Difference between revisions of "Foraging"
From Salem Wiki
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| Cloak & Dagger= | | Cloak & Dagger= | ||
| Faith & Wisdom= | | Faith & Wisdom= | ||
− | | | + | | Flora & Fauna=200 |
| Hammer & Nail= | | Hammer & Nail= | ||
− | | Hunting & | + | | Herbs & Sprouts= |
+ | | Hunting & Hideworking=300 | ||
| Law & Lore= | | Law & Lore= | ||
| Mines & Mountains=300 | | Mines & Mountains=300 | ||
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| Sparks & Embers= | | Sparks & Embers= | ||
| Stocks & Cultivars= | | Stocks & Cultivars= | ||
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| Natural Philosophy= | | Natural Philosophy= | ||
| Perennial Philosophy= | | Perennial Philosophy= | ||
− | | Skills unlocked= | + | | Skills unlocked= |
− | | Crafts unlocked=Berries-on-a-Straw, A Taste of Autumn, | + | | Crafts unlocked=Berries-on-a-Straw, Virginian Shellroast, A Taste of Autumn, |
| Builds unlocked= | | Builds unlocked= | ||
| Others unlocked=Forage | | Others unlocked=Forage | ||
}} | }} | ||
+ | |||
+ | ==In-Game Text== | ||
+ | |||
+ | ''"But perhaps I had better pass over our divines in silence and not stir this pool or touch this fair but unsavory plant." | ||
+ | |||
+ | ''-Erasmus of Potterdam, The Praise of Folly | ||
+ | |||
+ | Foraging for supplies can be a difficult endeavor under the best of circumstances, but in a strange and wild land unfamiliar to the would-be woodsman the difficulty of this most critical art of survival can approach the Herculean. Foraging allows you your first insights into the wild plant-life of the New World. | ||
==About== | ==About== | ||
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− | *This skill enables you to [[ | + | *This skill enables you to [[Forage]] some basic herbs which is essential for your survival in the New World. |
− | *You can also use a special [[ | + | |
+ | *You can also use a special [[:Category:Movement|Movement]] called {{i|Forage}} that increases the number of items found in the wilderness. | ||
+ | |||
*:However, leaving this skill on continuously drains [[Yellow Bile]] and costs [[Phlegm]] while moving. | *:However, leaving this skill on continuously drains [[Yellow Bile]] and costs [[Phlegm]] while moving. | ||
− | *:This skill is a toggle: use once to start | + | |
+ | *:This skill is a toggle: use once to start Foraging, use a second time (or activate another [[:Category:Movement|Movement]]) to stop Foraging. |
Revision as of 21:37, 3 May 2015
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In-Game Text
"But perhaps I had better pass over our divines in silence and not stir this pool or touch this fair but unsavory plant."
-Erasmus of Potterdam, The Praise of Folly
Foraging for supplies can be a difficult endeavor under the best of circumstances, but in a strange and wild land unfamiliar to the would-be woodsman the difficulty of this most critical art of survival can approach the Herculean. Foraging allows you your first insights into the wild plant-life of the New World.
About
- This skill enables you to Forage some basic herbs which is essential for your survival in the New World.
- You can also use a special Movement called Forage that increases the number of items found in the wilderness.
- However, leaving this skill on continuously drains Yellow Bile and costs Phlegm while moving.
- This skill is a toggle: use once to start Foraging, use a second time (or activate another Movement) to stop Foraging.