Difference between revisions of "Recent Updates"
Pistolshrimp (talk | contribs) |
Pistolshrimp (talk | contribs) |
||
Line 8: | Line 8: | ||
! class="unsortable" style="width:200px;" | Update Name !! style="width:100px;" | Date !! class="unsortable" | Details !! style="width:50px;" | Link | ! class="unsortable" style="width:200px;" | Update Name !! style="width:100px;" | Date !! class="unsortable" | Details !! style="width:50px;" | Link | ||
|- | |- | ||
− | |'''*Salem V2.2. | + | |- |
− | | | + | |'''*Salem V2.2.11*''': Rotting and Hopping |
+ | |Oct 03, 2022 | ||
+ | | | ||
+ | '''Marp Giveth''' | ||
+ | *Added a new Kritter - Toads (scientifically posited to be the same as Frogs, but we make our own science here.) | ||
+ | *Added two new food recipes - Turtoadit and Toad in the Hole | ||
+ | *Added a host of items one might find when dissecting a toad or a frog (happy hunting). | ||
+ | *Added some new craftable capes: Frog, Lambskin, and Fine Hide Capes. | ||
+ | *Added a new mask: Frog Mask. | ||
+ | *Raw Suckling pigs now take the Aether value of the knife used while butchering. | ||
+ | *Beavers, Deers, and Bears now drop a skeleton after being Butchered (or having their meat rot away). Skeletons can be harvested for bone and themselves rot after two days. | ||
+ | *Updated model for Mayapple and Lady's Slipper to be larger and more similar to other forageables. Adjusted Red Trillium texture to more closely match the flower and icon. | ||
+ | *Deer now drop Deer Skull, from which you can harvest antlers. Deer skulls can be hung upon walls. | ||
+ | *Pumpkins of all sorts may now be added to stockbins. | ||
+ | *Added a new wine that pairs nicely with the Cabbages & Kale foodgroup: Cabbarnet Saurvignon. Thank you to Taipion for bringing its absence to my attention. | ||
+ | <br /> | ||
+ | '''Marp Taketh Away''' | ||
+ | *As referenced, butcherable animals both wild and domestic now decay. A day after death, they will lose their pelt. Two days later, their meat, leaving only the bones. | ||
+ | *At the moment, completing a butcher stage (ie. removing the skin, butchering all/any of the meat) does NOT reset the rot timer, which will move on to the next stage at its original set time or, if occuring on a skeleton, will destroy the animal. | ||
+ | *Also, the bone phase currently makes the same sloppy geriatric fornication sound as the rest of butchery, also drops stringy sinew. These are known bugs that will be addressed in the future. | ||
+ | <br /> | ||
+ | '''Bug Fixes:''' | ||
+ | *Fixed a bug that allowed for infinite ammunition in towers (special thanks to those who found and reported this) | ||
+ | *Adjusted typos in Zweidelt recipe | ||
+ | <br /> | ||
+ | '''Update 1''' | ||
+ | Added words to toes and tongues | ||
+ | *Overhauled how pigs drop lard based on productivity. Now comes from butchering and scales with productivity level of adult pigs. | ||
+ | *Pulling apart deer skull now requires boneworks skill | ||
+ | *Gembox now holds 100 gems | ||
+ | *Stockbins now hold 400 pumpkins | ||
+ | *Made it so amphibious capes remember their maker and difficulty | ||
+ | *Increased spawn rate of toads slightly | ||
+ | <br /> | ||
+ | *Please do consider supporting the patch with the purchase of a Hedge Wizard Hat, for when you feel like pulling up your roots to practice all kinds of magicks out on the road, equipped with your whit and more than a few scrolls of arcane lore! Also, I'll be retiring the Gnome Hat in a few days where it will be locked up in the Salem vault. So, if you haven't grabbed yours yet, be sure to do so! | ||
+ | | [http://forum.salemthegame.com/viewtopic.php?f=2&t=20994] | ||
+ | |- | ||
+ | |'''*Salem V2.2.11*''': Free-Range Living | ||
+ | |Jul 23, 2022 | ||
| | | | ||
'''Marp Giveth''' | '''Marp Giveth''' | ||
Line 47: | Line 85: | ||
*Characters can no longer milk sick cows. | *Characters can no longer milk sick cows. | ||
*Players can now boil eagle eggs. | *Players can now boil eagle eggs. | ||
+ | <br /> | ||
+ | '''Update 1''' | ||
+ | *Added slaughter option to branded livestock! Make sure you have a knife and that the animal isn't too upset. | ||
+ | *Fixed a bug in the mating check related to Temperament | ||
+ | *Adjusted the death timer formula - Livestock should now live from 5 days - 15 weeks depending on Longevity | ||
+ | *Livestock can now have babies during Everbloom or Coldsnap while outside (they will not have a baby during a Bloodmoon). | ||
+ | <br /> | ||
+ | *Should you be interested in spending more time outdoors with your kritters, please do consider supporting the patch with the purchase of a Sun Hat, perfect for those late summer afternoons spent gathering manure, sipping cold drinks, or wrangling cattle, not necessarily in that order. Also, I'll be retiring the Gnome Hat in a few days where it will be locked up in the Salem vault. So, if you haven't grabbed yours yet, be sure to do so! | ||
| [http://forum.salemthegame.com/viewtopic.php?f=2&t=20988] | | [http://forum.salemthegame.com/viewtopic.php?f=2&t=20988] | ||
|- | |- |
Revision as of 00:46, 6 October 2022
Introduction
This is a list of updates as found on the forums and a summary of their effects. Additional information, if applicable, can be found under the page of each update. The Recent Updates Archive Beta holds all Updates while Beta (before V1.0)
Updates in 2022
Update Name | Date | Details | Link |
---|---|---|---|
*Salem V2.2.11*: Rotting and Hopping | Oct 03, 2022 |
Marp Giveth
|
[1] |
*Salem V2.2.11*: Free-Range Living | Jul 23, 2022 |
Marp Giveth
- makes "happy" events (treats, mating, etc) more effective at adjusting Temperament (higher = more happy) - makes "angry" events (witnessing death, castration, etc) less effective at adjusting Temperaments (higher = less angry)
- determines whether or not a sick animal dies as a result of its sickness (higher = lower chance)
- determines how often a creature tries to eat (higher = less often)
|
[2] |
*Salem V2.2.10*: Bricks and Baubles | Apr 03, 2022 |
Marp Giveth
However, I assure you that high carat gems are incredibly rare, made all the more difficult by the hardness rating and inherent difficulty of more complex cuttings. If they need additional tweaking, I will be happy to oblige, but I think these values are in-line and gives the gem industry a much needed boost.
|
[3] |
*Salem V.2.2.9*: Heartburn | Feb 11, 2022 |
Marp Giveth
|
[4] |
Updates in 2021
Update Name | Date | Details | Link |
---|---|---|---|
*Salem V2.2.8*: Tidings of Comfort and Joy | Dec 22, 2021 |
Marp Giveth
|
[5] |
*Salem V2.2.7*: Hunting for Change | Dec 03, 2021 |
Marp Giveth
|
[6] |
*Salem V2.2.6*: (Under)Taking Stock | Oct 30, 2021 |
Marp Giveth
|
[7] |
*Salem V2.2.5*: Return and Reformation | Oct 09, 2021 |
Marp Giveth
credit to the winner's grand prize as a consolation. In addition, and for historic reference, although witchcraft will be a focus eventually, it is not as immediate as the last patch notes indicated. Don't worry though, it's on the horizon...somewhere.
|
[8] |
Updates in 2018
Update Name | Date | Details | Link |
---|---|---|---|
*Salem V2.2.4*: Witch way? This Way! | Jan 30, 2018 |
MAJOR WARNINGS
|
[9] |
*Salem V2.2.3*: Throwing a Bone | Jan 22, 2018 |
Server-Client Render Changes
|
[10] |
*Salem V2.2.2*: Saleming Along | Jan 08, 2018 |
New Sea Vessel
|
[11] |
*Salem V2.2.1*: Warming up the Masons | Jan 01, 2018 |
Masonic Lodge
|
[12] |
Updates in 2017
Update Name | Date | Details | Link |
---|---|---|---|
*Salem V1.4.4*: Pressing On | Dec 27, 2017 |
New Exploration Event
|
[13] |
*Salem V1.4.2*: Santa's Struggles | Dec 17, 2017 |
Santa Has been Captured!
Our story begins with a lovely gentleman by the name of St. Nick. A man who would visit you each X-mas and bring you presents was preparing for his annual ritual, but something was different this year. He was responding to a letter he received from a small boy who apparently had a single dying wish and the doctors said he wouldn't make it to X-mas so Santa was arriving to his place a week early. Unfortunately, this child turned out to be none other than His Majesty and his wish was that Santa not mess up his latest plans to dominate the market during X-mas. For his Majesty has developed a New X-mas Wallpaper and placed it on the stalls. It is a marvelous wallpaper, one that he he feels should command a lovely price and he was very concerned upon hearing Santa's plans that all the hustle and bustle of presents and sleds this year would distract from his wallpaper. So he was left with no choice but to Enslave Santa forcing him to work off a tremendous debt before releasing him. Will you give the captured Santa your IOU's to help him be debt-free with his Majesty and make bail in time for the holidays? Or will Santa be doomed? Only time will tell.
|
[14] |
*Salem V1.4.3*: Santa Escapes! | Dec 24, 2017 |
|
[15] |
*Salem V1.4.1*: Jingle Jumble | Dec 11, 2017 |
New Trade Orders
Bugfixes & Misc.
|
[16] |
*Salem V.1.4*: Craving some Changes | Nov 06, 2017 |
Major New System: Cravings
Over time players will begin craving a food. When a craving strikes a small dropdown near your gluttony forks will appear with an image of the food that you crave to eat. Players may choose to ignore cravings without penalty. However, if you choose to eat a piece of food which shares the same food group as what you crave then you will instantly gain a single humor point in a random humour. If you choose to eat the exact food that you crave, then you will instead gain 1 to EACH humour. As players advance in the world of Salem they will find that not only does their pallette begin to diversify on the types of foods that they begin to crave, but also that the time between cravings extends as well. This system is not intended as a replacement for the existing gluttony system, but it is our hopes that these small meaningful mini-goals can both assist a new player in providing some direction while also providing a nice supplement and alternate way of advancement to seasoned veterans as well.
|
[18] |
Updates in 2016
Update Name | Date | Details | Link |
---|---|---|---|
*Salem V.1.3.2*: DarkenBoom | Dec 20, 2016 |
In Reason of a used bug in case of Darkenbear Eyes JC had to employ Hagatha.
At the moment it is not possible to create new Homonculus and the Pentagram was removed.
Some Witchcraft spells are now changed or not possible until the requirements will be replaced.
|
[19] |
*Salem V.1.3.1*: Holiday Cheer | Dec 17, 2016 |
New Things
|
[20] |
*Salem V.1.3*: Flags, Fish & Furniture | Nov 20, 2016 |
Flagpoles Display your loyalties with pride! Salemites may now construct a Flagpole and craft 10 new flags for it. There are actually 30 flags in the game, but it did not seem fitting that most of the fun and silly flags be craftable so those will be used for gifts, events, prizes, and more.
|
[21] |
*Salem V.1.2.1*: Cold Shoulder | Aug 29, 2016 |
New Major Mechanic: Temperature
|
[22] |
*Salem V.1.2*: Exploring the Bowels | Feb 14, 2016 |
Exploration Events
There are now dozens of new items in the game related to special events you can find in the wilderness. Finding these strange, wondrous, or sometimes spooky structures and discovering what they mean is something we're going to leave up to you! This mechanic will most likely need a lot of balance and tweaking that will require use on a large-scale vs. our test server environment. As it stands at launch each season a random number of exploration events will be seeded throughout the world. On Popham that number will be closer to 100 and on Providence that number will be closer to 1,000. The hope is that on each turn of the season the Pilgrims will feel an incentive to leave their base and get out exploring.
|
[23] |
*Salem V1.1.8*: Windmill Revamp | January 08, 2016 |
Windmill Revamp
Networking & Lag Fix
Beauty & The Balance
|
[24] |
*Salem V.1.1.9*: Superball L! | Feb 06, 2016 |
|
[25] |
*Salem V1.1.7*: Couch Potato | January 06, 2016 |
New Store Item: Classic Sofa
|
[26] |
Updates in 2015
Update Name | Date | Details | Link |
---|---|---|---|
*Salem V1.1.6*:The Crows Are Coming! The Crows Are Coming! | December 28, 2015 |
New Store Item: Harvest Pack: With Scarecrow and cornucopia. Seasonal Storepack for 5$
Mini Update #1
POPHAM
|
[27] |
*Salem V1.1.5*:Jingle Bombs Adjusted | December 27, 2015 |
CRIME/Raiding
POPHAM
|
[28] |
*Salem V1.1.4*:Jingle Bombs | December 24, 2015 |
Raiding Changes: Massive Changes to Raidsystem. Stage 1 - read forumpost for more information.
|
[29] |
*Salem V1.1.3*:& All through the house... | December 22, 2015 |
|
[30] |
*Salem V1.1.2*:Tick Tock The X-mas Clock | December 16, 2015 |
|
[31] |
*Salem V1.1.1*: Mo Ballin' Snow Ballin' | December 15, 2015 |
|
[32] |
Remember, Remember.... | November 05, 2015 |
|
[33] |
*Salem V.1.1*: Passive Prof Gains | October 22, 2015 |
|
[34] |
Don't be a fool - Wrap your Authority Object | September 09, 2015 |
The forgotten patchnote
|
[35] |
*Salem V.1.0.4*: Hide Yo' Kids, Hide Yo' Livestock | August 16, 2015 |
|
[36] |
*Salem V.1.0.3*: Popham Witchery | July 12, 2015 |
|
[37] |
*Salem V.1.0.2*: Pigs get fat, hogs get slaughtered | June 25, 2015 |
|
[38] |
*Salem V.1.0.1*: Nubfood Tweaks | June 22, 2015 |
|
[39] |
RELEASE! *Salem 1.0.0*: Greener Pastures | June 19, 2015 |
Start of the first Expedition with Server Popham.
|
[40] |
Old Roadmaps
- 2016 Road Mappish: Roadmap for 2016
- Development Roadmap: Expedition #1 (Popham)
- The Development Roadmap is a thread that details the future plans for Salem. Its first post contains a picture showing what is planned to be added or updated, and approximately when.