Difference between revisions of "Three-field System"

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Revision as of 06:41, 15 March 2013

Three-field System icon.png Three-field System
description unknown
Requirements:
Skill(s) required:
Proficiencies required:
3000 Arts & Crafts icon.png Arts & Crafts
2500 Faith & Wisdom icon.png Faith & Wisdom
{{{Flora & Fauna}}}"{{{Flora & Fauna}}}" is not a number. Flora & Fauna icon.png Flora & Fauna
{{{Herbs & Sprouts}}}"{{{Herbs & Sprouts}}}" is not a number. Herbs & Sprouts icon.png Herbs & Sprouts
{{{Hunting & Hideworking}}}"{{{Hunting & Hideworking}}}" is not a number. Hunting & Hideworking icon.png Hunting & Hideworking
4500 Stocks & Cultivars icon.png Stocks & Cultivars
2500 Natural Philosophy icon.png Natural Philosophy
Skills Unlocked:
None
Crafts Unlocked:
None
Builds Unlocked:
None
Others Unlocked:
None


About

In-Game Text By learning and adopting the use of the three-field system you can increase the effectiveness of any influence increasing fertilizer.

Effect

Three-field System provides a flat bonus to the Influence-gain for each use of a fertilizer. This bonus is equal to 1/5th of the base value of the Fertilizer.

  • Hay, with a base influence value of 50, gets an extra +10 influence every time it is used.
  • Humus, with a base value of 20, gets an extra +4 influence for each use.
  • Clay, with a base value of 10, gets an extra +2 influence per use. (Still not enough though to offset its nasty nasty speed penalty).