Difference between revisions of "Deer"

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| Items on pickup= none
 
| Items on pickup= none
 
| Items gained=Brain, Deer Antlers, Meat Shreds, Raw Deer Hide, Raw Venison Cut, Raw Venison Steak
 
| Items gained=Brain, Deer Antlers, Meat Shreds, Raw Deer Hide, Raw Venison Cut, Raw Venison Steak
| Rare items=Deer Hoof, Stringy Sinew
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| Rare items=Deer Hoof, Deer Tick, Stringy Sinew
 
}}
 
}}
  
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==About==
 
==About==
{{i|Deer}} is a non-aggressive [[Creature|creature]] often found at [[Autumnal]], [[Coniferous]], [[Game Trail]], [[Grassland]], [[Marshland]] and [[Woodland]]. Deer make good sources of meat and provide hides for creating [[Leather]].
 
  
*Deer spawn 800% more on Game Trail.
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{{i|Deer}} is a non-aggressive [[Creature]]s found throughout the New World, but are 800% more likely to spawn on {{i|Game Trail}}s.  
  
===Combat Behavior:===
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==Fighting==
Deers will either approach the player and attempt a head buck for 8 base [[Damage]] or start charging at the player with a [[Bullrun]]-like attack which does a base of 15 damage and have a chance of causing a [[Fracture]]. Usually they only charge if they have a bit of distance between themselves and the player, but can charge from as short a distance as 2 tiles.
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When attacked a Deer will attempt to head butt you for 8 base [[Damage]] or start charging with a [[Bullrun]]-like attack which does a base of 15 damage and has a chance of causing a {{i|Fracture}}, significantly reducing your [[Yellow Bile]] and movement until healed. Usually they only charge if there is a bit of distance between you and them, but rarely have been known to charge from as little of a distance as 2 tiles.
  
 
==Resources==
 
==Resources==
With the [[Hideworking]] skill, skinning a single deer will yield:
 
  
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With the [[Hideworking]] skill, Skinning a Deer will yield:
 
*{{i2|Raw Deer Hide}} x 1
 
*{{i2|Raw Deer Hide}} x 1
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*{{i2|Deer Tick}} x 1 by chance.
  
{{Notice|NOTE:|It is important to skin the deer first, or the butchering will ruin the skin.}}
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'''Note:''' It is important to Skin a Deer before Butchering, otherwise you will ruin the Hide.'''
  
 
With all relevant butchering skills ([[Field Dressing]], [[Butcher's Thrift ]], [[Butchery]], [[Tanning]], and [[Venison Cuisine]]), butchering a single deer will yield:
 
With all relevant butchering skills ([[Field Dressing]], [[Butcher's Thrift ]], [[Butchery]], [[Tanning]], and [[Venison Cuisine]]), butchering a single deer will yield:
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Random chance to get various rare items from butchering. Chance of dropping, and sometimes also the potential quantity, is much higher with [[Viscera & Bits]].
 
Random chance to get various rare items from butchering. Chance of dropping, and sometimes also the potential quantity, is much higher with [[Viscera & Bits]].
  
*This includes the chance for 1 {{i2|Stringy Sinew}} for each butchered item.
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*1x {{i2|Stringy Sinew}} for each item Butchered.
*There's also a chance for up to 2 {{i2|Deer Hoof}} drops. With [[Viscera & Bits]] the potential drop is increased to 4.
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*1-4x {{i2|Deer Hoof}}
 
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Revision as of 04:17, 17 December 2019

Basic Info:
switch to New Haven
Where found:
Attacking:
Skill required: Big Game Hunting
Blood (health): 50
Liftable or Inventory?: Liftable
Skinning/Butchering:
NOTE: Items and quantities depend upon skills known.
Item(s) gained:
Rare item(s):
Deer


About

Deer icon.png Deer is a non-aggressive Creatures found throughout the New World, but are 800% more likely to spawn on Game Trail icon.png Game Trails.

Fighting

When attacked a Deer will attempt to head butt you for 8 base Damage or start charging with a Bullrun-like attack which does a base of 15 damage and has a chance of causing a Fracture icon.png Fracture, significantly reducing your Yellow Bile and movement until healed. Usually they only charge if there is a bit of distance between you and them, but rarely have been known to charge from as little of a distance as 2 tiles.

Resources

With the Hideworking skill, Skinning a Deer will yield:

Note: It is important to Skin a Deer before Butchering, otherwise you will ruin the Hide.

With all relevant butchering skills (Field Dressing, Butcher's Thrift , Butchery, Tanning, and Venison Cuisine), butchering a single deer will yield:

Random chance to get various rare items from butchering. Chance of dropping, and sometimes also the potential quantity, is much higher with Viscera & Bits.