Difference between revisions of "Recent Updates"
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|'''*Salem V2.2.10*''': Bricks and Baubles | |'''*Salem V2.2.10*''': Bricks and Baubles | ||
− | |Apr 03, | + | |Apr 03, 2022 |
| | | | ||
'''Marp Giveth''' | '''Marp Giveth''' | ||
− | |||
*Changed Brick of Fallen Sodom and Gomorrah to Brick of Fallen Sodom. Added Brick of Fallen Gomorrah as a separate item. | *Changed Brick of Fallen Sodom and Gomorrah to Brick of Fallen Sodom. Added Brick of Fallen Gomorrah as a separate item. | ||
*Added new pavements (and the items used to pave them): Blue Brick (Brick of Fallen Jericho), White Brick (Brick of Fallen Babel), Black Brick (Brick of Fallen Sodom), and Green Brick (Brick of Fallen Gommorah). | *Added new pavements (and the items used to pave them): Blue Brick (Brick of Fallen Jericho), White Brick (Brick of Fallen Babel), Black Brick (Brick of Fallen Sodom), and Green Brick (Brick of Fallen Gommorah). | ||
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|- | |- | ||
|'''*Salem V.2.2.9*''': Heartburn | |'''*Salem V.2.2.9*''': Heartburn | ||
− | |Feb 11, | + | |Feb 11, 2022 |
| | | | ||
'''Marp Giveth''' | '''Marp Giveth''' | ||
− | |||
*Added Discord details to the website as well as a link directing players to it. The majority of the player base has gravitated away from our beloved forums in preference to discord. Hopefully this will direct new players from the website to the discord server to make new friends :) | *Added Discord details to the website as well as a link directing players to it. The majority of the player base has gravitated away from our beloved forums in preference to discord. Hopefully this will direct new players from the website to the discord server to make new friends :) | ||
*Added Daffodils and Peonies. There are two varieties of each and they can be found out in the wilderness and can be planted in herb pots. | *Added Daffodils and Peonies. There are two varieties of each and they can be found out in the wilderness and can be planted in herb pots. | ||
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! class="unsortable" style="width:200px;" | Update Name !! style="width:100px;" | Date !! class="unsortable" | Details !! style="width:50px;" | Link | ! class="unsortable" style="width:200px;" | Update Name !! style="width:100px;" | Date !! class="unsortable" | Details !! style="width:50px;" | Link | ||
|- | |- | ||
+ | |'''*Salem V2.2.8*''': Tidings of Comfort and Joy | ||
+ | |Dec 22, 2021 | ||
+ | | | ||
+ | '''Marp Giveth''' | ||
+ | *Soulcakes have been adjusted to suit the ingredients and patience of the modern consumer. | ||
+ | *Players can now craft Furfur Trophies. These can be sold on the stalls. | ||
+ | *Players can now craft a new wallpaper: On the Vine | ||
+ | *Added three new festive items to be found by lucky players come Christmas morning (assuming they hang their stockings and have been nice, of course). | ||
+ | *Coldsnaps (should) no longer cause hypothermia. Merry Christmas. (Snow tiles on the tops of mountains still do though so bundle up when traveling that way! | ||
+ | <br /> | ||
+ | '''Marp Taketh Away''' | ||
+ | *Players can no longer salvage bee skeps. | ||
+ | <br /> | ||
+ | '''Bug Fixes''' | ||
+ | *Egg baskets now take all sorts of eggs. | ||
+ | *Pink Eastereggs now drop all varieties of candy. | ||
+ | *Bats in mines shouldn't spawn on the player but rather from the tile that was mined. | ||
+ | *Fixed spirit hide capes so they don't make the server crash. | ||
+ | <br /> | ||
+ | *Please consider lending your support to the patch with the purchase of your very own Frost Top Hat. Taken from ol' Jack himself, may it be a reminder of all those times Coldsnaps left you shivering in your boots. | ||
+ | | [http://forum.salemthegame.com/viewtopic.php?f=2&t=20973] | ||
+ | |- | ||
+ | |'''*Salem V2.2.7*''': Hunting for Change | ||
+ | |Dec 03, 2021 | ||
+ | | | ||
+ | '''Marp Giveth''' | ||
+ | *Adjusted bounding boxes of Makeshift Fence segments to make it easier to both harvest grapes and probably walljump. Please report findings. | ||
+ | *Did some behind the scenes Christmas stuff for the looming holiday. | ||
+ | *<s>Stalls in town will again buy Cricket Teams for 23 silver each.</s> Nope, nevermind - stalls hate Cricket Teams. | ||
+ | *Added Deer Trophy and Bear Trophy under Crafting > Decoratives. These can be sold on the stalls in town for silver or used to decorate your home! | ||
+ | *Added rare alternatives to Deer, Beaver, and Bearskin capes when crafting. | ||
+ | *By popular demand, added Nailbox - a box for your nails! Holds 100 nails, sold by the mining NPC for 400 silver | ||
+ | *Added a new craftable wallpaper: Making Tracks | ||
+ | <br /> | ||
+ | '''Marp Taketh Away''' | ||
+ | *Wrecked giant gametrails. The idea behind this is that hunting, especially as more content is added, should not be so prominently available within the confines of a base. Rather than nerf gametrail spawning, I'd like to eventually increase the variety of creatures likely to spawn on them. Gametrails, as such, also should no longer spread when adjacent to dirt. | ||
+ | *Current owners of giant trails to receive a tip of the hat for the creation or acquisition of the biome abomination. | ||
+ | *Removed lassos. It was fun while it lasted. And by fun I mean bad. | ||
+ | *Removed the ability to salvage town bells. | ||
+ | <br /> | ||
+ | '''Raiding Adjustments''' | ||
+ | *Defensive towers crit 33% as often. | ||
+ | *Torchpost damage reduced by 50%. | ||
+ | *I will continue to tweak raiding as needed through testing and feedback. These first changes are the gentlest adjustments. Further adjustments will be made. | ||
+ | <br /> | ||
+ | '''Bug Fixes''' | ||
+ | *Curious Potatoes now spawn much more often and can be split into chunks, if that's what you're in to. They also retain Aether. | ||
+ | *NPC captain typo fix | ||
+ | *Typo in foods made from rabbit. | ||
+ | *Humble Meat Pie now correctly remembers the meat cut used to make it and provides proper restores. | ||
+ | *Meat Shreds made from Squirrel and Cougar cuts now remember the animal from whence they came. | ||
+ | *Removed mention of swamps from "Hiking" skill pagina - but may readd if I want to make swamps difficult terrain. Fun idea :) Probably need bigger swamps though. | ||
+ | *Added border to Really Lucky skill icon | ||
+ | *Those Rarified Thornbush Flowers and Frost Flowers can now be added to the Flower Sack | ||
+ | *Made Cow, Goat, Pig, Sheep, and Carver Manure count as Any Poop. | ||
+ | *Players can no longer salvage dried board piles. | ||
+ | <br /> | ||
+ | *Given the surge on the cash shop for the Black Friday Sale, I figured you guys might be spent out. Plus I've been making hats like a crazy person for the new hat box, so I'm kind of hatted out. So this patch will not include a Support the Patch item. However, please don't let that stop you from supporting the patch anyway if you feel so inclined with any other number of items available over at the Cash Shop. Thanks for the support, please report any bugs you may find and feedback of the adjusted raiding stuff. | ||
+ | | [http://forum.salemthegame.com/viewtopic.php?f=2&t=20970] | ||
+ | |- | ||
+ | |'''*Salem V2.2.6*''': (Under)Taking Stock | ||
+ | |Oct 30, 2021 | ||
+ | | | ||
+ | '''Marp Giveth''' | ||
+ | *Sifting is now an automatic process. Just do it. | ||
+ | *Increased drop rate of black sand. | ||
+ | *Stones can now be added into Stockbins. | ||
+ | *Sand can now be added into Stockbins. | ||
+ | *New Pack in the Cash Shop - Undertaker Pack. Snazzy look and a shovel that packs a punch. | ||
+ | <br /> | ||
+ | '''Marp Taketh Away''' | ||
+ | *Increased rubble weight. | ||
+ | *Adjusted limit of P-Claims to stock a maximum of 2 months worth of silver. (Currently if you had more than 2 months' worth inside your pclaim prior to this patch, it will hold this amount without allowing for any extra to be added until within the new threshhold. I intend to deal with this overage as soon as I can to balance the current playing field, but for the time being, I wanted to cap it before any more could be added while I continue to dabble. Further adjustments are in the works.) | ||
+ | *Removed LL buff from being added to P-Claims and V-Claims. (I'll find a new purpose for LL, one that ideally doesn't so negatively impact the silver economy and game balance. I'm also open to adding it back in a diminished capacity. It is on the docket to be better hashed out.) | ||
+ | <br /> | ||
+ | '''Bug Fixes''' | ||
+ | *Crops SHOULD now always graphically update when their speed is fertilized through the roof WITHOUT you needing to add that one extra piece of fertilizer. | ||
+ | | [http://forum.salemthegame.com/viewtopic.php?f=2&t=20966] | ||
+ | |- | ||
+ | |'''*Salem V2.2.5*''': Return and Reformation | ||
+ | |Oct 09, 2021 | ||
+ | | | ||
+ | '''Marp Giveth''' | ||
+ | *<s>Added new Inspirational: Rough Stone</s> | ||
+ | *Added skills from Concord (Vineyards and Vintner) | ||
+ | *Added the ability to have grapes grow from planted honeysuckle kudzu (takes about 2 days) | ||
+ | *Added the ability to plant grapes onto makeshift fence corner posts | ||
+ | *Grapes grow after 20 hours(ish) | ||
+ | *Vines spread after 32 hours(ish) | ||
+ | *Added Concord rewards (apron, mask, flag, quill, pocketwatch, fish, and whip). They behave identically to their Popham counterparts | ||
+ | *Obsidian Arrowheads are now an inspirational | ||
+ | *Added a new Pumpkin Food: Soul cakes. They take a while to bake and have questionable ingredients, but surely someone has a taste for them!(?) | ||
+ | *Removed insanity hit given from digging up a Trace of the Lost Colony | ||
+ | *Added a rare chance to uncover obsidian while digging | ||
+ | *Added new Necklace: Stalker Charm | ||
+ | *Added new craftable Hat: Kartuz | ||
+ | *Added three new craftable Flags: Bunny Flag, Deer Flag, and Bear Flag | ||
+ | *Added a new Creature: Glowworms! Catch them with butterfly nets and the butterfly catching skill. Some are rarer than others, try to catch them all :) They glow in the dark! | ||
+ | *Added a new Cape: Glowworm Cape (it glows in the dark!) | ||
+ | *A better developer than I added a new fish inspirational full of hot air. Go find it. | ||
+ | *Added a new Fishing Lure: Googly Glower | ||
+ | *Readded Perennial Philosophy to all of the things (and went cross-eyed while doing it...) | ||
+ | *Added a new Wallpaper: Bugging out | ||
+ | *Added a drop res to honey and royal jelly | ||
+ | * Special Hallowe'en Event - Mr. Bones has come a'callin! Find him in town for a treat (or a trick). Don't wait too long; he'll be gone come All Hallows Eve. | ||
+ | <br /> | ||
+ | '''Marp Taketh Away''' | ||
+ | *Nerf'd Fruit Food Group | ||
+ | *Nerf'd Jalapenos, Curious Grapes, and Franklin Bars and their relation to fruit foods | ||
+ | *Nerf'd some other Foods - Garlic Rabbit, Garlic Stuffed Mushroom, Froghetti, Autumn Delight | ||
+ | *Removed glass panes and bottles from town vendor stalls | ||
+ | *Obsidian Slabs only drop 60 obsidian (down from 150) | ||
+ | *Obsidian Arrowheads are more rarely obtained when chiseling obsidian | ||
+ | <br /> | ||
+ | '''Bug Fixes''' | ||
+ | *Adjusted weight of honeycomb to match output weight of honey and beeswax. | ||
+ | *Adjusted weight of sweet jerky to match lowest sum of input components. | ||
+ | *Adjusted weight of golden brick of biddas to match golden egg. | ||
+ | *Fixed Yellow Corn Oil icon to properly display itself as being Yellow Corn Oil in recipes. | ||
+ | *After 3 years, the town violin man will stop playing Christmas music. You're welcome. | ||
+ | *Fixed bug that allowed you to log off and use Popham Pocketwatch over and over (Concord Pocketwatch should work properly) | ||
+ | *Players can now add cabbages to turkey coops regardless of the qty of leaves (which are definitely a liquid) the cabbage may contain. | ||
+ | <br /> | ||
+ | '''House Keeping''' | ||
+ | *Fixed typos (listed for posterity and updating the wiki): | ||
+ | *Added flavor text (listed for the reasons above): | ||
+ | *Adjusted icons because I hate the white boundary: | ||
+ | <br /> | ||
+ | '''Note #1''' | ||
+ | *The changes to gluttony are part of a larger overhaul to the system. This is the beginning of a rebalancing. Feel free to share your experience and weigh in as these values and others in the gluttony system face the tides of change in this and coming patches. In doing so though, please realize that the eventual curve may differ from what you have been used to. I am committed to balancing the system by whatever means. | ||
+ | <br /> | ||
+ | '''Note #2''' | ||
+ | *I am reneging on JC's promise of a character transfer to the winning witch. I believe it was JC's intention to develop the technology to allow this kind of transfer, but for now it isn't possible. Instead, I have added $50 in store | ||
+ | credit to the winner's grand prize as a consolation. In addition, and for historic reference, although witchcraft will be a focus eventually, it is not as immediate as the last patch notes indicated. Don't worry though, it's on the horizon...somewhere. | ||
+ | <br /> | ||
+ | '''Note #3''' | ||
+ | *I will be nerfing cotton in 1-7 days. You are strongly encouraged to sell your cotton in town | ||
+ | <br /> | ||
+ | '''Post patch bugfixes''' | ||
+ | *Kartuz can now be made. | ||
+ | *The new compiler broke cotton cloth making. It's been fixed. | ||
+ | *Compiler broke speed of boulder digging. Fixed. | ||
+ | *Adjusted spawn rate of glowworms. | ||
+ | *Made it so you can drop glowwormcapes on the ground | ||
+ | <br /> | ||
+ | *I'd like to personally thank those of you who have continued to play Salem and also those who have returned just to read these words and see what the fuss is about. I would also like to thank JC who, despite his very busy schedule, provided what was necessary to transition development into my hands. And last, but not least, I would like to thank Loftar, whose infinite patience has guided me through every murky step of the way. None of this could have happened without his help. I know it's been a while and we've been through a lot, but I hope this is the start of many nice things (and a few tears as well). Please consider supporting the patch by visiting the Cash Shop and purchasing your very own Phrygian Cap! Also, please report any bugs you happen to find. This is baby's first patch and the likelihood that I didn't screw something up is direly small. | ||
+ | | [http://forum.salemthegame.com/viewtopic.php?f=2&t=20962] | ||
+ | |} | ||
+ | ==Updates in 2018== | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | ! class="unsortable" style="width:200px;" | Update Name !! style="width:100px;" | Date !! class="unsortable" | Details !! style="width:50px;" | Link | ||
|} | |} | ||
==Updates in 2017== | ==Updates in 2017== |
Revision as of 04:11, 3 June 2022
Introduction
This is a list of updates as found on the forums and a summary of their effects. Additional information, if applicable, can be found under the page of each update. The Recent Updates Archive Beta holds all Updates while Beta (before V1.0)
Updates in 2022
Update Name | Date | Details | Link |
---|---|---|---|
*Salem V2.2.10*: Bricks and Baubles | Apr 03, 2022 |
Marp Giveth
However, I assure you that high carat gems are incredibly rare, made all the more difficult by the hardness rating and inherent difficulty of more complex cuttings. If they need additional tweaking, I will be happy to oblige, but I think these values are in-line and gives the gem industry a much needed boost.
|
[1] |
*Salem V.2.2.9*: Heartburn | Feb 11, 2022 |
Marp Giveth
|
[2] |
Updates in 2021
Update Name | Date | Details | Link |
---|---|---|---|
*Salem V2.2.8*: Tidings of Comfort and Joy | Dec 22, 2021 |
Marp Giveth
|
[3] |
*Salem V2.2.7*: Hunting for Change | Dec 03, 2021 |
Marp Giveth
|
[4] |
*Salem V2.2.6*: (Under)Taking Stock | Oct 30, 2021 |
Marp Giveth
|
[5] |
*Salem V2.2.5*: Return and Reformation | Oct 09, 2021 |
Marp Giveth
credit to the winner's grand prize as a consolation. In addition, and for historic reference, although witchcraft will be a focus eventually, it is not as immediate as the last patch notes indicated. Don't worry though, it's on the horizon...somewhere.
|
[6] |
Updates in 2018
Update Name | Date | Details | Link |
---|
Updates in 2017
Update Name | Date | Details | Link |
---|---|---|---|
*Salem V1.4.4*: Pressing On | Dec 27, 2017 |
New Exploration Event
|
[7] |
*Salem V1.4.2*: Santa's Struggles | Dec 17, 2017 |
Santa Has been Captured!
Our story begins with a lovely gentleman by the name of St. Nick. A man who would visit you each X-mas and bring you presents was preparing for his annual ritual, but something was different this year. He was responding to a letter he received from a small boy who apparently had a single dying wish and the doctors said he wouldn't make it to X-mas so Santa was arriving to his place a week early. Unfortunately, this child turned out to be none other than His Majesty and his wish was that Santa not mess up his latest plans to dominate the market during X-mas. For his Majesty has developed a New X-mas Wallpaper and placed it on the stalls. It is a marvelous wallpaper, one that he he feels should command a lovely price and he was very concerned upon hearing Santa's plans that all the hustle and bustle of presents and sleds this year would distract from his wallpaper. So he was left with no choice but to Enslave Santa forcing him to work off a tremendous debt before releasing him. Will you give the captured Santa your IOU's to help him be debt-free with his Majesty and make bail in time for the holidays? Or will Santa be doomed? Only time will tell.
|
[8] |
*Salem V1.4.3*: Santa Escapes! | Dec 24, 2017 |
|
[9] |
*Salem V1.4.1*: Jingle Jumble | Dec 11, 2017 |
New Trade Orders
Bugfixes & Misc.
|
[10] |
*Salem V.1.4*: Craving some Changes | Nov 06, 2017 |
Major New System: Cravings
Over time players will begin craving a food. When a craving strikes a small dropdown near your gluttony forks will appear with an image of the food that you crave to eat. Players may choose to ignore cravings without penalty. However, if you choose to eat a piece of food which shares the same food group as what you crave then you will instantly gain a single humor point in a random humour. If you choose to eat the exact food that you crave, then you will instead gain 1 to EACH humour. As players advance in the world of Salem they will find that not only does their pallette begin to diversify on the types of foods that they begin to crave, but also that the time between cravings extends as well. This system is not intended as a replacement for the existing gluttony system, but it is our hopes that these small meaningful mini-goals can both assist a new player in providing some direction while also providing a nice supplement and alternate way of advancement to seasoned veterans as well.
|
[12] |
Updates in 2016
Update Name | Date | Details | Link |
---|---|---|---|
*Salem V.1.3.2*: DarkenBoom | Dec 20, 2016 |
In Reason of a used bug in case of Darkenbear Eyes JC had to employ Hagatha.
At the moment it is not possible to create new Homonculus and the Pentagram was removed.
Some Witchcraft spells are now changed or not possible until the requirements will be replaced.
|
[13] |
*Salem V.1.3.1*: Holiday Cheer | Dec 17, 2016 |
New Things
|
[14] |
*Salem V.1.3*: Flags, Fish & Furniture | Nov 20, 2016 |
Flagpoles Display your loyalties with pride! Salemites may now construct a Flagpole and craft 10 new flags for it. There are actually 30 flags in the game, but it did not seem fitting that most of the fun and silly flags be craftable so those will be used for gifts, events, prizes, and more.
|
[15] |
*Salem V.1.2.1*: Cold Shoulder | Aug 29, 2016 |
New Major Mechanic: Temperature
|
[16] |
*Salem V.1.2*: Exploring the Bowels | Feb 14, 2016 |
Exploration Events
There are now dozens of new items in the game related to special events you can find in the wilderness. Finding these strange, wondrous, or sometimes spooky structures and discovering what they mean is something we're going to leave up to you! This mechanic will most likely need a lot of balance and tweaking that will require use on a large-scale vs. our test server environment. As it stands at launch each season a random number of exploration events will be seeded throughout the world. On Popham that number will be closer to 100 and on Providence that number will be closer to 1,000. The hope is that on each turn of the season the Pilgrims will feel an incentive to leave their base and get out exploring.
|
[17] |
*Salem V1.1.8*: Windmill Revamp | January 08, 2016 |
Windmill Revamp
Networking & Lag Fix
Beauty & The Balance
|
[18] |
*Salem V.1.1.9*: Superball L! | Feb 06, 2016 |
|
[19] |
*Salem V1.1.7*: Couch Potato | January 06, 2016 |
New Store Item: Classic Sofa
|
[20] |
Updates in 2015
Update Name | Date | Details | Link |
---|---|---|---|
*Salem V1.1.6*:The Crows Are Coming! The Crows Are Coming! | December 28, 2015 |
New Store Item: Harvest Pack: With Scarecrow and cornucopia. Seasonal Storepack for 5$
Mini Update #1
POPHAM
|
[21] |
*Salem V1.1.5*:Jingle Bombs Adjusted | December 27, 2015 |
CRIME/Raiding
POPHAM
|
[22] |
*Salem V1.1.4*:Jingle Bombs | December 24, 2015 |
Raiding Changes: Massive Changes to Raidsystem. Stage 1 - read forumpost for more information.
|
[23] |
*Salem V1.1.3*:& All through the house... | December 22, 2015 |
|
[24] |
*Salem V1.1.2*:Tick Tock The X-mas Clock | December 16, 2015 |
|
[25] |
*Salem V1.1.1*: Mo Ballin' Snow Ballin' | December 15, 2015 |
|
[26] |
Remember, Remember.... | November 05, 2015 |
|
[27] |
*Salem V.1.1*: Passive Prof Gains | October 22, 2015 |
|
[28] |
Don't be a fool - Wrap your Authority Object | September 09, 2015 |
The forgotten patchnote
|
[29] |
*Salem V.1.0.4*: Hide Yo' Kids, Hide Yo' Livestock | August 16, 2015 |
|
[30] |
*Salem V.1.0.3*: Popham Witchery | July 12, 2015 |
|
[31] |
*Salem V.1.0.2*: Pigs get fat, hogs get slaughtered | June 25, 2015 |
|
[32] |
*Salem V.1.0.1*: Nubfood Tweaks | June 22, 2015 |
|
[33] |
RELEASE! *Salem 1.0.0*: Greener Pastures | June 19, 2015 |
Start of the first Expedition with Server Popham.
|
[34] |
Old Roadmaps
- 2016 Road Mappish: Roadmap for 2016
- Development Roadmap: Expedition #1 (Popham)
- The Development Roadmap is a thread that details the future plans for Salem. Its first post contains a picture showing what is planned to be added or updated, and approximately when.