Difference between revisions of "Argopelter"

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==Combat Behavior==
 
==Combat Behavior==
 
 
{{{!}} class=wikitable
 
{{{!}} class=wikitable
 
{{!}}-
 
{{!}}-
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{{!}}-
 
{{!}}-
 
{{!}} {{i|Throw Branch}}
 
{{!}} {{i|Throw Branch}}
{{!}} 0.3 to 33.8
+
{{!}} 0.1 to 50
 
{{!}} {{i|Stunned}}
 
{{!}} {{i|Stunned}}
 
{{!}}}
 
{{!}}}
 
+
{{PAGENAME}}s are aggressive; they will attack any pilgrim who wanders too close. When an {{PAGENAME}} initiates combat it will run to, and climb, the closest {{i|Tree}}. Once there the {{PAGENAME}} will begin to {{i|Throw Branch}}es. If a {{i|Branch}} connects it will deal a highly variable random amount of damage and you will become very briefly {{i|Stunned}}. It is possible to become Stun locked especially if multiple {{PAGENAME}}s are attacking at the same time. An {{PAGENAME}} cannot be damaged once up a Tree. The most effective way to get an {{PAGENAME}} down is to get out of range of the Sticks and wait for it to run towards a Tree closer to you. Once it is down you must intercept it and kill it before it can climb another Tree. {{i|Cleave}} is generally accepted as the best attack to use on Argopelters. Occasionally, if there no Tree in range an {{PAGENAME}} will climb into a nearby Structure, or even into the ground, and disappear completely. An Argopelter can '''NOT''' be Stunned with {{i|Stomp}}.
{{PAGENAME}}s are aggressive; they will attack any pilgrim who wanders too close. When an {{PAGENAME}} initiates combat it will run to, and climb, the closest {{i|Tree}}. Once there the {{PAGENAME}} will begin to {{i|Throw Branch}}s. If a {{i|Branch}} connects it will deal a highly variable random amount of damage and you will become {{i|Stunned}}. It is possible to become Stun locked especially if multiple {{PAGENAME}}s are attacking at the same time. A {{PAGENAME}} cannot be damaged once up a Tree. The most effective way to get an {{PAGENAME}} down is to get out of range of the Sticks and wait for it to run towards a Tree closer to you. Once it is down you must intercept it and kill it before it can climb the another Tree. Occasionally, if there no Tree in range an {{PAGENAME}} will climb into the nearest Structure, or even the ground, and disappear completely.
 
  
 
==Resources==
 
==Resources==
  
With the [[Hideworking]] Skill learned, skinning an Argopelter will yield 1x {{i|Raw Argopelt}}.  
+
With the [[Hideworking]] Skill learned, Skinning an Argopelter will yield 1x {{i|Raw Argopelt}}.  
  
'''NOTE:''' It is important to skin the carcass first, otherwise the butchering will ruin the Hide.
+
'''NOTE:''' It is important to Skin the carcass first, otherwise the Butchering will ruin the Hide.
  
With all relevant butchering Skills learned, butchering an Argopelter will always yield 1x Skinned Argopelter.
+
With all relevant Butchering Skills learned, Butchering an Argopelter will always yield 1x {{i|Skinned Argopelter}}.
  
There is a chance to get various rare items from butchering. This chance is much higher with the [[Viscera & Bits]] Skill learned.
+
There is a chance to get various rare items from Butchering. This chance is much higher with the [[Viscera & Bits]] Skill learned.
  
 
*1x {{i|Argopelter Beak}}
 
*1x {{i|Argopelter Beak}}
*1x {{i|Argopelter Egg}}
+
*1-2x {{i|Argopelter Egg}}s
 
*{{i|Stringy Sinew}}s
 
*{{i|Stringy Sinew}}s
 
*1x {{i|Unthrown Argo Branch}}
 
*1x {{i|Unthrown Argo Branch}}
 
|}
 
|}

Latest revision as of 02:50, 8 August 2022

Basic Info:
Where found:
Attacking:
Skill required: Monster Hunting
Blood (health): 45
Liftable or Inventory?: Liftable
Skinning/Butchering:
NOTE: Items and quantities depend upon skills known.
Item(s) gained:
Rare item(s):
Argopelter

About

An Argopelter icon.png Argopelter is an aggressive Creature which can be found in any biome in The Darkness icon.png Darkness where there are Tree icon.png Trees. Seeing an Argopelter adds a tiny bit of Insanity. Argopelter are usually found in groups of three to five. Rarely, an Argopelter may follow a pilgrim for long distances without initialing combat, just watching, waiting for their prey to let down their guard.

Combat Behavior

Attack Blood Damage Effects
Throw Branch icon.png Throw Branch 0.1 to 50 Stunned icon.png Stunned

Argopelters are aggressive; they will attack any pilgrim who wanders too close. When an Argopelter initiates combat it will run to, and climb, the closest Tree icon.png Tree. Once there the Argopelter will begin to Throw Branch icon.png Throw Branches. If a Branch icon.png Branch connects it will deal a highly variable random amount of damage and you will become very briefly Stunned icon.png Stunned. It is possible to become Stun locked especially if multiple Argopelters are attacking at the same time. An Argopelter cannot be damaged once up a Tree. The most effective way to get an Argopelter down is to get out of range of the Sticks and wait for it to run towards a Tree closer to you. Once it is down you must intercept it and kill it before it can climb another Tree. Cleave icon.png Cleave is generally accepted as the best attack to use on Argopelters. Occasionally, if there no Tree in range an Argopelter will climb into a nearby Structure, or even into the ground, and disappear completely. An Argopelter can NOT be Stunned with Stomp icon.png Stomp.

Resources

With the Hideworking Skill learned, Skinning an Argopelter will yield 1x Raw Argopelt icon.png Raw Argopelt.

NOTE: It is important to Skin the carcass first, otherwise the Butchering will ruin the Hide.

With all relevant Butchering Skills learned, Butchering an Argopelter will always yield 1x Skinned Argopelter icon.png Skinned Argopelter.

There is a chance to get various rare items from Butchering. This chance is much higher with the Viscera & Bits Skill learned.