Difference between revisions of "Monster Hunting"
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| Perennial Philosophy= | | Perennial Philosophy= | ||
| Skills unlocked=Viscera & Bits | | Skills unlocked=Viscera & Bits | ||
− | | Crafts unlocked=Argopelter Cape, Argopelter Trophy, Darkenbear Cape, Furfur Cape, March Hare Cape, Serpent Cape, Wishpoosh Cape | + | | Crafts unlocked=Argopelter Cape, Argopelter Trophy, Darkenbear Cape, Furfur Cape, March Hare Cape, Serpent Cape, Wishpoosh Cape, Guise of the FurFur |
| Builds unlocked= | | Builds unlocked= | ||
| Others unlocked= | | Others unlocked= |
Revision as of 22:28, 26 November 2017
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WARNING! Hunt darkness monsters with caution as some can permakill your character depending on how many tricks used to anger them.
In-Game text
"Till the monster stirred, that demon, that fiend Grendel who haunted the moors, the wild Marches, and made his home in a hell."
–Beowulf, circa 1000
While many make a habbit of running or fleeing from the darkness, there are a few who choose to venture into it. Monster Hunting allows a pilgrim to both engage and harvest the more fearsome of creatures.
About
Allows you to hunt and kill monsters of a shunned realm.
Enables hunting and butchering of: |
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With the patch V.1.4 of Nov 6, 2017, monsters have developed an immunity to rattler and Quetzalcoatl poison.
NOTE: If you don't have this skill, monsters can still initiate combat with you, and you can then kill them, but you can't butcher them.