Difference between revisions of "Terrain/Any"
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== [[Terrain/Woodland|Woodland]] == | == [[Terrain/Woodland|Woodland]] == | ||
− | A woodland is not quite a forest but not quite a grassland. It is rich in [[Witch's Hat]]s, [[Milkweed Roots]], and grass. There are slightly | + | A woodland is not quite a forest but not quite a grassland. It is rich in [[Witch's Hat]]s, [[Milkweed Roots]], and grass. There are slightly less trees in the woodland than in a forest. |
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Revision as of 21:39, 28 March 2013
About
Salem's world is made up of many unique terrain types or biomes. Many of these are home to unique animal and item spawns.
Plains
Grassland. | Badlands. |
Forests
Two types of forest populate the world of Salem. These forests make for brilliant homes (or neighbors) as they are rich in mushrooms and inspirationals.
Autumnal. | Coniferous. |
Woodland
A woodland is not quite a forest but not quite a grassland. It is rich in Witch's Hats, Milkweed Roots, and grass. There are slightly less trees in the woodland than in a forest.
Woodland. |
Marshland
Marshland looks lush and green but can be difficult for newly created characters to prosper in.
Marshland. |
Lakes and Rivers
Much of the new world is streaked with rivers, lakes, and pools of water. New characters will find they are a viable source of food via Fishing, but note that deeper water requires Swimming to cross. Also note that (currently) none of the water-based terrain types are dig-able, and that swamps are rather rare.
Water. | Sand. | Swamp. |
Quarries
Quarries provide sources for valuable building materials.
Stone. | Lime. | Clay. |
Terrain Oddities
Trails. |