Difference between revisions of "Colonial Tradesmanship"
From Salem Wiki
Line 17: | Line 17: | ||
| Perennial Philosophy= | | Perennial Philosophy= | ||
| Skills unlocked=Literacy, Settling, Simple Cooking | | Skills unlocked=Literacy, Settling, Simple Cooking | ||
− | | Crafts unlocked=Axe, Strawman, Nine Men's Morris | + | | Crafts unlocked=Axe, Strawman, Nine Men's Morris |
| Builds unlocked=Woven Basket, Fireplace | | Builds unlocked=Woven Basket, Fireplace | ||
| Others unlocked=Pave, Wave | | Others unlocked=Pave, Wave |
Revision as of 06:21, 8 February 2013
|
About
The beginning colony requires a full plethora of tradesmen to help it grow and develop.