Difference between revisions of "Rudimentary Triage"

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(added Veterinarian to unlocks)
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| Natural Philosophy=1400
 
| Natural Philosophy=1400
 
| Perennial Philosophy=
 
| Perennial Philosophy=
| Skills unlocked=Veterinarian
+
| Skills unlocked=Veterinarian,Plague Handling
 
| Crafts unlocked=Crude Splint, Tourniquet
 
| Crafts unlocked=Crude Splint, Tourniquet
 
| Builds unlocked=
 
| Builds unlocked=

Revision as of 14:04, 3 May 2016

Rudimentary Triage icon.png Rudimentary Triage
"Teaches settlers how to bandage wounds and tend broken bones"
Requirements:
Skill(s) required:
Proficiencies required:
960 Arts & Crafts icon.png Arts & Crafts
890 Faith & Wisdom icon.png Faith & Wisdom
1400 Natural Philosophy icon.png Natural Philosophy
Skills Unlocked:
Crafts Unlocked:
Builds Unlocked:
None
Others Unlocked:
None

In-Game Text

"In nothing do men more nearly approach the gods than in giving health to men"

– Cicero

The studies of the learned inevitably reflect back onto the human condition, and in so doing, ways in which the condition can be bettered. Too often are Pilgrims hampered by the dangers around them, making a basic understanding of treating wounds necessary for civilization to thrive. Rudimentary Triage represents the beginnings of medical knowledge and teaches settlers how to bandage wounds and tend broken bones.

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