Difference between revisions of "Recent Updates"

From Salem Wiki
Jump to: navigation, search
(Adding minipatch#1 for 1.1.8)
 
(115 intermediate revisions by 4 users not shown)
Line 1: Line 1:
 
 
 
==Introduction==
 
==Introduction==
This is a list of updates as found on the forums and a summary of their effects.  Additional information, if applicable, can be found under the page of each update.
 
  
 +
This is a list of updates as found on the forums and a summary of their effects. Additional information, if applicable, can be found under the page of each update. The [[Recent Updates Archive Beta]] holds all Updates while Beta (before V1.0)
 +
==Updates in 2023==
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
! class="unsortable" | Update Name !! Date !! class="unsortable" | Details !! Link
+
! class="unsortable" style="width:200px;" | Update Name !! style="width:100px;" | Date !! class="unsortable" | Details !! style="width:50px;" | Link
 
|-
 
|-
|Game Hints & Childish Things
+
|'''*Salem V2.2.16*''': Water Conservation Efforts
|April 27, 2012
+
|Jun 29, 2023
 
|
 
|
*Resolved the hotkey conflict between Movement and [[Combat]] in the root menu
+
'''Marp Giveth'''
*Resolved the hotkey conflict between [[Wander]] and WASD-movement in the Movement menu
+
*Players can now draw water directly from freshwater tiles while carrying a barrel overhead!!! Max initial draw is 100L.
*Added [[Childish Things]]
+
*Players can now transfer substances from one object to another while holding the object.
*Added 8 formal Game Hints
+
*Removed the restriction on being unable to lift filled Big Barrels. Go nuts, kids.
|[http://forum.paradoxplaza.com/forum/showthread.php?603998-Game-Development-Game-Hints-amp-Childish-Things&s=72a4c6a6a160dc82ac27200f47249e43]
+
*Herb Pots now use 20mL of water per harvest, down from 100mL, but still hold 100mL. .
 +
<br />
 +
'''Marp Taketh Away'''
 +
*Easter eggs have once more been disabled. Easter is dead, long live Easter!
 +
<br />
 +
'''Bug Fixes/Small Changes'''
 +
*Substances can once more be messed with whilst inside trade containers in Providence
 +
*Tripled the value of corn husks used on hay stacks
 +
*Characters now sink a bit into shallow water and swamps. This is in preparation for other things, but in the meantime, enjoy wading.
 +
*Fixed the bugged starfish spawning. If you have buggy starfish, toss or keep them, but they are functionally useless :)
 +
| [http://forum.salemthegame.com/viewtopic.php?f=2&t=21013]
 
|-
 
|-
|Claims & Cupboards
+
|'''*Salem V2.2.15*''': Friendship FUNdamentals
|May 1, 2012
+
|Apr 16, 2023
 
|
 
|
*Adjusted [[Lime]] influence and [[Iron Bar]] payout from [[Ore Smelter]]s
+
'''Marp Giveth'''
*Claim-owners can now send knocked out trespassers home
+
*Made salvage considered vandalism for the purpose of Town Claims.
*Trespassers who are passed out on a claim are logged out & sent home after 24hrs.
+
*Added permission options to Town Claims for Building, Theft, and Vandalism. Now go live together.
*Players are now allowed to travel with silver in inventory.
+
*Redefined the criminality of a host of activities, see below under Small Changes for a full list.
*Added [[Cupboard]] and [[Glass Pane]].
+
*Made substance transfers a criminal offense (salting fields, adding/taking water from a barrel, etc)
|[http://forum.paradoxplaza.com/forum/showthread.php?605112-Game-Development-Claims-amp-Cupboards&s=72a4c6a6a160dc82ac27200f47249e43]
+
*Significantly reduced proficiency costs required to learn Potato Growing, Maize Planting, and Tobacco Planting.
 +
*Changed Timber Pile drying time from 5.5 days to 3 days
 +
*Adjusted Timber Piles to cascade into moldiness with less severity
 +
*Adjusted hookah timer to 1 puff per 20 hours (was 23 hours)
 +
*Adjusted pay respects timer so that you can pay respects with a flower at a grave once per 10 hours (was 24 hours)
 +
*Vanilla client users can now toggle the Flatness Tool with Ctrl+L much like their Custom Client cousins.
 +
*If a player does not have theft permissions on a claim, the player can't pull a sled/cart onto the claim (from Ideas channel, does not [yet] apply to boats as there has been contention of whether this would be good).
 +
*Adjusted a timer of a certain whiffing mechanic in a certain room in a certain Mason Lodge to 20 hours (from 24 hours).
 +
<br />
 +
'''Marp Taketh Away'''
 +
*Reduced reed value to compost bins from 1.5 to 0.3
 +
*Players can no longer salvage claimstones, borderstones, crosses of st. george, or leantos [done during a bugfix between this and last patch]
 +
<br />
 +
'''Bug Fixes/Small Changes'''
 +
CRIME CHANGES
 +
*Made the following theft instead of vandalism:<br />
 +
-- Tree Chopping<br />
 +
-- Tree Planting<br />
 +
-- Bush Lifting<br />
 +
-- Bush Planting<br />
 +
-- Woodblock Chopping<br />
 +
-- Field Tending (with a hoe)<br />
 +
-- Field Tilling<br />
 +
-- Bellows Tending<br />
 +
-- Flag Hanging<br />
 +
-- Flag Gathering<br />
 +
-- Clay Digging<br />
 +
-- Human Sausage Making<br />
 +
-- Melting Pot Emptying<br />
 +
-- Putting Corpse into Coffin<br />
 +
-- Burying Coffin<br />
 +
-- Paving with a Lilypad<br />
 +
-- Branding Livestock<br />
 +
-- Putting a Fish in a Fish Bowl<br />
 +
<br />
 +
*Made the following trespassing instead of vandalism:<br />
 +
-- Writing on a sign<br />
 +
-- Paying respects at a grave<br />
 +
<br />
 +
*Made the following vandalism instead of theft:<br />
 +
-- Desecrating a body<br />
 +
<br />
 +
*Made the following theft instead of trespassing:<br />
 +
-- Cask opening<br />
 +
-- Cask sealing/unsealing<br />
 +
-- Fruit picking<br />
 +
<br />
 +
*Fixed bug involving ballocks withdrawals and infinite stuns.
 +
*Upated dropres for coal, trailmix
 +
*Updated icon for dead wild turkey
 +
*Updated icons for crunchy rabbit and garlic rabbit so they look less similar
 +
*Increased size of bark cup model, updated texture
 +
*Revised tree-picking animation so character feet no longer leave the ground
 +
*Moved Nine Man's Morris and Decorative Woodcarving to Carpentry
 +
*Revised Filet on the Rocks recipe to cost 1 Granite and 1 Gneiss
 +
*Reduced affluence required to enter The Den to 200 (from 201).
 +
*Fixed gembox so it shows full when full.
 +
*Fish in the Reeds and Peppertuna both require fire in order to cook
 +
*Changed recipe for Simple Table and Simple Chair
 +
*Added "Pack" to Big Autumn Pack window.
 +
*Made some adjustments to cravings table.
 +
*Fixed the font on Trade Orders to be kinder to the eyes.
 +
*Hickory nut again(?) has a dropres.
 +
*Changed recipe for Buddies on a Branch
 +
*Wicker and Reed Baskets now sound more like wicker and reed baskets when opening them
 +
*Meat shreds harvested from rabbits and marchhares now retain the rabbit meat buff.
 +
| [http://forum.salemthegame.com/viewtopic.php?f=2&t=21009]
 
|-
 
|-
|You Have Been Summoned
+
|'''*Salem V2.2.14.5*''': The Nitty Gritty
|May 5, 2012
+
| Jan 20, 2023
 
|
 
|
*Added Summoning, [[Evidence]], evidence comparison feature
+
'''Marp Giveth'''
*Criminals without homesteads can now be summoned at Player's homestead
+
*Cricket Teams can once more be sold on the stalls in town (may change in the future so you can't sell last use after studying the first four, but for now, it is what it is). [suggested multiple times over the years, but most recently requested by RifRaf on the ideas channel of the discord]
*Players who are in Boston can now be summoned as if they were offline.
+
<br />
*Added [[Inheritance]]
+
'''Marp Taketh Away'''
 
+
*By what seems to be popular demand, players can no longer log out with a concussion. Let's see how this plays out.
Tweaks
+
<br />
*[[Blazing Brazier]]s made less effective individually when clustered together.
+
'''Bug Fixes/Small Changes'''
*Players can longer heal from food with open fighting relations or with [[Crime!]] debuff
+
*New dropres models for Arcane Amethyst [per request on discord] and Pectin Prison
*PvP no longer causes stat reductions on knock-out.
+
*Male and female goats now drop skeletons.
*Buildings made to snap to whole tiles by default, can be fine-tuned by holding Ctrl
+
*Livestock no longer drop any meat/lard when sick (this was always in the code, but never properly implemented like the Beaver lard bug). Should clarify things for those of you who find your livestock have died but aren't sure why.
*"Split-rail Fencing" renamed [[Simple Fences]]
+
*Spruce cones that spawn on the ground in the coniferous biome look like cones instead of saplings
*Destroying objects on others' claims now costs 250 [[Black Bile]] per thwack. (To clarify: You start with 5,000 in all [[Humour]]s. 250 Black Bile would be presented as 0.25 Black Bile by the Humour Meter)
+
*Made the Bloodmoon season a bit less frequent.
*Lime boulders can now be quarried from the limestone tiles
+
*Changed fruiting bush replenish timer - bushes will now replenish between 23 hours and 2.5 days (does not include thornbush).
*Added [[Stone Hedge]] unlocked through [[Simple Fences]] and [[Quarrying]]
+
*Changed tree replenish method to be timed like bushes, to match the above (does not include fruit trees).
*Added Game Hints on entering [[Darkness]], getting knocked out, and dying.
+
*Stones now repair churches at a rate of 10 hp/stone rather than 1 hp/stone.
|[http://forum.paradoxplaza.com/forum/showthread.php?605579-Game-Development-You-Have-Been-Summoned&s=72a4c6a6a160dc82ac27200f47249e43]
+
*Updated Turkscap and Trout Lily models (thus completing the flower rework! yay!)
 +
*Fixed typo when trying to repair shroom furniture.
 +
*Adjusted weight of sharpened stick.
 +
*Geode, bloodshard, and arcane amethyst now go into gem box [can't find where but this was definitely requested, probably by Heff]
 +
*If a player logs out with an item on the cursor, the item is sent to their inventory instead. If their inventory is full, the item is dropped on the ground.
 +
*Characters who wake up from a bed that's been claimed now get a warning when logging in, allowing them to port to their homestead at the loss of their inventory.
 +
*Updated concussion buff description.
 +
*Mannequins no longer retain a graphical bug when used while wearing a Founders Sash (update also will allow for other such objects to be properly ignored, so get ready for updated/restored graphics to pirate sash and the other lost belts!)
 +
*Douglas the violin player in town has reverted to less festive music.
 +
| [http://forum.salemthegame.com/viewtopic.php?f=2&t=21002]
 +
|}
 +
==Updates in 2022==
 +
{| class="wikitable sortable"
 
|-
 
|-
|Hammer Time
+
! class="unsortable" style="width:200px;" | Update Name !! style="width:100px;" | Date !! class="unsortable" | Details !! style="width:50px;" | Link
|May 8, 2012
 
|
 
*Added [[Opera Masque]] to [[Lace & Fancywork]], [[Hunting Trophy]] to [[Big Game Hunting]], and [[English Battleflag]] to [[Embroidery & Silk]] + [[The Rights of Englishmen]]
 
*Inspirationals adjusted
 
**[[Wicker Man]] C&D from 900 to 0
 
**[[The Wicked Wicker Man]] C&D from 3600 to 1200
 
**[[Cricket Team]] C&D from 3500 to 750
 
**[[Savage Charm]] C&D from 2300 to 1000
 
**[[Fine Beaver Teeth]] C&D from 1750 to 550
 
**[[Tumbleweed]] C&D from 1250 to 550
 
**[[Singing Old Log]] C&D from 1200 to 900
 
**[[Stringy Sinew]] C&D from 1150 to 350
 
**[[Nine Men's Morris]] C&D from 690 to 250
 
**[[A Face in the Dross]] C&D from 600 to 1000
 
**[[Unscathed Wood]] C&D from 550 to 750
 
**[[Earthworm Python]] C&D from 550 to 750
 
**[[A Taste of Autumn]] C&D from 385 to 300
 
**[[Pilgrim's Bible]] C&D from 1750 to 1250
 
**[[Wicker Man]] S&C from 1200 to 750
 
**[[The Wicked Wicker Man]] S&C from 2800 to 2000
 
**[[Spinning Top]] NatP from 650 to 250
 
**[[Spinning Top]] A&C from 1050 to 650
 
**[[Spinning Top]] F&W from 700 to 0
 
**[[Simple Crucifix]] F&W from 500 to 700
 
**[[Simple Crucifix]] L&L from 150 to 350
 
**[[Stray Chestnut]] L&L from 250 to 200
 
**[[Bar of Bubbly Soap]] cost doubled.
 
*Ore Smelter inventory increased from 4x4 to 5x5
 
*[[Split-rail Fence]] Damage Soak increased from 0 to 5
 
*[[Stone Hedge]] Damage Soak increased from 5 to 15
 
*[[Blazing Brazier]] base damage increased from 1,000 Black Bile per hit to 3,000 Black Bile per hit.
 
*Added [[Torchpost]]. 1,000 Black Bile base damage per hit. Buildable with [[Carpentry]] & [[Settling]]
 
*Crimes now alert turrets faster, and the Crime! debuff lasts 15 minutes rather than 5.
 
| [http://forum.paradoxplaza.com/forum/showthread.php?606725-Game-Development-Hammer-Time.&s=72a4c6a6a160dc82ac27200f47249e43]
 
 
|-
 
|-
|Hooked on a Feeling
+
|'''*Salem V2.2.14*''': Topped with a Star
|May 11, 2012
+
|Dec 23, 2022
 
|
 
|
*Added [[Fishing]]. Some areas of the map are more abundant in fish than others. Which areas shift somewhat over time, but they have a permanent factor to them, so if you find a good spot it will probably never be entirely useless.
+
'''Marp Giveth'''
*Personal Claims no longer need spacing
+
*Added a new Inspirational - the Wayward Starfish! They can be found on beaches or mermaid purses. Study if you want, but the nice thing to do would be to toss them back (and gain a healthy bit of sanity).
*Villages can now [[Invoke Eminent Domain]] to remove claims under their authority.
+
*Added clothing item - Star Bikini
*[[Coal Clamp]]s and [[Compost]]s can be destroyed.
+
*Added a new class of objects - Rugs! Right click it in your inventory to see the blueprint go down, left click where you'd like it to go. Right click to roll it back up into your inventory. And yes, you can put them under things. Rugs can be placed indoors or outdoors (will decay outdoors). Salvaging a rug will destroy it. (Right now they can be placed "inside" walls a little bit. I limited where I could, but if you guys think it is too immersion breaking or looks very, very bad, let me know)
|[http://forum.paradoxplaza.com/forum/showthread.php?607420-Game-Development-Hooked-on-a-Feeling&s=72a4c6a6a160dc82ac27200f47249e43]
+
*Added a new rug - Bearskin Rug
 +
*Added a new wallpaper - Sobrius
 +
<br />
 +
'''Yuletide Gaiety'''
 +
*The holiday spirit has come to the New World yet again. Grateful for all your help in repairing his sled in the past, Santa has sent all players who have logged in during the past month a Holiday Tree! Here are the deets on trees, lest tragedy strikes like last year:
 +
*Holiday Trees will decay offclaim. Can be placed inside/outside. Can be lifted and moved inside/outside. Can be decorated as you see fit (no bearing on gifts), but you can't remove decorations once they've been placed. Reference image to see what the tree might accept as decorations. On Christmas eve, assuming you haven't been naughty, Santa will deliver gifts beneath the tree. For those of you who live in towns, trees spawn gifts per player. The tree won't remember who built it, but rather will spawn when a character sees it after Santa has visited it (and each player can only do this once). So, each player in town will want their own tree up and will want to check their tree on Christmas. Trees set up after Christmas will not be visited by Santa.
 +
revised for clarity - a tree will spawn gifts once when seen by a player after midnight of December 24th. Once a player has seen a tree spawn gifts, the player (account) will not be able to spawn future gifts from other trees. Once a tree has spawned gifts, a tree will not spawn future gifts
 +
*Mystery Sweater Box added to His Majesty's Stall - festive holiday sweaters for IOUs!
 +
*Douglas the violin player in town has learned a new tune for the holidays. I will try to make sure the song is removed before taking a 3 year hiatus from development. *badum, tsss*
 +
<br />
 +
'''Marp Taketh Away'''
 +
*See below
 +
<br />
 +
'''Bug Fixes:'''
 +
*Wishpooshes now drop skeletons
 +
*Beavers no longer (probably) drop lards during seasons that aren't Coldsnap
 +
*All pinecones in Providence have now become spruce cones! Spruce cones act just like pinecones did, except you need to plant a whole cone to get a new tree. May adjust in the future. Pinecones will make a return - in time.
 +
*Players can no longer lift objects out of sleds/carts on shore while mounted on a canoe.
 +
*Players can no longer open kilns and similar objects while mounted (done to fix the notorious kiln/urn/herbpot stuck on cursor bug)
 +
*Players can no longer pull sleds/carts while mounted.
 +
*Updated models for Spring Beauty and Shooting Star flowers, Strawman, Acorn Indian, and Adventurer's Trailmix.
 +
*Gave a model to Founding Father's Sash and added a tooltip describing its function.
 +
*Adjusted display requirement for food in a food trough to be greater than the largest bite an animal may need to take.
 +
*Changed the font of paper and books for legibility.
 +
*Adjusted the ui size and buttons for paper and books.
 +
*Coat bottoms (and a few other wearables, basically everything with a skirt) are no longer see-through when seen from within.
 +
*Reduced possible mortar range to be limited by maximum default map render range.
 +
*Fixed wallpaper animation
 +
*Adjusted alchemy of marrowdumplings.
 +
| [http://forum.salemthegame.com/viewtopic.php?f=2&t=20998]
 
|-
 
|-
|Sturdy Sled
+
|'''*Salem V2.2.13*''': Good Bones
|May 15, 2012
+
|Oct 23, 2022
 
|
 
|
*Added [[Sturdy Sled]]
+
'''Marp Giveth'''
*[[Fishing Pole]] decay halved.
+
*March Hares, Cougars, and Male Pigs now rot into skeletons.
*Animal corpses made persistent
+
*Animal skeletons now have a chance to drop Cracked Bones rarely while deboning.
|[http://forum.paradoxplaza.com/forum/showthread.php?608228-Game-Development-Sturdy-Sled&s=72a4c6a6a160dc82ac27200f47249e43]
+
*(Most) Bones can be put into a fireplace to be converted into Bone Ash, a handy fertilizer.
 +
*Added a festive new backpack - the Pumpkin Pack
 +
*Mr. Bones has returned for a limited time to celebrate the last harvest of the season. You can find him in town. He will be leaving a week or so after Halloween. Players have until then to finish his quest(s).
 +
<br />
 +
'''Bug Fixes:'''
 +
*Updated studded chap pant varieties to better match jacket coloring.
 +
*Animal Skeletons no longer squelch when being deboned, they now rattle
 +
*Animal Skeletons no longer drop Stringy Sinew.
 +
*Marrow Dumplings now take Any Bone
 +
*Mostly fixed a bug involving wrapping paper
 +
*Increased Fine Leather Backpack inventory from 24 to 28
 +
*For the helpful among you, added a new bug finder item - Bugpack! This will be given out similar to the bughat.
 +
| [http://forum.salemthegame.com/viewtopic.php?f=2&t=20995]
 
|-
 
|-
|Back to the Grind
+
|'''*Salem V2.2.12*''': Rotting and Hopping
|May 29, 2012
+
|Oct 03, 2022
 
|
 
|
*[[Jorb]] references [[Loftar]] by the name "Code Gnome"
+
'''Marp Giveth'''
*Added [[Metal Axe]], [[Flint & Steel]], and [[Labouring]]
+
*Added a new Kritter - Toads (scientifically posited to be the same as Frogs, but we make our own science here.)
*[[Ore Smelter]]s can now be lit with lighting items instead of "Light" button
+
*Added two new food recipes - Turtoadit and Toad in the Hole
*Build costs for [[Boundry Stone]] and [[Cross of Saint George]] adjusted
+
*Added a host of items one might find when dissecting a toad or a frog (happy hunting).
*[[Survival Skills]] made to grant temporary buff that allows Player one free wilderness spawn
+
*Added some new craftable capes: Frog, Lambskin, and Fine Hide Capes.
*Learning [[The Rights of Englishmen]] now removes ability to use the [[Wilderness Guides]]
+
*Added a new mask: Frog Mask.
*Braziers can no longer be built indoors, and are no longer liftable. Previously ill placed braziers should be removed automagically.
+
*Raw Suckling pigs now take the Aether value of the knife used while butchering.
*Various Types of [[Ear of Oats]] can now be dropped to the ground.
+
*Beavers, Deers, and Bears now drop a skeleton after being Butchered (or having their meat rot away). Skeletons can be harvested for bone and themselves rot after two days.
*[[Stalls]] no longer buys Indian Arrowheads or Feathers.
+
*Updated model for Mayapple and Lady's Slipper to be larger and more similar to other forageables. Adjusted Red Trillium texture to more closely match the flower and icon.
*[[Stalls]] now buy [[Savage Charms]], [[Town Charter]], and [[Crown Manure]]
+
*Deer now drop Deer Skull, from which you can harvest antlers. Deer skulls can be hung upon walls.
|[http://forum.paradoxplaza.com/forum/showthread.php?610516-Game-Development-Back-to-the-Grind&s=72a4c6a6a160dc82ac27200f47249e43]
+
*Pumpkins of all sorts may now be added to stockbins.
 +
*Added a new wine that pairs nicely with the Cabbages & Kale foodgroup: Cabbarnet Saurvignon. Thank you to Taipion for bringing its absence to my attention.
 +
<br />
 +
'''Marp Taketh Away'''
 +
*As referenced, butcherable animals both wild and domestic now decay. A day after death, they will lose their pelt. Two days later, their meat, leaving only the bones.
 +
*At the moment, completing a butcher stage (ie. removing the skin, butchering all/any of the meat) does NOT reset the rot timer, which will move on to the next stage at its original set time or, if occuring on a skeleton, will destroy the animal.
 +
*Also, the bone phase currently makes the same sloppy geriatric fornication sound as the rest of butchery, also drops stringy sinew. These are known bugs that will be addressed in the future.
 +
<br />
 +
'''Bug Fixes:'''
 +
*Fixed a bug that allowed for infinite ammunition in towers (special thanks to those who found and reported this)
 +
*Adjusted typos in Zweidelt recipe
 +
<br />
 +
'''Update 1'''
 +
Added words to toes and tongues
 +
*Overhauled how pigs drop lard based on productivity. Now comes from butchering and scales with productivity level of adult pigs.
 +
*Pulling apart deer skull now requires boneworks skill
 +
*Gembox now holds 100 gems
 +
*Stockbins now hold 400 pumpkins
 +
*Made it so amphibious capes remember their maker and difficulty
 +
*Increased spawn rate of toads slightly
 +
<br />
 +
*Please do consider supporting the patch with the purchase of a Hedge Wizard Hat, for when you feel like pulling up your roots to practice all kinds of magicks out on the road, equipped with your whit and more than a few scrolls of arcane lore! Also, I'll be retiring the Gnome Hat in a few days where it will be locked up in the Salem vault. So, if you haven't grabbed yours yet, be sure to do so!
 +
| [http://forum.salemthegame.com/viewtopic.php?f=2&t=20994]
 
|-
 
|-
|Cleaning Day
+
|'''*Salem V2.2.11*''': Free-Range Living
|May 31, 2012
+
|Jul 23, 2022
 
|
 
|
*Cleaned up the Actions menu of hotkey conflicts
+
'''Marp Giveth'''
*Fixed bug where you carry objects to the edge of a claim and lift them out without larceny
+
*Livestock no longer have destructive fits when their Temperment is too high.
*Stealing items from claimed ground now requires [[Larceny]], draws [[Black Bile]], and leaves [[Scent]]s properly
+
*Livestock no longer have a greater chance of getting sick outside just because it is a Coldsnap season.
*[[Loom]]-riding fixed
+
*Livestock are (/should be, let me know if you find otherwise) only willing to breed outside during an Everbloom season. Baby juice still teleports, for now, so castrate and separate as needed.
*Map purity fields axed awaiting proper purity mechanics
+
*Livestock Pedigree UI has been adjusted so that high = good in all attributes. "Ornery" is now known as "Tranquility" and "Vulnerability" is now known as "Immunity". "Metabolism" is still called "Metabolism" if/until I can think of something better. There have also been minor adjustments to how these stats function as a result of having new equations, but by-and-large should ROUGHLY work the same. However, mostly as a refresher, here's how everything goes:
*Chests no longer liftable when there are items in them
+
*Tranquility - determines initial Temperament (Temperament is UNCHANGED! 0 Temperament = Good, 100 Temperament = Bad)
|[http://forum.paradoxplaza.com/forum/showthread.php?610888-Game-Development-Cleaning-Day&s=72a4c6a6a160dc82ac27200f47249e43]
+
- makes "happy" events (treats, mating, etc) more effective at adjusting Temperament (higher = more happy)
 +
- makes "angry" events (witnessing death, castration, etc) less effective at adjusting Temperaments (higher = less angry)
 +
*Immunity - determines whether or not an animal gets sick (higher = lower chance)
 +
- determines whether or not a sick animal dies as a result of its sickness (higher = lower chance)
 +
*Metabolism - determines how much food a creature eats (higher = less food)
 +
- determines how often a creature tries to eat (higher = less often)
 +
*Size - determines how much meat players can butcher from a creature (higher = more meats)
 +
*Productivity - determines how much industry-related items you can source from a creature (higher = more products)
 +
*Longevity - determines how long it will take for the creature to die naturally of "old age" (high = longer lived)
 +
*Because players don't breed for Temperament, I'm inclined to leave it as is (low good, high bad) since it's not a bar/static value but something that changes over time. Let me know if this enrages you. Size, Productivity, and Longevity are unchanged with this patch.
 +
*Existing livestock will likely have the first three attributes inversed in terms of usefulness. Apologies to the pedigrees that are nerf'd as a result of this change.
 +
*Added new skill: Advanced Husbandry.
 +
*Players can now Shoo! animals. Simply right-click on a healthy, living domesticated animal and shoo it out of your way.
 +
*Players can now add silk to stockbins.
 +
*Updated model for Flame Azalea and Iris Prismatica to be larger and more similar to other forageables.
 +
*Buffed Slow Roast
 +
*Adjusted recipe for curry and scary stroganoff
 +
*Winners of the Summer Cookout contest will receive their prizes by mail. The winning new food has been added to the game (though who would want to bother with trying to make such a thing, I can only imagine).
 +
<br />
 +
'''Marp Taketh Away'''
 +
*Characters now require the Dairy Maid skill to milk domesticated animals.
 +
*Nerf'd Spooky Redcaps
 +
<br />
 +
'''Bug Fixes:'''
 +
*Saurkraut no longer considers itself to be Cranberry Sauce nor a Berry Food. Wrap your head around that one.
 +
*Players can again make Lucky Die and Googly Glower.
 +
*Buffed Undertaker Shovel. 2 ticks on dirt (unchanged), 3 ticks on sand/clay/snow (down from 4).
 +
*Fixed a small, teensie little issue that had the values of Vulnerability (now Immunity) and Metabolism swapped in the UI window for all domesticated animals since their inception. Not sure how this will effect current animals, but very likely that they will swap.
 +
*Characters can no longer milk sick cows.
 +
*Players can now boil eagle eggs.
 +
<br />
 +
'''Update 1'''
 +
*Added slaughter option to branded livestock! Make sure you have a knife and that the animal isn't too upset.
 +
*Fixed a bug in the mating check related to Temperament
 +
*Adjusted the death timer formula - Livestock should now live from 5 days - 15 weeks depending on Longevity
 +
*Livestock can now have babies during Everbloom or Coldsnap while outside (they will not have a baby during a Bloodmoon).
 +
<br />
 +
*Should you be interested in spending more time outdoors with your kritters, please do consider supporting the patch with the purchase of a Sun Hat, perfect for those late summer afternoons spent gathering manure, sipping cold drinks, or wrangling cattle, not necessarily in that order. Also, I'll be retiring the Gnome Hat in a few days where it will be locked up in the Salem vault. So, if you haven't grabbed yours yet, be sure to do so!
 +
| [http://forum.salemthegame.com/viewtopic.php?f=2&t=20988]
 
|-
 
|-
|Fearsome Creatures of the Lumberwoods
+
|'''*Salem V2.2.10*''': Bricks and Baubles
|June 28, 2012
+
|Apr 03, 2022
 
|
 
|
*Attacks no longer initiated primarily via an attack cursor. Instead they are executed immediately upon activation from the hotbelt in the direction of your mouse cursor.
+
'''Marp Giveth'''
*Attacks can no longer be arbitrarily cancelled. If an attack has been initiated, you will remain in position until the attack is finished.
+
*Changed Brick of Fallen Sodom and Gomorrah to Brick of Fallen Sodom. Added Brick of Fallen Gomorrah as a separate item.
*Killing other players is now done via a special [[Killing Blow]]
+
*Added new pavements (and the items used to pave them): Blue Brick (Brick of Fallen Jericho), White Brick (Brick of Fallen Babel), Black Brick (Brick of Fallen Sodom), and Green Brick (Brick of Fallen Gommorah).
*Animals now fight back
+
*Increased profession value of slotted gems based on the size (carats) of the gem similar (but not identical) to how size effects Affluence.
*[[Stomp]] is now cancelled if damage is received during buildup
+
*Added two new gems: rhodolite and andalusite.
*[[Stomp]] now has a cooldown after execution, and stomping repeatedly will not restun animals.
+
*Added new pavements for each gem in the color that they appear in their icons.
*Added debuffs Imbalance, Reel, and Fear
+
*Because the largest coded icon for gem size was less probable to discover than being struck by lightning, adjusted code so that all sizes above 2.99 carats will feature a "big" gem icon.
*Added [[Wooden Sign]] and [[Barrel]]
+
*Added new inspirational - Dark Feathers.
*Graphics updated
+
*Added new variation of the Chief's Headdress - Crow Headdress.
|[http://forum.paradoxplaza.com/forum/showthread.php?617132-Game-Development-Fearsome-Creatures-of-the-Lumberwoods&s=72a4c6a6a160dc82ac27200f47249e43]
+
*Players can now put bones, darkenbones, black sand, and mortar into stockbins.
 +
*Added a new building - Skull Totem
 +
*Added new Skill - Bioluminescent Applications (required to make glowworm stuff and catch the little buggers)
 +
*Added new Skill - Boneworks (required to make bone stuff)
 +
*Doubled rummaging bonus chance functionality.
 +
<br />
 +
'''Marp Taketh Away'''
 +
*Players can no longer salvage mortars or poop claims (Challenge Authority objects).
 +
*Defensive tower crits suck up a little bit more fuel than normal hits.
 +
*Defensive towers no longer refresh awake time just because it shoots an enemy.
 +
<br />
 +
'''Bug Fixes'''
 +
*With the help of shotgunmollusk, I standardized the tile order in the world and on the minimap so that they should no longer rearrange themselves upon the server restarting. I'm sure some of them will end up looking worse than before as a result of the change, so feel free to voice your opinion. In the future, new pavements/tiles will be entered into this master system to have a place in the hierarchy we've created. Here is the nearly complete graphic ("lowest" [dswamp] on the bottom left, "highest" [snow] on the top right.
 +
<br />
 +
'''Bonus Patch '''
 +
*Tweaked formula to slightly reduce lower end of gem civilian slotted benefits. Slightly reduced slotting chance and increased range making LL matter a bit more (except starburst, where LL can give 100% slot chance).
 +
*Several of you have voiced the opinion that gems are now OP, and I can see that after collecting them for 6 years they might seem that way.
 +
However, I assure you that high carat gems are incredibly rare, made all the more difficult by the hardness rating and inherent difficulty of more complex cuttings. If they need additional tweaking, I will be happy to oblige, but
 +
I think these values are in-line and gives the gem industry a much needed boost.
 +
*Hopefully) made it so that skulltotems no longer disappear when area is unloaded.
 +
*Reorganized tile load order based on early criticism. In short, the foliage of coniferous and fen are now backed down to the "grass" level" and reordered paves so gneiss is lower and golden brick is higher.
 +
*Removed insanity AOE from witnessing a baby livestock animal murder.
 +
*New 3D models for Rye Bread, Tortilla, Taco, Fish Taco, Bajgiel, and Clay.
 +
*Restored ability to create glowwormcapes.
 +
*Changed Capes and Cloaks icon to no longer feature a coat.
 +
*Created two new crafting subgroups under equipment - Armour & Cladding and Purses & Bags to clear up some of the overflow.
 +
*Adjusted requirements of skullpin, Fleurs Du Mal, bone buttons, and lucky die to feature boneworks.
 +
*Corrected bounding box orientation of domestic animals.
 +
*Rotten walnuts can now go into Nut Sacks.
 +
<br />
 +
'''Marp Giveth'''
 +
*Added a new item: Gem Box. It holds gems, both cut and uncut.
 +
<br />
 +
*In the event that you're feeling both whimsical and generous, feel free to swing by the store to check out the new Jester Hat. Also, I'll be retiring the Phrygian Cap in a few days where it will be locked up in the Salem vault. So, if you haven't grabbed yours yet, be sure to do so!
 +
| [http://forum.salemthegame.com/viewtopic.php?f=2&t=20982]
 
|-
 
|-
|Bunny Rabbits
+
|'''*Salem V.2.2.9*''': Heartburn
|July 6, 2012
+
|Feb 11, 2022
 
|
 
|
*Added [[Fish]] recipes, [[Garlic]], [[Rabbit]]s, [[Isinglass]], [[Fruit Jelly]]
+
'''Marp Giveth'''
*Fish now compostable.
+
*Added Discord details to the website as well as a link directing players to it. The majority of the player base has gravitated away from our beloved forums in preference to discord. Hopefully this will direct new players from the website to the discord server to make new friends :)
*Graphics updated
+
*Added Daffodils and Peonies. There are two varieties of each and they can be found out in the wilderness and can be planted in herb pots.
|[http://forum.paradoxplaza.com/forum/showthread.php?618708-Game-Development-Bunny-Rabbits&s=72a4c6a6a160dc82ac27200f47249e43]
+
*Added ability to destroy/salvage existing stoves so that you can UPGRADE. YOUR. STOVES! Note 1 - salvaging a stove with a stocking will destroy the stocking. Note 2 - You can't hang stockings on new stoves (yet).
|-
+
*Added a new stove - Stone Stove. Meet the new stove, same as the old stove; this one functions just like the old stove except it now has a nifty smokestack, grate, and slightly modified recipe.
|Snakes on a Game
+
*Added a new stove - Brick Stove. More space for food and fuel. It burns longer so you don't have to!
|July 13, 2012
+
*Last but not least, through the powers of ancient and elder forces, placing a stove is now "foolproof" though I trust the community will find a way to still be fools. No matter the specific rotation or placement of the stove, if it's roughly facing you and placed roughly on the hearthtiles, it will build properly without exact placement or client-sided hacks.
|
+
*(Stove placement was a big ole nasty mechanic since the dawn of Salem, and since I had to recreate the stove to fix it (or thought I did...), I decided to expand on the industry, incase anyone was wondering how/why this jumped up ahead of the roadmap. It all started as a bug fix :) Blame pistolshrimp.
*Added blowing animation
+
*Adjusted all stove recipe foods (foods that you use the stove but don't put the food into the stove) to now have to be put INTO the stove.
*Adjusted [[Seaweed Roll]]s to require one [[Seaweed]]
+
*Buffed gluttony values of Bluebeary, Papricharred Charcuterie, Meatloaf, Windy Pooh, Sauce Chasseur, Cornmash Gobbler, and Aztec Abbatoir.
*[[Whittler's Bench]], [[Pilgrim's Hovel]], [[Farmer's House]], [[Gardening Pot]], [[Baking Table]], [[Cauldron]], [[Loom]], [[Stampmill]] and [[Windmill]] are now destructible.
+
*Reduced FF timer on Meatloaf to 3 hours.
*[[Stampmill]] and [[Mine Entrance]] also have real graphics now.
+
*Adjusted recipe of Sauce Chasseur
*[[Self Defense]] and [[Hideworking]] made cheaper
+
*Added some Vday stuff on His Majesty's stall.
*[[Raw Rabbit Skin]] now only given when butchering rabbits if you have Hideworking.
+
<br />
*[[Big Game Hunting]] now requires 1000 C&D, 1200 H&G, 1000 F&W and Hideworking
+
'''Marp Taketh Away'''
*[[Strawman]] F&W increased to 250
+
*Removed ability to build the "Simple Stove". All existing Simple Stoves are legacy objects of a bygone era, but will remain otherwise identical to the Stone Stoves.
*[[Grass Whistle]] now gives [[Sugar & Spice]]
+
*Removed the old walking animation and added a new one. I hope it's not too jarring, but if so, I am willing to take another stab at it.
*[[Leanto]] now costs 2 [[Hay]] instead of 1 [[Nail]]
+
*I realize this isn't really a "taketh away" nerf style thing, but I didn't really nerf anything this time around except for arguably insta-cooking the above recipes, so I feel this will generate tears instead.
*[[Survival Skills]] no longer required to pick branches and chip stones
+
<br />
*Changed the equipment slot for purses.
+
'''Bug Fixes'''
*Reduced animal spawnrates
+
*Increased the size of various pieces of player wall art (specifically those from the 2017 art contest).
*[[Any Dried Hide]] now uses proper icon.
+
*Changed verbiage on website for password reset form.
*Only doughs that use sourdough can now be split into [[Sourdough Starter]].
+
*Fixed references on e-mail responses for forgotten passwords/account restoration to feature Mortal Moments instead of Sea Tribe
*[[Baking]] speed increased
+
*Added words to sourdough starter and winter wickerman.
*Fluid concentration in barrels fixed
+
*Updated icons for Snowball, Marp's Snowball, and Medium Trade Order
*[[Fear]] debuff now removed on KO.
+
*Majestic Acorns and Big Reds can now go into their respectively appropriate sacks (you can also eat/cook with them, should you be inclined).
*Added [[Timber Rattler]], [[Rattler Serum]], [[Seamanship]], more [[Fish]] recipes, [[Windy Pooh]], [[Bluebeary]]
+
<br />
|[http://forum.paradoxplaza.com/forum/showthread.php?620094-Game-Development-Snakes-on-a-Game&s=72a4c6a6a160dc82ac27200f47249e43]
+
*Please consider lending your support to the patch with the purchase of your very own Heart Derby. Chic, fashionable, and holiday-appropriate - don the love organ atop your head with this sweet hat!
|-
+
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=20977]
|Brave New World
+
|}
|August 1, 2012
 
|
 
*Plymouth server wipe
 
*New map generated
 
*Forum migration to new forum
 
*Silver can now be purchased in Salem Store
 
*Added variance penalty for Inspirationals of same type
 
*Added [[Hollow Log]], [[Hollow Stump]], [[Abandoned Cobweb]], [[Whispering Snakeskull]], [[Granite Boulder]]
 
|[http://forum.paradoxplaza.com/forum/showthread.php?623447-Game-Development-Brave-New-World&s=72a4c6a6a160dc82ac27200f47249e43]
 
|-
 
|Gobble Gobble
 
|August 10, 2012
 
|
 
*Added Player operated vending stands in Boston, [[Turkey]], [[Stove]], [[Large Urn]]
 
*Lots of little stuff:
 
**[[Grass Whistle]] buffed
 
**[[Hunting Trophy]] only requires one nail
 
**[[Crispy Cricket]] restores more
 
**[[Buddies on a Branch]] buffed
 
**[[Elusive Last Bone]] and [[Rainbow Scales]] buffed
 
**Mining cheaper
 
**Pumpkin gluttony values adjusted.
 
**Gardening Pots now require one granite and one lime
 
**Crown manure now has 30 uses instead of 10
 
**Pilgrim's Bible cost 60 silver again
 
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=223]
 
|-
 
|Nonsense
 
|August 14, 2012
 
|
 
*Buffed Nine Men's Morris (H&N), Deviled Beaver, Stuffed Leather Ball, Decorative Woodcarving, Lumberwood Figuring, Acorn Indian
 
*Tutorial updated
 
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=290]
 
|-
 
|I'm on a boat, *and*...
 
|September 24, 2012
 
|
 
*Added [[Swimming]], [[Boat]]
 
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=1154]
 
|-
 
|Porta-alts
 
|September 25, 2012
 
|Summoning a criminal who does not have a homestead will now instantly kill the criminal
 
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=1178]
 
|-
 
|Zero Hour
 
|November 5, 2012
 
|
 
*GUI overhaul
 
*Multiserver support
 
**Added Jamestown and Roanoke servers
 
*Added [[Nobleman's Cape]], [[Hide Cape]], [[Pilgrim's Cape]], [[Pickaxe]], [[Douglas]], [[Seaweed Masque]], [[Lock]] installation animation, [[Kiln]] lighting animation, harvest animation
 
*Stamp Mills now stamp all boulder types.
 
*Mining now costs significant amounts of phlegm and requires a Pickaxe or Shovel
 
*Mining now requires a pickaxe or a shovel
 
*Added a tooltip to: limedhide recipe
 
*[[Turkey Feathers]] are now compostable
 
*[[Earthworms]] now have better yield when fed to turkeys
 
*Mining now crime checks
 
*Raised cost of cotton planting, weaving, lace & fancywork, embroidery & silk, and metallurgy
 
*Reduced cost of mining
 
*[[Blacksmithing]] now a prereq for [[Metallurgy]]
 
*Adjusted Phlegm cost of chip stone
 
*All Clothes can now be dropped
 
*[[Garlic Bread]] gives Black Bile instead of Yellow Bile
 
*[[Candied Oakworth Tart]] and [[Ryebread]] are better
 
*[[Cabbage Crumbs]] nerfed
 
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=1626]
 
|-
 
|T+24
 
|November 5, 2012
 
|
 
*E-mail address can be added to account for lost password retrieva and logging in.
 
*Added Pumpkin Masques
 
*Fixed mesh bleed with hat/hair
 
*Earthworm Pythom compostable and feedable to turkeys
 
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=1653]
 
|-
 
|Boarded up Feelings
 
|November 14, 2012
 
|
 
*Developed Board Industry
 
*Sawbuck now yields [[Fresh Boards]]
 
*Added [[Timber Pile]], [[Dry Board]]/[[Moldy Board]], [[Press]], [[Carpenter's Bench]], [[Vegetable Oil]], [[Planed Board]], [[Oiled Board]]/[[Warped Board]], [[Townhouse]], [[Brick Townhouse]], [[Shed]], [[Wood Knot]], [[Game Board]], new emotes
 
*Chests now require Dry Boards
 
*Monogrammed pillow now only costs one cloth
 
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=1976]
 
|-
 
|Criminally Thanksgiving
 
|November 22, 2012
 
|
 
*Limited time Thanksgiving items in store
 
*Release of [[Colonial Relief Package]]
 
*Declaiming now asks for confirmation
 
*Jorb coins phrase "fat-fingered, trigger happy nabbly-boos"
 
*Opened store packs now have alternate inventory icons
 
*Main GUI town button is now grayed out if you're not a member of a town
 
*Updated [[Crime!]] debuff so criminals must walk away from the site of their last crime to reduce the time the debuff lasts
 
*Humours can now regenerate in the Darkness despite Crime! debuff
 
*Added [[Plank Wall]]
 
*[[Stone Axe]] moved from [[Colonial Tradesmanship]] to [[Survival Skills]]
 
*Buffed Taste of the New World, Seaweed Masque, Smooth Stone, Devil's Wort, Woodknot, Gameboard, Rock Maracas, Lean Rabbit
 
*Stuffed Turkeys now baked in Stoves
 
*Stove crafting recipe altered
 
*Stove now burns for a full RL 24 hours
 
*Cook time for [[Stuffed Turkey]]s increased to 12 hours
 
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=2286]
 
|-
 
|Rooting thy Native Oak
 
|December 1, 2012
 
|
 
*Developed Tree-planting industry
 
*Added [[Forestry]]
 
**[[Frontier & Wilderness]] and [[Natural Philosophy]] determine the chance of a cutting sprouting, and are relevant when striking it from a tree.
 
**[[Stocks & Cultivars]] and [[Natural Philosophy]] determine the chance of a cutting sprouting, and are relevant when planting it in a pot.
 
*Claims now require upkeep of 4 silver + (Claimed Area / 300)silver per day. Previously existing claims charged to last one month. One week moratorium provided for players to declaim for 75% return of invested silver, deposited into bank.
 
*Animals no longer attack in Boston.
 
*Fixed Fluid tooltips in crafting window now present correctly.
 
*Stoves can now be used to light torches
 
*Added [[Cabbage Crush Salad]], [[Cornmash Gobbler]]
 
*Baby Corn & Pumpkin Flesh now count as "Any Plant"
 
*Windy Pooh & Bluebeary now require Game Meats
 
*Plymouth Frock now checks for inputs in proper order
 
*Graphics update
 
*Included Statue of the King in Boston instead of Town Bell
 
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=2625]
 
|-
 
|The Rest of What's Around
 
|December 21, 2012
 
|
 
*Gardening Pots can be placed on sleds and in boats.
 
*Timber Piles now destructible.
 
*Character plots can no longer be used to destroy authority objects
 
*You can no longer log in on village plots if you are not a member of the village.
 
*You can no longer log out from a place where a login would be forbidden, for example in a village you are visiting.
 
*Silver can no longer be refunded from personal claims.
 
*Added new items in Salem Store
 
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=3170]
 
|-
 
|Merry Christmas
 
|December 25, 2012
 
|
 
*Added Christmas Stocking
 
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=3261]
 
|-
 
|Artifacts and Artifice
 
|January 16, 2013
 
|
 
*Developed Artificing Industry
 
*Most clothes now have one or more artificing slots.
 
*Artifice slots hold Artifice items
 
*Artifice items and slotable equipment both have proficiency alignments, and intrinsic difficulty spans
 
*All existing attacks have been given a type:
 
**Common Combat Power/Defense (includes all other types)
 
**Concussive Power/Defense
 
**Blunt Power/Defense
 
**Impact Power/Defense
 
**Piercing Power/Defense
 
**Feral (animal) Power/Defense
 
*Fixed Christmas Stockings holding Christmas Stockings bug
 
*Increased HP by ~10x on houses, Windmill, Ore Smelter, Stampmill, Bread oven, Kiln
 
*Increased HP by ~3x on Torchpost and Blazing Brazier
 
*Increased HP by ~4x on all walls
 
*The effect of clustered turrets now scales asymptotically towards the effect of fifteen freestanding towers, as opposed to previous five
 
*Torchpost made cheaper
 
*Corpses now turn into skeletons after 30 minutes. This is a temporary fix until we make bodies carryable
 
*Players can now only summon in positions from which you can draw an unobstructed line to the homestead object
 
*Summoning now only possible on walkable tiles
 
*Players can now walk through authority objects
 
*[[Clay Troughs]] made destructible
 
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=3747]
 
|-
 
|Early Game Fixes
 
|January 23, 2013
 
|
 
*Slotting now indicates chance of success
 
*Tutorial adjusted
 
*Upon learning new skills, buttons added in action menu tree blink green
 
*Wilderness Guides no longer requires Player to learn Survival Skills
 
*No longer possible to purchase additional wilderness spawns from the Wilderness Guides for silver
 
*Early game learning speed increased
 
*Invariance timer now resets while in Gluttony mode when eating a new food.
 
*Grimthorn, Snakeskull nerfed
 
*Grass Whistle buffed
 
*Stuffed Rabbit moved to [[Hideworking]]
 
*Autumn Delight moved to [[Colonial Tradesmanship]]
 
*[[Fireplace]] only costs 10 stone
 
*[[Simple Cooking]] requires [[Fishing]] + [[Nuts & Seeds]]
 
*[[Firearms]] and [[Fencing]] require [[The Rights of Englishmen]]
 
*Pilgrim's Hovel moved to Carpentry and is cheaper
 
*[[Bar of Bubbly Soap]] now requires Settling and Simple Cooking
 
[[Lore of the Lumberwoods]], [[Whittling]], [[Fishing]], [[Indian Tracking]], [[Mushroom Hunting]], [[Hill Climbing]], [[Hiking]], [[Mountaineering]], [[Exploration]], and [[Carpentry]] are now cheaper.
 
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=3859]
 
|-
 
|I Saw Metric Perspective
 
|January 23, 2013
 
|
 
*Default client developed Isometric camera
 
*Wilderness spawns can be rerolled
 
*Added "+" buttons next to the proficiencies to better indicate that they can be increased
 
*Added Plant Fibres, [[Jute Cap]], [[Jute Shirt]], [[Jute Pants]], Enforced Seam, Makeshift Fence, Joinery & Finish
 
*Crafting inputs now display help-text on mouseover
 
*Fireplace UI is now always available
 
*Graphics update
 
*Woven Basket is now 3x3
 
*Dross can be used to crack crabs
 
*Sawbuck now only costs one nail
 
*Adjusted nail tooltip
 
Mushroom Hunting and Flowers & Berries cheaper
 
Carpentry requires Colonial Tradesmanship
 
Brown Pants can now be slotted
 
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=3882]
 
|-
 
|Time Enough for Love
 
|January 30, 2013
 
|
 
*Waste Crimes now require a waste claim on village and personal claims.
 
*Added A Subtle Warning
 
*Added [[Trial by Fire]]
 
*Essential Mineralology, Mining, Agriculture, Kiln Construction, Gardening, Turkey Farming and Aristotelian *Logic now cheaper
 
*[[Coffermaking]] now requires [[Joinery]]
 
*Gardening Pot now requires Gardening
 
*Stuffed Turkey now requires Turkey Farming
 
*Stove now requires Humble Abodes
 
*Wild Salad now requires Hiking instead of Flowers & Berries
 
*A Walk on the Wild Side now requires Big Game Hunting
 
*Buffed Stray Chestnut, Grass Whistle, Singing Old Log, Stuffed Rabbit, Coffin Plank, Rock Maraca, Snake in the Grass, Perch Filet, Trout Filet, Mudsnapper Filet, Grimthorn, Abandoned Cobwebs, Filet on the Rocks, Gameboard, Nine Men's Morris
 
*Nerfed Cabbage Leaves, Rabbit-in-Cabbage, Crab Meat
 
*[[Buckskin Inlays]] now require Big Game Hunting and can be made with any plant fibre
 
*[[Kiln]] now only costs 30 clay
 
*Baked dishes requiring grass now only require 2 grass each
 
*Conquistador's Helmet now requires [[Exploration]] & [[Fencing]]
 
*[[Spanish Sabre]] now requires [[Fencing]]
 
*Planter's Pouches now require [[Agriculture]]
 
*Meat Smoker now requires Masonry
 
*Added tooltips to Large Urn & Gardening Pot explaining that they need to be burnt in a kiln
 
*Jute Gear slightly cheaper and artificing buffed
 
*Abandoned Cobwebs can be used for equipment slotting
 
*Coal can now be harvested from coal clamps without Coaling
 
*Added stirring animation for mixing clay, digging animation
 
*There is now a digging animation when digging away paving
 
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=4059]
 
|-
 
|Love Redux
 
|January 31, 2013
 
|
 
*Removed A Subtle Warning
 
*Waste Crimes now possible on personal claims
 
*Walls and turrets are restored to 15x power for turrets, 4x health on walls
 
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=4093]
 
|-
 
|Welcome, Have a Seat
 
|February 7, 2013
 
|
 
*Added toggle-able pointer to Player homestead
 
*Proficiency-element can be clicked to level, also blink when full
 
*Skills link when possible to buy, as does Buy button.
 
*Game Hint texts shortened
 
*Proficiency reset requires confirmation
 
**If Proficiencies reset in creation room, switching genders provides it again
 
*Chop speed/Digging speed are now Artificing effects
 
*Added [[Simple Table]], [[Simple Chair]]
 
*Graphics update
 
*Buffed Misshapen Clay, Crown of Thorns
 
Virginian Shellroast moved to Slug Hunting
 
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=4190]
 
|-
 
|Home is where I Hang my Hat
 
|February 13, 2013
 
|
 
*Decoratives can now be hung on wall
 
*Added wallpapers
 
*Added [[Archibald the Philanderer]]
 
*Vandaism now immediately awakens defensive towers
 
*Defense towers can now deal critical hits
 
*Defense towers can now deal permanent damage to humours
 
*Walls cause splash damage on other walls close to them when destroyed
 
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=4324]
 
|-
 
|In the Shadow of Pixels
 
|February 20, 2013
 
|
 
*Darkness drain increased heavily
 
*Civilized areas increased in size
 
*Market Stand owners can no longer withdraw items at no cost and must set a price before putting goods in stand slot
 
*Market Stand goods can only be adjusted ±50% of original cost
 
*Market Stands can now sell batches of items
 
*Weekly Market Stand rent increased to 1,000 silver
 
*No longer able to teleport home with mounts (chairs, boats, etc)
 
*Fields built beneath objects or otherwise stacked have been destroyed and can no longer be abused.
 
*Claim stones can be destroyed within 5 minutes of a spawn near it.
 
*One minute cooldown on claim stones after each spawn.
 
*Collapsing walls no longer deal splash damage to walls tougher than themselves but can traverse weaker walls
 
*Waste Claim is in the action menu of characters with appropriate skills
 
*[[Woven Basket]]s can be repaired with tinder
 
*[[Windborne Kite]]s and [[Five Nations' Dreamcatcher]]s can be hung on walls
 
*Hunting Trohpy requires fewer boards
 
*Locksmithing required for Mechanics
 
*[[Locksmithing]] made cheaper
 
*[[Mechanics]] made more expensive
 
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=4450]
 
|-
 
|A Prayer in a Dark Place
 
|February 28, 2013
 
|
 
*Added ability to build [[Church]]es.
 
*Added [[Argopelter]].
 
*Fields can again be built.
 
*Buffed [[Stuffed Marchhare]].
 
*[[Fyne Frock]] and [[Fyne Pantaloons]] require [[Embroidery & Silk]].
 
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=4593]
 
|-
 
|Gunpowder Plot
 
|March 6, 2013
 
|
 
*Muskets now require Gunpowder and Musket Balls and deal more damage
 
**[[Gunpowder]] and [[Musket Balls]] can be purchase through Wilderness Guides
 
*Added [[Slingshot]]s
 
*Animals now run from character that are too near
 
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=4841]
 
|-
 
|Pistols at Dawn
 
|March 13, 2013
 
|
 
*Added [[Flintlock Pistol]]s, [[Pirate Captain's Shirt]], [[Pirate Captain's Coat]], [[Pirate Captain's Pants]], [[Pirate Captain's Sash]]
 
*Successful [[Parry]] now stuns opponent
 
*Unsuccessful Parry now stuns you
 
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=5055]
 
|-
 
|Shenandoah
 
|March 20, 2013
 
|
 
*Added [[Canoe]], [[Highlander's Bonnet]], [[Highlander's Jacket]], [[Highlander's Kilt]], [[Highlander's Shoes]], [[Highlander's Sporran]]
 
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=5245]
 
|-
 
|Wells Go Far
 
|March 27, 2013
 
|
 
*Added [[Fifi La Våtslidan]] and her wares
 
*Woo Woo Wand can now find well points on which to build Wells.
 
*Herbs become rarer in the Darkness
 
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=5485]
 
|-
 
|As Above, so Below
 
|April 3, 2013
 
|
 
*Developed Alchemy Industry
 
*Fish, Herbs, Animals, Quarried Minerals, and Water have slight natural alchemical properties, varying over different areas in ways individual to each type of animal, herb, fish, etc.
 
*Each generation of potted plants now have alchemy values randomized slightly mixed with alchemy values of Gardening Pot, Humus, and Water.
 
*Humus used to prepare fields now modifies purity of crop produced.
 
*Alchemy of humus determined by materials determined by materials used in compost modified by alchemy of compost bin (Boards are more important than nails).
 
*Certain proficiences now cap purity of items acquired in the wild
 
**F&W caps Fish
 
**H&G caps Herbs
 
**M&M caps Quarried stone and foraged minerals
 
**P&P caps Dug-out, natural clay
 
*Added [[Theology]], [[Priestly Tunic]], [[Priestly Shoes]], [[Priestly Stole]], [[Priestly Shirt]], [[Priestly Pants]], [[Bishop's Mitre]].
 
*Church now requires Theology to be built
 
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=5685]
 
|-
 
|Under Pressure
 
|April 10, 2013
 
|
 
*Added [[Colliquative Pressure Cooker]].
 
*Compost Bins no longer take alchemy of items put into them when producing Humus.
 
*Humus alchemy now a function of compost Bin's Alchemy and Alchemy of worms in the compost bin.
 
*Worms can be placed in any container and will eat most plants placed next ot them; as worm eats, its alchemy will shift to the alchemy of the eaten item.
 
*More pure items put into the Compost Bin will be turned into humus faster.
 
*Trial by Fire can now be used by anyone, not just members of the village that built it.
 
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=5874]
 
|-
 
|Theatrum Chemicum
 
|April 17, 2013
 
|
 
*When leveling a proficiency, all other filled proficiencies increase by one point and the one you clicked increases by two points.
 
**Except Perennial Philosophy which only raises one point at a time and never as a side effect of leveling another.
 
*Invariance increases slower in Gluttony Mode but now has a more powerful effect.
 
*Added [[Alchemy Table]], [[Conjunctive Retort]], [[Coagulative Alembic]], [[Rectificative Test Tubes]]
 
*Trial by Fire reduced to half Hit Points and has less soak.
 
*Walls reduced in HP and soak
 
*Screenshots with Alt+S can now be published to public feed on main website
 
*wallpaper, Furniture, and Decoratives made cheaper
 
  
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=6014]
+
==Updates in 2021==
 +
{| class="wikitable sortable"
 
|-
 
|-
|Nickels and Dimes
+
! class="unsortable" style="width:200px;" | Update Name !! style="width:100px;" | Date !! class="unsortable" | Details !! style="width:50px;" | Link
|April 24, 2013
 
|
 
*Mining risks triggering cave-in.
 
*Added [[Mine Support]], Copper Mine nodes
 
*Alchemy equipment no longer risks exploding or incuring accidents if there is no longer material gain for item within. 
 
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=6172]
 
 
|-
 
|-
|1UP
+
|'''*Salem V2.2.8*''': Tidings of Comfort and Joy
|May 1, 2013
+
|Dec 22, 2021
 
|
 
|
*Waxing Toadstools are now poisonous and give the 'Shroom Poisoning debuff.
+
'''Marp Giveth'''
*Some Waxing Toadstools are Waning Toadstools. Higher values in Hunter & Gathering helps tell them apart.
+
*Soulcakes have been adjusted to suit the ingredients and patience of the modern consumer.
*Waning Toadstools are more poisonous than Waxing Toadstools and Witch's Hat Mushrooms are more poisonous than both.
+
*Players can now craft Furfur Trophies. These can be sold on the stalls.
*'Shroom Poisoning temporarily reduces the max cap to Humours and disappears over time (ticks down while offline as well)
+
*Players can now craft a new wallpaper: On the Vine
*Added [[Berrymash Laxative]] which increases speed of recovery.
+
*Added three new festive items to be found by lucky players come Christmas morning (assuming they hang their stockings and have been nice, of course).
*Poison can be removed by boiling them in a pot or Cauldron
+
*Coldsnaps (should) no longer cause hypothermia. Merry Christmas. (Snow tiles on the tops of mountains still do though so bundle up when traveling that way!
*Recipes using unboiled mushrooms are poisonous.
+
<br />
*Graphics udpate
+
'''Marp Taketh Away'''
*Fixed Follow Exploit
+
*Players can no longer salvage bee skeps.
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=6338]
+
<br />
 +
'''Bug Fixes'''
 +
*Egg baskets now take all sorts of eggs.
 +
*Pink Eastereggs now drop all varieties of candy.
 +
*Bats in mines shouldn't spawn on the player but rather from the tile that was mined.
 +
*Fixed spirit hide capes so they don't make the server crash.
 +
<br />
 +
*Please consider lending your support to the patch with the purchase of your very own Frost Top Hat. Taken from ol' Jack himself, may it be a reminder of all those times Coldsnaps left you shivering in your boots.
 +
| [http://forum.salemthegame.com/viewtopic.php?f=2&t=20973]
 
|-
 
|-
|Project Mayhem
+
|'''*Salem V2.2.7*''': Hunting for Change
|May 8, 2013
+
|Dec 03, 2021
 
|
 
|
*The type of item used in Food recipes now matters. Using higher tier items (Leaf of Green Cabbage instead of Green Colewort, for example, in a recipe using Any [[Leaf of Cabbage]]) yields different elemental results.
+
'''Marp Giveth'''
*The higher tier foods used in place of lower or generic counterparts, the better the recipe's outcome will be.
+
*Adjusted bounding boxes of Makeshift Fence segments to make it easier to both harvest grapes and probably walljump. Please report findings.
*Resources effected are:
+
*Did some behind the scenes Christmas stuff for the looming holiday.
**Meat
+
*<s>Stalls in town will again buy Cricket Teams for 23 silver each.</s> Nope, nevermind - stalls hate Cricket Teams.
**Cabbage
+
*Added Deer Trophy and Bear Trophy under Crafting > Decoratives. These can be sold on the stalls in town for silver or used to decorate your home!
**Corn (Oil, meal, and seed)
+
*Added rare alternatives to Deer, Beaver, and Bearskin capes when crafting.
**Grains
+
*By popular demand, added Nailbox - a box for your nails! Holds 100 nails, sold by the mining NPC for 400 silver
**Mushrooms
+
*Added a new craftable wallpaper: Making Tracks
**Garlic
+
<br />
**Berries
+
'''Marp Taketh Away'''
*Mushrooms now indicate if they've been "Boil'd"
+
*Wrecked giant gametrails. The idea behind this is that hunting, especially as more content is added, should not be so prominently available within the confines of a base. Rather than nerf gametrail spawning, I'd like to eventually increase the variety of creatures likely to spawn on them. Gametrails, as such, also should no longer spread when adjacent to dirt.
*Cornmeal now has purity
+
*Current owners of giant trails to receive a tip of the hat for the creation or acquisition of the biome abomination.
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=6448]
+
*Removed lassos. It was fun while it lasted. And by fun I mean bad.
 +
*Removed the ability to salvage town bells.
 +
<br />
 +
'''Raiding Adjustments'''
 +
*Defensive towers crit 33% as often.
 +
*Torchpost damage reduced by 50%.
 +
*I will continue to tweak raiding as needed through testing and feedback. These first changes are the gentlest adjustments. Further adjustments will be made.
 +
<br />
 +
'''Bug Fixes'''
 +
*Curious Potatoes now spawn much more often and can be split into chunks, if that's what you're in to. They also retain Aether.
 +
*NPC captain typo fix
 +
*Typo in foods made from rabbit.
 +
*Humble Meat Pie now correctly remembers the meat cut used to make it and provides proper restores.
 +
*Meat Shreds made from Squirrel and Cougar cuts now remember the animal from whence they came.
 +
*Removed mention of swamps from "Hiking" skill pagina - but may readd if I want to make swamps difficult terrain. Fun idea :) Probably need bigger swamps though.
 +
*Added border to Really Lucky skill icon
 +
*Those Rarified Thornbush Flowers and Frost Flowers can now be added to the Flower Sack
 +
*Made Cow, Goat, Pig, Sheep, and Carver Manure count as Any Poop.
 +
*Players can no longer salvage dried board piles.
 +
<br />
 +
*Given the surge on the cash shop for the Black Friday Sale, I figured you guys might be spent out. Plus I've been making hats like a crazy person for the new hat box, so I'm kind of hatted out. So this patch will not include a Support the Patch item. However, please don't let that stop you from supporting the patch anyway if you feel so inclined with any other number of items available over at the Cash Shop. Thanks for the support, please report any bugs you may find and feedback of the adjusted raiding stuff.
 +
| [http://forum.salemthegame.com/viewtopic.php?f=2&t=20970]
 
|-
 
|-
|Every Little...+ Development Thoughts
+
|'''*Salem V2.2.6*''': (Under)Taking Stock
|June 5, 2013
+
|Oct 30, 2021
 
|
 
|
*Send Home can no longer be used in combat
+
'''Marp Giveth'''
*Small animals can now be dropped in water
+
*Sifting is now an automatic process. Just do it.
*Player corpses can be carried and destroyed
+
*Increased drop rate of black sand.
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=6807]
+
*Stones can now be added into Stockbins.
 +
*Sand can now be added into Stockbins.
 +
*New Pack in the Cash Shop - Undertaker Pack. Snazzy look and a shovel that packs a punch.
 +
<br />
 +
'''Marp Taketh Away'''
 +
*Increased rubble weight.
 +
*Adjusted limit of P-Claims to stock a maximum of 2 months worth of silver. (Currently if you had more than 2 months' worth inside your pclaim prior to this patch, it will hold this amount without allowing for any extra to be added until within the new threshhold. I intend to deal with this overage as soon as I can to balance the current playing field, but for the time being, I wanted to cap it before any more could be added while I continue to dabble. Further adjustments are in the works.)
 +
*Removed LL buff from being added to P-Claims and V-Claims. (I'll find a new purpose for LL, one that ideally doesn't so negatively impact the silver economy and game balance. I'm also open to adding it back in a diminished capacity. It is on the docket to be better hashed out.)
 +
<br />
 +
'''Bug Fixes'''
 +
*Crops SHOULD now always graphically update when their speed is fertilized through the roof WITHOUT you needing to add that one extra piece of fertilizer.
 +
| [http://forum.salemthegame.com/viewtopic.php?f=2&t=20966]
 
|-
 
|-
|Is That a Rocket in Your Pocket...?
+
|'''*Salem V2.2.5*''': Return and Reformation
|June 23, 2013
+
|Oct 09, 2021
 
|
 
|
*Additional inventories (ie. backpack) are now integrated with main inventory.
+
'''Marp Giveth'''
*Added slottable pockets for extra space.
+
*<s>Added new Inspirational: Rough Stone</s>
*Resolved minor hotkey conflicts
+
*Added skills from Concord (Vineyards and Vintner)
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=6990]
+
*Added the ability to have grapes grow from planted honeysuckle kudzu (takes about 2 days)
 +
*Added the ability to plant grapes onto makeshift fence corner posts
 +
*Grapes grow after 20 hours(ish)
 +
*Vines spread after 32 hours(ish)
 +
*Added Concord rewards (apron, mask, flag, quill, pocketwatch, fish, and whip). They behave identically to their Popham counterparts
 +
*Obsidian Arrowheads are now an inspirational
 +
*Added a new Pumpkin Food: Soul cakes. They take a while to bake and have questionable ingredients, but surely someone has a taste for them!(?)
 +
*Removed insanity hit given from digging up a Trace of the Lost Colony
 +
*Added a rare chance to uncover obsidian while digging
 +
*Added new Necklace: Stalker Charm
 +
*Added new craftable Hat: Kartuz
 +
*Added three new craftable Flags: Bunny Flag, Deer Flag, and Bear Flag
 +
*Added a new Creature: Glowworms! Catch them with butterfly nets and the butterfly catching skill. Some are rarer than others, try to catch them all :) They glow in the dark!
 +
*Added a new Cape: Glowworm Cape (it glows in the dark!)
 +
*A better developer than I added a new fish inspirational full of hot air. Go find it.
 +
*Added a new Fishing Lure: Googly Glower
 +
*Readded Perennial Philosophy to all of the things (and went cross-eyed while doing it...)
 +
*Added a new Wallpaper: Bugging out
 +
*Added a drop res to honey and royal jelly
 +
* Special Hallowe'en Event - Mr. Bones has come a'callin! Find him in town for a treat (or a trick). Don't wait too long; he'll be gone come All Hallows Eve.
 +
<br />
 +
'''Marp Taketh Away'''
 +
*Nerf'd Fruit Food Group
 +
*Nerf'd Jalapenos, Curious Grapes, and Franklin Bars and their relation to fruit foods
 +
*Nerf'd some other Foods - Garlic Rabbit, Garlic Stuffed Mushroom, Froghetti, Autumn Delight
 +
*Removed glass panes and bottles from town vendor stalls
 +
*Obsidian Slabs only drop 60 obsidian (down from 150)
 +
*Obsidian Arrowheads are more rarely obtained when chiseling obsidian
 +
<br />
 +
'''Bug Fixes'''
 +
*Adjusted weight of honeycomb to match output weight of honey and beeswax.
 +
*Adjusted weight of sweet jerky to match lowest sum of input components.
 +
*Adjusted weight of golden brick of biddas to match golden egg.
 +
*Fixed Yellow Corn Oil icon to properly display itself as being Yellow Corn Oil in recipes.
 +
*After 3 years, the town violin man will stop playing Christmas music. You're welcome.
 +
*Fixed bug that allowed you to log off and use Popham Pocketwatch over and over (Concord Pocketwatch should work properly)
 +
*Players can now add cabbages to turkey coops regardless of the qty of leaves (which are definitely a liquid) the cabbage may contain.
 +
<br />
 +
'''House Keeping'''
 +
*Fixed typos (listed for posterity and updating the wiki):
 +
*Added flavor text (listed for the reasons above):
 +
*Adjusted icons because I hate the white boundary:
 +
<br />
 +
'''Note #1'''
 +
*The changes to gluttony are part of a larger overhaul to the system. This is the beginning of a rebalancing. Feel free to share your experience and weigh in as these values and others in the gluttony system face the tides of change in this and coming patches. In doing so though, please realize that the eventual curve may differ from what you have been used to. I am committed to balancing the system by whatever means.
 +
<br />
 +
'''Note #2'''
 +
*I am reneging on JC's promise of a character transfer to the winning witch. I believe it was JC's intention to develop the technology to allow this kind of transfer, but for now it isn't possible. Instead, I have added $50 in store
 +
credit to the winner's grand prize as a consolation. In addition, and for historic reference, although witchcraft will be a focus eventually, it is not as immediate as the last patch notes indicated. Don't worry though, it's on the horizon...somewhere.
 +
<br />
 +
'''Note #3'''
 +
*I will be nerfing cotton in 1-7 days. You are strongly encouraged to sell your cotton in town
 +
<br />
 +
'''Post patch bugfixes'''
 +
*Kartuz can now be made.
 +
*The new compiler broke cotton cloth making. It's been fixed.
 +
*Compiler broke speed of boulder digging. Fixed.
 +
*Adjusted spawn rate of glowworms.
 +
*Made it so you can drop glowwormcapes on the ground
 +
<br />
 +
*I'd like to personally thank those of you who have continued to play Salem and also those who have returned just to read these words and see what the fuss is about. I would also like to thank JC who, despite his very busy schedule, provided what was necessary to transition development into my hands. And last, but not least, I would like to thank Loftar, whose infinite patience has guided me through every murky step of the way. None of this could have happened without his help. I know it's been a while and we've been through a lot, but I hope this is the start of many nice things (and a few tears as well). Please consider supporting the patch by visiting the Cash Shop and purchasing your very own Phrygian Cap! Also, please report any bugs you happen to find. This is baby's first patch and the likelihood that I didn't screw something up is direly small.
 +
| [http://forum.salemthegame.com/viewtopic.php?f=2&t=20962]
 +
|}
 +
==Updates in 2018==
 +
{| class="wikitable sortable"
 
|-
 
|-
|Waterworld
+
! class="unsortable" style="width:200px;" | Update Name !! style="width:100px;" | Date !! class="unsortable" | Details !! style="width:50px;" | Link
|August 28, 2013
 
|
 
*Graphics update to water
 
*Wells can be destroyed
 
*Snakes now offer to end fight relations after some pursuit
 
*Added cam console commands
 
*  :cam sucky
 
*  :cam follow
 
:cam ortho
 
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=7586]
 
 
|-
 
|-
|Another Brick in the Wall
+
|'''*Salem V2.2.4*''': Witch way? This Way!
|October 13, 2013
+
|Jan 30, 2018
 
|
 
|
*Bricks can now be used for paving
+
'''MAJOR WARNINGS'''
*Graphics update to deep water tile
+
*#1: Witches will be MUCH more powerful, and MUCH more fragile in the upcoming months. A witch Hunter will appear in the main towns, who will currently serve no purpose other than to remind you that a 'known witch' may die much easier in the future. Players will be able to start witch hunts, and by virtue of just being on a kin list a witch may curse you, and you may accuse them. Because of this major change, a Priest will also show up on Providence and for a small fee he will take you away from your previous path and turn witches back to pilgrims. All witches who do not want to be involved in the trade during these changing times should take him up on the offer and indeed unlearn your witch ways before he leaves town forever.
*Added chance of obtaining [[High Notes of Amber Resin]] when planing boards, used to make [[Amber Coarse-Grain Thread]] to make [[Hidden Holdout Pocket]]
+
*#2: Providence Claim Drain. It was meant that claims would 'persist' as a way for players to take a break from Providence for long periods of time to enjoy expeditions. Expeditions that were meant to last 6 months(ish). However, the state of things is that players instead built massive claims, and decided to simply not pay them at all. In an upcoming patch I currently plan to INCREASE Pclaim 'buffer' to hold 6 months of silver so that you can indeed leave Providence for a bit to enjoy the expeditions. However, at this point I see no reason that your silver-less claims should continue to provide you protection. Plan accordingly.
*Weekly cost of all Market Stands reduced to 750 silver
+
<br />
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=7858]
+
'''Mason Lodge Level 4'''
 +
*The Mason Lodge level 4 will be live. As always players are encouraged to PM me screenshots of it so I can gauge when best to begin work on Level 5.
 +
<br />
 +
'''WitchCraft Re-Write Part I'''
 +
*Part I of the Witchcraft Re-write is in. Numen is a thing on the test server as well as plenty of more powerful and fun spells. The balance, however, is not quite right and instead of having some chaotic mess I'm going to table implementation of the basic spells for at least another week. In the meantime, Perennial Philosophy is re purposed after this patch. I'll most likely need to nerf the hell out of existing Perennial as well. But for now there should be no more pilgrim skills, and no more pilgrim inspirationals that use the stat.
 +
*Witches no longer gain madness when they see darkness monsters.
 +
*Argopelters now give madness when being seen by Pilgrims.
 +
<br />
 +
'''Bot Tracking'''
 +
*I've written new traffic Messages for more automated tracking as requested by Marp. Please take this as a reminder that I will now receive more server messages than normal regarding highly repetitive actions. I will as such, be utilizing "Salem Man" more often. If he shows up, and witnesses botting, he will become very angry and start torching bases. So take this as yet another warning that automating complex salem tasks is not acceptable.
 +
<br />
 +
'''Further Animation Work'''
 +
*We have been working further on animations. Wander and Run have been changed. These are NOT their final forms. But are live for additional feedback. Walking and moving about is what you do most often in Salem, and as such, Marp is attempting to refine his skills on animations as much as possible before we settle on a final walk/wander/run series.
 +
<br />
 +
'''Playtime Calculation Adjustment'''
 +
*The way playtime is calculated has been rewritten. Players will now accrue total play time while playing and will no longer need to log out to update their playtime for the sake of Trade orders. Please keep in mind that hte Timekeeper himself still visits you when you sleep to change your hair white and thus his record keeping will still require sleeping in a bed as your official way to register your playtime with him.
 +
*His Majesty Royal Ginger will now tell you how many minutes you have remaining before you can gather a trade order due to lack of playtime between orders.
 +
<br />
 +
'''New Content'''
 +
*New Clothing Item: Fyne Gown.
 +
*New Clothing Item: Peasant Gown.
 +
*New Trade Order: Pumpkin Carving
 +
*New Trade Order: Plantation Owner
 +
*New Trade Order: Bee Torture
 +
*New Trade Order: Two Ferns
 +
*New Trade Order: Bee Fire Squad
 +
*New Trade Order: Toothpicks
 +
*New Trade Order: TwoBrains
 +
*New Trade Order: Lucky Coin
 +
*New Trade Order: AYCE.
 +
<br />
 +
'''PVP Changes'''
 +
*Cannons now fire a cannonball as opposed to tracing a line.
 +
*Loaded and Unlit Cannons may now be 'tilted' left or right prior to lighting for further accuracy.
 +
*Structures now make sound effects when destroyed depending on what they are made out of.
 +
*Players may no longer Salvage cannons.
 +
<br />
 +
'''Minor Balance Changes'''
 +
*Wingarangs now return to the spot they were thrown from if not connecting with their target.
 +
*Trial By Fires now require less materials as requested Here
 +
*Players now have additional uses for wool as requested Here
 +
*BUGFIX: The persisting sound effect when digging up paved tiles should no longer be a thing.
 +
*The paving from gem shards is now done from fractured gems.
 +
*Windmill Theory now further down the Stocks Tree.
 +
*Whetstones are now an inspirational
 +
*Torches may now go in Toolbelts and toolboxes.
 +
*Sick players who vomit will now appropriately leave it on the ground.
 +
*Giant Bat now spawns bats less often.
 +
*Giant Bats are now more aggressive in their attack behavior.
 +
*Wild Turtles now hibernate during a cold snap.
 +
*Turtle Rattle Inspirational Uses nerfed.
 +
*Players may no longer Salvage dry board piles that are done drying.
 +
*Players may no longer salvage pinata poles.
 +
*PLayers now visually cuddle up with their wool blanket.
 +
*Monarch Butterflys can sometimes be found on milkweeds.
 +
<br />
 +
'''Support the Patch'''
 +
*Support the Patch will be back with a new cosmetic item. The Dark Plague Masque as displayed above.
 +
<br />
 +
'''Patch 2.2.4.1'''
 +
<br />
 +
'''SuperBALL Weekend'''
 +
*The Salem Superball Event is back. Players will find that they have their Jerseys from the 17 Superball given free. And a gaming token to place a bet on the 18 superball for the jersey of the winning team should they win!.
 +
*This Superball has a new special feature.
 +
*While Holding a Superball you may also Exude Bravery through a Trumpet.
 +
*Bravery will quickly exhaust any fear buff you may have.
 +
*Players may also Take a Knee while they are Exuding Bravery, and would be foolish to do so.
 +
<br />
 +
'''New Content'''
 +
*New Item: Boomstick Duffle Bag.
 +
*New Item: Bark Binder
 +
<br />
 +
'''Minor Tweaks'''
 +
*Bark Boots now require more bark to make.
 +
*Splitting Potatoes into Potato Chunks now makes a sound.
 +
| [http://forum.salemthegame.com/viewtopic.php?f=2&t=20322]
 
|-
 
|-
|A Fortunate Providence
+
|'''*Salem V2.2.3*''': Throwing a Bone
|February 20, 2014
+
|Jan 22, 2018
 
|
 
|
*Wipe and removal of all three servers. New server created with new map gen algorithms named Providence.
+
'''Server-Client Render Changes'''
*Complete character wipe and removal of all special event and beta items except Corn.
+
*In anticipation for a more-mounted world we have increased the radius in which objects are drawn. Players will notice a fairly significant increase to the distance in which they can view things. This is the maximum we are prepared to push the limits without also changing the distance in which terrain is drawn. Feedback on this would be appreciated. The general idea is that traveling at larger speeds felt cumbersome given how quickly you could travel vs. the speed in which you could see objects in the distance. We will monitor the server strain. Its also worth noting that clients loading a heavy number of objects may be more stressed as the number of visible objects is also going to place strain there. If clients or the server decide this is too much we will have to revert this change.
*Added new [[Biomes]] Greenwood, Shrub, and Crag.
+
<br />
*Radical rework of [[Inspiration]] system.
+
'''Bone Furniture!'''
*Radical rework of [[Gluttony]] system.
+
*Have you ever slain an enemy and wished you could sit on him for all eternity? How about having a long-lost friend at the dinner table with you long after their time has passed? Well you are in luck as there is now a furniture set you can build with the skulls of your friends!
*Radical rework of Raiding and Siege mechanics.
+
*Players may now add somebody to their buddy list by memorizing their Skull. The skull will still display their real name but you may memo them off the skull as you would a player.
*Added new animal [[Spider]] to Greenwood biome.
+
*Pilgrims may now desecrate skeletons by ripping the skulls off them. This was previously an ability given only to witches which is being re purposed in the witchcraft changes going on in the test server.
*Added [[Dead Silk Runner]] and [[Tuft of Spider Silk]].
+
*Stealing the head off a Skeleton counts as Larceny.
*Added [[Cranberry]] and [[Cranberry Bush]]es.
+
*Witches can still for the time being use these skulls as they always have.
*Added [[Hickory Tree]]s and [[Willow Tree]]s with respective cuttings.
+
*Skeletons that have been desecrated will no longer persist.
*Added [[Hickory Nut]] and new food [[Nutcracker Suite]].
+
*These skulls may be more and more valuable as time passes so it is not a terrible idea to hang onto them. I expect the crypt on providence will be raided in short order.
*Added [[Bone]]s, [[Les Fleurs du Mal]] inspirational, [[Skullpin]] artifice, and new food [[Marrow Dumplings]].
+
<br />
*Added ability to peel [[Birch Bark]] from [[Birch Tree]]s.
+
'''Leather Clothes'''
*Added [[Soaked Bark]], [[Dried Bark]], [[Bark Fibres]], [[Birchbark Origami]] Inspirational, [[Birchbark Butterfly]] fishing lure, and [[Barkpack]] newbie backpack.
+
*New Craftable Clothing: Leather Chaps
*Added [[Frontier Sled]] newbie sled.
+
*New Craftable Clothing: Moo Chaps
*Added [[Clay Pot]]s.
+
*New Craftable Clothing: Studded Chaps
*Added new foods [[Tenderboiled Terrine]], [[Sea Loaf]], and [[Tendergrass Rump]].
+
*New Craftable Clothing: Moo Trappers Jacket
*Added new inspirational [[Lumberwood Bonsai]].
+
*New Craftable Clothing: Studded Trappers Jacket
*Added [[Fish Trap]] to game.
+
*There are also 3 additional leather clothing items hidden in this patch.
*Added [[Medusa Head Jellyfish]] to game.
+
<br />
*[[Alchemist's Pack]] and [[Prospector's Pack]] added to the Store.
+
'''Movement Changes'''
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=8580]
+
The first of the Movement changes made their way into this.
 +
*Sneak: A new movement skill that will omit leaving footprints when used.
 +
*Forage now has a unique animation
 +
*Forage is now slower
 +
*Forage now drains less yellow bile.
 +
<br />
 +
'''Bugfixes & Small Changes'''
 +
*BUGFIX: The Long-standing bug of brazier/torchposts 1-shotting players has finally been found and fixed. This should no longer be a thing.
 +
*BUGFIX: Rafts should now persist correctly.
 +
*BUGFIX: Jars should now display the correct number to be created in the crafting window.
 +
*BUGFIX: Graphical issue with Shrouded Buff should be corrected.
 +
*BUGFIX: Graphical Issue with Tea Buffs should be corrected
 +
*BUGFIX: Brambles will no longer grow over water.
 +
*There should no longer be a chance to gain 2 madness levels when LEAVING a blood moon season.
 +
*When entering a bloodmoon season all players now hear a sound effect.
 +
*Players require a Scalp Score of 500+ to partake in the Grape Juice Pirate Event on Concord.
 +
*The Mason Lodge Levels now require higher and higher scalp scores even if you have the necklace.
 +
*The Amount of madness gained when coughing on players has been reduced.
 +
*Coughing on a player who is already diseased will not further raise madness.
 +
*Bees now have a chance to sting when investigating the skep and your player will say "Ouch" if he is stung in the process.
 +
*The Mason Lodge now allows access to its benefits every 23 hours instead of every 24.
 +
*The Timekeeper now keeps time in months as well as displaying how many hours of play time once players move to 'days'.
 +
*Crickets now hop faster. (Not move faster this is an animation change only).
 +
*Drop Rate for Swim Bladders has been increased.
 +
*Rabbit in the Cabbage now requires rabbit cuts down from rabbit steaks.
 +
*Chuck Roast now requires brown potatos instead of carrots.
 +
| [http://forum.salemthegame.com/viewtopic.php?f=2&t=20273]
 
|-
 
|-
|A Cartload of Fun
+
|'''*Salem V2.2.2*''': Saleming Along
|February 24, 2014
+
|Jan 08, 2018
 
|
 
|
*Fixed several bugs related to most recent patch.
+
'''New Sea Vessel'''
*Added [[Cart]] capable of carrying 8 objects.
+
*Rafts. Sail with more friends and bring more stuff than ever before!
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=8751]
+
<br />
 +
'''New Mason Lodge Floor'''
 +
<br />
 +
*The 3rd floor of the masonlodge has been added in all its glory! Go check it out! Feel free to PM me when you are there and if you have a 4th floor necklace and I will discuss with marp dropping the next floor.
 +
*New Music Track: Mason lodge now has its own music track.
 +
*Mason Lodge Guards now appropriately March in place.
 +
<br />
 +
'''Concord Non-Witch Event'''
 +
<br />
 +
*Merchants will not arrive until the first season after this post, namely the next everbloom/bloodmoon as of this post.
 +
*This Patch comes with the Pilgrim event to Concord! On the eastern beaches of Concord a handful of reasonable individuals who claim to be from from a non-profit organization have landed on the beaches. They go by the Pilgrims International Eating Rights or PIE-RIGHTS for short. Their foul mouths and pegged legs make you feel skeptical but why would they lie? Anyways, they claim that Grapejuice can be used to make a wonderful wine that will cure the sick in far away lands and wish you to bring them litres of it to help the cause. In exchange for doing so they will share with you a recipe for a Wine. Each season change the recipe they will share with you changes and they will be willing to accept another 10 liters of grapejuice! IN addition to this His Majesty has gotten involved with their operation and each time you satisfy their needs you will be awarded with 15 BONUS IOU's (these will not count towards the leaderboard but can be used to upgrade your Mason Necklaces).
 +
*Please note that Grapes are very tempermental on the soil they are planted in and they will not fruit if planted too far east. In addition to this His Majesty has declared that only him and hiw newfound friends may transport the liquid. As such, all Wine must now be traded in person and transported by foot. Any fast-traveling with Wine has been strictly outlawed.
 +
*Lastly, they heard that the settlers of Concord may have an interest in shipping some grapes back to providence. Each shipment turned in will reward them with Pieces of Eight. Turn in 50 of these bottles to a merchant who showed up in town and he promises to take grapes back to Providence!
 +
<br />
 +
'''Variant Creature System'''
 +
*In an effort to make the world feel a bit more alive I have tampered with a variant animal system. These are not NEW creatures. But they are new textures for various existing creatures with slightly adjusted stats and combat. The first phase of this is rolling out to our dear friend the bunny rabbit.
 +
*New Variant Kritter: Appalachian Cottontail. The larger of his Cousins, this bunny has higher hit points and exhibits a red-hue to his coat. He moves a bit slower as well.
 +
*New Variant Kritter: Eastern Cottontail. These exhibit a greyish color and are much quicker than his cousins.
 +
*New Variant Kritter: Mountain CottonTail. These exhibit a brownish coat and are positioned right between the other two stat-wise.
 +
<br />
 +
'''Transient World Objects'''
 +
*I've implemented a transient world object system. Things that exist but only for short periods of time. I'm open to suggestions on where you guys think we could go with this and what would be interesting but I like the idea that players can make an impact on the world around them and 'feel' the other players maybe even if you have that missed encounter. These of course have major implications in the PVP side of things as well so here ya go.
 +
*Players now leave footsteps when they walk through the lands. These footsteps can be seen when tracking is enabled. This will both allow players to see if others have been snooping around their base recently, as well as leave little trails back to your base when you go out foraging. Seeing these footsteps requires that the character has indian tracking. Black footprints are innocent pilgrims and red footsteps are left by criminals with a crime buff.
 +
*Players now leave small pools of blood each time they bleed from a bleeding effect.
 +
*Players now leave small pools of blood each time they finish butchering an animal.
 +
<br />
 +
'''Nightcaps'''
 +
*Pajamas are not complete without Nightcaps. I shame y'all for not bringing this to my attention sooner.
 +
*New Nightcap: Plaid Slumbercap
 +
*New Nightcap: Twinkle Topper
 +
*Jute Caps are now Jute Nightcaps and have an appropriate sleep bonus.
 +
<br />
 +
'''New Content'''
 +
*It now only takes 4 witches to complete Seance of the damned.
 +
*Reagents for gravecrave reduced. Gravecrave now increases the difficulty of a players next craving by 'double' their humors.
 +
*New Flag: Reedflag
 +
*NEW ITEM: Players may now craft Bark Boots
 +
*New Item: Rainbow Fishscale Cape.
 +
*New Building: Webchest. A new Booby Trap fashioned with Spider Silks
 +
*There is now a unique sound effect in Turkey coops that have Fertile Hens
 +
*There is now a unique sound effect in Turkey coops that have a Golden Goose.
 +
*Players should be sure to keep their coops far from their outer wall sso would-be raiders cannot hear your treasures and further entice them!
 +
*Players may no longer enter houses when they are in combat.
 +
*Players now make a yawn sound effect when waking up out of a bed. The session may not connect by the time this plays so only those 'around' the bed of a waking player may hear the yawn.
 +
*When a cannon fires on Concord the sound ripples through the lands and every player playing can hear it.
 +
<br />
 +
'''Balance Changes & Bugfixing'''
 +
*Players may no longer port with something on their hand.
 +
*Grapevines Spread Slower
 +
*Curious Grapes have been adjusted.
 +
*Boiled Gourds are now pumpkin food instead of vegetable food.
 +
*Damage done by clubbing has been adjusted up.
 +
*Woowoo wands may now go in toolboxes.
 +
*Basket Presses now unlock directly off Vintner as opposed to both Vitner and Pulleys & Levers.
 +
*Hypothermia no longer prevents humour regeneration. It still slows and occasionally stuns when you are shivering.
 +
*Boil time on mushrooms has been dramatically lowered.
 +
*Side of Venison and Walk on the wild side have been moved ot crave in the 40's.
 +
*Cranberry Sauce, Bluebeary, berry seabass, Berry Bar, Berry Cobler, Wildberry Pie & Fruit Jelly Craving adjusted up
 +
*Roast Rattler Steak Craving has been pushed significantly farther back.
 +
*Seafood Omelette has had its craving pushed significantly farther back.
 +
*Jolly Roger Flag now requires murder.
 +
*Deerskull Flag now requires big game hunting.
 +
*Hudson Bay Company flag now requires mercantilism.
 +
*A country flag now requires compacts to craft.
 +
*Yule Logs no longer spawn.
 +
*Drop Rate from Rusty Coins has been nerfed.
 +
*All potatoes now split into the same type of potatochunks.
 +
*Building requirements on Textsigns has been lowered.
 +
*Marrow Dumplings Craving adjusted back.
 +
*Players may now put testicles in a nutsack.
 +
*Stonehedge Gate requires a dry board.
 +
*Flutterbomb now require regular boards down from dry boards.
 +
*Spiders now make a sound when they spit webs.
 +
*Digging Clay now makes a sound effect.
 +
*Barrels now decay twice as fast when left in the open.
 +
*Basketpress has been moved down from planedboards ot boards but now requires beeswax.
 +
*Prince Ruperts Drop spawns less and breaks more frequently.
 +
*Hookahs can now be hit once every 24 hours guaranteed. Regardless of if you have failed a hit, or have had multiple hits in the interim.
 +
*Potato Crops should no longer give Seed potatoes.
 +
*oakworth and Fiddleheads now grow in 2 hours in pots.
 +
*Wild garlics now grow in 4 hours.
 +
*Players who spread disease and watch themselves crumble the very fabric of society now gain insanity.
 +
*The distance between plcaims requirement has been slightly extended.
 +
*Rusty Coin has a new ground drop graphic and appears when digging.
 +
*Earthworms now have a ground graphic when dropped but will dig back into the ground 30 seconds after dropping them.
 +
*BUGFIX: Stocks were not behaving properly for the person who put somebody in the stocks. This has been changed and fixed. This bug was only affecting Concord.
 +
<br />
 +
'''Support the Store'''
 +
*The White top Hat sold well enough that we decided to keep this trend going. If you feel yourself enjoying this patch feel free to support it by buying your very own Skimmerhat! (Updated shortly after patch).
 +
<br />
 +
'''Patch 2.2.1'''
 +
<br />
 +
'''New Trade Order'''
 +
*New Trade Order has been Added
 +
<br />
 +
'''Footprint Changes'''
 +
*Players no longer drop footprints over water.
 +
*Players no longer drop footprints on pavement.
 +
<br />
 +
'''Craving Changes'''
 +
*Farmer Omelette Craving Adjusted Up.
 +
*Scrambled Egg Craving Adjusted Up.
 +
*Cornmash Gobler Craving Adjusted Up.
 +
*Things with Wings Craving adjusted down.
 +
*Domesticated Turkey Base meats adjusted UP.
 +
*Oakworth Tart Craving adjusted UP.
 +
*Salted Radish Craving Adjusted Up.
 +
*Tendergrass Steak Craving Adjusted up.
 +
*Apple, Cherry, Mulberry, Peach, Pear, Persimmon, Plum, and Snozberry Cravings moved up from 45 to 80.
 +
*Players may now crave a hardboiled Egg.
 +
*Players may now Crave Wild Turkey Breast
 +
*Players may now Crave Wild Turkey Wing
 +
*Players may now Crave Wild Turkey Drumstick
 +
*Players may now crave Wild Turkey Thight
 +
*Players may now crave milkweeds
 +
*Players may now crave fiddlehaeds
 +
*Players may now crave Oakworths
 +
*Players may now crave tomatos
 +
*PLayers may now crave carrots
 +
*Players may now crave radishes
 +
*PLayers may now crave Onions.
 +
*Players may now crave Sugar Caps
 +
*PLayers may now crave Lavender Blewits
 +
*Mushroom Pie Craving Adjusted up
 +
*Mushroom Frikadel Craving Adjusted Up.
 +
*Shrooms on a stick craving adjusted up.
 +
*Shroom Rolls Craving Adjusted Up.
 +
<br />
 +
'''Wild Turkey Changes'''
 +
*Stuffed Wild Turkey now unlocks with Small Game down from Turkey Farming.
 +
*Gelatinous Lard now removed from Stuffed Wild Turkey recipe. Pine Nut stuffing replaced with simple pine nuts.
 +
*All Wild Turkey Parts now nerfed.
 +
<br />
 +
'''Bugfixes'''
 +
*BUGFIX: Black screen of death resolved.
 +
*BUGFIX: Bark Boots Crafting Menu Tab now displays correctly.
 +
<br />
 +
'''Patch 2.2.2'''
 +
<br />
 +
'''Boomstick Barrels'''
 +
*Players may now build Boomstick Barrels on the expedition. These are currently unlocked via Artillery. A single Boomstick Barrel will most certainly destroy a splitrail fence. A few are required to destroy stonehedge. Once players obtain brick walls boomstick barrels would be a very expensive proposition to blow a hole through brick. They are on a 2 hour timer so players are encouraged to check and make sure no suspicious barrels show up on their claim.
 +
<br />
 +
'''New Emotes'''
 +
*NEW EMOTE: Players may now walk in place.
 +
*NEW EMOTE: Players may now sit cross-legged.
 +
<br />
 +
'''Footprint Changes'''
 +
Regular Footprints begin to disappear after 15 minutes.
 +
Criminal Footprints begin to disappear after 1 hour.
 +
<br />
 +
'''New Sounds'''
 +
*Cotton Cleaners now make a sound when being used.
 +
*Looms now make a sound when being used.
 +
*Carpenty Benches now make a sound when being used.
 +
*Digging up Pavement now makes a sound.
 +
<br />
 +
'''Minor Changes'''
 +
*Beetles now drain for less Juice
 +
*Light Immunity has been significantly buffed.
 +
*Mighty Muscles, and All variants of Tea Buffs have had their durations doubled.
 +
*Players may now crave Roasted Crab Meat.
 +
*Players now make a sound effect when a mine boulder is pulled.
 +
*Players now have a very small chance to mine granite from a quarry without granite excavation.
 +
*There is now a sound effect when Quarrying Granite.
 +
*Beetle Nerfed as an inspirational.
 +
*Exploration Events have been increased.
 +
*Drop rate of rusty coins while digging has been nerfed slightly.
 +
*Berry Cobler Craving adjusted up.
 +
*Shellshrooms Craving Adjusted up.
 +
*Unscathed Woods drop less.
 +
*Opening a bee skep now causes pilgrims to get stung. The severity of the sting is proportionate to the number of bees in the skep.
 +
*Wild Tubers now satisfy on cravings when eating any other potato food.
 +
*Tobacco Leaves now show on Drying Racks. They will appear like hides, but it is a step in the right direction as we formalize a better solution.
 +
*Evidence now has a new ground drop graphic.
 +
<br />
 +
'''Food Buffing'''
 +
*Some foods have been buffed. The list is below. This is the first go-through. Additional foods and foodgroups will also be evaluated as the expedition moves along. Please feel free to comment on appropriate threads going on at the moment about foods you feel could use adjustment or love.
 +
<br />
 +
'''Berries'''
 +
*Berry Seabass now restores Fish Foodgroup.
 +
*Pemmican Buffed.
 +
*Jam Sandwich F&F Adjusted Down
 +
*Jelly Roll F&F Adjusted Down
 +
*Fruit Jelly F&F Adjusted Down, Glutton Values Adjusted down.
 +
*Berry Jam F&F Dramatically adjusted down.
 +
*Players now get refunded hte Jar when consuming Cranberry Sauce.
 +
*Players now get refunded the Jar when consuming Berry Jam
 +
*Players now get Refunded the Jar when creating a Jam Sandwitch.
 +
*Wildberry Pies have had their values increased.
 +
<br />
 +
'''Shellfish'''
 +
*Surf & Turn F&F Adjusted Down.
 +
<br />
 +
'''Bugs'''
 +
*Pest Morrel no longer requires the rabbit cut.
 +
*Grub De La Grub requires 2 blackberries and more sugar in lieu of berry jam.
 +
<br />
 +
'''Nuts'''
 +
*Crunchy Rabbit no longer requires the fiddleheads.
 +
*Picked Venison F&F Timer Adjusted Down.
 +
*Nut Stuffing Adjusted ot be more in line with other intermediate foods.
 +
<br />
 +
'''Mushrooms'''
 +
*Mushroom Frikadel Values Adjusted Up.
 +
*Shroom Rolls no longer requires the roasted Hickory Nut.
 +
*Baked Bell no longer requires garlic and has its values adjusted up.
 +
*Sauce Chauseur has had its F&F Reduced.
 +
*Mushroom Pies have had their values increased.
 +
<br />
 +
'''Game Meats'''
 +
*Lean Rabbit has had its F&F Reduced.
 +
*Walk on the Wild Side has had its F&F Reduced.
 +
*Windy Pooh has had its F&F Timer Reduced
 +
<br />
 +
'''Poultry'''
 +
*Jelly Poultry & Lilly Poultry both had their F&F Timer Reduced.
 +
<br />
 +
'''Bread'''
 +
*Clover Roll now takes one CLover.
 +
<br />
 +
'''Vegetables'''
 +
*Wild Salad no longer requires a lillypad
 +
*Garden Veg no longer requires a carrot
 +
*Snake in the grass has had its values reduced slightly and its F&F timer reduced by a lot.
 +
*dragonbreath Salad F&F reduced.
 +
| [http://forum.salemthegame.com/viewtopic.php?f=2&t=20177]
 
|-
 
|-
|Game Development: Fixes & Stuff
+
|'''*Salem V2.2.1*''': Warming up the Masons
|March 12, 2014
+
|Jan 01, 2018
 
|
 
|
*Fixed several bugs.
+
'''Masonic Lodge'''
*Added [[Rough-Stitched Furpatch]] and [[Leather-Knot Detail]] Artifacts.
+
*The masonic Lodge has actually been live this whole time. And ya'll disappoint me for nobody pointing out its entrance. The only thing missing was the necklaces not on the stall. Which shortly after the downtime I will add. With the necklaces you can begin advancing down the halls of the Masonic Lodge. Each floor offering better and better daily rewards. Necklace pricing will remain the same on Providence. And the Lodge will be made available on Providence as well soon enough. However, on Concord the Necklaces AND their toolkits will be substantially cheaper. I may not allow you to take your necklace back to providence however, or may cap it to the 'highest' necklace that is currently achieved on Providence.
*Added [[Sterling Geode]] Inspirational.
+
*A new rule exists as well. I do not want to see any screenshots of the Masonic Lodge on this forum. I reserve the right to smite all those who would photo the inner sanctum of such a marvelous place. Think of it like witchcraft, but discussion is allowed just not photos. As those who are not in the lodge, surely will not be able to confirm nor deny what happens in that lodge. That all being said. Discussing what happens is still frowned upon by other masons.
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=9095]
+
*In conclusion, I will spill the beans that the FIRST Lodge level offers a solution for your 'difficult' cravings. Each level has multiple 'perks'. So those who have a craving they dislike or feel was not balanced are urged to finish their Trade ORders, get their necklace, and solve it in the Lodge. As of right now the first two floors are open. The remaining floors are closed off. I will push floors as we progress through development and get a good feel for the correct ordering of them.
 +
<br />
 +
'''Hypothermia Minor Rework'''
 +
*Players will now warm up if carrying something warm in their hand. Items currently able to eminate warmth from your hand are torches and flaming pinecones. Every 30 seconds you should see gains from this.
 +
*New Inspirational Heated Stone. Created by leaving stones in a fireplace.
 +
*Players may carry around heated up stones in their inventory which will also keep them warm when traveling.
 +
*Fireplaces now take 30 seconds to 'heat up'.
 +
*Fireplaces and PilesofWood now help mitigate the effects of hypthermia.
 +
<br />
 +
*Some quick stats/facts about the mechanics for those who may want to copy it into wikis or what not. A Holding a Torch is half as effect of standing by a fireplace, and may not be enough to completely counteract the effects but will surely slow them depending on the severity of the cold snap and your elevation. Keeping (4 heated) stones in your inventory is the effect of carrying one torch. Keeping 8 is the effect of standing by a fireplace. Keeping 12 is the effect of both and should counter even the most harsh conditions. Even carrying 1 though makes a difference towards slowing down the effects.
 +
<br />
 +
'''Potato Minor Rework'''
 +
*Potatoes may now be planted with Potato Chunks. Potato seeds will soon be phased out of the code and all players who have potato seeds are encouraged to get them in the ground before the next major patch thus not losing all your high purity seeds.
 +
*New Food Item: Players may now cook Candied Yams. This replaces Hash Browns as the Potatoe Restore.
 +
*Hashbrowns, the previous Potato restore have been re balanced and replaced a normal intermediate food in the potato foodgroup.
 +
*New Item: Wild Tubers may now be found in the lands of Salem, and can be planted by those with potato growing as if they were a potato chunk.
 +
<br />
 +
'''New Trade Order'''
 +
*New Trade Order has been added: Pied Piper
 +
<br />
 +
'''Minor Changes'''
 +
*New Graphical Icon for Bramble Roots
 +
*Trick or Treat Trade order now gives 3 IOUs.
 +
*Winebottles now have a unique graphic when held.
 +
*pumpkin pies now have a unique graphic when dropped.
 +
*Default Client now displays the 'values' of the animal on the tooltips of their descriptions.
 +
*The Farmerman Vendor now dispeses Corn Seeds instead of Potato Seeds.
 +
*Woven Reeds now weigh slightly less than reeds.
 +
*Seaweed spawn on shallow water adjusted up.
 +
*Seashell spawn on shallow water adjusted up.
 +
*Seashells can now spawn on beaches.
 +
*Birchbark Origami has been nerfed in values.
 +
*All Potato Foods now Crave 30 Points Later.
 +
*All Corn Foods now crave 30 points later.
 +
*All Pumpkin Foods now crave 20 points later.
 +
*All Bread Foods now crave 10 points later.
 +
*All cabbages foods now crave 5 points later.
 +
*Cereal Fields no longer return a hay.
 +
*Tophats now hang correctly on walls.
 +
*Myrtle Acorns now weigh the same as roast myrtle acorns.
 +
*Trade Order requiring leeches now only requires 2.
 +
*BUGFIX: Winebottles now empty correctly.
 +
*BUGFIX: Concord Stocks should be working again.
 +
<br />
 +
'''Rewards'''
 +
*Golden Goblets will be pushed to all players who joined us on Concord this weekend.
 +
*Megaphones will be pushed to all players who submitted their entries for spreading the word about Salem.
 +
*Noisemakers will be pushed to all Salemites who logged on during the year of 2017.
 +
<br />
 +
'''Support The Store'''
 +
*We will be 'borrowing' a concept called "Support the Patch". Its been a tricky balance with the store as to be perfectly honest I feel like developing things for the store is in contrast or at odds of developing things for y'all in just general appreciation for your support and companionship. However, like our friends over at H&H we decided that one milestone patches of around 'this' size content. So in that spirit. Behold the first Support the Patch item! A white Tophat. This item will be added to the store for $5.00 and should stay until 2.2 at which point we will have a new item to support that patch! Thanks guys!
 +
<br />
 +
'''2.1.1 Patch Notes'''
 +
*Upon Finishing the 10th Trade Order and advancing to the main pool of trade orders players are now awarded 1 IOU to get them started.
 +
*Cravings for Turkey Food group has been pushed back 20 points.
 +
*Wild Tubers have been nerfed in drop rate by 50%.
 +
*Wild Tubers now appopriate count in the potato foodgroup
 +
*Players may now crave wild tubers.
 +
*Minor Bugfix
 +
<br />
 +
'''2.1.2 Patch Notes'''
 +
*Grapes now press for less liquid.
 +
*Grapes now spawn 9-11 hours.
 +
*Potato Foodgroup should no longer crash.
 +
*Fruit Foodgroup is now skill gated behind fruit orchards until I can create a better debuff system for grapes as a variable recipe. This will probably land somewhere different but is a short-term solution.
 +
*BUGFIX: Grapes should no loger be misbehaving.
 +
*BUGFIX: Mason Lodge should no longer allow fighting.
 +
<br />
 +
'''2.1.3 Patch Notes'''
 +
*Curious Grape Adjustment
 +
*Q&Q Debuff now removes points on craving satisfies.
 +
*Q&Q Debuff points now lower less through Gluttony.
 +
*Gluttony reducers no longer improperly affecting expedition gluttony timers.
 +
| [http://forum.salemthegame.com/viewtopic.php?f=2&t=20122]
 +
|}
 +
==Updates in 2017==
 +
{| class="wikitable sortable"
 
|-
 
|-
|A Brave New Salem and The Winds of Change
+
! class="unsortable" style="width:200px;" | Update Name !! style="width:100px;" | Date !! class="unsortable" | Details !! style="width:50px;" | Link
|June 5, 2014
 
|
 
Following several months of relative silence and lack of updates in which it was said the developers had become discouraged by the response to the recent reset and major patch and had gone back to developing Haven and Hearth exclusively, an announcement was made that Salem had been sold to a new company: Mortal Moments Inc. and that development by this new owner would proceed with the assistance of Jorb and Loftar.
 
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=9769] [http://forum.salemthegame.com/viewtopic.php?f=2&t=9772]
 
 
|-
 
|-
|Nice Thing: Seasonal Stall
+
|'''*Salem V1.4.4*''': Pressing On
|June 6, 2014
+
|Dec 27, 2017
 
|
 
|
*Added a new stall, the 'Seasonal Stall', in game which will buy one or two special goods each month, to be periodically changed by the Developers.
+
'''New Exploration Event'''
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=9783]
+
*The Greenwood now has its own unique exploration event! Go and check it out its one of my favorites!
 +
<br />
 +
'''New Trade Orders'''
 +
*His Majesty has a new Trade Order!
 +
<br />
 +
'''Salvage Change'''
 +
*Players may now only salvage things they know how to build.
 +
<br />
 +
'''Witchcraft Changes'''
 +
*Level 7 Incantations now require twice the materials.
 +
*Sapping Authority from claimstones and town bells now requires that the player be offline for 2 additional days and must be done in the subsequent season after a bloodmoon.
 +
<br />
 +
'''Oil Press Changes'''
 +
*The Expedition came with a basket press. And as such it required me to dabble in oilpress code. This may have some unintended complications with your presses. One of which is it may seem like you lost some of your items. But you did not. Just 'scrollwheel' them out. They are still there just might not be visible.
 +
*Existing Presses are now known as oil presses.
 +
*Oil Presses now repair with stone.
 +
*Oil presses blueprints have been changed slightly.
 +
*Oil Press Inventory has been changed.
 +
*Oil Press is now slower.
 +
*Oil Presses now have a unique sound effect when used.
 +
*Oil Presses now use the Stir Animation. Players encouraged to bug Marp if they want a unique animation.
 +
<br />
 +
'''Bugfixes & Misc.'''
 +
*BUGFIX: Trying to char an unattuned doll will instead have it engulfed in flames.
 +
*BUGFIX: Rattler Poison is now effective on players again.
 +
*Yule Logs have an additional use.
 +
*Serums can now be added to Physician Bags
 +
*Suppositories can now be added to Physician Bags.
 +
*Curious Potato now acts as a potato restore.
 +
<br />
 +
'''In the Works'''
 +
*Launching the Expedition. Then we will focus on what is next.
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=20085#p296069]
 
|-
 
|-
|Salem Independence Day
+
|'''*Salem V1.4.2*''': Santa's Struggles
|July 4, 2014
+
|Dec 17, 2017
 
|
 
|
The first major patch by the new developers focused on making many small additions or changes that had been long requested by the community.
+
'''Santa Has been Captured!'''
*[[Haystack]]s added to make Hay.
+
Our story begins with a lovely gentleman by the name of St. Nick. A man who would visit you each X-mas and bring you presents was preparing for his annual ritual, but something was different this year. He was responding to a letter he received from a small boy who apparently had a single dying wish and the doctors said he wouldn't make it to X-mas so Santa was arriving to his place a week early. Unfortunately, this child turned out to be none other than His Majesty and his wish was that Santa not mess up his latest plans to dominate the market during X-mas. For his Majesty has developed a New X-mas Wallpaper and placed it on the stalls. It is a marvelous wallpaper, one that he he feels should command a lovely price and he was very concerned upon hearing Santa's plans that all the hustle and bustle of presents and sleds this year would distract from his wallpaper. So he was left with no choice but to Enslave Santa forcing him to work off a tremendous debt before releasing him. Will you give the captured Santa your IOU's to help him be debt-free with his Majesty and make bail in time for the holidays? Or will Santa be doomed? Only time will tell.
*Wild Turkey sometimes is a Fertile Hen, which lay eggs more often.
+
<br />
*[[Fertile Turkey]] Hen Eggs can very rarely hatch into Golden Goose which lays [[Golden Egg]]s.
+
'''New Trade Orders'''
*25 Gold Eggs can be made into a [[Gold Bar]] which sells for 1000 silver on the stalls.
+
*(3) New Trade Orders have been added.
*[[Fertile Turkey Droppings]] is more valuable than normal [[Turkey Droppings]] which now reduce Upkeep.
+
<br />
*Chemistry skills [[Folk Medicine]], [[Potions & Poultices]], and [[Pharmacology Formal]] added to make new potions [[Fishguts & Rot Refresher]], [[Rubbery Mescaline Refresher]], [[Sweet'n'Thorny Refresher]], and [[Berrymash Purgative]], all of which require the new item [[Glass Bottle]].
+
'''New Content'''
*New skill [[Ceramics & Crucibles]] needed to make Gold Bars and Glass Bottles.
+
*Players may now make Physician Bags
*New recipe [[Unburnt Crucible]] and the ability to fire it in a Kiln to get a [[Crucible]] added as part of the new skill.
+
*The first skill of Astrology is now live. "Lunar Emulation" may be performed by even the most novice of players.
*Executioner [[Mr. Puggles]] added.  Mr. Puggles will scalp anyone for 150 silver. Players can [[Scalp]] a KOed player and hand it in to Mr. Puggles for a reward.  150 is given for anyone with the ability to Murder, and an [[Executioner's Mask]] to anyone handing in a scalp with a top 10 score in Humors and Proficiencies combined.
+
*Players can now find a festive Yule Log for a period of time similar to Easter Eggs.
*New Artifice [[Spidersilk Weft]] added.
+
*New Wall Type: Barn Stalls. Complete with barn Stall Gate. This wall-type can only be built in barns and is slightly stronger than split rails and weeker than stone hedge. All existing Barn Stall segments in existing barns can be salvaged to build your own barn configurations now. Should barns still come with the preconfigured set up when completed for free walls to salvage or re-arrange? Or should I just let them be blank slates upon completion?
*New bonus for Sugar & Spice, for every 3 points earned in a [[Gluttony]] session, an amount of time will be deducted from the Full & Fed Up debuff based on that Proficiency.
+
*Wrapping paper has been re-added to His Majesty's stall.
*New Law & Lore bonus, a random roll when adding money to a Town Bell or Claimstone can refund some silver, larger refunds possible the higher that proficiency is.
+
<br />
*[[Those Rarefied Thornbush Flowers]] added.
+
'''Bugfixes & Misc.'''
*New skill [[Shrub Orchards]] added which allows planting of [[Those Rarefied Thornbush Flowers]], [[Blackberries]], [[Myrtle Oak Acorn]]s, and [[Cranberry]] in order to grow a bush of the parent type.
+
*BUGFIX: The long-standing bug of animals not showing sickness correctly should be corrected. It should now be far more obvious to tell when an animal is sick.
*Variable yield Lime Boulders added, with a better chance to get larger ones depending on [[Mines & Mountains]] skill.
+
*Cows and Bulls no longer make sounds while idlan standing around.
*[[Phlegm]] bar colored Blue and [[Black Bile]] bar colored Grey. Used to be Grey and Green.
+
*Animals that are now sick will voice their concerns and discomfort on a regular and annoying basis.
*Cabbage Leaves added to [[Any Plant]] category.
+
*Lambs now have a sickness Animation.
*Cranberry variable ingredient buff added.
+
*Players may no longer milk sick cows and goats.
*Ore Boulder models for ground added along with new models for inventory Ore.
+
*Players may now attempt to milk bulls. With the right community demand I will implement a substance to obtain from this action.
*Slave Keys made to be assigned only one time, was previously unlimited.
+
*The Carpenters of Salem have improved their trade and as such newly constructed barns will have a new graphic for he interior walls. I have decided to leave 'legacy' barns with the old dull walls.
*Horses added to game as nonpersitant Rental objects, future plans to make them more complex in Animal Husbandry.
+
*In anticipation for a new expedition the Statue of Darwoth from Popham's victory has finally been erected at the graveyard.
*Skill Requirements of [[Forestry]] and [[Horticulture]] adjusted.
+
<br />
*Worms better for feeding turkeys than before.
+
'''In the Works'''
*Trial Member status added to [[Town Bell]] for towns.
+
*Masonic uses: There was a simple "art" challenge this week that still prohibits the final implementation of the Masonic necklaces. Not the best excuse, but gave me time and energy to focus on other things.
*[[Whispering Snake Skull]] drop adjusted.
+
*Expedition Progress: Vineyard are still under construction. Complications with how the vines will grow have been resolved. This is progressing slower than I want.
*Phlegm cost for several things adjusted.
+
*Astrology. Progress, but still worried about it encroaching on the seasons design space.
*Kiln fuel reserves made larger so they can burn longer.
+
*UI Image Overlays. No Progress this week but this remains on my to-do.
*Regeneration of Berries, Thorns, Maple Leaves increased greatly.
+
*Combat Revamp. Still Post-Expedition II
*KO only reduces a percentage of remaining [[Inspiration]].
+
*Dreamworld Round-Out - Some work went into 'polishing' the system and concepts of Dreamworld a bit to be more integrated into gameplay.. A huge undertaking that I should really stay away from until the expedition is done.
*[[Hollow Stump]] and [[Hollow Log]] now both spawn items. Variety added to their loot tables.
+
*HuggleSquirts. Still Post-Expedition II
*[[Cricket]]s made easier to kill and [[Cricket Team]]s worth less at the vendor.
+
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=20064#p295604]
*[[March Hare]]s made more difficult to kill.
 
*Rip Up ability added to fields to remove unripened plants.
 
*Bushes able to be dug up with a shovel and carried to a new location. Thorn Bushes will cause Blood damage while being carried.
 
*[[Copper Pot]] sales removed from Wilderness Guide and move to White Stall for higher prices.
 
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=9783]
 
 
|-
 
|-
|Nice Thing: Nevermind, lets not talk about it.
+
|'''*Salem V1.4.3*''': Santa Escapes!
|July 26, 2014
+
|Dec 24, 2017
 
|
 
|
*Added a new place in town, [[Dock Club]]. It allows players to fight without dropping combat scents or being murdered.  You will leave scents if you decide to loot the fallen, which is possible to do.
+
*Santa was freed just in time! The same Naughty/Nice Buff system is in place from previous years. His Sleigh is now ready to be constructed, and the man outside the Den has instead lied about Berry Jubilee this year as he secretly wants Butter instead!
*Additional Change: You may only keep a body KOed in combat for 3 hours.
+
*I'll be popping on over the next day or so and if the Sleigh is completed before X-mas ends I'll be pushing an extra Nice Present to all the boys and girls! This year's present is even Animated! Santa will be delivering Xmas Cookies sometime around the holidays as well! Merry X-mas!
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=10272]
+
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=20078#p295864]
 
|-
 
|-
|Let's Get Ready to RUMBLE!
+
|'''*Salem V1.4.1*''': Jingle Jumble
|August 8, 2014
+
|Dec 11, 2017
 
|
 
|
*Artifacts & Artifice reworked completely. Huge changes to Combat and Clothing. Several new skills added. Many other changes small and large. Starting here, only summaries will be posted in the comments. For full details of changes, see the forum.
+
'''New Trade Orders'''
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=10393]
+
*(5) New Trade Orders have been added.
 +
<br />
 +
'''New Content'''
 +
*Players may now make Candy Baskets
 +
<br />
 +
'''4th X-mas Event'''
 +
*All rewards for this years Christmas event along with the changes to the naughty-nice event are now updated in the code base and ready to drop as the holiday approaches. Watch for Marps normal festive visits. This year Marp demanded that at least one reward be animated.
 +
'''Bugfixes & Misc.'''
 +
*Pinata Poles no longer obstruct players which should make candy more easily picked up.
 +
*Bugfix: Garlic bread no longer becomes a craving. It has been replaced with Garlic Bread Slices.
 +
*Weight of Tasty Taco slightly decreased.
 +
*Bounding Boxes for Barn walls have been reduced. Contemplating letting you build barn walls dynamically for unique barn layouts. No guarantees.
 +
*Added Two new Developer tools for Marp.
 +
<br />
 +
'''In the Works'''
 +
*Masonic uses: Necklaces are live on his Majesty stall and I'm sick that you guys don't have the immediate rewards in place for them. This was a focal/finish point to already launched Trade Orders and I'm intent on making this round out and be complete prior to launching the expedition.
 +
*Wine is now live on the Test Server. The systems to craft it are now 90% complete. Next week focus will be on polishing up vineyards. Much of my focus is going into trying not be a liar about the (2017) Expedition 2 promise date.
 +
*Astrology. I couldn't help myself and started working on an astrology system. I'm 50/50 on if I can get this in with expedition content or if it will be a fun thing to throw in shortly after.
 +
*UI Image Overlays. Simple, thing but still time consuming. Would be a nice technology so that I can draw more dynamic buffs, debuffs, and icons without the need to have custom images made each time and without the need for client changes. Will probably burn some of my time next week on this too because I always like things that make the future development of Salem easier.
 +
*Combat Revamp. Marp shut me down before I got more than a few hours into it. I still like the direction I was going, and want to entertain using this next expedition as an opportunity to mix combat up a bit. I dislike the idea of tampering with the competitive nature of an expedition but do think that with a few adjustments we could have more engaging combat and a system that allows me to add a new weapon or ability every few months to keep things fresh and establish a meta if you will that changes every so often.
 +
*HuggleSquirts. Those of you with bots made me mad. And I found a way to both punish you, and lessen the need for botting by diminishing the tedious nature of many base-tasks through the help of HuggleSquirts. I then realized that this could be a really big thing and Marp talked me into it being a possibility for a future expedition instead of letting it destroy my into a hole for weeks/months on end trying to implement it. Take this as the reminder that I reserve the right to bring back SalemMan your friendly bot banner. Knock off the automated tasks on the good faith that I am bringing you some level of integrated automation some day.
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=20052#p295313]
 
|-
 
|-
|Purely Food
+
|'''*Salem V.1.4*''': Craving some Changes
|September 19, 2014
+
|Nov 06, 2017
 
|
 
|
*Huge changes to the Gluttony and Variable Food mechanics.
+
'''Major New System: Cravings'''
*Many many new foods added as part of the new food mechanic.
+
Over time players will begin craving a food. When a craving strikes a small dropdown near your gluttony forks will appear with an image of the food that you crave to eat. Players may choose to ignore cravings without penalty. However, if you choose to eat a piece of food which shares the same food group as what you crave then you will instantly gain a single humor point in a random humour. If you choose to eat the exact food that you crave, then you will instead gain 1 to EACH humour. As players advance in the world of Salem they will find that not only does their pallette begin to diversify on the types of foods that they begin to crave, but also that the time between cravings extends as well. This system is not intended as a replacement for the existing gluttony system, but it is our hopes that these small meaningful mini-goals can both assist a new player in providing some direction while also providing a nice supplement and alternate way of advancement to seasoned veterans as well.
*New purity system instituted which only applies to food and food related items and maxes out at 2x values for 100% pure food.
+
<br />
*Additions to Inspirationals, Store Items, Furniture, and Clothing.
+
'''Major New System: Trade Orders'''
*New herbs and foragables, and many plants and mushrooms made to be pottable.
+
His Majesty has recently had a need for some obscure items more commonly found in the new world. Being the master of supply and demand that he is he has decided to task the collection of these items on Salemites and promises unlimited power, neverending wealth, and plenty of luck to all who assist him. The first 10 tasks given will yield small amounts of silver and will be a test to insure that he is only working with the most dedicated of the bunch. Once a player completes the entry tasks then a Trade Order from his Majesty is then randomized ranging in both difficulty and scaled appropriately by how many Majesty IOU's a player may get. Trade orders can be traded amongst each other, may be filled with items and turned in by any player, and can be pulled down twice a day regardless of if you have completed the last one. His Majesty stall will begin filling with rewards but any items found on his stall may only be redeemable via the IOU's generated through this system.
*Lots and lots of rebalancing, tears, and bug fixes.
+
<br />
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=10832]
+
*New Exploration Event: A traveling merchant who frequently herds animals for Darwoth accross great distances has mysteriously disappeared, as such small packs of baby animals can be occasionally found in an autumnal forest.
 +
*New Clothing Item: Guise of the FurFur
 +
*New Inspirational: Prince Ruperts Drop.
 +
*New Structure: Countryside Cupboard Unlocked with Rustic Furniture.
 +
*New Item: Egg Basket
 +
*Wingarangs now behave more like Footballs.
 +
*Stratified Layer now takes any bone instead of bones.
 +
*Rotten Fruits now weigh slightly less than they did when they were not rotten.
 +
*Players may no longer carry things on mounts.
 +
*Big Game has developed an immunity to rattler poison.
 +
*Monsters have developed an immunity to rattler and Quetzalcoatl poison.
 +
*Marp now has a god command to reset the best seller list.
 +
<br />
 +
'''Mini Update #1'''
 +
*Pushed a fix which should resolve the Marp Birthday Hat Bug.
 +
*Fixed and issue where you could repeat 1 of the 10 starter trade order quests. This resulted in free 2-5 silver per turn-in every 5 minutes so mild in nature but closed all the same.
 +
*Salvage speed was still on test-server setting. Slow-down applied. May still be too fast, may be too slow. Open to feedback.
 +
<br />
 +
'''Mini Update #2'''
 +
*Materials on secondary cornerposts adjusted up so that they are always more than 50% of an original cornerpost.
 +
<br />
 +
'''Mini Update #3'''
 +
*Exploration Events should spawn more frequently than they have been in areas densly populated by objects.
 +
*Bile drain while standing on an enemy claim has been signficantly reduced. To approximately 1/3rd as point out for the first time on these forums here: [http://forum.salemthegame.com/viewtopic.php?f=12&t=19964]
 +
*Vampire Trade Order no longer gives a Trade Order IOU.
 +
*King Charles Cape now displays correct tooltip as a loyalty reward.
 +
*Fixed issue that allowed wingarangs to be thrown without the appropriate skill.
 +
*Indian Cotton Balls may now be used in crafting.
 +
*Players may now correctly craft Flag of the Ming Dynasty.
 +
*New Variable Clothing Recipe added.
 +
*Popham Whip has been fixed for real this time.
 +
*Improved Functionality to the Egg Basket
 +
*Golden Rewards for 2017 have been added and will be distributed shortly after restart
 +
<br />
 +
'''Mini Update #4'''
 +
*Mermaid IOU adjusted down from 6 to 5.
 +
*Turkey Hearts now Accept into Trade Orders.
 +
*Backpacks now Accept into Trade Orders
 +
*Curious Cabbage now accepts into trade orders.
 +
*Smooth Stones now weigh slightly more than regulard stones.
 +
*Chestnuts and Smooth stones no longer appear in stumps.
 +
*Mushrooms now appear in stumps.
 +
*Fireplaces now heat up twice as fast.
 +
<br />
 +
'''Mini Update #5'''
 +
*Players may no longer lift objects while mounted.
 +
*Players may once again destroy claimstones that are out of authority.
 +
*The server select screen on the tutorial no longer encourages popham as an option and states its winner on the tooltip.
 +
*Alchemy robes is now accepted in Trade Orders
 +
*Rattle Rattler is now accepted in Trade Orders
 +
*Grass Whistle is now accepted in Trade Orders
 +
*Rock Maracas is now accepted in Trade Orders
 +
*Alchemy hat is now accepted in Trade Orders.
 +
<br />
 +
'''Mini Update #6'''
 +
*Executioners Whip now whips twice again.
 +
*Starburst Rubellite is now accepted in Trade Orders.
 +
<br />
 +
'''Mini Update #7'''
 +
*Trade Orders now require a minimal amount of playtime in an interval relating to the 12 hour cooldown. This should discourage alt-spam for trade orders.
 +
*His Majesty stall has had additional stall rewards added.
 +
*Special Note. The Masonic Necklace system is something that we plan to expand on in the near future. Marp is still refining graphics, and I can assure Salmites that they will be interested in climbing the ranks. Since I don't anticipate the next patch until the 1st week of December at the soonest I felt it reasonable that we at least let you begin advancing down that path sooner than later. Also, it is not a bug that if you fail to upgrade your status you lose the necklace and all progress thus far. Contemplate your upgrades carefully.  
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=19958#p294060]
 +
|}
 +
==Updates in 2016==
 +
{| class="wikitable sortable"
 
|-
 
|-
|I Saw Some Tools
+
! class="unsortable" style="width:200px;" | Update Name !! style="width:100px;" | Date !! class="unsortable" | Details !! style="width:50px;" | Link
|September 24, 2014
 
|
 
*Mini update with additions to the Store.
 
*A few bug fixes and small additions.
 
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=10901]
 
 
|-
 
|-
|Sounds Like Stalls
+
|'''*Salem V.1.3.2*''': DarkenBoom
|October 3, 2014
+
|Dec 20, 2016
 
|
 
|
*Player Run Stalls added back into the game.
+
In Reason of a used bug in case of Darkenbear Eyes JC had to employ Hagatha.
*A new mechanic added by which the largest towns receive a portion of all stall taxes, and that share can be challenged and taken away from them by other towns challenging their authority.
+
At the moment it is not possible to create new Homonculus and the Pentagram was removed.
*Many, many new sound effects added to various actions in Salem.
+
Some Witchcraft spells are now changed or not possible until the requirements will be replaced.
*More inspirationals and small improvements added.
+
<br />
*Many rebalances, especially to foods, and some bug fixes.
+
'''New Flags'''
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=11013]
+
*New Craftable Flag: Deerskull
 +
*New Craftable Flag: Grand Duchy of Lithuania
 +
*New Craftable Flag: Ming Dynasty
 +
*New Craftable Flag: Portugal
 +
*New Craftable Flag: Sweden
 +
<br />
 +
'''New Foods'''
 +
*New Candy: Candied Kale Chips.  Can be found everywhere candy is normally found.  Restores Cabbage Food Group.
 +
*New Craftable Food: Saurkraut
 +
<br />
 +
'''Minor Tweaks'''
 +
*Additional Toy added for Santa Marp.
 +
*New Help Menu Icon Art for Hypothermia, Town, Terraforming, Farming, and Combat to better suit the grahpic style of the other help Paginae icons.
 +
*Players who have received and Eye for an Eye now graphically display their hook hand.
 +
*The Hook hand still disables the use of any tools, weapons, and use of the right hand but no longer gives a speed reduction.
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=19007]
 
|-
 
|-
|Witch Tool for the Job
+
|'''*Salem V.1.3.1*''': Holiday Cheer
|October 31, 2014
+
|Dec 17, 2016
 
|
 
|
*Many behind-the-scenes changes to the code resulted in a somewhat smaller patch than usual but a groundwork laid for many new mechanics in the future.
+
'''New Things'''
*Witchcraft finally added to the game in a limited first implementation.
+
*Players may now craft Fur Pants.
*Changes and additions made to Inheritance such that characters who die can now get a percentage of their old Humors and Proficiencies back.
+
*Players may now craft a reindeer mask
*New Toolbelts added that allow a character to carry around several tools and automatically switch to the correct tool for the job.
+
*Players may now craft Wreaths.
*Addition of Bleeding, Broken Bones, animal attacks that cause them, and medicinal skills to heal them.
+
*New Fancy Chair added to Mystery Furniture Pack.
*Some rebalancing of old skills, a few changes to rebalance the crime system.
+
<br />
*New Statues showcasing three of the top players on the old servers. More Statues will be added for the winners of the Expeditions in the future.
+
'''Hypothermia Changes'''
*Complete rework of all game animations with the implementation of a new animation software.
+
*When the season changes to an everbloom a loaded ice block player is thawed out of his ice and his Hypothermia buff is removed.
*New ability to sharpen store bought swords and give them purity.
+
*New Help window will pop up explaining the effects of hypothermia and how to counter them the first time a character encounters the hypothermia debuff. This will then also be available in the character help screen in Paginae windows.
*Many balances and bug fixes.
+
<br />
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=11310]
+
'''Bug & Quality of Life Fixes''' 
 +
*When a house with Scents is destroyed the scents should be displayed in the ouside world.
 +
*Fields now round (up) on their upkeep percentages to be more accurate if they are going to require more than the minimum amount of humus or seeds.
 +
*Typo fixed in the Plague Handling skill.
 +
*Equipping fishing bait and removing fishing bait now makes the slotting sound.
 +
*Blindfold now takes red dye instead of cranberries.
 +
*Windchimes moved from the "Collections" Paginae Menu to the "Decoratives" Paginae Menu item.  
 +
<br />
 +
'''Santa Marp''' 
 +
*Used Christmas Magic to put snow in Town that doesn't carry the same freezing effects of snow on high mountains.
 +
*New Decorations added at the request of Santa Marp.
 +
*New Toys and Gifts added at the request of Santa Marp.
 +
*Implemented Artist Competition Reward that was long over-due for Marp's Art Contest.
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=18994#p279525]
 
|-
 
|-
|New Darkness Mob
+
|'''*Salem V.1.3*''': Flags, Fish & Furniture
|November 2, 2014
+
|Nov 20, 2016
 
|
 
|
*Added new darkness mob Wishpoosh, the first animal in the game capable of murder.
+
'''Flagpoles'''
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=11326]
+
Display your loyalties with pride! Salemites may now construct a Flagpole and craft 10 new flags for it. There are actually 30 flags in the game, but it did not seem fitting that most of the fun and silly flags be craftable so those will be used for gifts, events, prizes, and more.
 +
*Dyes required to craft flags will be added to a town NPC shortly after patch.
 +
<br />
 +
'''Fishtanks'''
 +
*Players may now make Fish Tanks.
 +
*All fish in the game now have a unique ground graphic when dropped.
 +
*All fish may now be placed in your fish tank and will have a unique graphic inside the tanks as well.
 +
<br />
 +
'''Top 10 Store Prizes'''
 +
*Top 10 Store Prizes are now live and will be delivered to postmaster later tonight.
 +
<br />
 +
'''Polish & Bugfixes'''
 +
*Fixed bug where Albino animals were not displaying correctly on Popham. There is a less than 1% chance animals will be Albino. Previously 50% of those were being 'invisible'.
 +
*Fix'd a bug with the Ore Smelters. Bar yields are more generous now for alloy bonus users.
 +
*Fix'd a typo with Harvest Pack
 +
*Push is now different distances depending on the yellow bile used to push. (Starting with pushers over 100 yellow bile)
 +
*Berryjuice and Beetlejuice can now be refreshed before they expire.
 +
*Opening a survey now plays a sound.
 +
*Tiny Pocketwatch is no longer an inspirational.
 +
*Tiny Pocketwatch now plays a sound effect when used.
 +
*Graphics and text is still sub-optimal but improved.
 +
*Pear trees have had their graphics changed to be more visible when fruiting
 +
*Snozzberry has had their graphics changed to be more visible when fruiting.
 +
<br />
 +
'''Store Changes'''
 +
*Sofa and Nightstand will be shortly moved into the Mystery Furniture Pack. Mystery Furniture Crate has been added in their place with 7 total things in it. Classic Sofa and Nightstands being 2 of those 7 options.
 +
<br />
 +
'''Mini Update #1'''
 +
*Players may now craft Flag of Cross of Burgundy
 +
*Flagpoles may no longer be built in houses.
 +
*Flagpoles now require wooden handles instead of wood blocks.
 +
*Clothing Recipes have been altered many now requires dyes.
 +
*Store Bought Furniture can now be brought up and down stairs.
 +
*Refreshing Beetlejuice appears to have consequences. This change has been rolled back until I can further evaluate it (reason for last crash).
 +
<br />
 +
'''Mini Update #2'''
 +
*Fisherman Clothing now requires more Isinglass to make.
 +
*Icons for Map Desk and Dresser have been replaced from their placeholder status.
 +
*Players may now craft the Flag of Germany
 +
*Stockpiles may now take Hides
 +
*Stockpiles may now take Leather
 +
<br />
 +
'''Mini Update #3'''
 +
*New Skill: Flags & Banners is required for the production of Flags.
 +
*Mapdesk Inventory icon graphic has been improved.
 +
*Walk on the wild side buffed
 +
*Moths are much less attracted to wool blankets now.
 +
*Salted Radish Buffed
 +
*Snake in the grass now takes intermediate cooking.
 +
*Recipes for Garden Veg, Wild Salad, Tendergrass Rump, Snake in the Grass, and Dragonbreath Salad have been changed.
 +
*Vegetables and Cabbage are now seperated foodgroups.
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=18885]
 
|-
 
|-
|Limer's Front and Isle of Nod: Mid-Month Mini-Patch
+
|'''*Salem V.1.2.1*''': Cold Shoulder
|November 14, 2014
+
|Aug 29, 2016
 
|
 
|
*Added two new towns, outposts of Providence town, which can be teleported to for a fee. Limer's Front is about 4 hours West of Providence and Isle of Nod is about 4 hours West of Limer's Front, in darkness. The purpose being to 'shrink' the map by making it possible to fast travel to more destinations and to test a Fast Travel mechanic that will be expanded upon later.
+
'''New Major Mechanic: Temperature'''
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=11490]
+
*Each Season brings a new global temperature to the world of Salem.
 +
*The Temperature inside a house is always nice and cozy.
 +
*All clothing in Salem now has a Thermal factor. The higher the Thermal Stat, the more insulation it provides from Hypothermia.
 +
*New Debuff: Hypothermia. Early Hypothermia barely slows the player. The amount the player is slowed increases the more severe the debuff gets. Once the player’s body temperature drops approx 7 degrees he will no longer be able to regenerate humors. Once a player’s body temperature drops 15 degrees he will begin to stop periodically and shiver/shake to raise his temperature. Once a player’s temperature drops 30 degrees he will become frozen until thawed.
 +
*Players may now craft Wool Blankets. Wool blankets will increase body temperature of a player when they cuddle up in them.
 +
*Players may now build Igloos. Igloos provide an ability to get warm in the snow.
 +
*Drinking Broth will counter the effects of hypothermia.
 +
*Alchemists may now craft a Thermoscope to check the temperature.
 +
<br />
 +
'''Snow Exploration'''
 +
*Players may now find shards of ice in the snow.
 +
*There is a new Exploration Event in the Snow Biome.
 +
*Players may now craft two new capes.
 +
*Players may now collect snow and create snowballs.
 +
*Snowballs now spawn less frequently in the snow.
 +
<br />
 +
'''Login Fix! (And there was much rejoicing)'''
 +
*Players may now log on into a bed without the dreaded error message causing them to dump their inventory.
 +
*Players may now log into a tile occupied by a gate (open or closed) without causing their inventory to dump.
 +
*Players may now log onto a tile occupied by a leanto without causing their inventory to dump.
 +
*Players may now log onto a tile with a Claimstone without causing their inventory to dump.
 +
<br />
 +
'''Additional Hydration Benefits'''
 +
*Turkey hearts now give more blood.
 +
*Argopelter Hearts now give more blood.
 +
*Bear Hearts now give more blood.
 +
*Consuming Blood as a drink now regenerates your blood as a % base.
 +
*Consuming Water as a drink now regenerates your phlegm as a % base.
 +
*New Drink: Glacier Water. Glacier water now regenerates your Phlegm as a % base.
 +
*Whey now regenerates your yellow bile as a % base.
 +
*New Drink: Broth. Players may now make different types of broth. Different types of broth now regenerate a percentage of your black bile when drinking them depending on broth type.
 +
<br />
 +
'''A Few Other New Things'''
 +
*New Skill: Shellfish Trapping
 +
*New Skill: Basic Sculptures. Players may now craft chess pieces.
 +
*New Psychotic Episode.
 +
*New Exploration Event added for Oak Savannahs.
 +
*Players may now make a Berry Sack
 +
*Players may now make my Nutsack.
 +
*Cutting up Turkeys and Cutting up Argopelters now makes a sound.
 +
*Players may now craft a new Headdress.
 +
<br />
 +
'''New Menu Added: Furniture'''
 +
*Tables and Chairs, Simple Stove, Cupboard, Potion Rack, Bookshelf and Piggy Bank can now be found under Furniture.
 +
<br />
 +
'''Tree Rebalancing'''
 +
*Myrtle Acorn Bushes now spawn more Myrtle Acorns
 +
*Chestnut Trees now spawn more Chestnuts when harvestable
 +
*Pine Cones now have 2 Pine nuts under each pine scale.
 +
*Number of Pine Scales from a pine cone have been decreased.
 +
*Number of pine cones from spruce trees has been increaed.
 +
*Number of Walnuts has been increased.
 +
*Number of Hickory Nuts has been increased.
 +
<br />
 +
'''More Balance Changes'''
 +
*The Animal Pooping rate has increased.
 +
*Dried fish have been reworked.
 +
*Players inside whales now gain insanity at a faster rate
 +
*Players may now eat and regenerate humors through a rattler poison.
 +
*Players may now eat and regenerate humors through a Quetzalcoatl poison.
 +
*Players may now tickle each other indefinitely without having to break.
 +
*Tickling a player to death adds insanity for all players involved.
 +
*Taxidermy, Jute, Brick, Cliffside, Fyneemerage, Spring Flower, Purple Petal, & Padded wallpaper. All now require paper to craft.
 +
*Challenge Authorities may now be destroyed with Mortars.
 +
*Hit Boxes for baby livestock animals has been dramatically reduced.
 +
*Hit Boxes for larger adult animals has been slightly reduced.
 +
*Rat Team Use up to 5 charges from 3.
 +
<br />
 +
'''BugFixes Galore'''
 +
*Eminent Domain on a Claimstone will now cause any player bound to that claimstone to have their inventory pop on the ground.
 +
*It is no longer possible for players to carry Ambergris boulders out of whales.
 +
*Fixed a bug that was allowing trees to fruit in certain circumstances without being pollinated.
 +
*Boiled and Baked Potatoes now appropriately lower the potato foodgroup.
 +
*Fixed the tooltip display on snowballs and tumbleweeds to no longer display alchemy AFTER inspirational values.
 +
*When a player is abruptly halted from tickling, the receiver of the tickling should stop laughing sooner.
 +
*Barkpacks should not longer graphically switch to mannequins.
 +
*Huckleberry and crowberry now require Shrub Orchard like their cranberry/blackberry counterparts.
 +
*Cooked suckling pigs now count as part of the domesticated meats foodgroup.
 +
*Crab Cakes now reduce Shellfish Food instead of Seafood.
 +
*Loyal Lollies now correctly restore Berry Food.
 +
*The Tooltips in Corn Oil have been reworked so that they are more clear on which corn oil is required. "Corn Oil" now refers to the Generic oil, while recipes using Yellow Corn Oil will specifically call for it now.
 +
<br />
 +
'''Marp’s Been Busy'''
 +
*Marp added many unique ground textures, especially for clothes.
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=18549]
 
|-
 
|-
|Stocking up on Tears
+
|'''*Salem V.1.2*''': Exploring the Bowels
|December 12, 2014
+
|Feb 14, 2016
 
|
 
|
*Introduced Quaffed & Quenched hydration system.
+
'''[[Exploration Events]]'''
*Introduced Rats and Diseases.
+
There are now dozens of new items in the game related to special events you can find in the wilderness. Finding these strange, wondrous, or sometimes spooky structures and discovering what they mean is something we're going to leave up to you! This mechanic will most likely need a lot of balance and tweaking that will require use on a large-scale vs. our test server environment. As it stands at launch each season a random number of exploration events will be seeded throughout the world. On Popham that number will be closer to 100 and on Providence that number will be closer to 1,000. The hope is that on each turn of the season the Pilgrims will feel an incentive to leave their base and get out exploring.
*Complete rework of raiding and crime mechanics. Introduction of Arson, Criminality, Trial By Combat, Revenge, L3WTing Leantos.
+
<br />
*Turning in a Murder scalp to the executioner will now gives a South Sea Company Stock Certificate redeemable for in-store credit.
+
'''Belt Revamp'''
*Changes to Witchcraft; witches take light damage the closer they are to Providence.
+
*Belts should no longer be thought of as a piece of slottable clothing but instead as an auxiliary equipment slot similar to your purse, keyring, or backpack.
*New items and skills
+
*Snakeskin Belt, Plymouth Rock Sash, & Highlander Pouch are now known as gadget belts.
*Many balances and bug fixes.
+
*Tiny Pocketwatch is now a gadget.
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=11742]
+
*Wingarangs are now a gadget.
 +
*All manners of darts are gadgets.
 +
*Serums are classified as gadgets.
 +
*Players may now line the entire compartment of their Founding Father's Sash with gold flakes.
 +
*Players may now store Surveys, Paper, Plotwrits, and Charters in a Pirate Captain's Sash.
 +
<br />
 +
'''Food Changes and New Foods!'''
 +
*New Candy: Potootie Stick
 +
*New Candy: Cream & Cookies
 +
*New Candy: MarshChirp
 +
*New Food: Buggy Bajgiel
 +
*New Food: Nutty Bajgiel
 +
*New Food: Spore Bajgiel
 +
*New Food: Butter
 +
*New Structure: Butter Churn, for making all that butter.
 +
*New Crafting Submenu: Dairy Foods
 +
*Players may now bake potatoes.
 +
*Players may now boil potatoes.
 +
*New Crafting Submenu: Fruits
 +
**The Fruit food group is intentionally designed so that it has very limited negative effects to spam it. Primarily to create the appropriate reward to have large fruit orchards while also giving an incentive to gobble up all the fruit you may have become available before it goes rotten.
 +
*New Food: Players may now craft Berries Jubilee.
 +
*New Food: Players may now craft fruity salad.
 +
*New Food: Players may now craft Sweet Jerky.
 +
*New Food: Players may now craft Delectable Dumplings
 +
*Garlic mashed potatoes now requires butter and restores Dairy foodgroup.
 +
*Berry Cobbler now requires less berries, less sugar, takes butter, and restores diary foods.
 +
*Bush Baby now takes butter and restores dairy food group.
 +
*Sauteed Shellshrooms now require butter in place of pumpkinseed oil. Restore dairy foods, and no longer require a morel.
 +
*Johnny Cakes now require butter, less cornmeal, restore dairy, and have had their values buffed.
 +
*Jalapenos now effect fruit food group and dairy food group.
 +
*New Skill: Nut Orchards: Required to plant nut trees.
 +
**Players may now plant Chestnuts, Pine Nuts, Hickory Nuts, and Walnuts directly.
 +
**Legacy cuttings from these trees have been left intact and will work the way they did but for the time being they are legacy. Chestnuts, Spruce Trees, Hickory Trees & Walnut Trees should no longer offer the ability to strike cuttings as they are now plantable with their nuts.
 +
**Myrtle Acorn Bushes now replenish in the same manner as all nut trees.
 +
*The Gluttony Values for Mushroom Frikadels have been adjusted.
 +
*Fish in the Reeds no longer requires a fire to cook.
 +
*Bush Baby & Argo Moon have been buffed.
 +
*Fish in the Reeds no longer requires a fire to cook.
 +
*Splitting a cabbage now makes a sound.
 +
*Fruit Foods will turn to spoiled foods after 5 days.
 +
*Argopelter Variable Eggs benefits now increase only blood but by a larger amount.
 +
*Argopelter Variable Eggs now restore domestic meats instead of game meats.
 +
*Argopelter Eggs now yield more yolk.
 +
*Scrambled Eggs no longer requires the onion.
 +
<br />
 +
'''We Finally Did Something With Fishing!'''
 +
By something. I mean nothing. And by nothing, I mean took massive steps backwards. The general idea was quite simply that no game would be more fun than the current existing minigame. Instead the minigame now exists more in if you can catch the fish, if you have the right combination of bait and pole to catch the fish, and the dynamic sizes of the fish you catch. Most larger fish are indeed harder to catch and will get away etc. etc. It was our opinion that we simply lacked the tools to create this game the way we wanted it. In order to revamp this to our liking we will be implanting more visual HUD overlay bars that you can interact with for things like fishing, archery, etc. But for now, we are taking the approach that this is an improvement in the meantime.
 +
*Mini Game has been removed.
 +
*Players may now fish from a longer distance.
 +
*Each fish caught now has a different weight depending on how long he has lived.
 +
*The weight of a fish determines the amount of value given when you compost it or feed it to turkeys etc.
 +
*The weight of the fish now determines how many fish fillets you get.
 +
*The weight of the fish now determines the gluttony values given when dried.
 +
*Fish Trap has been renamed to Shellfish Trap and now only catches shellfish.
 +
*The amount of shellfish collected in a Shellfish Trap has been increased.
 +
*Alchemy Value & Inspirational values swapped on the Red Herring tooltip.
 +
*New Cursor Graphic when Fishing.
 +
*Baiting a fishing Pole now makes a sound.
 +
*Fish Hooks now have a unique ground graphic when dropped.
 +
*There is a new Leaderboard for Fishing.
 +
<br />
 +
'''A Couple Things You've Been Waiting for for a Long Time'''
 +
*Players may now completely empty a seed bag, or dry goods bag.
 +
*Herbs can no longer spawn in ridges. The amount of tears being harvested without this will be at an all-time low.
 +
<br />
 +
'''Other New Stuff'''
 +
*Players now receive Pinecone Scales when removing scales from a pinecone.
 +
*New Artifact: Oddly Shaped Pine Scale will sometimes be found in place of a Pinecone Scale.
 +
*Lumberwood Figurine now takes Pinecone Scales.
 +
*Base travel time is now 25 Seconds. Up from 20 seconds.
 +
**New Skill: Sight Seer, decreases travel time to 20 seconds.
 +
**New Skill: Experienced Traveler, decreases travel time to 15 seconds.
 +
**New Skill: Expeditious Journeyman, decreases travel time to 10 seconds.
 +
*Players may now grow Crowberry Bushes and Huckleberry Bushes.
 +
*Players may now build a toolbox.
 +
*New Store Item: Night Stands, display the item that you put inside them.
 +
*There is a new cape for players to craft.
 +
*A new recipe is now unlocked with Friendly Wagers
 +
*Coffinplank now has a new graphic when dropped.
 +
*New Skill: Pajama Knitting for all your pajama knitting needs.
 +
**Reed Pajamas now take woven reeds instead of regular reeds.
 +
*New Emote: Hugging
 +
*New Skill: I Am The Darkness: Players require I am the Darkness to both harvest wingarangs and to throw them.
 +
*New Skill: Bellows Operation. Players now require the skill Bellows Operation to operate the bellows on a Finery Forge. The idea of this skill and hopefully more skills to follow is that newer players will see an incentive to learn and have the skills required to assist larger towns in labor intensive processes.
 +
*New Skill: Silversmithing: Silver Spoon, Silver Platter, Silver Circlet, Silver Buckle & Silver Coins all unlock from this skill now.
 +
*Debasement now unlocks with Arson and Silversmithing.
 +
*Boomsticks now make in packs up 16 up from 8.
 +
*New Skill: Plague Handling. Plague Handling allows for the use of diseasing clothes, loading diseased animals into mortars, constructing of diseased booby trapped chests and other mechanics involving disease manipulation.
 +
**Plague chests now do more than double the disease strength to a player who triggers them.
 +
*New Creature: Spermwhale
 +
**Spermwhales will migrate based on the season they are in.
 +
**Spermwhales can eat a player. Players who spend approx. 1 RL week inside a Spermwhale will die to permadeath.
 +
**Players who KO inside a Spermwhale will permadie.
 +
**NOTE: This patch is dropping with his Animations bugged. Marp promises me that we will have fixed animations soon. So yes he looks silly right now when he swims and we plan on having that fix’d soon.
 +
<br />
 +
'''Beauty and the Balance'''
 +
*Plague chests now take 30 dead rats, down from 50.
 +
*Fixed typo with the skill Friendly Wagers
 +
*All stalls have been reset to 400 silver weekly. In the event NOTHING sells on that stall for the week AND rent was not manually deposited. 2,500 will be deducted from that stalls reserves.
 +
*A tooltip has been added to both Mannequins and Cupboards to explain they will decay outdoors.
 +
*Skill Requirements for Compacts has been adjusted.
 +
*Crucible Bounding box has been reduced.
 +
*Crucible Now has a sound effect when stirring on it.
 +
*Crucible Stirring Animation has been redone.
 +
*Animation for Regain Composure has been redone.
 +
*Bug fixed with not being able to open smoked oysters.
 +
*Tea Bushes have gone through a graphical overhaul.
 +
*New Technology implemented to allow for easier auditing of madness gains.
 +
*New Technology implemented to allow for easier auditing of disease deaths.
 +
*Pistols now do an average of 15% damage. up from 5%.
 +
*Rifles now do an average of 35% damage. Up from 25%.
 +
*Players may no longer fire guns while mounted.
 +
*Guns now no longer do % based damage to animals.
 +
*Slingshots now fire significantly faster.
 +
*Players may now occasionally find that a snail or caterpillar has eaten one of the vegetables in their pots. If this happens you will get the snail or caterpillar instead of that vegetable. In addition to this the bug will have taken on the purity of the vegetable he has eaten.
 +
*Players may now put ore in stock bins.
 +
*Players may now move empty stock bins.
 +
*There has been a long-standing bug where players who planned their inheritance in a certain way would reflect a lower scalp score than they had in reality at time of death. This bug has been fix'd.
 +
*The price of a sabre from the store vendor has been increased.
 +
*Butchering Animals with your bare hands now adds insanity.
 +
*Removing Pinecone Scales from another players inventory is now a crime.
 +
*Fix'd Typo in Turkey Liver.
 +
*Players may no longer poison turtles to death. It was either this or nerf the turtle rattle. And I liked this better.
 +
*The Mine Ladder has been redesigned to fit future uses and allow for easier clicking
 +
*Pulling the tail on a salamander will no longer have him jump from the box he is in to your inventory. He will now stay in his container and the tail will appear in your inventory.
 +
*Mining Phlegm has been adjusted. Mining sets now provide a greater benefit to phlegm reduction. Also, the deeper you are in a mine the more phlegm that is required to dig. Digging on lower levels should now be a significant investment.
 +
*Sterling Geode now has +15 Mining as an artifice.
 +
*Arcane Amethyst is now slottable.
 +
*Fixed typo with the skill Friendly Wagers
 +
*All stalls have been reset to 400 silver weekly. In the event NOTHING sells on that stall for the weak AND rent was not manually deposited. 2,500 will be deducted from that stalls reserves.
 +
*Players may now hang jerseys on walls.
 +
*Jerseys now have unique ground graphics.
 +
*Grinding Bonemeal now costs more phlegm.
 +
<br />
 +
'''New Things and Changes to Popham'''
 +
*Players have discovered a new Drug known as Ballocks.
 +
*Players may now forcefully inject drugs in one another. Doing so will be aggravated assault.
 +
*When Praying to statues a T3 witch now receives a message about how many statues remain before she can bring about the apocalypse.
 +
*Fixed a bug with cannons and closed up a few creative ways to maneuver them while lit.
 +
*Cannons now blow through almost all buildings in the game including houses, churches & windmills.
 +
*Cannons should no longer destroy leantos or Pclaims.
 +
*A cannonball should continue past an alt when fired.
 +
*Cannonball now has a new graphic when dropped.
 +
*The code for how frequently animals check to get sick has been rewritten and gone through an overhaul. The net result is that animals should get sick less often and that sickness should now depend on the green bar far more reliably than it did in the past.
 +
*Squashed two bugs that allowed for dead animals to become sick after they have died to natural causes.
 +
*The negative penalty for an animal getting sick when not in a barn during a coldsnap has been reduced.
 +
*The chance for animals to get sick when they have plenty of food has been decreased overall.
 +
*The chance for animals to get sick when they are hungry and out of food has been increased.
 +
*The way animals eat has been entirely re-written. Instead of their metabolism (yellow bar) being a highly volatile and random trait it is now far more straight forward. Animals will now eat once a day (previously an animal could attempt to eat as many as 4 times a day). However, the metabolism of the animal will now directly impact the amount of hay they eat at each visit to the trough. The base hay eaten is 2 hay per day per animal. There is then an additional hay eaten for each 10 points of metabolism the animal has. This should cause players to be able to predict and project the hay consumption of their animals far more reliably than before. In addition to this, animals should be consuming less hay on average.
 +
*Cows, bulls, and calves no longer prefer 4-Leaf Clovers as treats and will happily eat regular clovers as a treat.
 +
*Goats no longer demand Indian Corn as a treat and will happily take baby corn as a treat.
 +
*Sheep no longer demand Wild Oats as a treat and will happily take carrots as a treat.
 +
*Managing temperament of animals has been rebalanced and re-written. It should be generally easier to keep animals happy than before and animals in the extreme Ornery levels should no longer be so exaggerated in their mannerisms.
 +
*Obtaining a cheese culture that is not farmer's cheese is now more common.
 +
*Graphics for Lamb from the Popham Animal vendor has been changed.
 +
*Graphics for Kid from the Popham Animal vendor has been changed.
 +
*Graphics for Calf from the Popham Animal vendor has been changed.
 +
*Fixed a bug with the reductions caused in mutton meat.
 +
*Added flavor text to Pig Snout.
 +
*Statues now have a mini-map graphic.
 +
*Statues now play music when they are rendered on your screen.
 +
<br />
 +
*Please note this is by far our largest patch since launch. There are bound to be quite a few kinks due to some fairly massive systems being adjusted. We have done a backup to RIGHT NOW and may or may not have to revert to this backup if we corrupted the way map tiles are saved. Also please report any oddness with whales as soon as it happens. Given that it is a permadeath mechanic I very much do not want there to be any 'issues' with players being stuck in whales, being unable to exit whales etc. etc.
 +
<br />
 +
'''Minipatch #1'''
 +
*Events no longer spawn on either a town, pclaim, or the starting town.
 +
*Tooltip for Scrimshaw pipe has been fixed.
 +
*Players should no longer get spammed with their mining bonus when they are mining.
 +
*Players may now put hats in their wardrobes.
 +
*fix'd a bug that was causing porcupine spines to be laced with drugs.
 +
*Whale swimming Animation has been adjusted.
 +
<br />
 +
'''Minipatch #2'''
 +
*Fixed a bug that was creating a different stomach for each player swallowed by the whale. Multiple players swallowed by a whale will now all appear in the same stomach.
 +
*Fixed a bug that was causing a whales migration pattern to get messed up after eating multiple players.
 +
*Whale now makes a sound effect while swimming.
 +
*Whale now makes a sound effect when he gobbles a player.
 +
*All Valentine Day Presents should now be pushed to all players who have bought something on the store.
 +
<br />
 +
'''Minipatch #3'''
 +
*The contents of the Whale intestines now persist through server restarts.
 +
*Windmills now make a minor creaking noise as they turn.
 +
*Firearms requires more C&D and S&E.
 +
*UI window for Fish Trap now reads Shellfish Trap.
 +
*Classic Sofas and Nightstands can be carried in and out of houses (to allow you to switch between them). THIS DOES NOT MEAN THAT THEY WILL NOT DECAY OUTSIDE. DO not leave your furniture outside or it will become ruined!
 +
*Players may no longer log out in whales.
 +
*There now exists a Table in Boston that operates like a Nighstand but cannot be carried.
 +
*Laced Porcupine spines can now be administered directly to yourself.
 +
<br />
 +
'''Minipatch #4'''
 +
*New Food Recipe: Fish Tacos
 +
*New Food Recipe: Pumpkinbutter
 +
*Breaded fish fillets are now a frying pan recipe and require 2 parts corn oil in place of sugar.
 +
*Farmers Omelette no longer requires an argopelter egg.
 +
*Potato Salad now requires bell peppers instead of onions.
 +
*Stew has been moved from Domesticated Meats to Potato Food Group.
 +
*the amount of steaks you get form domesticated animals has been nerfed significantly to accomodate the new balance changes to domesticated meats.
 +
*New Food Recipe: Slow Roast.
 +
*New Food Recipe: Scary Stroganoff
 +
*New Food Recipe: Meatballs
 +
*Curious Curry has been rebalanced.
 +
*Frontier Stew has been rebalanced.
 +
*Tasty Taco has been rebalanced.
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=17119]
 
|-
 
|-
|Mine your own business
+
|'''*Salem V1.1.8*''': Windmill Revamp
|February 06, 2015
+
|January 08, 2016
 
|
 
|
*New Inventory System
+
'''Windmill Revamp'''
*Additions to the Justice System
+
*WARNING: JC decided to leave legacy windmills and they "SHOULD" work like they did before more or less.
*New System: Burial
+
*To gain the functionality of the new Windmills you will unfortunately need to build it again.
*New Crop: Potato
+
*Windmills are now 3 stories with more generous allotment of tiles inside.
*New Skill: Handheld Explosives
+
*Windmills now have their own music while inside.
*Changes to Mining
+
*The Windmill grindstone now acts in 3 parts. The bottom holds 1 Thousand kg of flour or cornmeal in a similar fashion to a barrel. The middle part is simply for looks and to get in your way when traveling to the 3rd floor. The top piece is where you load your grain. The interaction with the top floor is the same as before with the difference that the flour does not go in your inventory but instead fills up the bottom windmill grinder. The speed of all this is 50% ticks so processing large chunks of flour is now faster on average.
*Silver Coin Minting & Debasing
+
*There is no safeguard if you overspill. If you attempt to put more than 1000 KG of grinding in a session the flour will just spill out onto the floor and be wasted. If you are doing a massive session on an already nearly fill windmill it is best to have a friend watching the bottom and emptying it.
*Gem Cutting, New Metal Types and Ingot Casting
+
*Windmill Theory now requires stocks and cultivars in place of mines and mountains.
*More Witchcraft Abilities
+
'''Networking & Lag Fix'''
*Some Goodies like Glass Blowing to make your own Glass Panes
+
*Implemented new server technology that will flood out clients who send too many requests to the server. This will decrease both harmful and unfortunately non-harmful activities that have caused server lag in the past. For the record you will need to do quite literally thousands of messages to the server in a second to trigger this, so it is quite impossible to accidentally do this unless you have a malfunctioning or misbehaving custom client, or are attempt malicious things.
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=12311]
+
<br />
 +
'''New Stuff'''
 +
*New Building: Questionably Effective Scarecrow. Works like regular scarecrow, but worse radius.
 +
*New Building: Makeshift Table. A wonderous creation unlocked from those who are skilled enough to get to Whittling .
 +
*New Inspirational: Silver Spoon
 +
*New Artifice: Silver Platter
 +
'''Beauty & The Balance'''
 +
*Broken Bough now provides significantly more fuel than a branch.
 +
*Side of Venison now requires one chestnut, down from 2.
 +
*Walk on the wild side now requires 2 of each cut, down from 3.
 +
*Hovering over the various influence bars on a field now display what crops add to those bars when planted on it.
 +
*Hovering over the visual meter in a Bee Skep will now display a tooltip telling you it is honey.
 +
*Hovering over the visual meter in a Compost Bin will now display a tooltip telling you it is Organic Materials
 +
*Hovering over the visual meter in a Turkey Coop will now display a tooltip telling you it is Turkey Feed.
 +
*The Cool kids who hang out in the Den have a sick new beat.
 +
*Simple Table now has 5x5 up from 4x4.
 +
*Feasting Table has been Graphically adjusted and now has a unique graphic if it has food set out on it or not.
 +
*Feasting table has had its build materials adjusted.
 +
*Feasting Table has had its hit box fixed.
 +
*System message for pushing another pilgrim no longer assumes the character is a male.
 +
<br />
 +
'''POPHAM'''
 +
*Checking the Pedigree of your Animal now causes them to make a noise.
 +
*Highlighting over the bars for your animals now displays what each bar represents for your animals genetic dispositions.
 +
*Praying at the Piety Statue now shows a number floating above your character representing how much inspiration you gained. This amount is always 10,000 Inspiration for every point of faith and wisdom you have.
 +
<br />
 +
'''Mini Update #1'''
 +
*Feasting Table hit boxes adjusted again.
 +
*Meat Smoker now uses any fuel instead of just only accepting branches.
 +
*Golden Santa Hat now appears more gold.
 +
*Home Fries now requires 1 coarse salt, down from 2.
 +
*Shepherds Pie has buffed status and slightly longer F&F
 +
*Green Bell Peppers now restore Pumpkin food group instead of slugs & Bugs.
 +
*The effects of 'anyegg' has been dramatically buffed on a recipe.
 +
*Recipes made with a Sparrow egg now restore the nut food group.
 +
*Recipes made with a Turkey Egg now restore the Slugs & Bugs Food Group
 +
*Recieps made with a Argopelter Egg now restore the Game Food Group.
 +
*Fish Recipe Iscariot now uses Any Egg.
 +
*Berry Bar now uses Any Egg
 +
*Tasty Cakes now uses Any Egg
 +
*Pumkin Gnochi now Requires Any egg
 +
*Potato Salad now requires any egg.
 +
*Shellfish Omlette now requires anyegg
 +
*Shellfish Omlette now requires 1 egg, down from 2.
 +
*corn Pudding now requires 1 egg, down from 2.
 +
*Flesh Covered Gourd has been buffed.
 +
*Gelatinous Lard now adds less Herbs & Sprouds and more Sugar & Spice
 +
*Funny Foam now adds Natural Philsophy instead of Sparks & Embers.
 +
*Really lucky is now slightly more lucky.
 +
*Ridiculously Lucky is now slightly less lucky but still more lucky than really lucky.
 +
<br />
 +
'''POPHAM'''
 +
*Hoof Mouth, Mad Cow, Scrapie, and Swine Flu Suppository have all had their craft menu icon adjusted to their in-game icon.
 +
<br />
 +
'''Mini Update #2'''
 +
*Players may now craft Sacks. It is limit to categories related to the gardening profession.
 +
*Mannequins will no longer take your backpacks or your tool belts.
 +
*Tool Belts now have more slots.
 +
*Fixed a bug with Divisionating Slimes that was causing them to divisionate far less than they should.
 +
*Dropping Wild Sled now makes a sound.
 +
*Dropping Regular Sled now makes a sound.
 +
*Dropping a Canoe now makes a sound.
 +
*Picking up a Canoe now makes a sound.
 +
*Removing a stashed item from a canoe now makes a sound.
 +
*Majestic Tailfeather now provides Flora & Fauna in place of Arts and Crafts
 +
*Justice Points for throwing food at players in the stocks now varies based on what food is being thrown at them.
 +
*Curious Cabbage now adds more Stocks when studied.
 +
*Curious Cabbage now mini food restore for Vegetable Food Group.
 +
*Franklin Bar now has a higher chance to restore all food groups.
 +
*Franklin bar now restores potato food group.
 +
*Franlkin Bar now restores fruit food group
 +
*Franklin Bar now restores domestic meat food group.
 +
*Fixed a bug in Gingerbread Men.
 +
<br />
 +
'''POPHAM'''
 +
*it now requires sheep herding to sheer a sheep
 +
*Rams now have a rare chance to have a Teasel stuck in their wool when you sheer them.
 +
*Sheep now provide approx 35% more wool when sheered during a cold snap. Up from 25%
 +
*Fix'd a bug where female pigs were not butchering correctly and were exhibiting similar bugs Male Pigs had earlier.
 +
<br />
 +
'''Mini Update #3'''
 +
*Garlic CLoves now fit in a Garlic Sack
 +
*Garlic Braids now fit in a Garlic Sack
 +
*Tables Should now only accept food in them.
 +
*Prying the face of an oyster and smashing the face of a crab no longer give you a flower menu option.
 +
*Corn Chowder now takes less crab meat, and cornmeal.
 +
*Cornmeal Bluegill has had its food debuff values adjusted.
 +
*Berry Bajiel now 1.5 Hour F&F up from 1 hour.
 +
*Berry Bajiel now lowers berry foodgroup significantly less.
 +
*Bottom feeder Bajiel now 1.5 Hour F&F up from 1 hour.
 +
*Bottom feeder Bajiel now lowers shellfish foodgroup significantly less.
 +
*Ghost Loaf now has a small pumpkin restore.
 +
*Empire BLuecakes now has a small mushroom restore.
 +
*Windy Pooh, Dragonbreath Salad, Pickled Venison, Brown Bread, New England Dinner, has been significantly Buffed.
 +
*Windy Pooh, DRagonbreath Salad, Pickled Veniosn, Brown Bread, New England Dinner, has had its food group reductions decreased
 +
*Windy Pooh, Dragonbreath Salad, Pickled Venison, Brown Bread, New ENgland Dinner, has had its F&F reduced.
 +
*Jelly Roll, Jam Sandwitch, Tamale, Surf & Turf, Jonah & the Whales, Fyne Salad, Sauce Chasseur, WOrtbaked Wortbite, Lillypoultry, Jellypoultry, Tenderbroiled Terraine, has had its F&F Reduced and its food group reductions decreased.
 +
*New England Dinner now takes Raw Beef Steak.
 +
*Tamale now takes Raw beef cuts.
 +
*Tumbleweed now provides slightly less cloak & Dagger.
 +
*Things with wings now takes only a single cricket.
 +
<br />
 +
'''POPHAM'''
 +
*Meat Grinder is now faster on pigs. Same speed for other Pilgrims.
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=16724]
 
|-
 
|-
|I got a Fever
+
|'''*Salem V.1.1.9*''': Superball L!
|February 17, 2015
+
|Feb 06, 2016
 
|
 
|
*Small little Patch
+
*New Skill: Friendly Wagers
*STOCKING DEVELOPERS WILL NOW STOCK YOURSELVES
+
*New Craftable Item: Superball L
*Players who KO to a disease while it is max will Permanently die.
+
*All users who have recently logged into Salem will find a Gaming Token on their Postmaster
*New Skills: Collector and Hoarder to increase carry weight
+
*Two figures from Far away lands have now arrived in town along with a strange character who seems to govern them.  They have announced to the people of Salem that they and their faction will soon be having a tournament of sorts.  A grand battle of fiery conflict that dwarfs any and all competitive games, especially those involving small checkered balls kicked around by lesser men.  This game is said to be taking place in the following few days and these figures will allow those with the skill Friendly Wagers to bet a Gaming Token on their faction.
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=12466]
+
*The factions are The Mustangs Vs. The Cougars
 +
*Each player may only bet on ONE team.  Should you manage to get your hands on multiple gaming tokens and bet on each team the LAST bet will be the one that remains registered to your character.
 +
*Sometime next week (or late sunday) I will bring the server down again and the Referee standing between these men will then reward a gift to all those who bet on the correct faction that did indeed win.
 +
*I have made necessary calls to necessary people to make sure that the outcome of Sundays game will be partly determined by how many Salemites with the skill Lucky have bet on each team.
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=17014]
 
|-
 
|-
|Feast your Eyes on this
+
|'''*Salem V1.1.7*''': Couch Potato
|February 19, 2015
+
|January 06, 2016
 
|
 
|
*CULINARY REDEFINITION, Culinary has been renamed to "Feasting" with changes to Gobble Points
+
'''New Store Item:''' Classic Sofa
*New Artiface Value: Feasting
+
* Restores yellow bile over time and restores small amounts of inspiration while being used.
*Diseased bodies of dead players will still have a chance to infect players who get too close to them
+
* Has a chance to proc 1,000 inspiration.
*Some minor changes
+
* This first piece of furniture is being priced at $9.99.
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=12495]
+
<br />
|-
+
'''Sound Re-Write'''
|Store Credit System is LIVE!
+
*Some core ways that we play sounds have been rewritten.
|February 20, 2015
+
*Washing Ragballs now makes a sound.
|
+
<br />
*Players who turn in scalps of Murderer's have been and will continue to receive an item called a "South Sea Company Stock Certificate".
+
'''Beauty & The Balance'''
*The Value of each stock certificate will be on the tooltip.  Currently all Stocks have been set to a $2.50 value.
+
*Lean Rabbit now requires less carrots, a regular game cut, and no colewort to create.
*Right Clicking any Stock Certificate will allow you to consume it.  When you do consume it your account will receive Store Credit.  When you then go to the Salem Store it will calculate your purchase MINUS the applicable store credit you have.  I.E. if you turn in 3 Certs, you will have $7.50 credit.  If you then make a $9.99 Store purchase, your paypal balance will be $2.49.
+
*Berry Bar now provides more humours for gluttony, requires only 1 turkey egg, and restores poultryfood slightly
*These stock certificates can be created by the developers dynamically with various dollar amounts.  NOT ALL STOCK CERTS will be worth the same.  Thus be sure to look at the tooltip to see how much Store Credit that item will give.  We intend on giving these out for the Store Competitions as well as in-game events like dock club winners and frog race winners etc. etc.
+
*Barley Cakes now require only 1 turkey egg and restore poultryfood slightly
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=12511]
+
*Crickebab now requires 1 bug and no longer requires a morel
|-
+
*Capacity of finery forge has been increased.
|Nubs are in Season
+
*Running bellows now requires phlegm.
|April 04, 2015
+
*Cutting Cloth into rags no longer brings up a flower menu. Beware it will now instantly cut your cloth into rags.
|
+
*Cutting cloth into cloth now yields 3 rags per piece of rags.
*The Tutorial
+
*The passive gains to Thread for cutting cloth into rags is now 12, up considerably.
*The Map / New Mechanic to Play Together
+
*Brown Pants now require 2 Hides, up from 1.
*Change to Homestead Secret: The Homestead Secret is no longer used to teleport, only to kin. This should mean that traders and others are now safe to homestead their claimstones and that sharing your HS is now much safer.
+
*Rye Bread no longer requires salt.
*Music and altering Biomes
+
*Rolling various doughs at a baking table now makes a unique sound effect.
*New Artiface Value: Alloying
+
*Using a Rolling pin when rolling doughs more than doubles the chance to get a Gingerbread Man and also allows in rare cases two gingerbread men to be obtained.
*Seasons: Cold Snap, Everbloom and maybe a Blood Moon
+
*Face in the dross has been buffed.
*Players who faint during a Blood Moon will PERMANENTLY DIE
+
*Drying Frames in Mortars have been nerfed.
*Bee Keeping and Butterflies
 
*Fruit Orchards
 
*Mannequins
 
*Voice acting of NPCs
 
*New Creatures: Cougar, Bat
 
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=13045]
 
|-
 
|The Sky is the Limit
 
|April 19, 2015
 
|
 
*New Poison Mechanic with Blowdarts
 
*Mass Storage, Yay!
 
*New Civilian Artifice: Rummaging
 
*Skybox!
 
*New Darkness Creature: Quetzalcoatl
 
*Some new Clothing Items
 
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=13234]
 
|-
 
|Bringing Balance to the Forage
 
|April 24, 2015
 
|
 
*Tons of new Foragables
 
*Rebalancing of Flowers, Peyotes, New World Gourd, Four Leaf Clover, Singing old Log, Cow Skulls and Honeysuckle Kudzu
 
*Rare spawn foragables have been adjusted down to counteract the 'abundant' foragables that have been added to each biome.
 
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=13311]
 
|-
 
|Legendary Lagfix
 
|May 10, 2015
 
|
 
*Changes to chairs and benches and praying in a church
 
*Silk Hanky and Butterbug Refresher
 
*Beauty&Balance: on Herbs and rare Foragables and fast travel messages and church floor
 
*Players may now construct walls and various other things on lillypad tiles.
 
*Players may no longer fast travel out of a mine.
 
*The speed in which stamp mills stamp has been increased.
 
*New Structure: Potion Racks. Potion Racks can hold large volumes of Potions.
 
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=13569]
 
|-
 
|Writing Right Now
 
|May 18, 2015
 
|
 
*New NPC: Nobleman Barnes. Nobleman Barnes will keep track of all Books which are in circulation throughout the land of Salem.
 
*New Town Structure: Printing Press: Players may right click a book on the printing press and for 25 silver it will generate a copy of it.
 
*New Building: Bookshelf (holds 200 books)
 
*New Building: Sewing Frame (Used to bind Books)
 
*New Skill: Paper Making
 
*New Skill: Scribing
 
*Nice Things: Pavement with Geodes and Hay
 
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=13705]
 
|-
 
|Insanity!
 
|May 31, 2015
 
|
 
*New Mechanic: [[Insanity]]!
 
*New Crop: Tobacco
 
*New Mechanic: Beds
 
*Fertilizer Rework
 
*New Pavement: Bone and Darkenbone
 
*Players may now throw Rotten Fruit at people in the stocks for more Full & Fed up than tomatos.
 
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=13907]
 
|-
 
|'''RELEASE! *Salem 1.0.0*:''' Greener Pastures
 
|June 19, 2015
 
|
 
'''Start of the first Expedition with Server Popham.'''
 
*Animal Husbandry
 
*Statues
 
*Cannons
 
*Booby Traps
 
*Cheese Making
 
*More Witchcraft
 
*Several other things
 
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=14237]
 
|-
 
|'''*Salem V.1.0.1*''': Nubfood Tweaks
 
|June 22, 2015
 
|
 
*Food Balance: some buffs and nerfes on Noobfood
 
*Some other balance things
 
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=14322]
 
|-
 
|'''*Salem V.1.0.2*''': Pigs get fat, hogs get slaughtered
 
|June 25, 2015
 
|
 
*New NPC in town on Popham who sells Piglets.
 
*Thornbush Flowers can now be visually seen if they are on a Thornbush.
 
*
 
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=14478]
 
|-
 
|'''*Salem V.1.0.3*''': Popham Witchery
 
|July 12, 2015
 
|
 
*A Ritual has been added that will allow Witches to learn their trade on Popham.
 
*Turtles can now be poisoned with a diet consisting of Flame Azalea.
 
*Other Animals are now for sale from the Popham Vendor.
 
*Several Fixes and minor changes
 
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=14937]
 
|-
 
|'''*Salem V.1.0.4*''': Hide Yo' Kids, Hide Yo' Livestock
 
|August 16, 2015
 
|
 
*Players may now build an Ark on Popham.
 
*Animal Sickness Rebalance & Bugfixes
 
*Changes to Rubble and Gem Hardness
 
*Stamp Mills have been further buffed and are now extremely quick.
 
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=15445]
 
|-
 
|Don't be a fool - Wrap your Authority Object
 
|September 09, 2015
 
|
 
'''The forgotten patchnote'''
 
* Authority objects under Trial By Fire are destroyable regardless of there being silver in the bell.  
 
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=15762]
 
|-
 
|'''*Salem V.1.1*''': Passive Prof Gains
 
|October 22, 2015
 
|
 
*New Mechanic: Passive Proficiency Gains
 
*Insanity Rebalances
 
*New Skill: French Tickler - Players may now tickle each other.
 
*New Skill: Wrangling - Players may now Wrangle each other (and animals).
 
*Store Updates: Two New Hats in Mystery Hat Box; Peacock Masque is now a legacy item and can no longer be obtained via Hat boxes or in game.
 
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=16150]
 
|-
 
|Remember, Remember....
 
|November 05, 2015
 
|
 
*Players may now begin crafting Pagan Masques.  Currently these are just inspirationals.  However, we spent a fair bit of time working on the possibility of Paganism and what more we could do with it.
 
*Players now require the skill "Bullying" to push other players.
 
*New Mini-map Graphic has been added to the radar for all animals
 
*KOing in the stocks will now cause permadeath.
 
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=16260]
 
|-
 
|'''*Salem V1.1.1*''': Mo Ballin' Snow Ballin'
 
|December 15, 2015
 
|
 
*Players may now throw snowballs at each other, gathered from snow piles which can be found around Providence.
 
*A handful of goodies from the Inspirational contest have been pushed.  I will leave it to Marp to alert the winners and hand out prizes.
 
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=16511]
 
|-
 
|'''*Salem V1.1.2*''':Tick Tock The X-mas Clock
 
|December 16, 2015
 
|
 
Tonight our patch will be re-implementing some familiar questing from last year with some small differences. <br />
 
Pilgrims will once again have the opportunity around town to be either Naughty or Nice. <br />
 
Once a Pilgrim becomes Naughty or Nice they will receive a buff to that effect. <br />
 
Players may not get both buffs. <br />
 
The buffs should last until X-mas and will determine the gifts that Santa gives you.
 
*Players may now hide ticks in clothing.  Ticks carry diseases.
 
*Players with Bullying may now interrogate Gingerbread Men
 
*Cooking over a fire Passive Proficiency Gain now 3 up from 1.
 
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=16514]
 
|-
 
|'''*Salem V1.1.3*''':& All through the house...
 
|December 22, 2015
 
|
 
*'''Sleeping Overhaul''': Changes to Beds with maximum inspiration gain, New Item Category: Pajamas
 
*'''Aggressive Insanity''': New Building: Crab on a spike
 
*Minor Changes: adjusting some spawnrates of animals
 
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=16552]
 
|-
 
|'''*Salem V1.1.4*''':Jingle Bombs
 
|December 24, 2015
 
|
 
'''Raiding Changes''': Massive Changes to Raidsystem. Stage 1 - read forumpost for more information.
 
*New Siege & Defensive Structure: Mortar
 
*New Skill: Long Range Bombardment
 
*<s>KOing while under the crime debuff now causes permadeath.</s> (please refer to V1.1.5)
 
*New Building: Players may now build Iron Walls
 
*New Building: Barrel of Tar. Can be launched out of Long-Range Mortars.
 
*New Building: Baby Brazier. Fires extremely fast. Extremely short range. Can be carried and moved to the side of your base under attack.
 
*Torch Posts have been nerfed and now fire slightly slower
 
*New Combat Debuff: Concussion. Players may receive head trauma from being too close to blast radius from mortars.
 
*The distance one has to run to run off crime debuff is now dramatically less. Approx half the distance of a trial by fire
 
*Tea now recovers your SOFT humours, not your HARD humours. But more importantly not allow regeneration of biles when your regen is halted.
 
*Whipping a criminal now does a MINIMUM of 5 Bile Drain per whip.
 
 
<br />
 
<br />
'''Misc Changes & Content'''
+
'''Popham'''
*Livestock that died to sickness or combat should no longer keep attempting to eat out of troughs when dead.
+
*Players now require Pig Keeping to gather lard from Pigs.
*Savage Charms now take a full hour to despawn when thrown on the ground.
+
*If players have prayed to a statue, when trying to pray again the system message will display how much time is remaining before they can do so.
*Sifting Pan now unlocks with mineralsifting instead of mining.
+
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=16703]
*Crab On a Spike, Braziers, and Torchposts now all decay when not on a claim.
+
|}
*Players may now put Rattler Serums in Potion Racks.
+
==Updates in 2015==
*Players may now put Quetzalcoatl Serums in Potion Racks.
+
{| class="wikitable sortable"
*Players may no longer sleep in beds which are on the providence town claim.
 
*Fix'd a bug where Night Stands wouldn't display the item on them until the tile loaded again.
 
*Turkey Droppings & Fertile Turkey droppings now add influence as a fertilizer as well.
 
*New Item: Guano. Works as fertilizer
 
*Players may no longer lasso a KO player
 
*Players may no longer lasso a dead player.
 
*New God command that lets me disease players simply by clicking on them.
 
*Added additional safeguards against livestock changing from dead behaviors to sick behaviors.
 
*New Decorative Object added to Providence: Kegbarrels.
 
*New 2D art added for Pinata Pole.
 
*Steel Pickaxe now weight slightly more than regular pick axe.
 
*Harvesting a field now uses more phlegm.
 
*Harvesting a field now takes slightly more time.
 
*2D art for Lunar Cape has been modified (Y1Q2), Loyalty Reward Item.
 
*Fix'd a bug that caused server crashes with Darkenbear Eyeballs.
 
*Plucked Wild Turkeys now compost for 4.0 down from 7.0.
 
*Waxen Candle inspirational has been nerfed into the ground.
 
'''Store Changes'''
 
*New Mystery Tool Added to Mystery Toolbox: Scythe. A Scythe will dramatically speed up the time it takes to harvest a field.
 
*A new hat has been added to the mystery hat box.
 
*A new cape has been added to the mystery cape hanger.
 
*Apothecary Kit from store now has a Serpent Serum in it in place of one of the snake oil potions.
 
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=16574]
 
 
|-
 
|-
|'''*Salem V1.1.5*''':Jingle Bombs Adjusted
+
! class="unsortable" style="width:200px;" | Update Name !! style="width:100px;" | Date !! class="unsortable" | Details !! style="width:50px;" | Link
|December 27, 2015
 
|
 
'''CRIME/Raiding'''
 
*Crimes no longer permakill the raider.
 
*Whipping Damage has been adjusted down.
 
*Running off Crimes has been re-written to be adequate to a world without raid-tea.
 
*Standing around on an enemy claim now drains significantly more black bile.
 
'''Other Stuff'''
 
*Honey now boosts biles closer to 25% up from 10%.
 
*Royal Jelly now spawns in 1-3 down from 2-5.
 
*Royal Jelly is now a fairly good inspirational.
 
*Draining Honey from a Bee Skep now takes significantly less time.
 
*Plucking a Turkey has been Buffed to 15 Flora & Fauna
 
*Cracking an Egg has been buffed to 5 Flora & Fauna
 
*Players may now put their Amethysts inside their Iron Walls.
 
'''Mini Update #1'''
 
*There is now a sound effect when 'locking' onto an object to give an audible queue you have done so.
 
'''POPHAM'''
 
*P-Claims that are out of silver are now lootable without leaving crimes or scents.
 
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=16614]
 
 
|-
 
|-
 
|'''*Salem V1.1.6*''':The Crows Are Coming! The Crows Are Coming!
 
|'''*Salem V1.1.6*''':The Crows Are Coming! The Crows Are Coming!
Line 1,094: Line 1,750:
 
|
 
|
 
'''New Store Item: Harvest Pack''': With Scarecrow and cornucopia. Seasonal Storepack for 5$
 
'''New Store Item: Harvest Pack''': With Scarecrow and cornucopia. Seasonal Storepack for 5$
 
+
<br />
 
'''Crows'''
 
'''Crows'''
 
*Crows are largely cosmetic creatures when found in the wild.
 
*Crows are largely cosmetic creatures when found in the wild.
Line 1,100: Line 1,756:
 
*Should a crow walking around inside your base manage to get to your fields and stay there pecking them for too long he will ruin them by dramatically increasing the upkeep for the next plant cycle.
 
*Should a crow walking around inside your base manage to get to your fields and stay there pecking them for too long he will ruin them by dramatically increasing the upkeep for the next plant cycle.
 
*Crows can be shoo'd away by either running at them and scaring them away, or by a scarecrow.
 
*Crows can be shoo'd away by either running at them and scaring them away, or by a scarecrow.
 +
<br />
 
'''New Stock Bin'''
 
'''New Stock Bin'''
 
*Players may now stockpile dross in quantities of 1,000.
 
*Players may now stockpile dross in quantities of 1,000.
 +
<br />
 
'''Beauty & The Balance'''
 
'''Beauty & The Balance'''
 
*New Psychoatic Episode. Players will now sometimes create questionably effective nails.
 
*New Psychoatic Episode. Players will now sometimes create questionably effective nails.
Line 1,136: Line 1,794:
 
*Bricks may now be stocked into quantities of 600.
 
*Bricks may now be stocked into quantities of 600.
 
*Trees now shatter to blocks when DIRECTLY falling onto things. Players standing directly under a tree will also take blood damage. I reserve the right to cause falling trees to damage your walls, houses, and bases in the future. Plan accordingly as if one day I do.
 
*Trees now shatter to blocks when DIRECTLY falling onto things. Players standing directly under a tree will also take blood damage. I reserve the right to cause falling trees to damage your walls, houses, and bases in the future. Plan accordingly as if one day I do.
 +
<br />
 
'''Mini Update #2'''
 
'''Mini Update #2'''
 
*Salamanders may spawn on Claims.
 
*Salamanders may spawn on Claims.
Line 1,141: Line 1,800:
 
*Porting to and from your homestead is now 20 seconds, down from 40.
 
*Porting to and from your homestead is now 20 seconds, down from 40.
 
*Crows spawn slightly less.
 
*Crows spawn slightly less.
 +
<br />
 
'''Mini Update #3'''
 
'''Mini Update #3'''
 
*Players may now load up their Stock Bins with Cotton Cloth.
 
*Players may now load up their Stock Bins with Cotton Cloth.
Line 1,153: Line 1,813:
 
*Fixed a bug that was causing scarecrows to scare in a smaller range than their radius was suggesting.
 
*Fixed a bug that was causing scarecrows to scare in a smaller range than their radius was suggesting.
 
'''POPHAM'''
 
'''POPHAM'''
 +
<br />
 
*Playing with baby animals is now significantly more effective.
 
*Playing with baby animals is now significantly more effective.
 
*A Player must be signficantly closer to the event of a baby animal dying to gain insanity.
 
*A Player must be signficantly closer to the event of a baby animal dying to gain insanity.
Line 1,161: Line 1,822:
 
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=16625]
 
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=16625]
 
|-
 
|-
|'''*Salem V1.1.7*''': Couch Potato
+
|'''*Salem V1.1.5*''':Jingle Bombs Adjusted
|January 06, 2016
+
|December 27, 2015
 +
|
 +
'''CRIME/Raiding'''
 +
*Crimes no longer permakill the raider.
 +
*Whipping Damage has been adjusted down.
 +
*Running off Crimes has been re-written to be adequate to a world without raid-tea.
 +
*Standing around on an enemy claim now drains significantly more black bile.
 +
<br />
 +
'''Other Stuff'''
 +
*Honey now boosts biles closer to 25% up from 10%.
 +
*Royal Jelly now spawns in 1-3 down from 2-5.
 +
*Royal Jelly is now a fairly good inspirational.
 +
*Draining Honey from a Bee Skep now takes significantly less time.
 +
*Plucking a Turkey has been Buffed to 15 Flora & Fauna
 +
*Cracking an Egg has been buffed to 5 Flora & Fauna
 +
*Players may now put their Amethysts inside their Iron Walls.
 +
<br />
 +
'''Mini Update #1'''
 +
*There is now a sound effect when 'locking' onto an object to give an audible queue you have done so.
 +
'''POPHAM'''
 +
*P-Claims that are out of silver are now lootable without leaving crimes or scents.
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=16614]
 +
|-
 +
|'''*Salem V1.1.4*''':Jingle Bombs
 +
|December 24, 2015
 +
|
 +
'''Raiding Changes''': Massive Changes to Raidsystem. Stage 1 - read forumpost for more information.
 +
*New Siege & Defensive Structure: Mortar
 +
*New Skill: Long Range Bombardment
 +
*<s>KOing while under the crime debuff now causes permadeath.</s> (please refer to V1.1.5)
 +
*New Building: Players may now build Iron Walls
 +
*New Building: Barrel of Tar. Can be launched out of Long-Range Mortars.
 +
*New Building: Baby Brazier. Fires extremely fast. Extremely short range. Can be carried and moved to the side of your base under attack.
 +
*Torch Posts have been nerfed and now fire slightly slower
 +
*New Combat Debuff: Concussion. Players may receive head trauma from being too close to blast radius from mortars.
 +
*The distance one has to run to run off crime debuff is now dramatically less. Approx half the distance of a trial by fire
 +
*Tea now recovers your SOFT humours, not your HARD humours. But more importantly not allow regeneration of biles when your regen is halted.
 +
*Whipping a criminal now does a MINIMUM of 5 Bile Drain per whip.
 +
<br />
 +
'''Misc Changes & Content'''
 +
*Livestock that died to sickness or combat should no longer keep attempting to eat out of troughs when dead.
 +
*Savage Charms now take a full hour to despawn when thrown on the ground.
 +
*Sifting Pan now unlocks with mineralsifting instead of mining.
 +
*Crab On a Spike, Braziers, and Torchposts now all decay when not on a claim.
 +
*Players may now put Rattler Serums in Potion Racks.
 +
*Players may now put Quetzalcoatl Serums in Potion Racks.
 +
*Players may no longer sleep in beds which are on the providence town claim.
 +
*Fix'd a bug where Night Stands wouldn't display the item on them until the tile loaded again.
 +
*Turkey Droppings & Fertile Turkey droppings now add influence as a fertilizer as well.
 +
*New Item: Guano. Works as fertilizer
 +
*Players may no longer lasso a KO player
 +
*Players may no longer lasso a dead player.
 +
*New God command that lets me disease players simply by clicking on them.
 +
*Added additional safeguards against livestock changing from dead behaviors to sick behaviors.
 +
*New Decorative Object added to Providence: Kegbarrels.
 +
*New 2D art added for Pinata Pole.
 +
*Steel Pickaxe now weight slightly more than regular pick axe.
 +
*Harvesting a field now uses more phlegm.
 +
*Harvesting a field now takes slightly more time.
 +
*2D art for Lunar Cape has been modified (Y1Q2), Loyalty Reward Item.
 +
*Fix'd a bug that caused server crashes with Darkenbear Eyeballs.
 +
*Plucked Wild Turkeys now compost for 4.0 down from 7.0.
 +
*Waxen Candle inspirational has been nerfed into the ground.
 +
<br />
 +
'''Store Changes'''
 +
*New Mystery Tool Added to Mystery Toolbox: Scythe. A Scythe will dramatically speed up the time it takes to harvest a field.
 +
*A new hat has been added to the mystery hat box.
 +
*A new cape has been added to the mystery cape hanger.
 +
*Apothecary Kit from store now has a Serpent Serum in it in place of one of the snake oil potions.
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=16574]
 +
|-
 +
|'''*Salem V1.1.3*''':& All through the house...
 +
|December 22, 2015
 +
|
 +
*'''Sleeping Overhaul''': Changes to Beds with maximum inspiration gain, New Item Category: Pajamas
 +
*'''Aggressive Insanity''': New Building: Crab on a spike
 +
*Minor Changes: adjusting some spawnrates of animals
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=16552]
 +
|-
 +
|'''*Salem V1.1.2*''':Tick Tock The X-mas Clock
 +
|December 16, 2015
 +
|
 +
*Tonight our patch will be re-implementing some familiar questing from last year with some small differences.
 +
*Pilgrims will once again have the opportunity around town to be either Naughty or Nice.
 +
*Once a Pilgrim becomes Naughty or Nice they will receive a buff to that effect.
 +
*Players may not get both buffs.
 +
*The buffs should last until X-mas and will determine the gifts that Santa gives you.
 +
*Players may now hide ticks in clothing.  Ticks carry diseases.
 +
*Players with Bullying may now interrogate Gingerbread Men
 +
*Cooking over a fire Passive Proficiency Gain now 3 up from 1.
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=16514]
 +
|-
 +
|'''*Salem V1.1.1*''': Mo Ballin' Snow Ballin'
 +
|December 15, 2015
 +
|
 +
*Players may now throw snowballs at each other, gathered from snow piles which can be found around Providence.
 +
*A handful of goodies from the Inspirational contest have been pushed.  I will leave it to Marp to alert the winners and hand out prizes.
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=16511]
 +
|-
 +
|Remember, Remember....
 +
|November 05, 2015
 +
|
 +
*Players may now begin crafting Pagan Masques.  Currently these are just inspirationals.  However, we spent a fair bit of time working on the possibility of Paganism and what more we could do with it.
 +
*Players now require the skill "Bullying" to push other players.
 +
*New Mini-map Graphic has been added to the radar for all animals
 +
*KOing in the stocks will now cause permadeath.
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=16260]
 +
|-
 +
|'''*Salem V.1.1*''': Passive Prof Gains
 +
|October 22, 2015
 +
|
 +
*New Mechanic: Passive Proficiency Gains
 +
*Insanity Rebalances
 +
*New Skill: French Tickler - Players may now tickle each other.
 +
*New Skill: Wrangling - Players may now Wrangle each other (and animals).
 +
*Store Updates: Two New Hats in Mystery Hat Box; Peacock Masque is now a legacy item and can no longer be obtained via Hat boxes or in game.
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=16150]
 +
|-
 +
|Don't be a fool - Wrap your Authority Object
 +
|September 09, 2015
 +
|
 +
'''The forgotten patchnote'''
 +
* Authority objects under Trial By Fire are destroyable regardless of there being silver in the bell.
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=15762]
 +
|-
 +
|'''*Salem V.1.0.4*''': Hide Yo' Kids, Hide Yo' Livestock
 +
|August 16, 2015
 
|
 
|
'''New Store Item:''' Classic Sofa
+
*Players may now build an Ark on Popham.
* Restores yellow bile over time and restores small amounts of inspiration while being used.
+
*Animal Sickness Rebalance & Bugfixes
* Has a chance to proc 1,000 inspiration.
+
*Changes to Rubble and Gem Hardness
* This first piece of furniture is being priced at $9.99.
+
*Stamp Mills have been further buffed and are now extremely quick.
'''Sound Re-Write'''
+
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=15445]
*Some core ways that we play sounds have been rewritten.
 
*Washing Ragballs now makes a sound.
 
'''Beauty & The Balance'''
 
*Lean Rabbit now requires less carrots, a regular game cut, and no colewort to create.
 
*Berry Bar now provides more humours for gluttony, requires only 1 turkey egg, and restores poultryfood slightly
 
*Barley Cakes now require only 1 turkey egg and restore poultryfood slightly
 
*Crickebab now requires 1 bug and no longer requires a morel
 
*Capacity of finery forge has been increased.
 
*Running bellows now requires phlegm.
 
*Cutting Cloth into rags no longer brings up a flower menu. Beware it will now instantly cut your cloth into rags.
 
*Cutting cloth into cloth now yields 3 rags per piece of rags.
 
*The passive gains to Thread for cutting cloth into rags is now 12, up considerably.
 
*Brown Pants now require 2 Hides, up from 1.
 
*Rye Bread no longer requires salt.
 
*Rolling various doughs at a baking table now makes a unique sound effect.
 
*Using a Rolling pin when rolling doughs more than doubles the chance to get a Gingerbread Man and also allows in rare cases two gingerbread men to be obtained.
 
*Face in the dross has been buffed.
 
*Drying Frames in Mortars have been nerfed.
 
'''Popham'''
 
*Players now require Pig Keeping to gather lard from Pigs.
 
*If players have prayed to a statue, when trying to pray again the system message will display how much time is remaining before they can do so.
 
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=16703]
 
 
|-
 
|-
|'''*Salem V1.1.8*''': Windmill Revamp
+
|'''*Salem V.1.0.3*''': Popham Witchery
|January 08, 2016
+
|July 12, 2015
 
|
 
|
'''Windmill Revamp'''
+
*A Ritual has been added that will allow Witches to learn their trade on Popham.
*WARNING: JC decided to leave legacy windmills and they "SHOULD" work like they did before more or less.
+
*Turtles can now be poisoned with a diet consisting of Flame Azalea.
*To gain the functionality of the new Windmills you will unfortunately need to build it again.
+
*Other Animals are now for sale from the Popham Vendor.
*Windmills are now 3 stories with more generous allotment of tiles inside.
+
*Several Fixes and minor changes
*Windmills now have their own music while inside.
+
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=14937]
*The Windmill grindstone now acts in 3 parts. The bottom holds 1 Thousand kg of flour or cornmeal in a similar fashion to a barrel. The middle part is simply for looks and to get in your way when traveling to the 3rd floor. The top piece is where you load your grain. The interaction with the top floor is the same as before with the difference that the flour does not go in your inventory but instead fills up the bottom windmill grinder. The speed of all this is 50% ticks so processing large chunks of flour is now faster on average.
 
*There is no safeguard if you overspill. If you attempt to put more than 1000 KG of grinding in a session the flour will just spill out onto the floor and be wasted. If you are doing a massive session on an already nearly fill windmill it is best to have a friend watching the bottom and emptying it.
 
*Windmill Theory now requires stocks and cultivars in place of mines and mountains.
 
'''Networking & Lag Fix'''
 
*Implemented new server technology that will flood out clients who send too many requests to the server. This will decrease both harmful and unfortunately non-harmful activities that have caused server lag in the past. For the record you will need to do quite literally thousands of messages to the server in a second to trigger this, so it is quite impossible to accidentally do this unless you have a malfunctioning or misbehaving custom client, or are attempt malicious things.
 
'''New Stuff'''
 
*New Building: Questionably Effective Scarecrow. Works like regular scarecrow, but worse radius.
 
*New Building: Makeshift Table. A wonderous creation unlocked from those who are skilled enough to get to Whittling .
 
*New Inspirational: Silver Spoon
 
*New Artifice: Silver Platter
 
'''Beauty & The Balance'''
 
*Broken Bough now provides significantly more fuel than a branch.
 
*Side of Venison now requires one chestnut, down from 2.
 
*Walk on the wild side now requires 2 of each cut, down from 3.
 
*Hovering over the various influence bars on a field now display what crops add to those bars when planted on it.
 
*Hovering over the visual meter in a Bee Skep will now display a tooltip telling you it is honey.
 
*Hovering over the visual meter in a Compost Bin will now display a tooltip telling you it is Organic Materials
 
*Hovering over the visual meter in a Turkey Coop will now display a tooltip telling you it is Turkey Feed.
 
*The Cool kids who hang out in the Den have a sick new beat.
 
*Simple Table now has 5x5 up from 4x4.
 
*Feasting Table has been Graphically adjusted and now has a unique graphic if it has food set out on it or not.
 
*Feasting table has had its build materials adjusted.
 
*Feasting Table has had its hit box fixed.
 
*System message for pushing another pilgrim no longer assumes the character is a male.
 
'''POPHAM'''
 
*Checking the Pedigree of your Animal now causes them to make a noise.
 
*Highlighting over the bars for your animals now displays what each bar represents for your animals genetic dispositions.
 
*Praying at the Piety Statue now shows a number floating above your character representing how much inspiration you gained. This amount is always 10,000 Inspiration for every point of faith and wisdom you have.
 
'''Mini Update #1'''
 
*Feasting Table hit boxes adjusted again.
 
*Meat Smoker now uses any fuel instead of just only accepting branches.
 
*Golden Santa Hat now appears more gold.
 
*Home Fries now requires 1 coarse salt, down from 2.
 
*Shepherds Pie has buffed status and slightly longer F&F
 
*Green Bell Peppers now restore Pumpkin food group instead of slugs & Bugs.
 
*The effects of 'anyegg' has been dramatically buffed on a recipe.
 
*Recipes made with a Sparrow egg now restore the nut food group.
 
*Recipes made with a Turkey Egg now restore the Slugs & Bugs Food Group
 
*Recieps made with a Argopelter Egg now restore the Game Food Group.
 
*Fish Recipe Iscariot now uses Any Egg.
 
*Berry Bar now uses Any Egg
 
*Tasty Cakes now uses Any Egg
 
*Pumkin Gnochi now Requires Any egg
 
*Potato Salad now requires any egg.
 
*Shellfish Omlette now requires anyegg
 
*Shellfish Omlette now requires 1 egg, down from 2.
 
*corn Pudding now requires 1 egg, down from 2.
 
*Flesh Covered Gourd has been buffed.
 
*Gelatinous Lard now adds less Herbs & Sprouds and more Sugar & Spice
 
*Funny Foam now adds Natural Philsophy instead of Sparks & Embers.
 
*Really lucky is now slightly more lucky.
 
*Ridiculously Lucky is now slightly less lucky but still more lucky than really lucky.
 
'''POPHAM'''
 
*Hoof Mouth, Mad Cow, Scrapie, and Swine Flu Suppository have all had their craft menu icon adjusted to their in-game icon.|[http://forum.salemthegame.com/viewtopic.php?f=2&t=16724]
 
 
|-
 
|-
|2016 Road Mappish
+
|'''*Salem V.1.0.2*''': Pigs get fat, hogs get slaughtered
|Ongoing
+
|June 25, 2015
 
|
 
|
*Roadmap for 2016
+
*New NPC in town on Popham who sells Piglets.
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=16658]
+
*Thornbush Flowers can now be visually seen if they are on a Thornbush.
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=14478]
 
|-
 
|-
|Development Roadmap: Expedition #1 (Popham)
+
|'''*Salem V.1.0.1*''': Nubfood Tweaks
|Ongoing
+
|June 22, 2015
 
|
 
|
*Roadmap for first expedition
+
*Food Balance: some buffs and nerfes on Noobfood
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=14349]
+
*Some other balance things
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=14322]
 
|-
 
|-
|Development Roadmap
+
|'''RELEASE! *Salem 1.0.0*:''' Greener Pastures
|Ongoing
+
|June 19, 2015
 
|
 
|
*The Development Roadmap is a thread that details the future plans for Salem.  Its first post contains a picture showing what is planned to be added or updated, and approximately when.
+
'''Start of the first Expedition with Server Popham.'''
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=9899]
+
*Animal Husbandry
 +
*Statues
 +
*Cannons
 +
*Booby Traps
 +
*Cheese Making
 +
*More Witchcraft
 +
*Several other things
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=14237]
 
|}
 
|}
 +
 +
 +
 +
 +
 +
 +
 +
 +
 +
==Old Roadmaps==
 +
* 2016 Road Mappish: [http://forum.salemthegame.com/viewtopic.php?f=2&t=16658 Roadmap for 2016]
 +
* Development Roadmap: [http://forum.salemthegame.com/viewtopic.php?f=2&t=14349 Expedition #1 (Popham)]
 +
* [http://forum.salemthegame.com/viewtopic.php?f=2&t=9899 The Development Roadmap] is a thread that details the future plans for Salem.  Its first post contains a picture showing what is planned to be added or updated, and approximately when.

Latest revision as of 19:30, 7 October 2023

Introduction

This is a list of updates as found on the forums and a summary of their effects. Additional information, if applicable, can be found under the page of each update. The Recent Updates Archive Beta holds all Updates while Beta (before V1.0)

Updates in 2023

Update Name Date Details Link
*Salem V2.2.16*: Water Conservation Efforts Jun 29, 2023

Marp Giveth

  • Players can now draw water directly from freshwater tiles while carrying a barrel overhead!!! Max initial draw is 100L.
  • Players can now transfer substances from one object to another while holding the object.
  • Removed the restriction on being unable to lift filled Big Barrels. Go nuts, kids.
  • Herb Pots now use 20mL of water per harvest, down from 100mL, but still hold 100mL. .


Marp Taketh Away

  • Easter eggs have once more been disabled. Easter is dead, long live Easter!


Bug Fixes/Small Changes

  • Substances can once more be messed with whilst inside trade containers in Providence
  • Tripled the value of corn husks used on hay stacks
  • Characters now sink a bit into shallow water and swamps. This is in preparation for other things, but in the meantime, enjoy wading.
  • Fixed the bugged starfish spawning. If you have buggy starfish, toss or keep them, but they are functionally useless :)
[1]
*Salem V2.2.15*: Friendship FUNdamentals Apr 16, 2023

Marp Giveth

  • Made salvage considered vandalism for the purpose of Town Claims.
  • Added permission options to Town Claims for Building, Theft, and Vandalism. Now go live together.
  • Redefined the criminality of a host of activities, see below under Small Changes for a full list.
  • Made substance transfers a criminal offense (salting fields, adding/taking water from a barrel, etc)
  • Significantly reduced proficiency costs required to learn Potato Growing, Maize Planting, and Tobacco Planting.
  • Changed Timber Pile drying time from 5.5 days to 3 days
  • Adjusted Timber Piles to cascade into moldiness with less severity
  • Adjusted hookah timer to 1 puff per 20 hours (was 23 hours)
  • Adjusted pay respects timer so that you can pay respects with a flower at a grave once per 10 hours (was 24 hours)
  • Vanilla client users can now toggle the Flatness Tool with Ctrl+L much like their Custom Client cousins.
  • If a player does not have theft permissions on a claim, the player can't pull a sled/cart onto the claim (from Ideas channel, does not [yet] apply to boats as there has been contention of whether this would be good).
  • Adjusted a timer of a certain whiffing mechanic in a certain room in a certain Mason Lodge to 20 hours (from 24 hours).


Marp Taketh Away

  • Reduced reed value to compost bins from 1.5 to 0.3
  • Players can no longer salvage claimstones, borderstones, crosses of st. george, or leantos [done during a bugfix between this and last patch]


Bug Fixes/Small Changes CRIME CHANGES

  • Made the following theft instead of vandalism:

-- Tree Chopping
-- Tree Planting
-- Bush Lifting
-- Bush Planting
-- Woodblock Chopping
-- Field Tending (with a hoe)
-- Field Tilling
-- Bellows Tending
-- Flag Hanging
-- Flag Gathering
-- Clay Digging
-- Human Sausage Making
-- Melting Pot Emptying
-- Putting Corpse into Coffin
-- Burying Coffin
-- Paving with a Lilypad
-- Branding Livestock
-- Putting a Fish in a Fish Bowl

  • Made the following trespassing instead of vandalism:

-- Writing on a sign
-- Paying respects at a grave

  • Made the following vandalism instead of theft:

-- Desecrating a body

  • Made the following theft instead of trespassing:

-- Cask opening
-- Cask sealing/unsealing
-- Fruit picking

  • Fixed bug involving ballocks withdrawals and infinite stuns.
  • Upated dropres for coal, trailmix
  • Updated icon for dead wild turkey
  • Updated icons for crunchy rabbit and garlic rabbit so they look less similar
  • Increased size of bark cup model, updated texture
  • Revised tree-picking animation so character feet no longer leave the ground
  • Moved Nine Man's Morris and Decorative Woodcarving to Carpentry
  • Revised Filet on the Rocks recipe to cost 1 Granite and 1 Gneiss
  • Reduced affluence required to enter The Den to 200 (from 201).
  • Fixed gembox so it shows full when full.
  • Fish in the Reeds and Peppertuna both require fire in order to cook
  • Changed recipe for Simple Table and Simple Chair
  • Added "Pack" to Big Autumn Pack window.
  • Made some adjustments to cravings table.
  • Fixed the font on Trade Orders to be kinder to the eyes.
  • Hickory nut again(?) has a dropres.
  • Changed recipe for Buddies on a Branch
  • Wicker and Reed Baskets now sound more like wicker and reed baskets when opening them
  • Meat shreds harvested from rabbits and marchhares now retain the rabbit meat buff.
[2]
*Salem V2.2.14.5*: The Nitty Gritty Jan 20, 2023

Marp Giveth

  • Cricket Teams can once more be sold on the stalls in town (may change in the future so you can't sell last use after studying the first four, but for now, it is what it is). [suggested multiple times over the years, but most recently requested by RifRaf on the ideas channel of the discord]


Marp Taketh Away

  • By what seems to be popular demand, players can no longer log out with a concussion. Let's see how this plays out.


Bug Fixes/Small Changes

  • New dropres models for Arcane Amethyst [per request on discord] and Pectin Prison
  • Male and female goats now drop skeletons.
  • Livestock no longer drop any meat/lard when sick (this was always in the code, but never properly implemented like the Beaver lard bug). Should clarify things for those of you who find your livestock have died but aren't sure why.
  • Spruce cones that spawn on the ground in the coniferous biome look like cones instead of saplings
  • Made the Bloodmoon season a bit less frequent.
  • Changed fruiting bush replenish timer - bushes will now replenish between 23 hours and 2.5 days (does not include thornbush).
  • Changed tree replenish method to be timed like bushes, to match the above (does not include fruit trees).
  • Stones now repair churches at a rate of 10 hp/stone rather than 1 hp/stone.
  • Updated Turkscap and Trout Lily models (thus completing the flower rework! yay!)
  • Fixed typo when trying to repair shroom furniture.
  • Adjusted weight of sharpened stick.
  • Geode, bloodshard, and arcane amethyst now go into gem box [can't find where but this was definitely requested, probably by Heff]
  • If a player logs out with an item on the cursor, the item is sent to their inventory instead. If their inventory is full, the item is dropped on the ground.
  • Characters who wake up from a bed that's been claimed now get a warning when logging in, allowing them to port to their homestead at the loss of their inventory.
  • Updated concussion buff description.
  • Mannequins no longer retain a graphical bug when used while wearing a Founders Sash (update also will allow for other such objects to be properly ignored, so get ready for updated/restored graphics to pirate sash and the other lost belts!)
  • Douglas the violin player in town has reverted to less festive music.
[3]

Updates in 2022

Update Name Date Details Link
*Salem V2.2.14*: Topped with a Star Dec 23, 2022

Marp Giveth

  • Added a new Inspirational - the Wayward Starfish! They can be found on beaches or mermaid purses. Study if you want, but the nice thing to do would be to toss them back (and gain a healthy bit of sanity).
  • Added clothing item - Star Bikini
  • Added a new class of objects - Rugs! Right click it in your inventory to see the blueprint go down, left click where you'd like it to go. Right click to roll it back up into your inventory. And yes, you can put them under things. Rugs can be placed indoors or outdoors (will decay outdoors). Salvaging a rug will destroy it. (Right now they can be placed "inside" walls a little bit. I limited where I could, but if you guys think it is too immersion breaking or looks very, very bad, let me know)
  • Added a new rug - Bearskin Rug
  • Added a new wallpaper - Sobrius


Yuletide Gaiety

  • The holiday spirit has come to the New World yet again. Grateful for all your help in repairing his sled in the past, Santa has sent all players who have logged in during the past month a Holiday Tree! Here are the deets on trees, lest tragedy strikes like last year:
  • Holiday Trees will decay offclaim. Can be placed inside/outside. Can be lifted and moved inside/outside. Can be decorated as you see fit (no bearing on gifts), but you can't remove decorations once they've been placed. Reference image to see what the tree might accept as decorations. On Christmas eve, assuming you haven't been naughty, Santa will deliver gifts beneath the tree. For those of you who live in towns, trees spawn gifts per player. The tree won't remember who built it, but rather will spawn when a character sees it after Santa has visited it (and each player can only do this once). So, each player in town will want their own tree up and will want to check their tree on Christmas. Trees set up after Christmas will not be visited by Santa.

revised for clarity - a tree will spawn gifts once when seen by a player after midnight of December 24th. Once a player has seen a tree spawn gifts, the player (account) will not be able to spawn future gifts from other trees. Once a tree has spawned gifts, a tree will not spawn future gifts

  • Mystery Sweater Box added to His Majesty's Stall - festive holiday sweaters for IOUs!
  • Douglas the violin player in town has learned a new tune for the holidays. I will try to make sure the song is removed before taking a 3 year hiatus from development. *badum, tsss*


Marp Taketh Away

  • See below


Bug Fixes:

  • Wishpooshes now drop skeletons
  • Beavers no longer (probably) drop lards during seasons that aren't Coldsnap
  • All pinecones in Providence have now become spruce cones! Spruce cones act just like pinecones did, except you need to plant a whole cone to get a new tree. May adjust in the future. Pinecones will make a return - in time.
  • Players can no longer lift objects out of sleds/carts on shore while mounted on a canoe.
  • Players can no longer open kilns and similar objects while mounted (done to fix the notorious kiln/urn/herbpot stuck on cursor bug)
  • Players can no longer pull sleds/carts while mounted.
  • Updated models for Spring Beauty and Shooting Star flowers, Strawman, Acorn Indian, and Adventurer's Trailmix.
  • Gave a model to Founding Father's Sash and added a tooltip describing its function.
  • Adjusted display requirement for food in a food trough to be greater than the largest bite an animal may need to take.
  • Changed the font of paper and books for legibility.
  • Adjusted the ui size and buttons for paper and books.
  • Coat bottoms (and a few other wearables, basically everything with a skirt) are no longer see-through when seen from within.
  • Reduced possible mortar range to be limited by maximum default map render range.
  • Fixed wallpaper animation
  • Adjusted alchemy of marrowdumplings.
[4]
*Salem V2.2.13*: Good Bones Oct 23, 2022

Marp Giveth

  • March Hares, Cougars, and Male Pigs now rot into skeletons.
  • Animal skeletons now have a chance to drop Cracked Bones rarely while deboning.
  • (Most) Bones can be put into a fireplace to be converted into Bone Ash, a handy fertilizer.
  • Added a festive new backpack - the Pumpkin Pack
  • Mr. Bones has returned for a limited time to celebrate the last harvest of the season. You can find him in town. He will be leaving a week or so after Halloween. Players have until then to finish his quest(s).


Bug Fixes:

  • Updated studded chap pant varieties to better match jacket coloring.
  • Animal Skeletons no longer squelch when being deboned, they now rattle
  • Animal Skeletons no longer drop Stringy Sinew.
  • Marrow Dumplings now take Any Bone
  • Mostly fixed a bug involving wrapping paper
  • Increased Fine Leather Backpack inventory from 24 to 28
  • For the helpful among you, added a new bug finder item - Bugpack! This will be given out similar to the bughat.
[5]
*Salem V2.2.12*: Rotting and Hopping Oct 03, 2022

Marp Giveth

  • Added a new Kritter - Toads (scientifically posited to be the same as Frogs, but we make our own science here.)
  • Added two new food recipes - Turtoadit and Toad in the Hole
  • Added a host of items one might find when dissecting a toad or a frog (happy hunting).
  • Added some new craftable capes: Frog, Lambskin, and Fine Hide Capes.
  • Added a new mask: Frog Mask.
  • Raw Suckling pigs now take the Aether value of the knife used while butchering.
  • Beavers, Deers, and Bears now drop a skeleton after being Butchered (or having their meat rot away). Skeletons can be harvested for bone and themselves rot after two days.
  • Updated model for Mayapple and Lady's Slipper to be larger and more similar to other forageables. Adjusted Red Trillium texture to more closely match the flower and icon.
  • Deer now drop Deer Skull, from which you can harvest antlers. Deer skulls can be hung upon walls.
  • Pumpkins of all sorts may now be added to stockbins.
  • Added a new wine that pairs nicely with the Cabbages & Kale foodgroup: Cabbarnet Saurvignon. Thank you to Taipion for bringing its absence to my attention.


Marp Taketh Away

  • As referenced, butcherable animals both wild and domestic now decay. A day after death, they will lose their pelt. Two days later, their meat, leaving only the bones.
  • At the moment, completing a butcher stage (ie. removing the skin, butchering all/any of the meat) does NOT reset the rot timer, which will move on to the next stage at its original set time or, if occuring on a skeleton, will destroy the animal.
  • Also, the bone phase currently makes the same sloppy geriatric fornication sound as the rest of butchery, also drops stringy sinew. These are known bugs that will be addressed in the future.


Bug Fixes:

  • Fixed a bug that allowed for infinite ammunition in towers (special thanks to those who found and reported this)
  • Adjusted typos in Zweidelt recipe


Update 1 Added words to toes and tongues

  • Overhauled how pigs drop lard based on productivity. Now comes from butchering and scales with productivity level of adult pigs.
  • Pulling apart deer skull now requires boneworks skill
  • Gembox now holds 100 gems
  • Stockbins now hold 400 pumpkins
  • Made it so amphibious capes remember their maker and difficulty
  • Increased spawn rate of toads slightly


  • Please do consider supporting the patch with the purchase of a Hedge Wizard Hat, for when you feel like pulling up your roots to practice all kinds of magicks out on the road, equipped with your whit and more than a few scrolls of arcane lore! Also, I'll be retiring the Gnome Hat in a few days where it will be locked up in the Salem vault. So, if you haven't grabbed yours yet, be sure to do so!
[6]
*Salem V2.2.11*: Free-Range Living Jul 23, 2022

Marp Giveth

  • Livestock no longer have destructive fits when their Temperment is too high.
  • Livestock no longer have a greater chance of getting sick outside just because it is a Coldsnap season.
  • Livestock are (/should be, let me know if you find otherwise) only willing to breed outside during an Everbloom season. Baby juice still teleports, for now, so castrate and separate as needed.
  • Livestock Pedigree UI has been adjusted so that high = good in all attributes. "Ornery" is now known as "Tranquility" and "Vulnerability" is now known as "Immunity". "Metabolism" is still called "Metabolism" if/until I can think of something better. There have also been minor adjustments to how these stats function as a result of having new equations, but by-and-large should ROUGHLY work the same. However, mostly as a refresher, here's how everything goes:
  • Tranquility - determines initial Temperament (Temperament is UNCHANGED! 0 Temperament = Good, 100 Temperament = Bad)

- makes "happy" events (treats, mating, etc) more effective at adjusting Temperament (higher = more happy) - makes "angry" events (witnessing death, castration, etc) less effective at adjusting Temperaments (higher = less angry)

  • Immunity - determines whether or not an animal gets sick (higher = lower chance)

- determines whether or not a sick animal dies as a result of its sickness (higher = lower chance)

  • Metabolism - determines how much food a creature eats (higher = less food)

- determines how often a creature tries to eat (higher = less often)

  • Size - determines how much meat players can butcher from a creature (higher = more meats)
  • Productivity - determines how much industry-related items you can source from a creature (higher = more products)
  • Longevity - determines how long it will take for the creature to die naturally of "old age" (high = longer lived)
  • Because players don't breed for Temperament, I'm inclined to leave it as is (low good, high bad) since it's not a bar/static value but something that changes over time. Let me know if this enrages you. Size, Productivity, and Longevity are unchanged with this patch.
  • Existing livestock will likely have the first three attributes inversed in terms of usefulness. Apologies to the pedigrees that are nerf'd as a result of this change.
  • Added new skill: Advanced Husbandry.
  • Players can now Shoo! animals. Simply right-click on a healthy, living domesticated animal and shoo it out of your way.
  • Players can now add silk to stockbins.
  • Updated model for Flame Azalea and Iris Prismatica to be larger and more similar to other forageables.
  • Buffed Slow Roast
  • Adjusted recipe for curry and scary stroganoff
  • Winners of the Summer Cookout contest will receive their prizes by mail. The winning new food has been added to the game (though who would want to bother with trying to make such a thing, I can only imagine).


Marp Taketh Away

  • Characters now require the Dairy Maid skill to milk domesticated animals.
  • Nerf'd Spooky Redcaps


Bug Fixes:

  • Saurkraut no longer considers itself to be Cranberry Sauce nor a Berry Food. Wrap your head around that one.
  • Players can again make Lucky Die and Googly Glower.
  • Buffed Undertaker Shovel. 2 ticks on dirt (unchanged), 3 ticks on sand/clay/snow (down from 4).
  • Fixed a small, teensie little issue that had the values of Vulnerability (now Immunity) and Metabolism swapped in the UI window for all domesticated animals since their inception. Not sure how this will effect current animals, but very likely that they will swap.
  • Characters can no longer milk sick cows.
  • Players can now boil eagle eggs.


Update 1

  • Added slaughter option to branded livestock! Make sure you have a knife and that the animal isn't too upset.
  • Fixed a bug in the mating check related to Temperament
  • Adjusted the death timer formula - Livestock should now live from 5 days - 15 weeks depending on Longevity
  • Livestock can now have babies during Everbloom or Coldsnap while outside (they will not have a baby during a Bloodmoon).


  • Should you be interested in spending more time outdoors with your kritters, please do consider supporting the patch with the purchase of a Sun Hat, perfect for those late summer afternoons spent gathering manure, sipping cold drinks, or wrangling cattle, not necessarily in that order. Also, I'll be retiring the Gnome Hat in a few days where it will be locked up in the Salem vault. So, if you haven't grabbed yours yet, be sure to do so!
[7]
*Salem V2.2.10*: Bricks and Baubles Apr 03, 2022

Marp Giveth

  • Changed Brick of Fallen Sodom and Gomorrah to Brick of Fallen Sodom. Added Brick of Fallen Gomorrah as a separate item.
  • Added new pavements (and the items used to pave them): Blue Brick (Brick of Fallen Jericho), White Brick (Brick of Fallen Babel), Black Brick (Brick of Fallen Sodom), and Green Brick (Brick of Fallen Gommorah).
  • Increased profession value of slotted gems based on the size (carats) of the gem similar (but not identical) to how size effects Affluence.
  • Added two new gems: rhodolite and andalusite.
  • Added new pavements for each gem in the color that they appear in their icons.
  • Because the largest coded icon for gem size was less probable to discover than being struck by lightning, adjusted code so that all sizes above 2.99 carats will feature a "big" gem icon.
  • Added new inspirational - Dark Feathers.
  • Added new variation of the Chief's Headdress - Crow Headdress.
  • Players can now put bones, darkenbones, black sand, and mortar into stockbins.
  • Added a new building - Skull Totem
  • Added new Skill - Bioluminescent Applications (required to make glowworm stuff and catch the little buggers)
  • Added new Skill - Boneworks (required to make bone stuff)
  • Doubled rummaging bonus chance functionality.


Marp Taketh Away

  • Players can no longer salvage mortars or poop claims (Challenge Authority objects).
  • Defensive tower crits suck up a little bit more fuel than normal hits.
  • Defensive towers no longer refresh awake time just because it shoots an enemy.


Bug Fixes

  • With the help of shotgunmollusk, I standardized the tile order in the world and on the minimap so that they should no longer rearrange themselves upon the server restarting. I'm sure some of them will end up looking worse than before as a result of the change, so feel free to voice your opinion. In the future, new pavements/tiles will be entered into this master system to have a place in the hierarchy we've created. Here is the nearly complete graphic ("lowest" [dswamp] on the bottom left, "highest" [snow] on the top right.


Bonus Patch

  • Tweaked formula to slightly reduce lower end of gem civilian slotted benefits. Slightly reduced slotting chance and increased range making LL matter a bit more (except starburst, where LL can give 100% slot chance).
  • Several of you have voiced the opinion that gems are now OP, and I can see that after collecting them for 6 years they might seem that way.

However, I assure you that high carat gems are incredibly rare, made all the more difficult by the hardness rating and inherent difficulty of more complex cuttings. If they need additional tweaking, I will be happy to oblige, but I think these values are in-line and gives the gem industry a much needed boost.

  • Hopefully) made it so that skulltotems no longer disappear when area is unloaded.
  • Reorganized tile load order based on early criticism. In short, the foliage of coniferous and fen are now backed down to the "grass" level" and reordered paves so gneiss is lower and golden brick is higher.
  • Removed insanity AOE from witnessing a baby livestock animal murder.
  • New 3D models for Rye Bread, Tortilla, Taco, Fish Taco, Bajgiel, and Clay.
  • Restored ability to create glowwormcapes.
  • Changed Capes and Cloaks icon to no longer feature a coat.
  • Created two new crafting subgroups under equipment - Armour & Cladding and Purses & Bags to clear up some of the overflow.
  • Adjusted requirements of skullpin, Fleurs Du Mal, bone buttons, and lucky die to feature boneworks.
  • Corrected bounding box orientation of domestic animals.
  • Rotten walnuts can now go into Nut Sacks.


Marp Giveth

  • Added a new item: Gem Box. It holds gems, both cut and uncut.


  • In the event that you're feeling both whimsical and generous, feel free to swing by the store to check out the new Jester Hat. Also, I'll be retiring the Phrygian Cap in a few days where it will be locked up in the Salem vault. So, if you haven't grabbed yours yet, be sure to do so!
[8]
*Salem V.2.2.9*: Heartburn Feb 11, 2022

Marp Giveth

  • Added Discord details to the website as well as a link directing players to it. The majority of the player base has gravitated away from our beloved forums in preference to discord. Hopefully this will direct new players from the website to the discord server to make new friends :)
  • Added Daffodils and Peonies. There are two varieties of each and they can be found out in the wilderness and can be planted in herb pots.
  • Added ability to destroy/salvage existing stoves so that you can UPGRADE. YOUR. STOVES! Note 1 - salvaging a stove with a stocking will destroy the stocking. Note 2 - You can't hang stockings on new stoves (yet).
  • Added a new stove - Stone Stove. Meet the new stove, same as the old stove; this one functions just like the old stove except it now has a nifty smokestack, grate, and slightly modified recipe.
  • Added a new stove - Brick Stove. More space for food and fuel. It burns longer so you don't have to!
  • Last but not least, through the powers of ancient and elder forces, placing a stove is now "foolproof" though I trust the community will find a way to still be fools. No matter the specific rotation or placement of the stove, if it's roughly facing you and placed roughly on the hearthtiles, it will build properly without exact placement or client-sided hacks.
  • (Stove placement was a big ole nasty mechanic since the dawn of Salem, and since I had to recreate the stove to fix it (or thought I did...), I decided to expand on the industry, incase anyone was wondering how/why this jumped up ahead of the roadmap. It all started as a bug fix :) Blame pistolshrimp.
  • Adjusted all stove recipe foods (foods that you use the stove but don't put the food into the stove) to now have to be put INTO the stove.
  • Buffed gluttony values of Bluebeary, Papricharred Charcuterie, Meatloaf, Windy Pooh, Sauce Chasseur, Cornmash Gobbler, and Aztec Abbatoir.
  • Reduced FF timer on Meatloaf to 3 hours.
  • Adjusted recipe of Sauce Chasseur
  • Added some Vday stuff on His Majesty's stall.


Marp Taketh Away

  • Removed ability to build the "Simple Stove". All existing Simple Stoves are legacy objects of a bygone era, but will remain otherwise identical to the Stone Stoves.
  • Removed the old walking animation and added a new one. I hope it's not too jarring, but if so, I am willing to take another stab at it.
  • I realize this isn't really a "taketh away" nerf style thing, but I didn't really nerf anything this time around except for arguably insta-cooking the above recipes, so I feel this will generate tears instead.


Bug Fixes

  • Increased the size of various pieces of player wall art (specifically those from the 2017 art contest).
  • Changed verbiage on website for password reset form.
  • Fixed references on e-mail responses for forgotten passwords/account restoration to feature Mortal Moments instead of Sea Tribe
  • Added words to sourdough starter and winter wickerman.
  • Updated icons for Snowball, Marp's Snowball, and Medium Trade Order
  • Majestic Acorns and Big Reds can now go into their respectively appropriate sacks (you can also eat/cook with them, should you be inclined).


  • Please consider lending your support to the patch with the purchase of your very own Heart Derby. Chic, fashionable, and holiday-appropriate - don the love organ atop your head with this sweet hat!
[9]

Updates in 2021

Update Name Date Details Link
*Salem V2.2.8*: Tidings of Comfort and Joy Dec 22, 2021

Marp Giveth

  • Soulcakes have been adjusted to suit the ingredients and patience of the modern consumer.
  • Players can now craft Furfur Trophies. These can be sold on the stalls.
  • Players can now craft a new wallpaper: On the Vine
  • Added three new festive items to be found by lucky players come Christmas morning (assuming they hang their stockings and have been nice, of course).
  • Coldsnaps (should) no longer cause hypothermia. Merry Christmas. (Snow tiles on the tops of mountains still do though so bundle up when traveling that way!


Marp Taketh Away

  • Players can no longer salvage bee skeps.


Bug Fixes

  • Egg baskets now take all sorts of eggs.
  • Pink Eastereggs now drop all varieties of candy.
  • Bats in mines shouldn't spawn on the player but rather from the tile that was mined.
  • Fixed spirit hide capes so they don't make the server crash.


  • Please consider lending your support to the patch with the purchase of your very own Frost Top Hat. Taken from ol' Jack himself, may it be a reminder of all those times Coldsnaps left you shivering in your boots.
[10]
*Salem V2.2.7*: Hunting for Change Dec 03, 2021

Marp Giveth

  • Adjusted bounding boxes of Makeshift Fence segments to make it easier to both harvest grapes and probably walljump. Please report findings.
  • Did some behind the scenes Christmas stuff for the looming holiday.
  • Stalls in town will again buy Cricket Teams for 23 silver each. Nope, nevermind - stalls hate Cricket Teams.
  • Added Deer Trophy and Bear Trophy under Crafting > Decoratives. These can be sold on the stalls in town for silver or used to decorate your home!
  • Added rare alternatives to Deer, Beaver, and Bearskin capes when crafting.
  • By popular demand, added Nailbox - a box for your nails! Holds 100 nails, sold by the mining NPC for 400 silver
  • Added a new craftable wallpaper: Making Tracks


Marp Taketh Away

  • Wrecked giant gametrails. The idea behind this is that hunting, especially as more content is added, should not be so prominently available within the confines of a base. Rather than nerf gametrail spawning, I'd like to eventually increase the variety of creatures likely to spawn on them. Gametrails, as such, also should no longer spread when adjacent to dirt.
  • Current owners of giant trails to receive a tip of the hat for the creation or acquisition of the biome abomination.
  • Removed lassos. It was fun while it lasted. And by fun I mean bad.
  • Removed the ability to salvage town bells.


Raiding Adjustments

  • Defensive towers crit 33% as often.
  • Torchpost damage reduced by 50%.
  • I will continue to tweak raiding as needed through testing and feedback. These first changes are the gentlest adjustments. Further adjustments will be made.


Bug Fixes

  • Curious Potatoes now spawn much more often and can be split into chunks, if that's what you're in to. They also retain Aether.
  • NPC captain typo fix
  • Typo in foods made from rabbit.
  • Humble Meat Pie now correctly remembers the meat cut used to make it and provides proper restores.
  • Meat Shreds made from Squirrel and Cougar cuts now remember the animal from whence they came.
  • Removed mention of swamps from "Hiking" skill pagina - but may readd if I want to make swamps difficult terrain. Fun idea :) Probably need bigger swamps though.
  • Added border to Really Lucky skill icon
  • Those Rarified Thornbush Flowers and Frost Flowers can now be added to the Flower Sack
  • Made Cow, Goat, Pig, Sheep, and Carver Manure count as Any Poop.
  • Players can no longer salvage dried board piles.


  • Given the surge on the cash shop for the Black Friday Sale, I figured you guys might be spent out. Plus I've been making hats like a crazy person for the new hat box, so I'm kind of hatted out. So this patch will not include a Support the Patch item. However, please don't let that stop you from supporting the patch anyway if you feel so inclined with any other number of items available over at the Cash Shop. Thanks for the support, please report any bugs you may find and feedback of the adjusted raiding stuff.
[11]
*Salem V2.2.6*: (Under)Taking Stock Oct 30, 2021

Marp Giveth

  • Sifting is now an automatic process. Just do it.
  • Increased drop rate of black sand.
  • Stones can now be added into Stockbins.
  • Sand can now be added into Stockbins.
  • New Pack in the Cash Shop - Undertaker Pack. Snazzy look and a shovel that packs a punch.


Marp Taketh Away

  • Increased rubble weight.
  • Adjusted limit of P-Claims to stock a maximum of 2 months worth of silver. (Currently if you had more than 2 months' worth inside your pclaim prior to this patch, it will hold this amount without allowing for any extra to be added until within the new threshhold. I intend to deal with this overage as soon as I can to balance the current playing field, but for the time being, I wanted to cap it before any more could be added while I continue to dabble. Further adjustments are in the works.)
  • Removed LL buff from being added to P-Claims and V-Claims. (I'll find a new purpose for LL, one that ideally doesn't so negatively impact the silver economy and game balance. I'm also open to adding it back in a diminished capacity. It is on the docket to be better hashed out.)


Bug Fixes

  • Crops SHOULD now always graphically update when their speed is fertilized through the roof WITHOUT you needing to add that one extra piece of fertilizer.
[12]
*Salem V2.2.5*: Return and Reformation Oct 09, 2021

Marp Giveth

  • Added new Inspirational: Rough Stone
  • Added skills from Concord (Vineyards and Vintner)
  • Added the ability to have grapes grow from planted honeysuckle kudzu (takes about 2 days)
  • Added the ability to plant grapes onto makeshift fence corner posts
  • Grapes grow after 20 hours(ish)
  • Vines spread after 32 hours(ish)
  • Added Concord rewards (apron, mask, flag, quill, pocketwatch, fish, and whip). They behave identically to their Popham counterparts
  • Obsidian Arrowheads are now an inspirational
  • Added a new Pumpkin Food: Soul cakes. They take a while to bake and have questionable ingredients, but surely someone has a taste for them!(?)
  • Removed insanity hit given from digging up a Trace of the Lost Colony
  • Added a rare chance to uncover obsidian while digging
  • Added new Necklace: Stalker Charm
  • Added new craftable Hat: Kartuz
  • Added three new craftable Flags: Bunny Flag, Deer Flag, and Bear Flag
  • Added a new Creature: Glowworms! Catch them with butterfly nets and the butterfly catching skill. Some are rarer than others, try to catch them all :) They glow in the dark!
  • Added a new Cape: Glowworm Cape (it glows in the dark!)
  • A better developer than I added a new fish inspirational full of hot air. Go find it.
  • Added a new Fishing Lure: Googly Glower
  • Readded Perennial Philosophy to all of the things (and went cross-eyed while doing it...)
  • Added a new Wallpaper: Bugging out
  • Added a drop res to honey and royal jelly
  • Special Hallowe'en Event - Mr. Bones has come a'callin! Find him in town for a treat (or a trick). Don't wait too long; he'll be gone come All Hallows Eve.


Marp Taketh Away

  • Nerf'd Fruit Food Group
  • Nerf'd Jalapenos, Curious Grapes, and Franklin Bars and their relation to fruit foods
  • Nerf'd some other Foods - Garlic Rabbit, Garlic Stuffed Mushroom, Froghetti, Autumn Delight
  • Removed glass panes and bottles from town vendor stalls
  • Obsidian Slabs only drop 60 obsidian (down from 150)
  • Obsidian Arrowheads are more rarely obtained when chiseling obsidian


Bug Fixes

  • Adjusted weight of honeycomb to match output weight of honey and beeswax.
  • Adjusted weight of sweet jerky to match lowest sum of input components.
  • Adjusted weight of golden brick of biddas to match golden egg.
  • Fixed Yellow Corn Oil icon to properly display itself as being Yellow Corn Oil in recipes.
  • After 3 years, the town violin man will stop playing Christmas music. You're welcome.
  • Fixed bug that allowed you to log off and use Popham Pocketwatch over and over (Concord Pocketwatch should work properly)
  • Players can now add cabbages to turkey coops regardless of the qty of leaves (which are definitely a liquid) the cabbage may contain.


House Keeping

  • Fixed typos (listed for posterity and updating the wiki):
  • Added flavor text (listed for the reasons above):
  • Adjusted icons because I hate the white boundary:


Note #1

  • The changes to gluttony are part of a larger overhaul to the system. This is the beginning of a rebalancing. Feel free to share your experience and weigh in as these values and others in the gluttony system face the tides of change in this and coming patches. In doing so though, please realize that the eventual curve may differ from what you have been used to. I am committed to balancing the system by whatever means.


Note #2

  • I am reneging on JC's promise of a character transfer to the winning witch. I believe it was JC's intention to develop the technology to allow this kind of transfer, but for now it isn't possible. Instead, I have added $50 in store

credit to the winner's grand prize as a consolation. In addition, and for historic reference, although witchcraft will be a focus eventually, it is not as immediate as the last patch notes indicated. Don't worry though, it's on the horizon...somewhere.
Note #3

  • I will be nerfing cotton in 1-7 days. You are strongly encouraged to sell your cotton in town


Post patch bugfixes

  • Kartuz can now be made.
  • The new compiler broke cotton cloth making. It's been fixed.
  • Compiler broke speed of boulder digging. Fixed.
  • Adjusted spawn rate of glowworms.
  • Made it so you can drop glowwormcapes on the ground


  • I'd like to personally thank those of you who have continued to play Salem and also those who have returned just to read these words and see what the fuss is about. I would also like to thank JC who, despite his very busy schedule, provided what was necessary to transition development into my hands. And last, but not least, I would like to thank Loftar, whose infinite patience has guided me through every murky step of the way. None of this could have happened without his help. I know it's been a while and we've been through a lot, but I hope this is the start of many nice things (and a few tears as well). Please consider supporting the patch by visiting the Cash Shop and purchasing your very own Phrygian Cap! Also, please report any bugs you happen to find. This is baby's first patch and the likelihood that I didn't screw something up is direly small.
[13]

Updates in 2018

Update Name Date Details Link
*Salem V2.2.4*: Witch way? This Way! Jan 30, 2018

MAJOR WARNINGS

    1. 1: Witches will be MUCH more powerful, and MUCH more fragile in the upcoming months. A witch Hunter will appear in the main towns, who will currently serve no purpose other than to remind you that a 'known witch' may die much easier in the future. Players will be able to start witch hunts, and by virtue of just being on a kin list a witch may curse you, and you may accuse them. Because of this major change, a Priest will also show up on Providence and for a small fee he will take you away from your previous path and turn witches back to pilgrims. All witches who do not want to be involved in the trade during these changing times should take him up on the offer and indeed unlearn your witch ways before he leaves town forever.
    2. 2: Providence Claim Drain. It was meant that claims would 'persist' as a way for players to take a break from Providence for long periods of time to enjoy expeditions. Expeditions that were meant to last 6 months(ish). However, the state of things is that players instead built massive claims, and decided to simply not pay them at all. In an upcoming patch I currently plan to INCREASE Pclaim 'buffer' to hold 6 months of silver so that you can indeed leave Providence for a bit to enjoy the expeditions. However, at this point I see no reason that your silver-less claims should continue to provide you protection. Plan accordingly.


Mason Lodge Level 4

  • The Mason Lodge level 4 will be live. As always players are encouraged to PM me screenshots of it so I can gauge when best to begin work on Level 5.


WitchCraft Re-Write Part I

  • Part I of the Witchcraft Re-write is in. Numen is a thing on the test server as well as plenty of more powerful and fun spells. The balance, however, is not quite right and instead of having some chaotic mess I'm going to table implementation of the basic spells for at least another week. In the meantime, Perennial Philosophy is re purposed after this patch. I'll most likely need to nerf the hell out of existing Perennial as well. But for now there should be no more pilgrim skills, and no more pilgrim inspirationals that use the stat.
  • Witches no longer gain madness when they see darkness monsters.
  • Argopelters now give madness when being seen by Pilgrims.


Bot Tracking

  • I've written new traffic Messages for more automated tracking as requested by Marp. Please take this as a reminder that I will now receive more server messages than normal regarding highly repetitive actions. I will as such, be utilizing "Salem Man" more often. If he shows up, and witnesses botting, he will become very angry and start torching bases. So take this as yet another warning that automating complex salem tasks is not acceptable.


Further Animation Work

  • We have been working further on animations. Wander and Run have been changed. These are NOT their final forms. But are live for additional feedback. Walking and moving about is what you do most often in Salem, and as such, Marp is attempting to refine his skills on animations as much as possible before we settle on a final walk/wander/run series.


Playtime Calculation Adjustment

  • The way playtime is calculated has been rewritten. Players will now accrue total play time while playing and will no longer need to log out to update their playtime for the sake of Trade orders. Please keep in mind that hte Timekeeper himself still visits you when you sleep to change your hair white and thus his record keeping will still require sleeping in a bed as your official way to register your playtime with him.
  • His Majesty Royal Ginger will now tell you how many minutes you have remaining before you can gather a trade order due to lack of playtime between orders.


New Content

  • New Clothing Item: Fyne Gown.
  • New Clothing Item: Peasant Gown.
  • New Trade Order: Pumpkin Carving
  • New Trade Order: Plantation Owner
  • New Trade Order: Bee Torture
  • New Trade Order: Two Ferns
  • New Trade Order: Bee Fire Squad
  • New Trade Order: Toothpicks
  • New Trade Order: TwoBrains
  • New Trade Order: Lucky Coin
  • New Trade Order: AYCE.


PVP Changes

  • Cannons now fire a cannonball as opposed to tracing a line.
  • Loaded and Unlit Cannons may now be 'tilted' left or right prior to lighting for further accuracy.
  • Structures now make sound effects when destroyed depending on what they are made out of.
  • Players may no longer Salvage cannons.


Minor Balance Changes

  • Wingarangs now return to the spot they were thrown from if not connecting with their target.
  • Trial By Fires now require less materials as requested Here
  • Players now have additional uses for wool as requested Here
  • BUGFIX: The persisting sound effect when digging up paved tiles should no longer be a thing.
  • The paving from gem shards is now done from fractured gems.
  • Windmill Theory now further down the Stocks Tree.
  • Whetstones are now an inspirational
  • Torches may now go in Toolbelts and toolboxes.
  • Sick players who vomit will now appropriately leave it on the ground.
  • Giant Bat now spawns bats less often.
  • Giant Bats are now more aggressive in their attack behavior.
  • Wild Turtles now hibernate during a cold snap.
  • Turtle Rattle Inspirational Uses nerfed.
  • Players may no longer Salvage dry board piles that are done drying.
  • Players may no longer salvage pinata poles.
  • PLayers now visually cuddle up with their wool blanket.
  • Monarch Butterflys can sometimes be found on milkweeds.


Support the Patch

  • Support the Patch will be back with a new cosmetic item. The Dark Plague Masque as displayed above.


Patch 2.2.4.1
SuperBALL Weekend

  • The Salem Superball Event is back. Players will find that they have their Jerseys from the 17 Superball given free. And a gaming token to place a bet on the 18 superball for the jersey of the winning team should they win!.
  • This Superball has a new special feature.
  • While Holding a Superball you may also Exude Bravery through a Trumpet.
  • Bravery will quickly exhaust any fear buff you may have.
  • Players may also Take a Knee while they are Exuding Bravery, and would be foolish to do so.


New Content

  • New Item: Boomstick Duffle Bag.
  • New Item: Bark Binder


Minor Tweaks

  • Bark Boots now require more bark to make.
  • Splitting Potatoes into Potato Chunks now makes a sound.
[14]
*Salem V2.2.3*: Throwing a Bone Jan 22, 2018

Server-Client Render Changes

  • In anticipation for a more-mounted world we have increased the radius in which objects are drawn. Players will notice a fairly significant increase to the distance in which they can view things. This is the maximum we are prepared to push the limits without also changing the distance in which terrain is drawn. Feedback on this would be appreciated. The general idea is that traveling at larger speeds felt cumbersome given how quickly you could travel vs. the speed in which you could see objects in the distance. We will monitor the server strain. Its also worth noting that clients loading a heavy number of objects may be more stressed as the number of visible objects is also going to place strain there. If clients or the server decide this is too much we will have to revert this change.


Bone Furniture!

  • Have you ever slain an enemy and wished you could sit on him for all eternity? How about having a long-lost friend at the dinner table with you long after their time has passed? Well you are in luck as there is now a furniture set you can build with the skulls of your friends!
  • Players may now add somebody to their buddy list by memorizing their Skull. The skull will still display their real name but you may memo them off the skull as you would a player.
  • Pilgrims may now desecrate skeletons by ripping the skulls off them. This was previously an ability given only to witches which is being re purposed in the witchcraft changes going on in the test server.
  • Stealing the head off a Skeleton counts as Larceny.
  • Witches can still for the time being use these skulls as they always have.
  • Skeletons that have been desecrated will no longer persist.
  • These skulls may be more and more valuable as time passes so it is not a terrible idea to hang onto them. I expect the crypt on providence will be raided in short order.


Leather Clothes

  • New Craftable Clothing: Leather Chaps
  • New Craftable Clothing: Moo Chaps
  • New Craftable Clothing: Studded Chaps
  • New Craftable Clothing: Moo Trappers Jacket
  • New Craftable Clothing: Studded Trappers Jacket
  • There are also 3 additional leather clothing items hidden in this patch.


Movement Changes The first of the Movement changes made their way into this.

  • Sneak: A new movement skill that will omit leaving footprints when used.
  • Forage now has a unique animation
  • Forage is now slower
  • Forage now drains less yellow bile.


Bugfixes & Small Changes

  • BUGFIX: The Long-standing bug of brazier/torchposts 1-shotting players has finally been found and fixed. This should no longer be a thing.
  • BUGFIX: Rafts should now persist correctly.
  • BUGFIX: Jars should now display the correct number to be created in the crafting window.
  • BUGFIX: Graphical issue with Shrouded Buff should be corrected.
  • BUGFIX: Graphical Issue with Tea Buffs should be corrected
  • BUGFIX: Brambles will no longer grow over water.
  • There should no longer be a chance to gain 2 madness levels when LEAVING a blood moon season.
  • When entering a bloodmoon season all players now hear a sound effect.
  • Players require a Scalp Score of 500+ to partake in the Grape Juice Pirate Event on Concord.
  • The Mason Lodge Levels now require higher and higher scalp scores even if you have the necklace.
  • The Amount of madness gained when coughing on players has been reduced.
  • Coughing on a player who is already diseased will not further raise madness.
  • Bees now have a chance to sting when investigating the skep and your player will say "Ouch" if he is stung in the process.
  • The Mason Lodge now allows access to its benefits every 23 hours instead of every 24.
  • The Timekeeper now keeps time in months as well as displaying how many hours of play time once players move to 'days'.
  • Crickets now hop faster. (Not move faster this is an animation change only).
  • Drop Rate for Swim Bladders has been increased.
  • Rabbit in the Cabbage now requires rabbit cuts down from rabbit steaks.
  • Chuck Roast now requires brown potatos instead of carrots.
[15]
*Salem V2.2.2*: Saleming Along Jan 08, 2018

New Sea Vessel

  • Rafts. Sail with more friends and bring more stuff than ever before!


New Mason Lodge Floor

  • The 3rd floor of the masonlodge has been added in all its glory! Go check it out! Feel free to PM me when you are there and if you have a 4th floor necklace and I will discuss with marp dropping the next floor.
  • New Music Track: Mason lodge now has its own music track.
  • Mason Lodge Guards now appropriately March in place.


Concord Non-Witch Event

  • Merchants will not arrive until the first season after this post, namely the next everbloom/bloodmoon as of this post.
  • This Patch comes with the Pilgrim event to Concord! On the eastern beaches of Concord a handful of reasonable individuals who claim to be from from a non-profit organization have landed on the beaches. They go by the Pilgrims International Eating Rights or PIE-RIGHTS for short. Their foul mouths and pegged legs make you feel skeptical but why would they lie? Anyways, they claim that Grapejuice can be used to make a wonderful wine that will cure the sick in far away lands and wish you to bring them litres of it to help the cause. In exchange for doing so they will share with you a recipe for a Wine. Each season change the recipe they will share with you changes and they will be willing to accept another 10 liters of grapejuice! IN addition to this His Majesty has gotten involved with their operation and each time you satisfy their needs you will be awarded with 15 BONUS IOU's (these will not count towards the leaderboard but can be used to upgrade your Mason Necklaces).
  • Please note that Grapes are very tempermental on the soil they are planted in and they will not fruit if planted too far east. In addition to this His Majesty has declared that only him and hiw newfound friends may transport the liquid. As such, all Wine must now be traded in person and transported by foot. Any fast-traveling with Wine has been strictly outlawed.
  • Lastly, they heard that the settlers of Concord may have an interest in shipping some grapes back to providence. Each shipment turned in will reward them with Pieces of Eight. Turn in 50 of these bottles to a merchant who showed up in town and he promises to take grapes back to Providence!


Variant Creature System

  • In an effort to make the world feel a bit more alive I have tampered with a variant animal system. These are not NEW creatures. But they are new textures for various existing creatures with slightly adjusted stats and combat. The first phase of this is rolling out to our dear friend the bunny rabbit.
  • New Variant Kritter: Appalachian Cottontail. The larger of his Cousins, this bunny has higher hit points and exhibits a red-hue to his coat. He moves a bit slower as well.
  • New Variant Kritter: Eastern Cottontail. These exhibit a greyish color and are much quicker than his cousins.
  • New Variant Kritter: Mountain CottonTail. These exhibit a brownish coat and are positioned right between the other two stat-wise.


Transient World Objects

  • I've implemented a transient world object system. Things that exist but only for short periods of time. I'm open to suggestions on where you guys think we could go with this and what would be interesting but I like the idea that players can make an impact on the world around them and 'feel' the other players maybe even if you have that missed encounter. These of course have major implications in the PVP side of things as well so here ya go.
  • Players now leave footsteps when they walk through the lands. These footsteps can be seen when tracking is enabled. This will both allow players to see if others have been snooping around their base recently, as well as leave little trails back to your base when you go out foraging. Seeing these footsteps requires that the character has indian tracking. Black footprints are innocent pilgrims and red footsteps are left by criminals with a crime buff.
  • Players now leave small pools of blood each time they bleed from a bleeding effect.
  • Players now leave small pools of blood each time they finish butchering an animal.


Nightcaps

  • Pajamas are not complete without Nightcaps. I shame y'all for not bringing this to my attention sooner.
  • New Nightcap: Plaid Slumbercap
  • New Nightcap: Twinkle Topper
  • Jute Caps are now Jute Nightcaps and have an appropriate sleep bonus.


New Content

  • It now only takes 4 witches to complete Seance of the damned.
  • Reagents for gravecrave reduced. Gravecrave now increases the difficulty of a players next craving by 'double' their humors.
  • New Flag: Reedflag
  • NEW ITEM: Players may now craft Bark Boots
  • New Item: Rainbow Fishscale Cape.
  • New Building: Webchest. A new Booby Trap fashioned with Spider Silks
  • There is now a unique sound effect in Turkey coops that have Fertile Hens
  • There is now a unique sound effect in Turkey coops that have a Golden Goose.
  • Players should be sure to keep their coops far from their outer wall sso would-be raiders cannot hear your treasures and further entice them!
  • Players may no longer enter houses when they are in combat.
  • Players now make a yawn sound effect when waking up out of a bed. The session may not connect by the time this plays so only those 'around' the bed of a waking player may hear the yawn.
  • When a cannon fires on Concord the sound ripples through the lands and every player playing can hear it.


Balance Changes & Bugfixing

  • Players may no longer port with something on their hand.
  • Grapevines Spread Slower
  • Curious Grapes have been adjusted.
  • Boiled Gourds are now pumpkin food instead of vegetable food.
  • Damage done by clubbing has been adjusted up.
  • Woowoo wands may now go in toolboxes.
  • Basket Presses now unlock directly off Vintner as opposed to both Vitner and Pulleys & Levers.
  • Hypothermia no longer prevents humour regeneration. It still slows and occasionally stuns when you are shivering.
  • Boil time on mushrooms has been dramatically lowered.
  • Side of Venison and Walk on the wild side have been moved ot crave in the 40's.
  • Cranberry Sauce, Bluebeary, berry seabass, Berry Bar, Berry Cobler, Wildberry Pie & Fruit Jelly Craving adjusted up
  • Roast Rattler Steak Craving has been pushed significantly farther back.
  • Seafood Omelette has had its craving pushed significantly farther back.
  • Jolly Roger Flag now requires murder.
  • Deerskull Flag now requires big game hunting.
  • Hudson Bay Company flag now requires mercantilism.
  • A country flag now requires compacts to craft.
  • Yule Logs no longer spawn.
  • Drop Rate from Rusty Coins has been nerfed.
  • All potatoes now split into the same type of potatochunks.
  • Building requirements on Textsigns has been lowered.
  • Marrow Dumplings Craving adjusted back.
  • Players may now put testicles in a nutsack.
  • Stonehedge Gate requires a dry board.
  • Flutterbomb now require regular boards down from dry boards.
  • Spiders now make a sound when they spit webs.
  • Digging Clay now makes a sound effect.
  • Barrels now decay twice as fast when left in the open.
  • Basketpress has been moved down from planedboards ot boards but now requires beeswax.
  • Prince Ruperts Drop spawns less and breaks more frequently.
  • Hookahs can now be hit once every 24 hours guaranteed. Regardless of if you have failed a hit, or have had multiple hits in the interim.
  • Potato Crops should no longer give Seed potatoes.
  • oakworth and Fiddleheads now grow in 2 hours in pots.
  • Wild garlics now grow in 4 hours.
  • Players who spread disease and watch themselves crumble the very fabric of society now gain insanity.
  • The distance between plcaims requirement has been slightly extended.
  • Rusty Coin has a new ground drop graphic and appears when digging.
  • Earthworms now have a ground graphic when dropped but will dig back into the ground 30 seconds after dropping them.
  • BUGFIX: Stocks were not behaving properly for the person who put somebody in the stocks. This has been changed and fixed. This bug was only affecting Concord.


Support the Store

  • The White top Hat sold well enough that we decided to keep this trend going. If you feel yourself enjoying this patch feel free to support it by buying your very own Skimmerhat! (Updated shortly after patch).


Patch 2.2.1
New Trade Order

  • New Trade Order has been Added


Footprint Changes

  • Players no longer drop footprints over water.
  • Players no longer drop footprints on pavement.


Craving Changes

  • Farmer Omelette Craving Adjusted Up.
  • Scrambled Egg Craving Adjusted Up.
  • Cornmash Gobler Craving Adjusted Up.
  • Things with Wings Craving adjusted down.
  • Domesticated Turkey Base meats adjusted UP.
  • Oakworth Tart Craving adjusted UP.
  • Salted Radish Craving Adjusted Up.
  • Tendergrass Steak Craving Adjusted up.
  • Apple, Cherry, Mulberry, Peach, Pear, Persimmon, Plum, and Snozberry Cravings moved up from 45 to 80.
  • Players may now crave a hardboiled Egg.
  • Players may now Crave Wild Turkey Breast
  • Players may now Crave Wild Turkey Wing
  • Players may now Crave Wild Turkey Drumstick
  • Players may now crave Wild Turkey Thight
  • Players may now crave milkweeds
  • Players may now crave fiddlehaeds
  • Players may now crave Oakworths
  • Players may now crave tomatos
  • PLayers may now crave carrots
  • Players may now crave radishes
  • PLayers may now crave Onions.
  • Players may now crave Sugar Caps
  • PLayers may now crave Lavender Blewits
  • Mushroom Pie Craving Adjusted up
  • Mushroom Frikadel Craving Adjusted Up.
  • Shrooms on a stick craving adjusted up.
  • Shroom Rolls Craving Adjusted Up.


Wild Turkey Changes

  • Stuffed Wild Turkey now unlocks with Small Game down from Turkey Farming.
  • Gelatinous Lard now removed from Stuffed Wild Turkey recipe. Pine Nut stuffing replaced with simple pine nuts.
  • All Wild Turkey Parts now nerfed.


Bugfixes

  • BUGFIX: Black screen of death resolved.
  • BUGFIX: Bark Boots Crafting Menu Tab now displays correctly.


Patch 2.2.2
Boomstick Barrels

  • Players may now build Boomstick Barrels on the expedition. These are currently unlocked via Artillery. A single Boomstick Barrel will most certainly destroy a splitrail fence. A few are required to destroy stonehedge. Once players obtain brick walls boomstick barrels would be a very expensive proposition to blow a hole through brick. They are on a 2 hour timer so players are encouraged to check and make sure no suspicious barrels show up on their claim.


New Emotes

  • NEW EMOTE: Players may now walk in place.
  • NEW EMOTE: Players may now sit cross-legged.


Footprint Changes Regular Footprints begin to disappear after 15 minutes. Criminal Footprints begin to disappear after 1 hour.
New Sounds

  • Cotton Cleaners now make a sound when being used.
  • Looms now make a sound when being used.
  • Carpenty Benches now make a sound when being used.
  • Digging up Pavement now makes a sound.


Minor Changes

  • Beetles now drain for less Juice
  • Light Immunity has been significantly buffed.
  • Mighty Muscles, and All variants of Tea Buffs have had their durations doubled.
  • Players may now crave Roasted Crab Meat.
  • Players now make a sound effect when a mine boulder is pulled.
  • Players now have a very small chance to mine granite from a quarry without granite excavation.
  • There is now a sound effect when Quarrying Granite.
  • Beetle Nerfed as an inspirational.
  • Exploration Events have been increased.
  • Drop rate of rusty coins while digging has been nerfed slightly.
  • Berry Cobler Craving adjusted up.
  • Shellshrooms Craving Adjusted up.
  • Unscathed Woods drop less.
  • Opening a bee skep now causes pilgrims to get stung. The severity of the sting is proportionate to the number of bees in the skep.
  • Wild Tubers now satisfy on cravings when eating any other potato food.
  • Tobacco Leaves now show on Drying Racks. They will appear like hides, but it is a step in the right direction as we formalize a better solution.
  • Evidence now has a new ground drop graphic.


Food Buffing

  • Some foods have been buffed. The list is below. This is the first go-through. Additional foods and foodgroups will also be evaluated as the expedition moves along. Please feel free to comment on appropriate threads going on at the moment about foods you feel could use adjustment or love.


Berries

  • Berry Seabass now restores Fish Foodgroup.
  • Pemmican Buffed.
  • Jam Sandwich F&F Adjusted Down
  • Jelly Roll F&F Adjusted Down
  • Fruit Jelly F&F Adjusted Down, Glutton Values Adjusted down.
  • Berry Jam F&F Dramatically adjusted down.
  • Players now get refunded hte Jar when consuming Cranberry Sauce.
  • Players now get refunded the Jar when consuming Berry Jam
  • Players now get Refunded the Jar when creating a Jam Sandwitch.
  • Wildberry Pies have had their values increased.


Shellfish

  • Surf & Turn F&F Adjusted Down.


Bugs

  • Pest Morrel no longer requires the rabbit cut.
  • Grub De La Grub requires 2 blackberries and more sugar in lieu of berry jam.


Nuts

  • Crunchy Rabbit no longer requires the fiddleheads.
  • Picked Venison F&F Timer Adjusted Down.
  • Nut Stuffing Adjusted ot be more in line with other intermediate foods.


Mushrooms

  • Mushroom Frikadel Values Adjusted Up.
  • Shroom Rolls no longer requires the roasted Hickory Nut.
  • Baked Bell no longer requires garlic and has its values adjusted up.
  • Sauce Chauseur has had its F&F Reduced.
  • Mushroom Pies have had their values increased.


Game Meats

  • Lean Rabbit has had its F&F Reduced.
  • Walk on the Wild Side has had its F&F Reduced.
  • Windy Pooh has had its F&F Timer Reduced


Poultry

  • Jelly Poultry & Lilly Poultry both had their F&F Timer Reduced.


Bread

  • Clover Roll now takes one CLover.


Vegetables

  • Wild Salad no longer requires a lillypad
  • Garden Veg no longer requires a carrot
  • Snake in the grass has had its values reduced slightly and its F&F timer reduced by a lot.
  • dragonbreath Salad F&F reduced.
[16]
*Salem V2.2.1*: Warming up the Masons Jan 01, 2018

Masonic Lodge

  • The masonic Lodge has actually been live this whole time. And ya'll disappoint me for nobody pointing out its entrance. The only thing missing was the necklaces not on the stall. Which shortly after the downtime I will add. With the necklaces you can begin advancing down the halls of the Masonic Lodge. Each floor offering better and better daily rewards. Necklace pricing will remain the same on Providence. And the Lodge will be made available on Providence as well soon enough. However, on Concord the Necklaces AND their toolkits will be substantially cheaper. I may not allow you to take your necklace back to providence however, or may cap it to the 'highest' necklace that is currently achieved on Providence.
  • A new rule exists as well. I do not want to see any screenshots of the Masonic Lodge on this forum. I reserve the right to smite all those who would photo the inner sanctum of such a marvelous place. Think of it like witchcraft, but discussion is allowed just not photos. As those who are not in the lodge, surely will not be able to confirm nor deny what happens in that lodge. That all being said. Discussing what happens is still frowned upon by other masons.
  • In conclusion, I will spill the beans that the FIRST Lodge level offers a solution for your 'difficult' cravings. Each level has multiple 'perks'. So those who have a craving they dislike or feel was not balanced are urged to finish their Trade ORders, get their necklace, and solve it in the Lodge. As of right now the first two floors are open. The remaining floors are closed off. I will push floors as we progress through development and get a good feel for the correct ordering of them.


Hypothermia Minor Rework

  • Players will now warm up if carrying something warm in their hand. Items currently able to eminate warmth from your hand are torches and flaming pinecones. Every 30 seconds you should see gains from this.
  • New Inspirational Heated Stone. Created by leaving stones in a fireplace.
  • Players may carry around heated up stones in their inventory which will also keep them warm when traveling.
  • Fireplaces now take 30 seconds to 'heat up'.
  • Fireplaces and PilesofWood now help mitigate the effects of hypthermia.


  • Some quick stats/facts about the mechanics for those who may want to copy it into wikis or what not. A Holding a Torch is half as effect of standing by a fireplace, and may not be enough to completely counteract the effects but will surely slow them depending on the severity of the cold snap and your elevation. Keeping (4 heated) stones in your inventory is the effect of carrying one torch. Keeping 8 is the effect of standing by a fireplace. Keeping 12 is the effect of both and should counter even the most harsh conditions. Even carrying 1 though makes a difference towards slowing down the effects.


Potato Minor Rework

  • Potatoes may now be planted with Potato Chunks. Potato seeds will soon be phased out of the code and all players who have potato seeds are encouraged to get them in the ground before the next major patch thus not losing all your high purity seeds.
  • New Food Item: Players may now cook Candied Yams. This replaces Hash Browns as the Potatoe Restore.
  • Hashbrowns, the previous Potato restore have been re balanced and replaced a normal intermediate food in the potato foodgroup.
  • New Item: Wild Tubers may now be found in the lands of Salem, and can be planted by those with potato growing as if they were a potato chunk.


New Trade Order

  • New Trade Order has been added: Pied Piper


Minor Changes

  • New Graphical Icon for Bramble Roots
  • Trick or Treat Trade order now gives 3 IOUs.
  • Winebottles now have a unique graphic when held.
  • pumpkin pies now have a unique graphic when dropped.
  • Default Client now displays the 'values' of the animal on the tooltips of their descriptions.
  • The Farmerman Vendor now dispeses Corn Seeds instead of Potato Seeds.
  • Woven Reeds now weigh slightly less than reeds.
  • Seaweed spawn on shallow water adjusted up.
  • Seashell spawn on shallow water adjusted up.
  • Seashells can now spawn on beaches.
  • Birchbark Origami has been nerfed in values.
  • All Potato Foods now Crave 30 Points Later.
  • All Corn Foods now crave 30 points later.
  • All Pumpkin Foods now crave 20 points later.
  • All Bread Foods now crave 10 points later.
  • All cabbages foods now crave 5 points later.
  • Cereal Fields no longer return a hay.
  • Tophats now hang correctly on walls.
  • Myrtle Acorns now weigh the same as roast myrtle acorns.
  • Trade Order requiring leeches now only requires 2.
  • BUGFIX: Winebottles now empty correctly.
  • BUGFIX: Concord Stocks should be working again.


Rewards

  • Golden Goblets will be pushed to all players who joined us on Concord this weekend.
  • Megaphones will be pushed to all players who submitted their entries for spreading the word about Salem.
  • Noisemakers will be pushed to all Salemites who logged on during the year of 2017.


Support The Store

  • We will be 'borrowing' a concept called "Support the Patch". Its been a tricky balance with the store as to be perfectly honest I feel like developing things for the store is in contrast or at odds of developing things for y'all in just general appreciation for your support and companionship. However, like our friends over at H&H we decided that one milestone patches of around 'this' size content. So in that spirit. Behold the first Support the Patch item! A white Tophat. This item will be added to the store for $5.00 and should stay until 2.2 at which point we will have a new item to support that patch! Thanks guys!


2.1.1 Patch Notes

  • Upon Finishing the 10th Trade Order and advancing to the main pool of trade orders players are now awarded 1 IOU to get them started.
  • Cravings for Turkey Food group has been pushed back 20 points.
  • Wild Tubers have been nerfed in drop rate by 50%.
  • Wild Tubers now appopriate count in the potato foodgroup
  • Players may now crave wild tubers.
  • Minor Bugfix


2.1.2 Patch Notes

  • Grapes now press for less liquid.
  • Grapes now spawn 9-11 hours.
  • Potato Foodgroup should no longer crash.
  • Fruit Foodgroup is now skill gated behind fruit orchards until I can create a better debuff system for grapes as a variable recipe. This will probably land somewhere different but is a short-term solution.
  • BUGFIX: Grapes should no loger be misbehaving.
  • BUGFIX: Mason Lodge should no longer allow fighting.


2.1.3 Patch Notes

  • Curious Grape Adjustment
  • Q&Q Debuff now removes points on craving satisfies.
  • Q&Q Debuff points now lower less through Gluttony.
  • Gluttony reducers no longer improperly affecting expedition gluttony timers.
[17]

Updates in 2017

Update Name Date Details Link
*Salem V1.4.4*: Pressing On Dec 27, 2017

New Exploration Event

  • The Greenwood now has its own unique exploration event! Go and check it out its one of my favorites!


New Trade Orders

  • His Majesty has a new Trade Order!


Salvage Change

  • Players may now only salvage things they know how to build.


Witchcraft Changes

  • Level 7 Incantations now require twice the materials.
  • Sapping Authority from claimstones and town bells now requires that the player be offline for 2 additional days and must be done in the subsequent season after a bloodmoon.


Oil Press Changes

  • The Expedition came with a basket press. And as such it required me to dabble in oilpress code. This may have some unintended complications with your presses. One of which is it may seem like you lost some of your items. But you did not. Just 'scrollwheel' them out. They are still there just might not be visible.
  • Existing Presses are now known as oil presses.
  • Oil Presses now repair with stone.
  • Oil presses blueprints have been changed slightly.
  • Oil Press Inventory has been changed.
  • Oil Press is now slower.
  • Oil Presses now have a unique sound effect when used.
  • Oil Presses now use the Stir Animation. Players encouraged to bug Marp if they want a unique animation.


Bugfixes & Misc.

  • BUGFIX: Trying to char an unattuned doll will instead have it engulfed in flames.
  • BUGFIX: Rattler Poison is now effective on players again.
  • Yule Logs have an additional use.
  • Serums can now be added to Physician Bags
  • Suppositories can now be added to Physician Bags.
  • Curious Potato now acts as a potato restore.


In the Works

  • Launching the Expedition. Then we will focus on what is next.
[18]
*Salem V1.4.2*: Santa's Struggles Dec 17, 2017

Santa Has been Captured! Our story begins with a lovely gentleman by the name of St. Nick. A man who would visit you each X-mas and bring you presents was preparing for his annual ritual, but something was different this year. He was responding to a letter he received from a small boy who apparently had a single dying wish and the doctors said he wouldn't make it to X-mas so Santa was arriving to his place a week early. Unfortunately, this child turned out to be none other than His Majesty and his wish was that Santa not mess up his latest plans to dominate the market during X-mas. For his Majesty has developed a New X-mas Wallpaper and placed it on the stalls. It is a marvelous wallpaper, one that he he feels should command a lovely price and he was very concerned upon hearing Santa's plans that all the hustle and bustle of presents and sleds this year would distract from his wallpaper. So he was left with no choice but to Enslave Santa forcing him to work off a tremendous debt before releasing him. Will you give the captured Santa your IOU's to help him be debt-free with his Majesty and make bail in time for the holidays? Or will Santa be doomed? Only time will tell.
New Trade Orders

  • (3) New Trade Orders have been added.


New Content

  • Players may now make Physician Bags
  • The first skill of Astrology is now live. "Lunar Emulation" may be performed by even the most novice of players.
  • Players can now find a festive Yule Log for a period of time similar to Easter Eggs.
  • New Wall Type: Barn Stalls. Complete with barn Stall Gate. This wall-type can only be built in barns and is slightly stronger than split rails and weeker than stone hedge. All existing Barn Stall segments in existing barns can be salvaged to build your own barn configurations now. Should barns still come with the preconfigured set up when completed for free walls to salvage or re-arrange? Or should I just let them be blank slates upon completion?
  • Wrapping paper has been re-added to His Majesty's stall.


Bugfixes & Misc.

  • BUGFIX: The long-standing bug of animals not showing sickness correctly should be corrected. It should now be far more obvious to tell when an animal is sick.
  • Cows and Bulls no longer make sounds while idlan standing around.
  • Animals that are now sick will voice their concerns and discomfort on a regular and annoying basis.
  • Lambs now have a sickness Animation.
  • Players may no longer milk sick cows and goats.
  • Players may now attempt to milk bulls. With the right community demand I will implement a substance to obtain from this action.
  • The Carpenters of Salem have improved their trade and as such newly constructed barns will have a new graphic for he interior walls. I have decided to leave 'legacy' barns with the old dull walls.
  • In anticipation for a new expedition the Statue of Darwoth from Popham's victory has finally been erected at the graveyard.


In the Works

  • Masonic uses: There was a simple "art" challenge this week that still prohibits the final implementation of the Masonic necklaces. Not the best excuse, but gave me time and energy to focus on other things.
  • Expedition Progress: Vineyard are still under construction. Complications with how the vines will grow have been resolved. This is progressing slower than I want.
  • Astrology. Progress, but still worried about it encroaching on the seasons design space.
  • UI Image Overlays. No Progress this week but this remains on my to-do.
  • Combat Revamp. Still Post-Expedition II
  • Dreamworld Round-Out - Some work went into 'polishing' the system and concepts of Dreamworld a bit to be more integrated into gameplay.. A huge undertaking that I should really stay away from until the expedition is done.
  • HuggleSquirts. Still Post-Expedition II
[19]
*Salem V1.4.3*: Santa Escapes! Dec 24, 2017
  • Santa was freed just in time! The same Naughty/Nice Buff system is in place from previous years. His Sleigh is now ready to be constructed, and the man outside the Den has instead lied about Berry Jubilee this year as he secretly wants Butter instead!
  • I'll be popping on over the next day or so and if the Sleigh is completed before X-mas ends I'll be pushing an extra Nice Present to all the boys and girls! This year's present is even Animated! Santa will be delivering Xmas Cookies sometime around the holidays as well! Merry X-mas!
[20]
*Salem V1.4.1*: Jingle Jumble Dec 11, 2017

New Trade Orders

  • (5) New Trade Orders have been added.


New Content

  • Players may now make Candy Baskets


4th X-mas Event

  • All rewards for this years Christmas event along with the changes to the naughty-nice event are now updated in the code base and ready to drop as the holiday approaches. Watch for Marps normal festive visits. This year Marp demanded that at least one reward be animated.

Bugfixes & Misc.

  • Pinata Poles no longer obstruct players which should make candy more easily picked up.
  • Bugfix: Garlic bread no longer becomes a craving. It has been replaced with Garlic Bread Slices.
  • Weight of Tasty Taco slightly decreased.
  • Bounding Boxes for Barn walls have been reduced. Contemplating letting you build barn walls dynamically for unique barn layouts. No guarantees.
  • Added Two new Developer tools for Marp.


In the Works

  • Masonic uses: Necklaces are live on his Majesty stall and I'm sick that you guys don't have the immediate rewards in place for them. This was a focal/finish point to already launched Trade Orders and I'm intent on making this round out and be complete prior to launching the expedition.
  • Wine is now live on the Test Server. The systems to craft it are now 90% complete. Next week focus will be on polishing up vineyards. Much of my focus is going into trying not be a liar about the (2017) Expedition 2 promise date.
  • Astrology. I couldn't help myself and started working on an astrology system. I'm 50/50 on if I can get this in with expedition content or if it will be a fun thing to throw in shortly after.
  • UI Image Overlays. Simple, thing but still time consuming. Would be a nice technology so that I can draw more dynamic buffs, debuffs, and icons without the need to have custom images made each time and without the need for client changes. Will probably burn some of my time next week on this too because I always like things that make the future development of Salem easier.
  • Combat Revamp. Marp shut me down before I got more than a few hours into it. I still like the direction I was going, and want to entertain using this next expedition as an opportunity to mix combat up a bit. I dislike the idea of tampering with the competitive nature of an expedition but do think that with a few adjustments we could have more engaging combat and a system that allows me to add a new weapon or ability every few months to keep things fresh and establish a meta if you will that changes every so often.
  • HuggleSquirts. Those of you with bots made me mad. And I found a way to both punish you, and lessen the need for botting by diminishing the tedious nature of many base-tasks through the help of HuggleSquirts. I then realized that this could be a really big thing and Marp talked me into it being a possibility for a future expedition instead of letting it destroy my into a hole for weeks/months on end trying to implement it. Take this as the reminder that I reserve the right to bring back SalemMan your friendly bot banner. Knock off the automated tasks on the good faith that I am bringing you some level of integrated automation some day.
[21]
*Salem V.1.4*: Craving some Changes Nov 06, 2017

Major New System: Cravings Over time players will begin craving a food. When a craving strikes a small dropdown near your gluttony forks will appear with an image of the food that you crave to eat. Players may choose to ignore cravings without penalty. However, if you choose to eat a piece of food which shares the same food group as what you crave then you will instantly gain a single humor point in a random humour. If you choose to eat the exact food that you crave, then you will instead gain 1 to EACH humour. As players advance in the world of Salem they will find that not only does their pallette begin to diversify on the types of foods that they begin to crave, but also that the time between cravings extends as well. This system is not intended as a replacement for the existing gluttony system, but it is our hopes that these small meaningful mini-goals can both assist a new player in providing some direction while also providing a nice supplement and alternate way of advancement to seasoned veterans as well.
Major New System: Trade Orders His Majesty has recently had a need for some obscure items more commonly found in the new world. Being the master of supply and demand that he is he has decided to task the collection of these items on Salemites and promises unlimited power, neverending wealth, and plenty of luck to all who assist him. The first 10 tasks given will yield small amounts of silver and will be a test to insure that he is only working with the most dedicated of the bunch. Once a player completes the entry tasks then a Trade Order from his Majesty is then randomized ranging in both difficulty and scaled appropriately by how many Majesty IOU's a player may get. Trade orders can be traded amongst each other, may be filled with items and turned in by any player, and can be pulled down twice a day regardless of if you have completed the last one. His Majesty stall will begin filling with rewards but any items found on his stall may only be redeemable via the IOU's generated through this system.

  • New Exploration Event: A traveling merchant who frequently herds animals for Darwoth accross great distances has mysteriously disappeared, as such small packs of baby animals can be occasionally found in an autumnal forest.
  • New Clothing Item: Guise of the FurFur
  • New Inspirational: Prince Ruperts Drop.
  • New Structure: Countryside Cupboard Unlocked with Rustic Furniture.
  • New Item: Egg Basket
  • Wingarangs now behave more like Footballs.
  • Stratified Layer now takes any bone instead of bones.
  • Rotten Fruits now weigh slightly less than they did when they were not rotten.
  • Players may no longer carry things on mounts.
  • Big Game has developed an immunity to rattler poison.
  • Monsters have developed an immunity to rattler and Quetzalcoatl poison.
  • Marp now has a god command to reset the best seller list.


Mini Update #1

  • Pushed a fix which should resolve the Marp Birthday Hat Bug.
  • Fixed and issue where you could repeat 1 of the 10 starter trade order quests. This resulted in free 2-5 silver per turn-in every 5 minutes so mild in nature but closed all the same.
  • Salvage speed was still on test-server setting. Slow-down applied. May still be too fast, may be too slow. Open to feedback.


Mini Update #2

  • Materials on secondary cornerposts adjusted up so that they are always more than 50% of an original cornerpost.


Mini Update #3

  • Exploration Events should spawn more frequently than they have been in areas densly populated by objects.
  • Bile drain while standing on an enemy claim has been signficantly reduced. To approximately 1/3rd as point out for the first time on these forums here: [22]
  • Vampire Trade Order no longer gives a Trade Order IOU.
  • King Charles Cape now displays correct tooltip as a loyalty reward.
  • Fixed issue that allowed wingarangs to be thrown without the appropriate skill.
  • Indian Cotton Balls may now be used in crafting.
  • Players may now correctly craft Flag of the Ming Dynasty.
  • New Variable Clothing Recipe added.
  • Popham Whip has been fixed for real this time.
  • Improved Functionality to the Egg Basket
  • Golden Rewards for 2017 have been added and will be distributed shortly after restart


Mini Update #4

  • Mermaid IOU adjusted down from 6 to 5.
  • Turkey Hearts now Accept into Trade Orders.
  • Backpacks now Accept into Trade Orders
  • Curious Cabbage now accepts into trade orders.
  • Smooth Stones now weigh slightly more than regulard stones.
  • Chestnuts and Smooth stones no longer appear in stumps.
  • Mushrooms now appear in stumps.
  • Fireplaces now heat up twice as fast.


Mini Update #5

  • Players may no longer lift objects while mounted.
  • Players may once again destroy claimstones that are out of authority.
  • The server select screen on the tutorial no longer encourages popham as an option and states its winner on the tooltip.
  • Alchemy robes is now accepted in Trade Orders
  • Rattle Rattler is now accepted in Trade Orders
  • Grass Whistle is now accepted in Trade Orders
  • Rock Maracas is now accepted in Trade Orders
  • Alchemy hat is now accepted in Trade Orders.


Mini Update #6

  • Executioners Whip now whips twice again.
  • Starburst Rubellite is now accepted in Trade Orders.


Mini Update #7

  • Trade Orders now require a minimal amount of playtime in an interval relating to the 12 hour cooldown. This should discourage alt-spam for trade orders.
  • His Majesty stall has had additional stall rewards added.
  • Special Note. The Masonic Necklace system is something that we plan to expand on in the near future. Marp is still refining graphics, and I can assure Salmites that they will be interested in climbing the ranks. Since I don't anticipate the next patch until the 1st week of December at the soonest I felt it reasonable that we at least let you begin advancing down that path sooner than later. Also, it is not a bug that if you fail to upgrade your status you lose the necklace and all progress thus far. Contemplate your upgrades carefully.
[23]

Updates in 2016

Update Name Date Details Link
*Salem V.1.3.2*: DarkenBoom Dec 20, 2016

In Reason of a used bug in case of Darkenbear Eyes JC had to employ Hagatha. At the moment it is not possible to create new Homonculus and the Pentagram was removed. Some Witchcraft spells are now changed or not possible until the requirements will be replaced.
New Flags

  • New Craftable Flag: Deerskull
  • New Craftable Flag: Grand Duchy of Lithuania
  • New Craftable Flag: Ming Dynasty
  • New Craftable Flag: Portugal
  • New Craftable Flag: Sweden


New Foods

  • New Candy: Candied Kale Chips. Can be found everywhere candy is normally found. Restores Cabbage Food Group.
  • New Craftable Food: Saurkraut


Minor Tweaks

  • Additional Toy added for Santa Marp.
  • New Help Menu Icon Art for Hypothermia, Town, Terraforming, Farming, and Combat to better suit the grahpic style of the other help Paginae icons.
  • Players who have received and Eye for an Eye now graphically display their hook hand.
  • The Hook hand still disables the use of any tools, weapons, and use of the right hand but no longer gives a speed reduction.
[24]
*Salem V.1.3.1*: Holiday Cheer Dec 17, 2016

New Things

  • Players may now craft Fur Pants.
  • Players may now craft a reindeer mask
  • Players may now craft Wreaths.
  • New Fancy Chair added to Mystery Furniture Pack.


Hypothermia Changes

  • When the season changes to an everbloom a loaded ice block player is thawed out of his ice and his Hypothermia buff is removed.
  • New Help window will pop up explaining the effects of hypothermia and how to counter them the first time a character encounters the hypothermia debuff. This will then also be available in the character help screen in Paginae windows.


Bug & Quality of Life Fixes

  • When a house with Scents is destroyed the scents should be displayed in the ouside world.
  • Fields now round (up) on their upkeep percentages to be more accurate if they are going to require more than the minimum amount of humus or seeds.
  • Typo fixed in the Plague Handling skill.
  • Equipping fishing bait and removing fishing bait now makes the slotting sound.
  • Blindfold now takes red dye instead of cranberries.
  • Windchimes moved from the "Collections" Paginae Menu to the "Decoratives" Paginae Menu item.


Santa Marp

  • Used Christmas Magic to put snow in Town that doesn't carry the same freezing effects of snow on high mountains.
  • New Decorations added at the request of Santa Marp.
  • New Toys and Gifts added at the request of Santa Marp.
  • Implemented Artist Competition Reward that was long over-due for Marp's Art Contest.
[25]
*Salem V.1.3*: Flags, Fish & Furniture Nov 20, 2016

Flagpoles Display your loyalties with pride! Salemites may now construct a Flagpole and craft 10 new flags for it. There are actually 30 flags in the game, but it did not seem fitting that most of the fun and silly flags be craftable so those will be used for gifts, events, prizes, and more.

  • Dyes required to craft flags will be added to a town NPC shortly after patch.


Fishtanks

  • Players may now make Fish Tanks.
  • All fish in the game now have a unique ground graphic when dropped.
  • All fish may now be placed in your fish tank and will have a unique graphic inside the tanks as well.


Top 10 Store Prizes

  • Top 10 Store Prizes are now live and will be delivered to postmaster later tonight.


Polish & Bugfixes

  • Fixed bug where Albino animals were not displaying correctly on Popham. There is a less than 1% chance animals will be Albino. Previously 50% of those were being 'invisible'.
  • Fix'd a bug with the Ore Smelters. Bar yields are more generous now for alloy bonus users.
  • Fix'd a typo with Harvest Pack
  • Push is now different distances depending on the yellow bile used to push. (Starting with pushers over 100 yellow bile)
  • Berryjuice and Beetlejuice can now be refreshed before they expire.
  • Opening a survey now plays a sound.
  • Tiny Pocketwatch is no longer an inspirational.
  • Tiny Pocketwatch now plays a sound effect when used.
  • Graphics and text is still sub-optimal but improved.
  • Pear trees have had their graphics changed to be more visible when fruiting
  • Snozzberry has had their graphics changed to be more visible when fruiting.


Store Changes

  • Sofa and Nightstand will be shortly moved into the Mystery Furniture Pack. Mystery Furniture Crate has been added in their place with 7 total things in it. Classic Sofa and Nightstands being 2 of those 7 options.


Mini Update #1

  • Players may now craft Flag of Cross of Burgundy
  • Flagpoles may no longer be built in houses.
  • Flagpoles now require wooden handles instead of wood blocks.
  • Clothing Recipes have been altered many now requires dyes.
  • Store Bought Furniture can now be brought up and down stairs.
  • Refreshing Beetlejuice appears to have consequences. This change has been rolled back until I can further evaluate it (reason for last crash).


Mini Update #2

  • Fisherman Clothing now requires more Isinglass to make.
  • Icons for Map Desk and Dresser have been replaced from their placeholder status.
  • Players may now craft the Flag of Germany
  • Stockpiles may now take Hides
  • Stockpiles may now take Leather


Mini Update #3

  • New Skill: Flags & Banners is required for the production of Flags.
  • Mapdesk Inventory icon graphic has been improved.
  • Walk on the wild side buffed
  • Moths are much less attracted to wool blankets now.
  • Salted Radish Buffed
  • Snake in the grass now takes intermediate cooking.
  • Recipes for Garden Veg, Wild Salad, Tendergrass Rump, Snake in the Grass, and Dragonbreath Salad have been changed.
  • Vegetables and Cabbage are now seperated foodgroups.
[26]
*Salem V.1.2.1*: Cold Shoulder Aug 29, 2016

New Major Mechanic: Temperature

  • Each Season brings a new global temperature to the world of Salem.
  • The Temperature inside a house is always nice and cozy.
  • All clothing in Salem now has a Thermal factor. The higher the Thermal Stat, the more insulation it provides from Hypothermia.
  • New Debuff: Hypothermia. Early Hypothermia barely slows the player. The amount the player is slowed increases the more severe the debuff gets. Once the player’s body temperature drops approx 7 degrees he will no longer be able to regenerate humors. Once a player’s body temperature drops 15 degrees he will begin to stop periodically and shiver/shake to raise his temperature. Once a player’s temperature drops 30 degrees he will become frozen until thawed.
  • Players may now craft Wool Blankets. Wool blankets will increase body temperature of a player when they cuddle up in them.
  • Players may now build Igloos. Igloos provide an ability to get warm in the snow.
  • Drinking Broth will counter the effects of hypothermia.
  • Alchemists may now craft a Thermoscope to check the temperature.


Snow Exploration

  • Players may now find shards of ice in the snow.
  • There is a new Exploration Event in the Snow Biome.
  • Players may now craft two new capes.
  • Players may now collect snow and create snowballs.
  • Snowballs now spawn less frequently in the snow.


Login Fix! (And there was much rejoicing)

  • Players may now log on into a bed without the dreaded error message causing them to dump their inventory.
  • Players may now log into a tile occupied by a gate (open or closed) without causing their inventory to dump.
  • Players may now log onto a tile occupied by a leanto without causing their inventory to dump.
  • Players may now log onto a tile with a Claimstone without causing their inventory to dump.


Additional Hydration Benefits

  • Turkey hearts now give more blood.
  • Argopelter Hearts now give more blood.
  • Bear Hearts now give more blood.
  • Consuming Blood as a drink now regenerates your blood as a % base.
  • Consuming Water as a drink now regenerates your phlegm as a % base.
  • New Drink: Glacier Water. Glacier water now regenerates your Phlegm as a % base.
  • Whey now regenerates your yellow bile as a % base.
  • New Drink: Broth. Players may now make different types of broth. Different types of broth now regenerate a percentage of your black bile when drinking them depending on broth type.


A Few Other New Things

  • New Skill: Shellfish Trapping
  • New Skill: Basic Sculptures. Players may now craft chess pieces.
  • New Psychotic Episode.
  • New Exploration Event added for Oak Savannahs.
  • Players may now make a Berry Sack
  • Players may now make my Nutsack.
  • Cutting up Turkeys and Cutting up Argopelters now makes a sound.
  • Players may now craft a new Headdress.


New Menu Added: Furniture

  • Tables and Chairs, Simple Stove, Cupboard, Potion Rack, Bookshelf and Piggy Bank can now be found under Furniture.


Tree Rebalancing

  • Myrtle Acorn Bushes now spawn more Myrtle Acorns
  • Chestnut Trees now spawn more Chestnuts when harvestable
  • Pine Cones now have 2 Pine nuts under each pine scale.
  • Number of Pine Scales from a pine cone have been decreased.
  • Number of pine cones from spruce trees has been increaed.
  • Number of Walnuts has been increased.
  • Number of Hickory Nuts has been increased.


More Balance Changes

  • The Animal Pooping rate has increased.
  • Dried fish have been reworked.
  • Players inside whales now gain insanity at a faster rate
  • Players may now eat and regenerate humors through a rattler poison.
  • Players may now eat and regenerate humors through a Quetzalcoatl poison.
  • Players may now tickle each other indefinitely without having to break.
  • Tickling a player to death adds insanity for all players involved.
  • Taxidermy, Jute, Brick, Cliffside, Fyneemerage, Spring Flower, Purple Petal, & Padded wallpaper. All now require paper to craft.
  • Challenge Authorities may now be destroyed with Mortars.
  • Hit Boxes for baby livestock animals has been dramatically reduced.
  • Hit Boxes for larger adult animals has been slightly reduced.
  • Rat Team Use up to 5 charges from 3.


BugFixes Galore

  • Eminent Domain on a Claimstone will now cause any player bound to that claimstone to have their inventory pop on the ground.
  • It is no longer possible for players to carry Ambergris boulders out of whales.
  • Fixed a bug that was allowing trees to fruit in certain circumstances without being pollinated.
  • Boiled and Baked Potatoes now appropriately lower the potato foodgroup.
  • Fixed the tooltip display on snowballs and tumbleweeds to no longer display alchemy AFTER inspirational values.
  • When a player is abruptly halted from tickling, the receiver of the tickling should stop laughing sooner.
  • Barkpacks should not longer graphically switch to mannequins.
  • Huckleberry and crowberry now require Shrub Orchard like their cranberry/blackberry counterparts.
  • Cooked suckling pigs now count as part of the domesticated meats foodgroup.
  • Crab Cakes now reduce Shellfish Food instead of Seafood.
  • Loyal Lollies now correctly restore Berry Food.
  • The Tooltips in Corn Oil have been reworked so that they are more clear on which corn oil is required. "Corn Oil" now refers to the Generic oil, while recipes using Yellow Corn Oil will specifically call for it now.


Marp’s Been Busy

  • Marp added many unique ground textures, especially for clothes.
[27]
*Salem V.1.2*: Exploring the Bowels Feb 14, 2016

Exploration Events There are now dozens of new items in the game related to special events you can find in the wilderness. Finding these strange, wondrous, or sometimes spooky structures and discovering what they mean is something we're going to leave up to you! This mechanic will most likely need a lot of balance and tweaking that will require use on a large-scale vs. our test server environment. As it stands at launch each season a random number of exploration events will be seeded throughout the world. On Popham that number will be closer to 100 and on Providence that number will be closer to 1,000. The hope is that on each turn of the season the Pilgrims will feel an incentive to leave their base and get out exploring.
Belt Revamp

  • Belts should no longer be thought of as a piece of slottable clothing but instead as an auxiliary equipment slot similar to your purse, keyring, or backpack.
  • Snakeskin Belt, Plymouth Rock Sash, & Highlander Pouch are now known as gadget belts.
  • Tiny Pocketwatch is now a gadget.
  • Wingarangs are now a gadget.
  • All manners of darts are gadgets.
  • Serums are classified as gadgets.
  • Players may now line the entire compartment of their Founding Father's Sash with gold flakes.
  • Players may now store Surveys, Paper, Plotwrits, and Charters in a Pirate Captain's Sash.


Food Changes and New Foods!

  • New Candy: Potootie Stick
  • New Candy: Cream & Cookies
  • New Candy: MarshChirp
  • New Food: Buggy Bajgiel
  • New Food: Nutty Bajgiel
  • New Food: Spore Bajgiel
  • New Food: Butter
  • New Structure: Butter Churn, for making all that butter.
  • New Crafting Submenu: Dairy Foods
  • Players may now bake potatoes.
  • Players may now boil potatoes.
  • New Crafting Submenu: Fruits
    • The Fruit food group is intentionally designed so that it has very limited negative effects to spam it. Primarily to create the appropriate reward to have large fruit orchards while also giving an incentive to gobble up all the fruit you may have become available before it goes rotten.
  • New Food: Players may now craft Berries Jubilee.
  • New Food: Players may now craft fruity salad.
  • New Food: Players may now craft Sweet Jerky.
  • New Food: Players may now craft Delectable Dumplings
  • Garlic mashed potatoes now requires butter and restores Dairy foodgroup.
  • Berry Cobbler now requires less berries, less sugar, takes butter, and restores diary foods.
  • Bush Baby now takes butter and restores dairy food group.
  • Sauteed Shellshrooms now require butter in place of pumpkinseed oil. Restore dairy foods, and no longer require a morel.
  • Johnny Cakes now require butter, less cornmeal, restore dairy, and have had their values buffed.
  • Jalapenos now effect fruit food group and dairy food group.
  • New Skill: Nut Orchards: Required to plant nut trees.
    • Players may now plant Chestnuts, Pine Nuts, Hickory Nuts, and Walnuts directly.
    • Legacy cuttings from these trees have been left intact and will work the way they did but for the time being they are legacy. Chestnuts, Spruce Trees, Hickory Trees & Walnut Trees should no longer offer the ability to strike cuttings as they are now plantable with their nuts.
    • Myrtle Acorn Bushes now replenish in the same manner as all nut trees.
  • The Gluttony Values for Mushroom Frikadels have been adjusted.
  • Fish in the Reeds no longer requires a fire to cook.
  • Bush Baby & Argo Moon have been buffed.
  • Fish in the Reeds no longer requires a fire to cook.
  • Splitting a cabbage now makes a sound.
  • Fruit Foods will turn to spoiled foods after 5 days.
  • Argopelter Variable Eggs benefits now increase only blood but by a larger amount.
  • Argopelter Variable Eggs now restore domestic meats instead of game meats.
  • Argopelter Eggs now yield more yolk.
  • Scrambled Eggs no longer requires the onion.


We Finally Did Something With Fishing! By something. I mean nothing. And by nothing, I mean took massive steps backwards. The general idea was quite simply that no game would be more fun than the current existing minigame. Instead the minigame now exists more in if you can catch the fish, if you have the right combination of bait and pole to catch the fish, and the dynamic sizes of the fish you catch. Most larger fish are indeed harder to catch and will get away etc. etc. It was our opinion that we simply lacked the tools to create this game the way we wanted it. In order to revamp this to our liking we will be implanting more visual HUD overlay bars that you can interact with for things like fishing, archery, etc. But for now, we are taking the approach that this is an improvement in the meantime.

  • Mini Game has been removed.
  • Players may now fish from a longer distance.
  • Each fish caught now has a different weight depending on how long he has lived.
  • The weight of a fish determines the amount of value given when you compost it or feed it to turkeys etc.
  • The weight of the fish now determines how many fish fillets you get.
  • The weight of the fish now determines the gluttony values given when dried.
  • Fish Trap has been renamed to Shellfish Trap and now only catches shellfish.
  • The amount of shellfish collected in a Shellfish Trap has been increased.
  • Alchemy Value & Inspirational values swapped on the Red Herring tooltip.
  • New Cursor Graphic when Fishing.
  • Baiting a fishing Pole now makes a sound.
  • Fish Hooks now have a unique ground graphic when dropped.
  • There is a new Leaderboard for Fishing.


A Couple Things You've Been Waiting for for a Long Time

  • Players may now completely empty a seed bag, or dry goods bag.
  • Herbs can no longer spawn in ridges. The amount of tears being harvested without this will be at an all-time low.


Other New Stuff

  • Players now receive Pinecone Scales when removing scales from a pinecone.
  • New Artifact: Oddly Shaped Pine Scale will sometimes be found in place of a Pinecone Scale.
  • Lumberwood Figurine now takes Pinecone Scales.
  • Base travel time is now 25 Seconds. Up from 20 seconds.
    • New Skill: Sight Seer, decreases travel time to 20 seconds.
    • New Skill: Experienced Traveler, decreases travel time to 15 seconds.
    • New Skill: Expeditious Journeyman, decreases travel time to 10 seconds.
  • Players may now grow Crowberry Bushes and Huckleberry Bushes.
  • Players may now build a toolbox.
  • New Store Item: Night Stands, display the item that you put inside them.
  • There is a new cape for players to craft.
  • A new recipe is now unlocked with Friendly Wagers
  • Coffinplank now has a new graphic when dropped.
  • New Skill: Pajama Knitting for all your pajama knitting needs.
    • Reed Pajamas now take woven reeds instead of regular reeds.
  • New Emote: Hugging
  • New Skill: I Am The Darkness: Players require I am the Darkness to both harvest wingarangs and to throw them.
  • New Skill: Bellows Operation. Players now require the skill Bellows Operation to operate the bellows on a Finery Forge. The idea of this skill and hopefully more skills to follow is that newer players will see an incentive to learn and have the skills required to assist larger towns in labor intensive processes.
  • New Skill: Silversmithing: Silver Spoon, Silver Platter, Silver Circlet, Silver Buckle & Silver Coins all unlock from this skill now.
  • Debasement now unlocks with Arson and Silversmithing.
  • Boomsticks now make in packs up 16 up from 8.
  • New Skill: Plague Handling. Plague Handling allows for the use of diseasing clothes, loading diseased animals into mortars, constructing of diseased booby trapped chests and other mechanics involving disease manipulation.
    • Plague chests now do more than double the disease strength to a player who triggers them.
  • New Creature: Spermwhale
    • Spermwhales will migrate based on the season they are in.
    • Spermwhales can eat a player. Players who spend approx. 1 RL week inside a Spermwhale will die to permadeath.
    • Players who KO inside a Spermwhale will permadie.
    • NOTE: This patch is dropping with his Animations bugged. Marp promises me that we will have fixed animations soon. So yes he looks silly right now when he swims and we plan on having that fix’d soon.


Beauty and the Balance

  • Plague chests now take 30 dead rats, down from 50.
  • Fixed typo with the skill Friendly Wagers
  • All stalls have been reset to 400 silver weekly. In the event NOTHING sells on that stall for the week AND rent was not manually deposited. 2,500 will be deducted from that stalls reserves.
  • A tooltip has been added to both Mannequins and Cupboards to explain they will decay outdoors.
  • Skill Requirements for Compacts has been adjusted.
  • Crucible Bounding box has been reduced.
  • Crucible Now has a sound effect when stirring on it.
  • Crucible Stirring Animation has been redone.
  • Animation for Regain Composure has been redone.
  • Bug fixed with not being able to open smoked oysters.
  • Tea Bushes have gone through a graphical overhaul.
  • New Technology implemented to allow for easier auditing of madness gains.
  • New Technology implemented to allow for easier auditing of disease deaths.
  • Pistols now do an average of 15% damage. up from 5%.
  • Rifles now do an average of 35% damage. Up from 25%.
  • Players may no longer fire guns while mounted.
  • Guns now no longer do % based damage to animals.
  • Slingshots now fire significantly faster.
  • Players may now occasionally find that a snail or caterpillar has eaten one of the vegetables in their pots. If this happens you will get the snail or caterpillar instead of that vegetable. In addition to this the bug will have taken on the purity of the vegetable he has eaten.
  • Players may now put ore in stock bins.
  • Players may now move empty stock bins.
  • There has been a long-standing bug where players who planned their inheritance in a certain way would reflect a lower scalp score than they had in reality at time of death. This bug has been fix'd.
  • The price of a sabre from the store vendor has been increased.
  • Butchering Animals with your bare hands now adds insanity.
  • Removing Pinecone Scales from another players inventory is now a crime.
  • Fix'd Typo in Turkey Liver.
  • Players may no longer poison turtles to death. It was either this or nerf the turtle rattle. And I liked this better.
  • The Mine Ladder has been redesigned to fit future uses and allow for easier clicking
  • Pulling the tail on a salamander will no longer have him jump from the box he is in to your inventory. He will now stay in his container and the tail will appear in your inventory.
  • Mining Phlegm has been adjusted. Mining sets now provide a greater benefit to phlegm reduction. Also, the deeper you are in a mine the more phlegm that is required to dig. Digging on lower levels should now be a significant investment.
  • Sterling Geode now has +15 Mining as an artifice.
  • Arcane Amethyst is now slottable.
  • Fixed typo with the skill Friendly Wagers
  • All stalls have been reset to 400 silver weekly. In the event NOTHING sells on that stall for the weak AND rent was not manually deposited. 2,500 will be deducted from that stalls reserves.
  • Players may now hang jerseys on walls.
  • Jerseys now have unique ground graphics.
  • Grinding Bonemeal now costs more phlegm.


New Things and Changes to Popham

  • Players have discovered a new Drug known as Ballocks.
  • Players may now forcefully inject drugs in one another. Doing so will be aggravated assault.
  • When Praying to statues a T3 witch now receives a message about how many statues remain before she can bring about the apocalypse.
  • Fixed a bug with cannons and closed up a few creative ways to maneuver them while lit.
  • Cannons now blow through almost all buildings in the game including houses, churches & windmills.
  • Cannons should no longer destroy leantos or Pclaims.
  • A cannonball should continue past an alt when fired.
  • Cannonball now has a new graphic when dropped.
  • The code for how frequently animals check to get sick has been rewritten and gone through an overhaul. The net result is that animals should get sick less often and that sickness should now depend on the green bar far more reliably than it did in the past.
  • Squashed two bugs that allowed for dead animals to become sick after they have died to natural causes.
  • The negative penalty for an animal getting sick when not in a barn during a coldsnap has been reduced.
  • The chance for animals to get sick when they have plenty of food has been decreased overall.
  • The chance for animals to get sick when they are hungry and out of food has been increased.
  • The way animals eat has been entirely re-written. Instead of their metabolism (yellow bar) being a highly volatile and random trait it is now far more straight forward. Animals will now eat once a day (previously an animal could attempt to eat as many as 4 times a day). However, the metabolism of the animal will now directly impact the amount of hay they eat at each visit to the trough. The base hay eaten is 2 hay per day per animal. There is then an additional hay eaten for each 10 points of metabolism the animal has. This should cause players to be able to predict and project the hay consumption of their animals far more reliably than before. In addition to this, animals should be consuming less hay on average.
  • Cows, bulls, and calves no longer prefer 4-Leaf Clovers as treats and will happily eat regular clovers as a treat.
  • Goats no longer demand Indian Corn as a treat and will happily take baby corn as a treat.
  • Sheep no longer demand Wild Oats as a treat and will happily take carrots as a treat.
  • Managing temperament of animals has been rebalanced and re-written. It should be generally easier to keep animals happy than before and animals in the extreme Ornery levels should no longer be so exaggerated in their mannerisms.
  • Obtaining a cheese culture that is not farmer's cheese is now more common.
  • Graphics for Lamb from the Popham Animal vendor has been changed.
  • Graphics for Kid from the Popham Animal vendor has been changed.
  • Graphics for Calf from the Popham Animal vendor has been changed.
  • Fixed a bug with the reductions caused in mutton meat.
  • Added flavor text to Pig Snout.
  • Statues now have a mini-map graphic.
  • Statues now play music when they are rendered on your screen.


  • Please note this is by far our largest patch since launch. There are bound to be quite a few kinks due to some fairly massive systems being adjusted. We have done a backup to RIGHT NOW and may or may not have to revert to this backup if we corrupted the way map tiles are saved. Also please report any oddness with whales as soon as it happens. Given that it is a permadeath mechanic I very much do not want there to be any 'issues' with players being stuck in whales, being unable to exit whales etc. etc.


Minipatch #1

  • Events no longer spawn on either a town, pclaim, or the starting town.
  • Tooltip for Scrimshaw pipe has been fixed.
  • Players should no longer get spammed with their mining bonus when they are mining.
  • Players may now put hats in their wardrobes.
  • fix'd a bug that was causing porcupine spines to be laced with drugs.
  • Whale swimming Animation has been adjusted.


Minipatch #2

  • Fixed a bug that was creating a different stomach for each player swallowed by the whale. Multiple players swallowed by a whale will now all appear in the same stomach.
  • Fixed a bug that was causing a whales migration pattern to get messed up after eating multiple players.
  • Whale now makes a sound effect while swimming.
  • Whale now makes a sound effect when he gobbles a player.
  • All Valentine Day Presents should now be pushed to all players who have bought something on the store.


Minipatch #3

  • The contents of the Whale intestines now persist through server restarts.
  • Windmills now make a minor creaking noise as they turn.
  • Firearms requires more C&D and S&E.
  • UI window for Fish Trap now reads Shellfish Trap.
  • Classic Sofas and Nightstands can be carried in and out of houses (to allow you to switch between them). THIS DOES NOT MEAN THAT THEY WILL NOT DECAY OUTSIDE. DO not leave your furniture outside or it will become ruined!
  • Players may no longer log out in whales.
  • There now exists a Table in Boston that operates like a Nighstand but cannot be carried.
  • Laced Porcupine spines can now be administered directly to yourself.


Minipatch #4

  • New Food Recipe: Fish Tacos
  • New Food Recipe: Pumpkinbutter
  • Breaded fish fillets are now a frying pan recipe and require 2 parts corn oil in place of sugar.
  • Farmers Omelette no longer requires an argopelter egg.
  • Potato Salad now requires bell peppers instead of onions.
  • Stew has been moved from Domesticated Meats to Potato Food Group.
  • the amount of steaks you get form domesticated animals has been nerfed significantly to accomodate the new balance changes to domesticated meats.
  • New Food Recipe: Slow Roast.
  • New Food Recipe: Scary Stroganoff
  • New Food Recipe: Meatballs
  • Curious Curry has been rebalanced.
  • Frontier Stew has been rebalanced.
  • Tasty Taco has been rebalanced.
[28]
*Salem V1.1.8*: Windmill Revamp January 08, 2016

Windmill Revamp

  • WARNING: JC decided to leave legacy windmills and they "SHOULD" work like they did before more or less.
  • To gain the functionality of the new Windmills you will unfortunately need to build it again.
  • Windmills are now 3 stories with more generous allotment of tiles inside.
  • Windmills now have their own music while inside.
  • The Windmill grindstone now acts in 3 parts. The bottom holds 1 Thousand kg of flour or cornmeal in a similar fashion to a barrel. The middle part is simply for looks and to get in your way when traveling to the 3rd floor. The top piece is where you load your grain. The interaction with the top floor is the same as before with the difference that the flour does not go in your inventory but instead fills up the bottom windmill grinder. The speed of all this is 50% ticks so processing large chunks of flour is now faster on average.
  • There is no safeguard if you overspill. If you attempt to put more than 1000 KG of grinding in a session the flour will just spill out onto the floor and be wasted. If you are doing a massive session on an already nearly fill windmill it is best to have a friend watching the bottom and emptying it.
  • Windmill Theory now requires stocks and cultivars in place of mines and mountains.

Networking & Lag Fix

  • Implemented new server technology that will flood out clients who send too many requests to the server. This will decrease both harmful and unfortunately non-harmful activities that have caused server lag in the past. For the record you will need to do quite literally thousands of messages to the server in a second to trigger this, so it is quite impossible to accidentally do this unless you have a malfunctioning or misbehaving custom client, or are attempt malicious things.


New Stuff

  • New Building: Questionably Effective Scarecrow. Works like regular scarecrow, but worse radius.
  • New Building: Makeshift Table. A wonderous creation unlocked from those who are skilled enough to get to Whittling .
  • New Inspirational: Silver Spoon
  • New Artifice: Silver Platter

Beauty & The Balance

  • Broken Bough now provides significantly more fuel than a branch.
  • Side of Venison now requires one chestnut, down from 2.
  • Walk on the wild side now requires 2 of each cut, down from 3.
  • Hovering over the various influence bars on a field now display what crops add to those bars when planted on it.
  • Hovering over the visual meter in a Bee Skep will now display a tooltip telling you it is honey.
  • Hovering over the visual meter in a Compost Bin will now display a tooltip telling you it is Organic Materials
  • Hovering over the visual meter in a Turkey Coop will now display a tooltip telling you it is Turkey Feed.
  • The Cool kids who hang out in the Den have a sick new beat.
  • Simple Table now has 5x5 up from 4x4.
  • Feasting Table has been Graphically adjusted and now has a unique graphic if it has food set out on it or not.
  • Feasting table has had its build materials adjusted.
  • Feasting Table has had its hit box fixed.
  • System message for pushing another pilgrim no longer assumes the character is a male.


POPHAM

  • Checking the Pedigree of your Animal now causes them to make a noise.
  • Highlighting over the bars for your animals now displays what each bar represents for your animals genetic dispositions.
  • Praying at the Piety Statue now shows a number floating above your character representing how much inspiration you gained. This amount is always 10,000 Inspiration for every point of faith and wisdom you have.


Mini Update #1

  • Feasting Table hit boxes adjusted again.
  • Meat Smoker now uses any fuel instead of just only accepting branches.
  • Golden Santa Hat now appears more gold.
  • Home Fries now requires 1 coarse salt, down from 2.
  • Shepherds Pie has buffed status and slightly longer F&F
  • Green Bell Peppers now restore Pumpkin food group instead of slugs & Bugs.
  • The effects of 'anyegg' has been dramatically buffed on a recipe.
  • Recipes made with a Sparrow egg now restore the nut food group.
  • Recipes made with a Turkey Egg now restore the Slugs & Bugs Food Group
  • Recieps made with a Argopelter Egg now restore the Game Food Group.
  • Fish Recipe Iscariot now uses Any Egg.
  • Berry Bar now uses Any Egg
  • Tasty Cakes now uses Any Egg
  • Pumkin Gnochi now Requires Any egg
  • Potato Salad now requires any egg.
  • Shellfish Omlette now requires anyegg
  • Shellfish Omlette now requires 1 egg, down from 2.
  • corn Pudding now requires 1 egg, down from 2.
  • Flesh Covered Gourd has been buffed.
  • Gelatinous Lard now adds less Herbs & Sprouds and more Sugar & Spice
  • Funny Foam now adds Natural Philsophy instead of Sparks & Embers.
  • Really lucky is now slightly more lucky.
  • Ridiculously Lucky is now slightly less lucky but still more lucky than really lucky.


POPHAM

  • Hoof Mouth, Mad Cow, Scrapie, and Swine Flu Suppository have all had their craft menu icon adjusted to their in-game icon.


Mini Update #2

  • Players may now craft Sacks. It is limit to categories related to the gardening profession.
  • Mannequins will no longer take your backpacks or your tool belts.
  • Tool Belts now have more slots.
  • Fixed a bug with Divisionating Slimes that was causing them to divisionate far less than they should.
  • Dropping Wild Sled now makes a sound.
  • Dropping Regular Sled now makes a sound.
  • Dropping a Canoe now makes a sound.
  • Picking up a Canoe now makes a sound.
  • Removing a stashed item from a canoe now makes a sound.
  • Majestic Tailfeather now provides Flora & Fauna in place of Arts and Crafts
  • Justice Points for throwing food at players in the stocks now varies based on what food is being thrown at them.
  • Curious Cabbage now adds more Stocks when studied.
  • Curious Cabbage now mini food restore for Vegetable Food Group.
  • Franklin Bar now has a higher chance to restore all food groups.
  • Franklin bar now restores potato food group.
  • Franlkin Bar now restores fruit food group
  • Franklin Bar now restores domestic meat food group.
  • Fixed a bug in Gingerbread Men.


POPHAM

  • it now requires sheep herding to sheer a sheep
  • Rams now have a rare chance to have a Teasel stuck in their wool when you sheer them.
  • Sheep now provide approx 35% more wool when sheered during a cold snap. Up from 25%
  • Fix'd a bug where female pigs were not butchering correctly and were exhibiting similar bugs Male Pigs had earlier.


Mini Update #3

  • Garlic CLoves now fit in a Garlic Sack
  • Garlic Braids now fit in a Garlic Sack
  • Tables Should now only accept food in them.
  • Prying the face of an oyster and smashing the face of a crab no longer give you a flower menu option.
  • Corn Chowder now takes less crab meat, and cornmeal.
  • Cornmeal Bluegill has had its food debuff values adjusted.
  • Berry Bajiel now 1.5 Hour F&F up from 1 hour.
  • Berry Bajiel now lowers berry foodgroup significantly less.
  • Bottom feeder Bajiel now 1.5 Hour F&F up from 1 hour.
  • Bottom feeder Bajiel now lowers shellfish foodgroup significantly less.
  • Ghost Loaf now has a small pumpkin restore.
  • Empire BLuecakes now has a small mushroom restore.
  • Windy Pooh, Dragonbreath Salad, Pickled Venison, Brown Bread, New England Dinner, has been significantly Buffed.
  • Windy Pooh, DRagonbreath Salad, Pickled Veniosn, Brown Bread, New England Dinner, has had its food group reductions decreased
  • Windy Pooh, Dragonbreath Salad, Pickled Venison, Brown Bread, New ENgland Dinner, has had its F&F reduced.
  • Jelly Roll, Jam Sandwitch, Tamale, Surf & Turf, Jonah & the Whales, Fyne Salad, Sauce Chasseur, WOrtbaked Wortbite, Lillypoultry, Jellypoultry, Tenderbroiled Terraine, has had its F&F Reduced and its food group reductions decreased.
  • New England Dinner now takes Raw Beef Steak.
  • Tamale now takes Raw beef cuts.
  • Tumbleweed now provides slightly less cloak & Dagger.
  • Things with wings now takes only a single cricket.


POPHAM

  • Meat Grinder is now faster on pigs. Same speed for other Pilgrims.
[29]
*Salem V.1.1.9*: Superball L! Feb 06, 2016
  • New Skill: Friendly Wagers
  • New Craftable Item: Superball L
  • All users who have recently logged into Salem will find a Gaming Token on their Postmaster
  • Two figures from Far away lands have now arrived in town along with a strange character who seems to govern them. They have announced to the people of Salem that they and their faction will soon be having a tournament of sorts. A grand battle of fiery conflict that dwarfs any and all competitive games, especially those involving small checkered balls kicked around by lesser men. This game is said to be taking place in the following few days and these figures will allow those with the skill Friendly Wagers to bet a Gaming Token on their faction.
  • The factions are The Mustangs Vs. The Cougars
  • Each player may only bet on ONE team. Should you manage to get your hands on multiple gaming tokens and bet on each team the LAST bet will be the one that remains registered to your character.
  • Sometime next week (or late sunday) I will bring the server down again and the Referee standing between these men will then reward a gift to all those who bet on the correct faction that did indeed win.
  • I have made necessary calls to necessary people to make sure that the outcome of Sundays game will be partly determined by how many Salemites with the skill Lucky have bet on each team.
[30]
*Salem V1.1.7*: Couch Potato January 06, 2016

New Store Item: Classic Sofa

  • Restores yellow bile over time and restores small amounts of inspiration while being used.
  • Has a chance to proc 1,000 inspiration.
  • This first piece of furniture is being priced at $9.99.


Sound Re-Write

  • Some core ways that we play sounds have been rewritten.
  • Washing Ragballs now makes a sound.


Beauty & The Balance

  • Lean Rabbit now requires less carrots, a regular game cut, and no colewort to create.
  • Berry Bar now provides more humours for gluttony, requires only 1 turkey egg, and restores poultryfood slightly
  • Barley Cakes now require only 1 turkey egg and restore poultryfood slightly
  • Crickebab now requires 1 bug and no longer requires a morel
  • Capacity of finery forge has been increased.
  • Running bellows now requires phlegm.
  • Cutting Cloth into rags no longer brings up a flower menu. Beware it will now instantly cut your cloth into rags.
  • Cutting cloth into cloth now yields 3 rags per piece of rags.
  • The passive gains to Thread for cutting cloth into rags is now 12, up considerably.
  • Brown Pants now require 2 Hides, up from 1.
  • Rye Bread no longer requires salt.
  • Rolling various doughs at a baking table now makes a unique sound effect.
  • Using a Rolling pin when rolling doughs more than doubles the chance to get a Gingerbread Man and also allows in rare cases two gingerbread men to be obtained.
  • Face in the dross has been buffed.
  • Drying Frames in Mortars have been nerfed.


Popham

  • Players now require Pig Keeping to gather lard from Pigs.
  • If players have prayed to a statue, when trying to pray again the system message will display how much time is remaining before they can do so.
[31]

Updates in 2015

Update Name Date Details Link
*Salem V1.1.6*:The Crows Are Coming! The Crows Are Coming! December 28, 2015

New Store Item: Harvest Pack: With Scarecrow and cornucopia. Seasonal Storepack for 5$
Crows

  • Crows are largely cosmetic creatures when found in the wild.
  • Crows will accompany new technology that will let us choose to spawn animals on claims.
  • Should a crow walking around inside your base manage to get to your fields and stay there pecking them for too long he will ruin them by dramatically increasing the upkeep for the next plant cycle.
  • Crows can be shoo'd away by either running at them and scaring them away, or by a scarecrow.


New Stock Bin

  • Players may now stockpile dross in quantities of 1,000.


Beauty & The Balance

  • New Psychoatic Episode. Players will now sometimes create questionably effective nails.
  • Royal Jelly buffed slightly
  • Players now passively gain 10 Flora & Fauna for each piece of honey drained from a skep.
  • Les Fleurs du Mal now gives 5 uses and requires 2 more bones and a piece of beeswax. Values have been tweaked.
  • Coin collection now has 5 uses and has had its values tweaked.
  • Steel shovel now digs slower on clay.
  • Phlegm use to dig in clay has been raised from .15 phlegm to .6 per piece of clay.
  • Leather, Cotton, Egyptian, & Sea Isalnd Seed Bags now display how many seeds they can hold in their Craft-Menu Tooltip.
  • Cotton Swabs now weigh .13KG When cleaned they weigh .11KG, and when turned into a cotton cloth it weighs .85KG
  • Booby Trapped chests now require different subset of skills for unlocking each chest:
    • Grenade Chests now require Boobytraps & Handheld Explosives
    • Snake Chest now requires Boobytraps & Small game hunting.
    • Plague chest now requires Boobytraps & Folk Medicine.
  • Fix'd a typo in Feline Pajama pants in the craft window.
  • Potion Racks and Book Shelves may no longer be locked.
  • Fix'd a bug where chests and containers would play their sound effect even when you were unable to open them (locks or crimes).
  • Extracting Honey from a Bee Skep now costs Phlegm.
  • Dross now has a new ground graphic when dropped.
  • Players now gain 7 Stocks & Cultivars for each item crafted on a Grindstone.
  • Grindstone now has a custom animation
  • Grindstone now has a custom sound effect
  • Grindstone speed has been buffed
    • Note: We are aware this probably works dumb with copper grinder and will make adjustments in the future to try to seperate these structures with their own unique sound effects and animations.
  • Crafting with a Crucible now provides a passive gain of 7 Sparks & Embers.
  • Crab Meat can now be thrown in compost bins as well as acts as an decent food for turkeys.
  • Feeding Grubs to Turkeys has had the value buffed.
  • Beetles may now be thrown in compost bins and work as the same quality of food for turkeys as grubs.
  • Working a Trip hammer, be it for pounding raggy pulps or for working blooms now requires phlegm.

Mini Update #1

  • Players may now stock pile Clay.
  • Players may now stock pile Metal Bars
  • Bricks may now be stocked into quantities of 600.
  • Trees now shatter to blocks when DIRECTLY falling onto things. Players standing directly under a tree will also take blood damage. I reserve the right to cause falling trees to damage your walls, houses, and bases in the future. Plan accordingly as if one day I do.


Mini Update #2

  • Salamanders may spawn on Claims.
  • Houses can now be locked under the same lock & Key mechanic used for chests.
  • Porting to and from your homestead is now 20 seconds, down from 40.
  • Crows spawn slightly less.


Mini Update #3

  • Players may now load up their Stock Bins with Cotton Cloth.
  • The inventory size of all tables has been significantly buffed.
  • Fix'd issue with cotton swab weight where recently posted values were actually reversed.
  • Repaired some memory leaks involving the stockades.
  • Players may now carry Piggy Banks even if they are full of coins.
  • Stampmill Inventory size has been doubled.
  • Roasted Pumpkin seeds now provide 50% more heal value.
  • Concordant of Worms now has 5 uses, up from 3.
  • Crows now spawn slightly less.
  • Fixed a bug that was causing scarecrows to scare in a smaller range than their radius was suggesting.

POPHAM

  • Playing with baby animals is now significantly more effective.
  • A Player must be signficantly closer to the event of a baby animal dying to gain insanity.
  • The amount of insanity gained when witnessing a baby animal dying has been lowered.
  • The Amount of insanity gained when naming an animal that has already died has been increased.
  • Players now Passively gain 20 Flora and Fauna when playing with baby animals.
  • There is now a sound effect when you successfully attach a lead rope to your animal.
[32]
*Salem V1.1.5*:Jingle Bombs Adjusted December 27, 2015

CRIME/Raiding

  • Crimes no longer permakill the raider.
  • Whipping Damage has been adjusted down.
  • Running off Crimes has been re-written to be adequate to a world without raid-tea.
  • Standing around on an enemy claim now drains significantly more black bile.


Other Stuff

  • Honey now boosts biles closer to 25% up from 10%.
  • Royal Jelly now spawns in 1-3 down from 2-5.
  • Royal Jelly is now a fairly good inspirational.
  • Draining Honey from a Bee Skep now takes significantly less time.
  • Plucking a Turkey has been Buffed to 15 Flora & Fauna
  • Cracking an Egg has been buffed to 5 Flora & Fauna
  • Players may now put their Amethysts inside their Iron Walls.


Mini Update #1

  • There is now a sound effect when 'locking' onto an object to give an audible queue you have done so.

POPHAM

  • P-Claims that are out of silver are now lootable without leaving crimes or scents.
[33]
*Salem V1.1.4*:Jingle Bombs December 24, 2015

Raiding Changes: Massive Changes to Raidsystem. Stage 1 - read forumpost for more information.

  • New Siege & Defensive Structure: Mortar
  • New Skill: Long Range Bombardment
  • KOing while under the crime debuff now causes permadeath. (please refer to V1.1.5)
  • New Building: Players may now build Iron Walls
  • New Building: Barrel of Tar. Can be launched out of Long-Range Mortars.
  • New Building: Baby Brazier. Fires extremely fast. Extremely short range. Can be carried and moved to the side of your base under attack.
  • Torch Posts have been nerfed and now fire slightly slower
  • New Combat Debuff: Concussion. Players may receive head trauma from being too close to blast radius from mortars.
  • The distance one has to run to run off crime debuff is now dramatically less. Approx half the distance of a trial by fire
  • Tea now recovers your SOFT humours, not your HARD humours. But more importantly not allow regeneration of biles when your regen is halted.
  • Whipping a criminal now does a MINIMUM of 5 Bile Drain per whip.


Misc Changes & Content

  • Livestock that died to sickness or combat should no longer keep attempting to eat out of troughs when dead.
  • Savage Charms now take a full hour to despawn when thrown on the ground.
  • Sifting Pan now unlocks with mineralsifting instead of mining.
  • Crab On a Spike, Braziers, and Torchposts now all decay when not on a claim.
  • Players may now put Rattler Serums in Potion Racks.
  • Players may now put Quetzalcoatl Serums in Potion Racks.
  • Players may no longer sleep in beds which are on the providence town claim.
  • Fix'd a bug where Night Stands wouldn't display the item on them until the tile loaded again.
  • Turkey Droppings & Fertile Turkey droppings now add influence as a fertilizer as well.
  • New Item: Guano. Works as fertilizer
  • Players may no longer lasso a KO player
  • Players may no longer lasso a dead player.
  • New God command that lets me disease players simply by clicking on them.
  • Added additional safeguards against livestock changing from dead behaviors to sick behaviors.
  • New Decorative Object added to Providence: Kegbarrels.
  • New 2D art added for Pinata Pole.
  • Steel Pickaxe now weight slightly more than regular pick axe.
  • Harvesting a field now uses more phlegm.
  • Harvesting a field now takes slightly more time.
  • 2D art for Lunar Cape has been modified (Y1Q2), Loyalty Reward Item.
  • Fix'd a bug that caused server crashes with Darkenbear Eyeballs.
  • Plucked Wild Turkeys now compost for 4.0 down from 7.0.
  • Waxen Candle inspirational has been nerfed into the ground.


Store Changes

  • New Mystery Tool Added to Mystery Toolbox: Scythe. A Scythe will dramatically speed up the time it takes to harvest a field.
  • A new hat has been added to the mystery hat box.
  • A new cape has been added to the mystery cape hanger.
  • Apothecary Kit from store now has a Serpent Serum in it in place of one of the snake oil potions.
[34]
*Salem V1.1.3*:& All through the house... December 22, 2015
  • Sleeping Overhaul: Changes to Beds with maximum inspiration gain, New Item Category: Pajamas
  • Aggressive Insanity: New Building: Crab on a spike
  • Minor Changes: adjusting some spawnrates of animals
[35]
*Salem V1.1.2*:Tick Tock The X-mas Clock December 16, 2015
  • Tonight our patch will be re-implementing some familiar questing from last year with some small differences.
  • Pilgrims will once again have the opportunity around town to be either Naughty or Nice.
  • Once a Pilgrim becomes Naughty or Nice they will receive a buff to that effect.
  • Players may not get both buffs.
  • The buffs should last until X-mas and will determine the gifts that Santa gives you.
  • Players may now hide ticks in clothing. Ticks carry diseases.
  • Players with Bullying may now interrogate Gingerbread Men
  • Cooking over a fire Passive Proficiency Gain now 3 up from 1.
[36]
*Salem V1.1.1*: Mo Ballin' Snow Ballin' December 15, 2015
  • Players may now throw snowballs at each other, gathered from snow piles which can be found around Providence.
  • A handful of goodies from the Inspirational contest have been pushed. I will leave it to Marp to alert the winners and hand out prizes.
[37]
Remember, Remember.... November 05, 2015
  • Players may now begin crafting Pagan Masques. Currently these are just inspirationals. However, we spent a fair bit of time working on the possibility of Paganism and what more we could do with it.
  • Players now require the skill "Bullying" to push other players.
  • New Mini-map Graphic has been added to the radar for all animals
  • KOing in the stocks will now cause permadeath.
[38]
*Salem V.1.1*: Passive Prof Gains October 22, 2015
  • New Mechanic: Passive Proficiency Gains
  • Insanity Rebalances
  • New Skill: French Tickler - Players may now tickle each other.
  • New Skill: Wrangling - Players may now Wrangle each other (and animals).
  • Store Updates: Two New Hats in Mystery Hat Box; Peacock Masque is now a legacy item and can no longer be obtained via Hat boxes or in game.
[39]
Don't be a fool - Wrap your Authority Object September 09, 2015

The forgotten patchnote

  • Authority objects under Trial By Fire are destroyable regardless of there being silver in the bell.
[40]
*Salem V.1.0.4*: Hide Yo' Kids, Hide Yo' Livestock August 16, 2015
  • Players may now build an Ark on Popham.
  • Animal Sickness Rebalance & Bugfixes
  • Changes to Rubble and Gem Hardness
  • Stamp Mills have been further buffed and are now extremely quick.
[41]
*Salem V.1.0.3*: Popham Witchery July 12, 2015
  • A Ritual has been added that will allow Witches to learn their trade on Popham.
  • Turtles can now be poisoned with a diet consisting of Flame Azalea.
  • Other Animals are now for sale from the Popham Vendor.
  • Several Fixes and minor changes
[42]
*Salem V.1.0.2*: Pigs get fat, hogs get slaughtered June 25, 2015
  • New NPC in town on Popham who sells Piglets.
  • Thornbush Flowers can now be visually seen if they are on a Thornbush.
[43]
*Salem V.1.0.1*: Nubfood Tweaks June 22, 2015
  • Food Balance: some buffs and nerfes on Noobfood
  • Some other balance things
[44]
RELEASE! *Salem 1.0.0*: Greener Pastures June 19, 2015

Start of the first Expedition with Server Popham.

  • Animal Husbandry
  • Statues
  • Cannons
  • Booby Traps
  • Cheese Making
  • More Witchcraft
  • Several other things
[45]





Old Roadmaps