Blazing Brazier
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Skill(s) required:
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Size:
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unknown
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Object(s) required:
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Needs lighting?:
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No
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Move/Destroy:
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Liftable?:
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No?
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Repaired with:
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unknown
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Required by:
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About
Brazier mechanics have recently changed, so information on the page is not complete.
- Brazier damage is thought to have a base of 40 Black Bile per shot, with modifiers that increase and/or randomize it. The exact mechanics and actual range of damage are still unknown.
- This damage is reduced when within the range of other Torchposts or Blazing Braziers at a rate of 1/N, with N being the number of braziers in range of the brazier firing. For example, if two braziers are in range of each other they will each to 1/2 full damage to any raider within range of one or both of them. However, if they are out of range of each other, they will each do 100% damage to any raider within range of one or both of them, possibly resulting in 200% damage per shot done to the raider.
- The effective range was confirmed by devs to be 250 pixels, which makes almost 23 tiles (11 pixels per tile).
- You do not need to "light" a blazing brazier, it will automatically ignite when it detects a crime near it, as long as it has coal. Crimes of vandalism immediately awaken braziers (and Torchposts).
- Braziers with more than 50% damage will not fire until they are repaired.
- Light duration, when activated, stays on for exactly 5 minutes after a crime then turns off. Uses far less than 1 piece of coal.
- Has a capacity to hold 20 Charcoal.
Game Menu
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Build (B) ⇒Buildings & Structures (B) ⇒Claims & Defenses (C) ⇒Blazing Brazier (Z)
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