Difference between revisions of "Deer"
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{{Creature | {{Creature | ||
− | + | | Where found=Autumnal, Coniferous, Game Trail, Grassland, Greenwood, Marshland, Woodland | |
− | | Where found=Grassland | ||
| Skill to attack=Big Game Hunting | | Skill to attack=Big Game Hunting | ||
− | | Blood (health)= | + | | Blood (health)=50 |
| Liftable or Inventory=Liftable | | Liftable or Inventory=Liftable | ||
| Dead animal= | | Dead animal= | ||
− | | | + | | Items on pickup= none |
− | | Items | + | | Items gained=Brain, Deer Skull, Meat Shreds, Raw Deer Hide, Raw Venison Cut, Raw Venison Steak |
− | + | | Rare items=Cracked Bone, Deer Hoof, Deer Tick, Stringy Sinew | |
}} | }} | ||
+ | {| | ||
+ | | | ||
+ | ==About== | ||
− | == | + | A {{i|{{PAGENAME}}}} is a non-aggressive [[Creature]] which can be found in nearly all the biomes of the New World, but are 8x times more likely to spawn on {{i|Game Trail}}s. |
+ | |||
+ | ==Combat Behavior== | ||
+ | {{{!}} class=wikitable | ||
+ | {{!}}- | ||
+ | {{!}} '''Attack''' | ||
+ | {{!}} '''[[Blood]] Damage''' | ||
+ | {{!}} '''Effects''' | ||
+ | {{!}}- | ||
+ | {{!}} {{i|Headbutt}} | ||
+ | {{!}} 8 | ||
+ | {{!}} | ||
+ | {{!}}- | ||
+ | {{!}} {{i|Bullrun}} | ||
+ | {{!}} 15 | ||
+ | {{!}} {{i|Fracture}} | ||
+ | {{!}}} | ||
+ | {{PAGENAME}} are non-aggressive so unless provoked {{PAGENAME}}s will not attack. {{i|Headbutt}} is a Deer's main attack, however, if it's attacker gets too far from it, a Deer will {{i|Bullrun}}, rushing in very quickly. If Charge lands, there is a chance for it to {{i|Fracture}} bones. When fighting a Deer it is best to stay nearby rather than backing off and allowing a Deer the chance to Charge. {{PAGENAME}} are immune to {{i|Venom Dart}}s. | ||
− | + | ==Resources== | |
− | [[ | + | A {{PAGENAME}} carcass will [[Decay]] in about 2 days. With the [[Hideworking]] Skill learned, Skinning a Deer will yield 1x {{i|Raw Deer Hide}} and by chance, 1x {{i|Deer Tick}}. '''NOTE:''' It is important to Skin the carcass first, otherwise the Butchering will ruin the Hide. |
− | + | With all relevant Butchering Skills learned, butchering a Deer will always yield: | |
− | + | *1x {{i|Brain}} | |
− | * | + | *2x {{i|Raw Deer Slab}}s |
+ | *6x {{i|Raw Venison Steak}}s | ||
+ | *10x {{i|Raw Venison Cut}}s | ||
+ | *15x {{i|Meat Shreds}} | ||
− | With | + | With the [[Boneworks]] Skill learned, Deboning a Deer will yield: |
− | * | + | |
− | * | + | *1x {{i|Deer Skull}} |
− | * | + | *5x {{i|Bone}}s |
− | + | *{{i|Cracked Bone}}s | |
− | |||
− | + | There is a chance to get various rare items when Butchering. This chance is much higher with the [[Viscera & Bits]] Skill learned. | |
− | |||
− | |||
− | |||
− | + | *1-4x {{i|Deer Hoof}}s | |
+ | *{{i|Stringy Sinew}}s | ||
+ | |} |
Latest revision as of 02:41, 24 October 2022
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AboutA Combat Behavior
Deer are non-aggressive so unless provoked Deers will not attack. ResourcesA Deer carcass will Decay in about 2 days. With the Hideworking Skill learned, Skinning a Deer will yield 1x With all relevant Butchering Skills learned, butchering a Deer will always yield:
With the Boneworks Skill learned, Deboning a Deer will yield:
There is a chance to get various rare items when Butchering. This chance is much higher with the Viscera & Bits Skill learned.
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