User:©TriMoon™/Sandbox
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Infobox
Template:Infobox/debugTheme | Template:Infobox/debugTheme |
Template:Infobox/debugTheme | Template:Infobox/debugTheme |
Semantics use
Lets try to describe properties of Objects using their placement in the game-menus to aid in later auto-categorization....
- See Property:IsinGameMenu for current menu-names.
fe. Blazing Brazier, would need:
- isGameMenu=n
- isinGameMenu=Claims & Defenses
- See these pages for documentation
- Help:Selecting pages
- Help:Displaying information
- Help:Inline queries (Parser function #show)
- Extension:StringFunctions (#explode:)
- List the set of unique values for a property
- Multiple values for the same field
Property settings
- isGameMenu=n
- isinGameMenu=Test
- String=Board;6
- String=Wooden Plugs;4
- String=Nails;2
- RequiresObj=Lime;15;Startpost
- RequiresObj=Flint;15;Startpost
- RequiresObj=Stone;30;Startpost
- RequiresObj=Lime;8;Cornerpost
- RequiresObj=Flint;8;Cornerpost
- RequiresObj=Stone;15;Cornerpost
- RequiresObj=Flint;1;Wallsegment
- RequiresObj=Stone;3;Wallsegment
- RequiresObj=Board;10;Gate
- RequiresObj=Nails;4;Gate
Querries
- {{List MenuEntries|menu=Test}}
no Non-menu entries found. ---{{#show: {{FULLPAGENAME}} |?IsinGameMenu}}---
------- Listing values for Property:RequiresObj on current page
{{#show: {{FULLPAGENAME}} |?RequiresObj |link=none |sep=<br/> }}
{{#ask: [[{{FULLPAGENAME}}]] [[RequiresObj::+]] | ?RequiresObj= |link=none |sep=<br/> }}
- Automatic listing in mind: {{PropVals|prop=RequiresObj}}
{{#show:{{FULLPAGENAME}} |?RequiresObj |link=none |sep={{!}} }}
- {{PropVals/Group | <command from step above> }} internally using {{PropVals/Split}}
Startpost|Lime;15|Flint;15|Stone;30/\ Cornerpost|Lime;8|Flint;8|Stone;15/\ Wallsegment|Flint;1|Stone;3/\ Gate|Board;10|Nails;4 <ul>{{#arraymap: <command from step above> |/\|x|<li>{{PropVals/List|x}}</li>|\n}}</ul>
- {{PropVals/List|Startpost|Lime;15|Flint;15|Stone;30}}
- {{PropVals/List|Cornerpost|Lime;8|Flint;8|Stone;15}}
- {{PropVals/List|Wallsegment|Flint;1|Stone;3}}
- {{PropVals/List|Gate|Board;10|Nails;4}}
- each using {{PropVals/Print Entry}} which will internally use {{PropVals/Split}}, to produce outputing something similar to:
<ul>{{PropVals/List|Startpost|Lime;15|Flint;15|Stone;30}} {{PropVals/List|Cornerpost|Lime;8|Flint;8|Stone;15}} {{PropVals/List|Wallsegment|Flint;1|Stone;3}} {{PropVals/List|Gate|Board;10|Nails;4}}</ul>
- floating code...
- {{PropVals/Split |val={{#show:{{FULLPAGENAME}} |?RequiresObj |link=none |sep=/\}} |sep=/\ |part=2 }}
{{#replace:{{#show:{{FULLPAGENAME}} |?RequiresObj |link=none |sep=/\}}|;|{{!}} }}
{{#arraymap: {{#replace:{{#show:{{FULLPAGENAME}} |?RequiresObj |link=none |sep=/\}}|;|{{!}} }} |/\|x|{{t|t|x}}|<br/> }}
- {{PropVals/Split |val={{#show:{{FULLPAGENAME}} |?RequiresObj |link=none |sep=/\}} |sep=/\ |part=2 }}
... more about "©TriMoon™/Sandbox"