick}} x 1 by chance.
 
*{{i2|Deer Tick}} x 1 by chance.
  
'''Note:''' It is important to Skin a Deer before Butchering, otherwise you will ruin the Hide.'''
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{{Notice| NOTE: | It is important to Skin the Deer before Butchering, otherwise you will ruin the Hide.}}
  
 
With all relevant butchering skills ([[Field Dressing]], [[Butcher's Thrift ]], [[Butchery]], [[Tanning]], and [[Venison Cuisine]]), butchering a single deer will yield:
 
With all relevant butchering skills ([[Field Dressing]], [[Butcher's Thrift ]], [[Butchery]], [[Tanning]], and [[Venison Cuisine]]), butchering a single deer will yield:

Revision as of 23:40, 4 January 2020

Basic Info:
Where found:
Attacking:
Skill required: Big Game Hunting
Blood (health): 50
Liftable or Inventory?: Liftable
Skinning/Butchering:
NOTE: Items and quantities depend upon skills known.
Item(s) gained:
Rare item(s):
Deer


About

Deer icon.png Deer is a non-aggressive Creatures found throughout the New World, but are 800% more likely to spawn on Game Trail icon.png Game Trails.

Fighting

Deer have 2 attack move:

  • Head butt - Head butt you and deal 8 blood damage.
  • Charge attack - Deer start charging with a Bullrun-like attack, deal 15 damage and has a chance of causing Fracture icon.png Fracture, which will reducing your Yellow Bile and movement speed, Usually they only charge if there is a bit of distance between you and them, but rarely have been known to charge from as little of a distance as 2 tiles.
NOTE: You can slot Artifacts into your clothes to increase your attack power or defense to make the hunt more easily, for more information, see Artifact.


Resources

With the Hideworking skill, Skinning a Deer will yield:

NOTE: It is important to Skin the Deer before Butchering, otherwise you will ruin the Hide.


With all relevant butchering skills (Field Dressing, Butcher's Thrift , Butchery, Tanning, and Venison Cuisine), butchering a single deer will yield:

Random chance to get various rare items from butchering. Chance of dropping, and sometimes also the potential quantity, is much higher with Viscera & Bits.