Difference between revisions of "Tilled Field"
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<onlyinclude>{{#ifeq:{{{transcludesection|tilling}}}|tilling| | <onlyinclude>{{#ifeq:{{{transcludesection|tilling}}}|tilling| | ||
− | == Tilling a | + | == Tilling a Field== |
Fields are not built like other structures. Instead of placing the 'ghost' of a structure to indicate where to build it, you must select <s>a tile.</s> the intersection of four tiles. <br> | Fields are not built like other structures. Instead of placing the 'ghost' of a structure to indicate where to build it, you must select <s>a tile.</s> the intersection of four tiles. <br> | ||
− | <s>The selected tile's ''North West corner'' will mark the center of the eventual 4x4 field. </s> This intersection will mark the center of the eventual 4x4 field. Tilled fields are inconvenient to destroy if you misplace them, because you need to right click two [[Coarse Salt]] onto the field in order to destroy it | + | <s>The selected tile's ''North West corner'' will mark the center of the eventual 4x4 field. </s> This intersection will mark the center of the eventual 4x4 field. Tilled fields are inconvenient to destroy if you misplace them, because you need to right click two [[Coarse Salt]] onto the field in order to destroy it. |
+ | '''Placing a theoretical field:''' | ||
+ | |||
+ | [[File:TilledFieldGrid.PNG]] | ||
+ | '''Hint:''' Currently there is no penalty to overlapping fields with structures, so long as you can access the center to "use" it. However, we expect that there will eventually be a penalty and taking advantage of this fact may become a problem later. | ||
+ | ===Hoes=== | ||
− | + | Using a Hoe increases the speeds you [[Till Field]]s as well as reducing the [[Phlegm]] cost. | |
− | [[ | + | If you have also learned [[Plantation_Management|Plantation Management]] you can right-click a {{i|Tilled Field}} and select Tend to reduce it's Upkeep. |
− | + | :{| class=wikitable | |
+ | |- | ||
+ | ! Hoe || Stat Change || Upkeep | ||
+ | |- align=left | ||
+ | | {{i|Wooden Hoe}} || Slight | ||
+ | |- align=left | ||
+ | | {{i|Iron Hoe}} || Moderate || Can reduce Upkeep to 25% | ||
+ | |- align=left | ||
+ | | {{i|Farmer's Hoe}} || Great || Can reduce Upkeep to 20% | ||
+ | |} | ||
}}</onlyinclude> | }}</onlyinclude> |
Revision as of 06:45, 21 November 2019
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Tilled Field Tilled Field |
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About
Tilled Fields are created using the Till Field action.
Tilling a Field
Fields are not built like other structures. Instead of placing the 'ghost' of a structure to indicate where to build it, you must select a tile. the intersection of four tiles.
The selected tile's North West corner will mark the center of the eventual 4x4 field. This intersection will mark the center of the eventual 4x4 field. Tilled fields are inconvenient to destroy if you misplace them, because you need to right click two Coarse Salt onto the field in order to destroy it.
Placing a theoretical field:
Hint: Currently there is no penalty to overlapping fields with structures, so long as you can access the center to "use" it. However, we expect that there will eventually be a penalty and taking advantage of this fact may become a problem later.
Hoes
Using a Hoe increases the speeds you Till Fields as well as reducing the Phlegm cost.
If you have also learned Plantation Management you can right-click a Tilled Field and select Tend to reduce it's Upkeep.
- {
- See also:
- Agriculture for more information on farming.