Difference between revisions of "Rudimentary Triage"
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ShadowTani (talk | contribs) (added Veterinarian to unlocks) |
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| Natural Philosophy=1400 | | Natural Philosophy=1400 | ||
| Perennial Philosophy= | | Perennial Philosophy= | ||
− | | Skills unlocked=Veterinarian | + | | Skills unlocked=Veterinarian,Plague Handling |
| Crafts unlocked=Crude Splint, Tourniquet | | Crafts unlocked=Crude Splint, Tourniquet | ||
| Builds unlocked= | | Builds unlocked= |
Revision as of 14:04, 3 May 2016
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In-Game Text
"In nothing do men more nearly approach the gods than in giving health to men"
– Cicero
The studies of the learned inevitably reflect back onto the human condition, and in so doing, ways in which the condition can be bettered. Too often are Pilgrims hampered by the dangers around them, making a basic understanding of treating wounds necessary for civilization to thrive. Rudimentary Triage represents the beginnings of medical knowledge and teaches settlers how to bandage wounds and tend broken bones.