Difference between revisions of "Trespassing"
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ShadowTani (talk | contribs) (Proper in-game text, additional description) |
ShadowTani (talk | contribs) (additional description) |
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| Builds unlocked= | | Builds unlocked= | ||
| Others unlocked= | | Others unlocked= | ||
− | }}==In-Game Text== | + | }} |
+ | ==In-Game Text== | ||
''"All hope abandon, ye who enter here."'' | ''"All hope abandon, ye who enter here."'' | ||
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==About== | ==About== | ||
− | To trespass you must first activate {{i2|Criminal Acts}} on the {{i2|Adventure}} menu. | + | To trespass you must first activate {{i2|Criminal Acts}} on the {{i2|Adventure}} menu. Only the act of trespassing on another pilgrims claim leaves a [[Scent]], checking out another pilgrims inventory, like for instance through their [[Leanto]], is safe from lingering evidence. |
− | {{Notice| WARNING! |Trespassing will leave a [[Scent]] that could have consequences!}} | + | |
+ | {{Notice| WARNING! |Trespassing will leave a [[Scent]] that could have [[Stocks|consequences]]!}} |
Revision as of 20:41, 8 June 2017
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In-Game Text
"All hope abandon, ye who enter here."
– Dante Alighieri, The Divine Comedy, Inferno, Canto III
It comes at times to pass that the letter of the law and directest route happen not to coincide. Unto those unconcerned with coincidence Trespassing grants the ability to enter, open, or otherwise examine items and objects of Homesteaded property.
About
To trespass you must first activate Criminal Acts on the Adventure menu. Only the act of trespassing on another pilgrims claim leaves a Scent, checking out another pilgrims inventory, like for instance through their Leanto, is safe from lingering evidence.
WARNING! Trespassing will leave a Scent that could have consequences!