Difference between revisions of "Blazing Brazier"

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==About==
 
==About==
Braziers will drain 3 [[Black Bile]] "per hit" from nearby enemies in your claim. <small>[http://forum.paradoxplaza.com/forum/showthread.php?606725-Game-Development-Hammer-Time. Source]</small>
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Brazier mechanics have recently changed, so information on the page is not complete.
*This drain is reduced ( dmg = basedmg / (1 + N*0.2) ) when within the range of other [[Torch Post]]s or [[Blazing Brazier]]s
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*The effective range was confirmed by devs to be 250 pixels, which makes almost 23 tiles (11 pixels per tile)
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*Brazier damage is thought to have a base of 40 Black Bile per shot, with modifiers that increase and/or randomize it. The exact mechanics and actual range of damage are still unknown.
*You do '''not''' need to "light" a blazing brazier, it will automatically ignite when it detects a crime near it, as long as it has coal. Crimes of vandalism immediately awaken braziers (and [[Torch Post]]s).
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*This damage is reduced when within the range of other [[Torchpost]]s or [[Blazing Brazier]]s at a rate of 1/N, with N being the number of braziers in range of the brazier firing.  For example, if two braziers are in range of each other they will each to 1/2 full damage to any raider within range of one or both of them.  However, if they are out of range of each other, they will each do 100% damage to any raider within range of one or both of them, possibly resulting in 200% damage per shot done to the raider.
*Braziers with more than 50% damage will not drain [[Black Bile]] until they are repaired.
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*The effective range was confirmed by devs to be 250 pixels, which makes almost 23 tiles (11 pixels per tile).
*Light duration, when activated, stays on for exactly 5 minutes after a crime then turns off. Uses 1 piece of coal. -Damminson
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*You do '''not''' need to "light" a blazing brazier, it will automatically ignite when it detects a crime near it, as long as it has coal. Crimes of vandalism immediately awaken braziers (and [[Torchpost]]s).
*Has a capacity to hold 20 [[charcoal]].
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*Braziers with more than 50% damage will not fire until they are repaired.
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*Light duration, when activated, stays on for exactly 5 minutes after a crime then turns off. Uses far less than 1 piece of coal.
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*Has a capacity to hold 20 [[Charcoal]].
  
 
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Revision as of 04:37, 10 April 2014

Blazing Brazier icon.png Blazing Brazier
Skill(s) required:
Size: unknown
Object(s) required:
Needs lighting?: No
Move/Destroy:
Liftable?: No?
Repaired with: unknown
Required by:
Required by: None
Blazing Brazier
Blazing Brazier

About

Brazier mechanics have recently changed, so information on the page is not complete.

  • Brazier damage is thought to have a base of 40 Black Bile per shot, with modifiers that increase and/or randomize it. The exact mechanics and actual range of damage are still unknown.
  • This damage is reduced when within the range of other Torchposts or Blazing Braziers at a rate of 1/N, with N being the number of braziers in range of the brazier firing. For example, if two braziers are in range of each other they will each to 1/2 full damage to any raider within range of one or both of them. However, if they are out of range of each other, they will each do 100% damage to any raider within range of one or both of them, possibly resulting in 200% damage per shot done to the raider.
  • The effective range was confirmed by devs to be 250 pixels, which makes almost 23 tiles (11 pixels per tile).
  • You do not need to "light" a blazing brazier, it will automatically ignite when it detects a crime near it, as long as it has coal. Crimes of vandalism immediately awaken braziers (and Torchposts).
  • Braziers with more than 50% damage will not fire until they are repaired.
  • Light duration, when activated, stays on for exactly 5 minutes after a crime then turns off. Uses far less than 1 piece of coal.
  • Has a capacity to hold 20 Charcoal.



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Build (B) ⇒Buildings & Structures (B) ⇒Claims & Defenses (C) ⇒Blazing Brazier (Z)