Difference between revisions of "Beaver"

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{{Creature
 
{{Creature
<!-- Please separate entries with commas when more than one entry is required -->
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| Where found=Beaches, Coniferous, Marshland, The Shallows,  
| Where found=Sand, Water
 
 
| Skill to attack=Big Game Hunting
 
| Skill to attack=Big Game Hunting
| Blood (health)=10
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| Blood (health)=15
 
| Liftable or Inventory=Liftable
 
| Liftable or Inventory=Liftable
 
| Dead animal=
 
| Dead animal=
| Items gained=Brain, Meat Shreds, Raw Beaver Cut, Raw Beaver Pelt, Raw Beaver Steak
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| Items on pickup = none
| Rare items=Beaver Tail, Fine Beaver Teeth, Gelatinous Lard, Stringy Sinew
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| Items gained=Bone, Brain, Meat Shreds, Raw Beaver Cut, Raw Beaver Pelt, Raw Beaver Steak
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| Rare items=Beaver Tail, Cracked Bone, Fine Beaver Teeth, Gelatinous Lard, Stringy Sinew
 
}}
 
}}
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{|
 +
|
 
==About==
 
==About==
A nonaggressive creature found near freshwater biomes such as lakes. They are less difficult than [[Deer]], but more difficult than [[Rabbit]]s
 
  
====Combat Behavior:====
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A {{i|{{PAGENAME}}}} is a non-aggressive [[Creature]] which can be found most commonly in {{i|The Shallows}}, on {{i|Beaches}} or in the {{i|Marshland}} biome.
When fighting a beaver, if it is too far away from the fighter, music will begin to play and the beaver will start a dangerous spinning dance. This can cause nearby beavers to attack the person and do the same spinning dance. If you can run away, the dance will eventually end.
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==Combat Behavior==
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{{{!}} class=wikitable
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{{!}}-
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{{!}} '''Attack'''
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{{!}} '''[[Blood]] Damage'''
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{{!}} '''Effects'''
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{{!}}-
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{{!}} {{i|Bite}}
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{{!}} 3
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{{!}} {{i|Bleed}}
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{{!}}-
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{{!}} {{i|Tail Slash}}
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{{!}} 3
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{{!}} {{i|Reel}}{{i|Stunned}}
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{{!}}-
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{{!}} {{i|Whirling Dance of Doom}}
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{{!}} 1
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{{!}} {{i|Reel}}
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{{!}}}
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{{PAGENAME}}s are non-aggressive so unless provoked {{PAGENAME}}s will not attack. Keep in mind {{PAGENAME}}s '''CAN''' {{i|Swim}}. {{i|Bite}} is a {{PAGENAME}}'s main attack and each time it lands it will stack {{i|Bleed}}. {{PAGENAME}}s will also occasionally turn around to use {{i|Tail Slash}} which, if it connects, will briefly cause you to be {{i|Stunned}} and adds a moderate amount of  {{i|Reel}}. When a {{PAGENAME}}'s prey is too far away it may initiate a {{i|Whirling Dance of Doom}} where it spins around out of control. The Whirling Dance of Doom will cause other nearby Beavers to also start spinning and attack you as well. When fighting a Beaver it is best to stay up close, or run away when the Whirling Dance of Doom begins and wait for it to end. After the Whirling Dance of Doom ends a Beaver will become dizzy and momentarily Stunned. {{PAGENAME}}s are immune to {{i|Venom Dart}}s.
  
 
==Resources==
 
==Resources==
With the [[Beaver Skinning]] skill, skinning a single Beaver will yield:
 
{|
 
|
 
*{{i2|Raw Beaver Pelt}} x 1
 
|}
 
{{Notice|NOTE:|It is important to skin the Beaver first, or the butchering will ruin the skin.}}
 
  
With all relevant butchering skills ([[Butcher's Thrift]], [[Butchery]], [[Field Dressing]], and [[Tanning]]), butchering a single Beaver will yield:
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A {{PAGENAME}} carcass will [[Decay]] in about 2 days. With the [[Beaver Skinning]] Skill learned, Skinning a Beaver will yield 1x {{i|Raw Beaver Pelt}}. '''NOTE:''' It is important to Skin the carcass first, otherwise the Butchering will ruin the Hide.
{|
+
 
|
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With all relevant Butchering Skills learned, Butchering a Beaver will always yield:
*{{i2|Brain}} x 1
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*1x {{i|Brain}}s
*{{i2|Raw Beaver Steak}} x 2
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*2x {{i|Raw Beaver Steak}}s
*{{i2|Raw Beaver Cut}} x 5
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*5x {{i|Raw Beaver Cut}}s
*{{i2|Meat Shreds}} x 5
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*5x {{i|Meat Shreds}}
*{{i2|Bone}} x 2
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*2x {{i|Bone}}s
|}
 
  
Random chance to get various rare items from butchering. Chance of dropping, and sometimes also the potential quantity, is much higher with [[Viscera & Bits]].
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With the [[Boneworks]] Skill learned, Deboning a {{PAGENAME}} will yield:
{|
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*4x {{i|Bone}}s
|
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*{{i|Cracked Bone}}s
*This includes: {{i2|Beaver Tail}}, {{i2|Fine Beaver Teeth}}
 
*And the chance for a {{i2|Stringy Sinew}} for each butchered item.
 
  
There's also a chance for a {{i2|Gelatinous Lard}} drop during a [[Seasons|Cold Snap]]. With [[Viscera & Bits]] the potential drop is increased to 2.
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There is a chance to get various rare items from Butchering. This chance is much higher with the [[Viscera & Bits]] Skill learned.
 +
*1x {{i|Beaver Tail}}
 +
*1x {{i|Fine Beaver Teeth}}
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*1-2x {{i|Gelatinous Lard}}s - Beavers fatten up to stay warm during a {{i|Coldsnap}}, increasing the amount of Gelatinous Lard you receive.
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*{{i|Stringy Sinew}}s
 
|}
 
|}

Latest revision as of 17:10, 25 March 2023

Basic Info:
Where found:
Attacking:
Skill required: Big Game Hunting
Blood (health): 15
Liftable or Inventory?: Liftable
Skinning/Butchering:
NOTE: Items and quantities depend upon skills known.
Item(s) gained:
Rare item(s):
Beaver

About

A Beaver icon.png Beaver is a non-aggressive Creature which can be found most commonly in The Shallows icon.png The Shallows, on Beaches icon.png Beaches or in the Marshland icon.png Marshland biome.

Combat Behavior

Attack Blood Damage Effects
Bite icon.png Bite 3 Bleed icon.png Bleed
Tail Slash icon.png Tail Slash 3 Reel icon.png ReelStunned icon.png Stunned
Whirling Dance of Doom icon.png Whirling Dance of Doom 1 Reel icon.png Reel

Beavers are non-aggressive so unless provoked Beavers will not attack. Keep in mind Beavers CAN Swim icon.png Swim. Bite icon.png Bite is a Beaver's main attack and each time it lands it will stack Bleed icon.png Bleed. Beavers will also occasionally turn around to use Tail Slash icon.png Tail Slash which, if it connects, will briefly cause you to be Stunned icon.png Stunned and adds a moderate amount of Reel icon.png Reel. When a Beaver's prey is too far away it may initiate a Whirling Dance of Doom icon.png Whirling Dance of Doom where it spins around out of control. The Whirling Dance of Doom will cause other nearby Beavers to also start spinning and attack you as well. When fighting a Beaver it is best to stay up close, or run away when the Whirling Dance of Doom begins and wait for it to end. After the Whirling Dance of Doom ends a Beaver will become dizzy and momentarily Stunned. Beavers are immune to Venom Dart icon.png Venom Darts.

Resources

A Beaver carcass will Decay in about 2 days. With the Beaver Skinning Skill learned, Skinning a Beaver will yield 1x Raw Beaver Pelt icon.png Raw Beaver Pelt. NOTE: It is important to Skin the carcass first, otherwise the Butchering will ruin the Hide.

With all relevant Butchering Skills learned, Butchering a Beaver will always yield:

With the Boneworks Skill learned, Deboning a Beaver will yield:

There is a chance to get various rare items from Butchering. This chance is much higher with the Viscera & Bits Skill learned.