Search results

Jump to: navigation, search
  • <!-- Snake Meat Row--> ...#4c4c4c; border-top:black 2px solid; text-align:right" | '''Timber Rattler Meat:'''
    4 KB (529 words) - 18:32, 17 February 2018
  • Please see [[Food]] for more info on generic foodstuffs. Each food page also includes variable information when appropriate. ...effect will be added to the food, if a mix of deer and beaver is used, the food will be generic.
    179 members (0 subcategories, 0 files) - 01:47, 7 March 2024
  • ...s to appear empty. Moving at all will cancel your Gluttony Session, if any Food at all was consumed during your Gluttony Session you will generally have to ===Consuming Food During A Gluttony Session===
    13 KB (2,165 words) - 01:54, 2 May 2023
  • <!-- Oyster Meat Gluttony modification Row--> <!-- Crab Meat Row-->
    3 KB (405 words) - 18:32, 17 February 2018
  • <!-- Food Groups Row--> | style="vertical-align:top; width:100px"|'''Food Groups:'''
    6 KB (721 words) - 22:19, 12 November 2018
  • ...nly to the bonus value and Purity applied to the 4 elements listed on each Food: ==Food Purity==
    13 KB (2,003 words) - 07:30, 1 April 2022
  • Humours are depleted by various activities but can be replenished by eating [[Food]]. A Humour's maximum value can be increased with [[Gluttony]]. The higher ...r current/expected/maximum Humours. Since it takes a moment to digest your Food, "expected" is the amount that will be gained after the digesting has fin
    19 KB (3,207 words) - 05:07, 3 August 2019
  • *Meat shreds harvested from rabbits and marchhares now retain the rabbit meat buff. *Livestock no longer drop any meat/lard when sick (this was always in the code, but never properly implemented
    137 KB (23,232 words) - 19:30, 7 October 2023