Agriculture/Crop Growth and Rotation
Crop Growth and Rotation
In this image, the 1st meter has about 5%. The other meters are empty.
The upkeep has been reduced to 50%, meaning 50% less humus and seed will be required to replant this field.
From Jorb (Brother Bean@Paradox/Beanieman@SynIRC.net#Salem):
"The crops use the following meters:
takes from -> gives to
Cabbage: 3,4 -> 1
Ear of Cereals: 4,1 -> 2
Cotton: 1,2 -> 3
Pumpkin: 2,3 -> 4
Corn: 1,3 -> 2
The idea here is obviously that you need to rotate your crops over your various fields, and fertilize them in an intelligent manner, in order to build up their meters and thus reach the higher output tiers. For example to reach higher tier of cereal you would need to build up meters it takes from 4 and 1, so you might rotate cabbage and pumpkin beforehand to raise meters 1+4."
From Loftar: Currently, each cycle depletes 5% (unmodified) of the elements that the crop consumes, and fills 5% (modified by the influence boost) of the meter that the crop adds to. The harvest yields tier 1 output when the sum of the two meters it consumes is 0%-50% (of one meter), a mix of tier 1 and one of the 2nd tiers when the sum is 50%-100%, a mix of the 2nd tiers when the sum is 100%-150% and a mix of one of the 2nd tiers and tier 3 when the sum is 150%-200%. I'm open to changes on that, though.
Note: There is currently a possible bug where all crops actually drain 5% from every meter besides the one it contributes to. So for example, instead of Cabbage draining 5% from only the 3rd and 4th meters, it also drains 5% from the 2nd meter as well. The amount it contributes to the meter it produces output to seems unchanged.
Crops will produce new types as the influence gets high enough. The following is a table of the various tiers of crops (order of tiers are as given by the devs).
Growth Time
The base growth time are as follows
Plant Type | Base |
---|---|
Cabbage | 3 Days |
Ear of Cereals | 3 Days |
Cotton | 4 Days |
Pumpkin | 4+ Days |
Corn | 3+ Days |
Rotation
This table assumes that harvesting crops should drain all influence bars (contrary to the Jorb's quote), except for the one that particular crop increases. In this case you want the second crop to actually use influence bar raised by first crop, in order to get higher tier results while raising influence for the final product. Items in brackets in 3rd column are possible 2nd tier products you may receive.
As of this edit (November 12th 2012) this table is correct.
Wanted Result | 1st Rotation | 2nd Rotation |
---|---|---|
Cabbage | Cotton | Pumpkin (Sugar Treat, Connecticut Field, Harvest Moon) |
Cotton | Cabbage | Ear of Cereals (Ear of Barley) |
Cabbage | Corn (Seeds of White Corn) | |
Ear of Cereals | Pumpkin | Cabbage (Head of White Cabbage) |
Pumpkin | Ear of Cereals | Cotton (Egyptian Cotton) |
Corn | Cotton (Egyptian Cotton) | |
Cotton | Corn (Seeds of Blue Corn) | |
Corn | Cabbage | Cotton (Indian Cotton) |
Cotton | Cabbage (Head of Green Cabbage) |