Difference between revisions of "Recent Updates"
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This is a list of updates as found on the forums and a summary of their effects. Additional information, if applicable, can be found under the page of each update. The [[Recent Updates Archive Beta]] holds all Updates while Beta (before V1.0) | This is a list of updates as found on the forums and a summary of their effects. Additional information, if applicable, can be found under the page of each update. The [[Recent Updates Archive Beta]] holds all Updates while Beta (before V1.0) | ||
− | ==Updates in | + | ==Updates in 2022== |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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! class="unsortable" style="width:200px;" | Update Name !! style="width:100px;" | Date !! class="unsortable" | Details !! style="width:50px;" | Link | ! class="unsortable" style="width:200px;" | Update Name !! style="width:100px;" | Date !! class="unsortable" | Details !! style="width:50px;" | Link | ||
|- | |- | ||
+ | |'''*Salem V2.2.10*''': Bricks and Baubles | ||
+ | |Apr 03, 2021 | ||
+ | | | ||
+ | '''Marp Giveth''' | ||
+ | <br /> | ||
+ | *Changed Brick of Fallen Sodom and Gomorrah to Brick of Fallen Sodom. Added Brick of Fallen Gomorrah as a separate item. | ||
+ | *Added new pavements (and the items used to pave them): Blue Brick (Brick of Fallen Jericho), White Brick (Brick of Fallen Babel), Black Brick (Brick of Fallen Sodom), and Green Brick (Brick of Fallen Gommorah). | ||
+ | *Increased profession value of slotted gems based on the size (carats) of the gem similar (but not identical) to how size effects Affluence. | ||
+ | *Added two new gems: rhodolite and andalusite. | ||
+ | *Added new pavements for each gem in the color that they appear in their icons. | ||
+ | *Because the largest coded icon for gem size was less probable to discover than being struck by lightning, adjusted code so that all sizes above 2.99 carats will feature a "big" gem icon. | ||
+ | *Added new inspirational - Dark Feathers. | ||
+ | *Added new variation of the Chief's Headdress - Crow Headdress. | ||
+ | *Players can now put bones, darkenbones, black sand, and mortar into stockbins. | ||
+ | *Added a new building - Skull Totem | ||
+ | *Added new Skill - Bioluminescent Applications (required to make glowworm stuff and catch the little buggers) | ||
+ | *Added new Skill - Boneworks (required to make bone stuff) | ||
+ | *Doubled rummaging bonus chance functionality. | ||
+ | <br /> | ||
+ | '''Marp Taketh Away''' | ||
+ | *Players can no longer salvage mortars or poop claims (Challenge Authority objects). | ||
+ | *Defensive tower crits suck up a little bit more fuel than normal hits. | ||
+ | *Defensive towers no longer refresh awake time just because it shoots an enemy. | ||
+ | <br /> | ||
+ | '''Bug Fixes''' | ||
+ | *With the help of shotgunmollusk, I standardized the tile order in the world and on the minimap so that they should no longer rearrange themselves upon the server restarting. I'm sure some of them will end up looking worse than before as a result of the change, so feel free to voice your opinion. In the future, new pavements/tiles will be entered into this master system to have a place in the hierarchy we've created. Here is the nearly complete graphic ("lowest" [dswamp] on the bottom left, "highest" [snow] on the top right. | ||
+ | <br /> | ||
+ | '''Bonus Patch ''' | ||
+ | *Tweaked formula to slightly reduce lower end of gem civilian slotted benefits. Slightly reduced slotting chance and increased range making LL matter a bit more (except starburst, where LL can give 100% slot chance). | ||
+ | *Several of you have voiced the opinion that gems are now OP, and I can see that after collecting them for 6 years they might seem that way. | ||
+ | However, I assure you that high carat gems are incredibly rare, made all the more difficult by the hardness rating and inherent difficulty of more complex cuttings. If they need additional tweaking, I will be happy to oblige, but | ||
+ | I think these values are in-line and gives the gem industry a much needed boost. | ||
+ | *Hopefully) made it so that skulltotems no longer disappear when area is unloaded. | ||
+ | *Reorganized tile load order based on early criticism. In short, the foliage of coniferous and fen are now backed down to the "grass" level" and reordered paves so gneiss is lower and golden brick is higher. | ||
+ | *Removed insanity AOE from witnessing a baby livestock animal murder. | ||
+ | *New 3D models for Rye Bread, Tortilla, Taco, Fish Taco, Bajgiel, and Clay. | ||
+ | *Restored ability to create glowwormcapes. | ||
+ | *Changed Capes and Cloaks icon to no longer feature a coat. | ||
+ | *Created two new crafting subgroups under equipment - Armour & Cladding and Purses & Bags to clear up some of the overflow. | ||
+ | *Adjusted requirements of skullpin, Fleurs Du Mal, bone buttons, and lucky die to feature boneworks. | ||
+ | *Corrected bounding box orientation of domestic animals. | ||
+ | *Rotten walnuts can now go into Nut Sacks. | ||
+ | <br /> | ||
+ | '''Marp Giveth''' | ||
+ | *Added a new item: Gem Box. It holds gems, both cut and uncut. | ||
+ | <br /> | ||
+ | *In the event that you're feeling both whimsical and generous, feel free to swing by the store to check out the new Jester Hat. Also, I'll be retiring the Phrygian Cap in a few days where it will be locked up in the Salem vault. So, if you haven't grabbed yours yet, be sure to do so! | ||
+ | | [http://forum.salemthegame.com/viewtopic.php?f=2&t=20982] | ||
+ | |- | ||
+ | |'''*Salem V.2.2.9*''': Heartburn | ||
+ | |Feb 11, 2021 | ||
+ | | | ||
+ | '''Marp Giveth''' | ||
+ | <br /> | ||
+ | *Added Discord details to the website as well as a link directing players to it. The majority of the player base has gravitated away from our beloved forums in preference to discord. Hopefully this will direct new players from the website to the discord server to make new friends :) | ||
+ | *Added Daffodils and Peonies. There are two varieties of each and they can be found out in the wilderness and can be planted in herb pots. | ||
+ | *Added ability to destroy/salvage existing stoves so that you can UPGRADE. YOUR. STOVES! Note 1 - salvaging a stove with a stocking will destroy the stocking. Note 2 - You can't hang stockings on new stoves (yet). | ||
+ | *Added a new stove - Stone Stove. Meet the new stove, same as the old stove; this one functions just like the old stove except it now has a nifty smokestack, grate, and slightly modified recipe. | ||
+ | *Added a new stove - Brick Stove. More space for food and fuel. It burns longer so you don't have to! | ||
+ | *Last but not least, through the powers of ancient and elder forces, placing a stove is now "foolproof" though I trust the community will find a way to still be fools. No matter the specific rotation or placement of the stove, if it's roughly facing you and placed roughly on the hearthtiles, it will build properly without exact placement or client-sided hacks. | ||
+ | *(Stove placement was a big ole nasty mechanic since the dawn of Salem, and since I had to recreate the stove to fix it (or thought I did...), I decided to expand on the industry, incase anyone was wondering how/why this jumped up ahead of the roadmap. It all started as a bug fix :) Blame pistolshrimp. | ||
+ | *Adjusted all stove recipe foods (foods that you use the stove but don't put the food into the stove) to now have to be put INTO the stove. | ||
+ | *Buffed gluttony values of Bluebeary, Papricharred Charcuterie, Meatloaf, Windy Pooh, Sauce Chasseur, Cornmash Gobbler, and Aztec Abbatoir. | ||
+ | *Reduced FF timer on Meatloaf to 3 hours. | ||
+ | *Adjusted recipe of Sauce Chasseur | ||
+ | *Added some Vday stuff on His Majesty's stall. | ||
+ | <br /> | ||
+ | '''Marp Taketh Away''' | ||
+ | *Removed ability to build the "Simple Stove". All existing Simple Stoves are legacy objects of a bygone era, but will remain otherwise identical to the Stone Stoves. | ||
+ | *Removed the old walking animation and added a new one. I hope it's not too jarring, but if so, I am willing to take another stab at it. | ||
+ | *I realize this isn't really a "taketh away" nerf style thing, but I didn't really nerf anything this time around except for arguably insta-cooking the above recipes, so I feel this will generate tears instead. | ||
+ | <br /> | ||
+ | '''Bug Fixes''' | ||
+ | *Increased the size of various pieces of player wall art (specifically those from the 2017 art contest). | ||
+ | *Changed verbiage on website for password reset form. | ||
+ | *Fixed references on e-mail responses for forgotten passwords/account restoration to feature Mortal Moments instead of Sea Tribe | ||
+ | *Added words to sourdough starter and winter wickerman. | ||
+ | *Updated icons for Snowball, Marp's Snowball, and Medium Trade Order | ||
+ | *Majestic Acorns and Big Reds can now go into their respectively appropriate sacks (you can also eat/cook with them, should you be inclined). | ||
+ | <br /> | ||
+ | *Please consider lending your support to the patch with the purchase of your very own Heart Derby. Chic, fashionable, and holiday-appropriate - don the love organ atop your head with this sweet hat! | ||
+ | |[http://forum.salemthegame.com/viewtopic.php?f=2&t=20977] | ||
|} | |} | ||
− | ==Updates in | + | ==Updates in 2021== |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- |
Revision as of 03:30, 3 June 2022
Introduction
This is a list of updates as found on the forums and a summary of their effects. Additional information, if applicable, can be found under the page of each update. The Recent Updates Archive Beta holds all Updates while Beta (before V1.0)
Updates in 2022
Update Name | Date | Details | Link |
---|---|---|---|
*Salem V2.2.10*: Bricks and Baubles | Apr 03, 2021 |
Marp Giveth
However, I assure you that high carat gems are incredibly rare, made all the more difficult by the hardness rating and inherent difficulty of more complex cuttings. If they need additional tweaking, I will be happy to oblige, but I think these values are in-line and gives the gem industry a much needed boost.
|
[1] |
*Salem V.2.2.9*: Heartburn | Feb 11, 2021 |
Marp Giveth
|
[2] |
Updates in 2021
Update Name | Date | Details | Link |
---|
Updates in 2017
Update Name | Date | Details | Link |
---|---|---|---|
*Salem V1.4.4*: Pressing On | Dec 27, 2017 |
New Exploration Event
|
[3] |
*Salem V1.4.2*: Santa's Struggles | Dec 17, 2017 |
Santa Has been Captured!
Our story begins with a lovely gentleman by the name of St. Nick. A man who would visit you each X-mas and bring you presents was preparing for his annual ritual, but something was different this year. He was responding to a letter he received from a small boy who apparently had a single dying wish and the doctors said he wouldn't make it to X-mas so Santa was arriving to his place a week early. Unfortunately, this child turned out to be none other than His Majesty and his wish was that Santa not mess up his latest plans to dominate the market during X-mas. For his Majesty has developed a New X-mas Wallpaper and placed it on the stalls. It is a marvelous wallpaper, one that he he feels should command a lovely price and he was very concerned upon hearing Santa's plans that all the hustle and bustle of presents and sleds this year would distract from his wallpaper. So he was left with no choice but to Enslave Santa forcing him to work off a tremendous debt before releasing him. Will you give the captured Santa your IOU's to help him be debt-free with his Majesty and make bail in time for the holidays? Or will Santa be doomed? Only time will tell.
|
[4] |
*Salem V1.4.3*: Santa Escapes! | Dec 24, 2017 |
|
[5] |
*Salem V1.4.1*: Jingle Jumble | Dec 11, 2017 |
New Trade Orders
Bugfixes & Misc.
|
[6] |
*Salem V.1.4*: Craving some Changes | Nov 06, 2017 |
Major New System: Cravings
Over time players will begin craving a food. When a craving strikes a small dropdown near your gluttony forks will appear with an image of the food that you crave to eat. Players may choose to ignore cravings without penalty. However, if you choose to eat a piece of food which shares the same food group as what you crave then you will instantly gain a single humor point in a random humour. If you choose to eat the exact food that you crave, then you will instead gain 1 to EACH humour. As players advance in the world of Salem they will find that not only does their pallette begin to diversify on the types of foods that they begin to crave, but also that the time between cravings extends as well. This system is not intended as a replacement for the existing gluttony system, but it is our hopes that these small meaningful mini-goals can both assist a new player in providing some direction while also providing a nice supplement and alternate way of advancement to seasoned veterans as well.
|
[8] |
Updates in 2016
Update Name | Date | Details | Link |
---|---|---|---|
*Salem V.1.3.2*: DarkenBoom | Dec 20, 2016 |
In Reason of a used bug in case of Darkenbear Eyes JC had to employ Hagatha.
At the moment it is not possible to create new Homonculus and the Pentagram was removed.
Some Witchcraft spells are now changed or not possible until the requirements will be replaced.
|
[9] |
*Salem V.1.3.1*: Holiday Cheer | Dec 17, 2016 |
New Things
|
[10] |
*Salem V.1.3*: Flags, Fish & Furniture | Nov 20, 2016 |
Flagpoles Display your loyalties with pride! Salemites may now construct a Flagpole and craft 10 new flags for it. There are actually 30 flags in the game, but it did not seem fitting that most of the fun and silly flags be craftable so those will be used for gifts, events, prizes, and more.
|
[11] |
*Salem V.1.2.1*: Cold Shoulder | Aug 29, 2016 |
New Major Mechanic: Temperature
|
[12] |
*Salem V.1.2*: Exploring the Bowels | Feb 14, 2016 |
Exploration Events
There are now dozens of new items in the game related to special events you can find in the wilderness. Finding these strange, wondrous, or sometimes spooky structures and discovering what they mean is something we're going to leave up to you! This mechanic will most likely need a lot of balance and tweaking that will require use on a large-scale vs. our test server environment. As it stands at launch each season a random number of exploration events will be seeded throughout the world. On Popham that number will be closer to 100 and on Providence that number will be closer to 1,000. The hope is that on each turn of the season the Pilgrims will feel an incentive to leave their base and get out exploring.
|
[13] |
*Salem V1.1.8*: Windmill Revamp | January 08, 2016 |
Windmill Revamp
Networking & Lag Fix
Beauty & The Balance
|
[14] |
*Salem V.1.1.9*: Superball L! | Feb 06, 2016 |
|
[15] |
*Salem V1.1.7*: Couch Potato | January 06, 2016 |
New Store Item: Classic Sofa
|
[16] |
Updates in 2015
Update Name | Date | Details | Link |
---|---|---|---|
*Salem V1.1.6*:The Crows Are Coming! The Crows Are Coming! | December 28, 2015 |
New Store Item: Harvest Pack: With Scarecrow and cornucopia. Seasonal Storepack for 5$
Mini Update #1
POPHAM
|
[17] |
*Salem V1.1.5*:Jingle Bombs Adjusted | December 27, 2015 |
CRIME/Raiding
POPHAM
|
[18] |
*Salem V1.1.4*:Jingle Bombs | December 24, 2015 |
Raiding Changes: Massive Changes to Raidsystem. Stage 1 - read forumpost for more information.
|
[19] |
*Salem V1.1.3*:& All through the house... | December 22, 2015 |
|
[20] |
*Salem V1.1.2*:Tick Tock The X-mas Clock | December 16, 2015 |
|
[21] |
*Salem V1.1.1*: Mo Ballin' Snow Ballin' | December 15, 2015 |
|
[22] |
Remember, Remember.... | November 05, 2015 |
|
[23] |
*Salem V.1.1*: Passive Prof Gains | October 22, 2015 |
|
[24] |
Don't be a fool - Wrap your Authority Object | September 09, 2015 |
The forgotten patchnote
|
[25] |
*Salem V.1.0.4*: Hide Yo' Kids, Hide Yo' Livestock | August 16, 2015 |
|
[26] |
*Salem V.1.0.3*: Popham Witchery | July 12, 2015 |
|
[27] |
*Salem V.1.0.2*: Pigs get fat, hogs get slaughtered | June 25, 2015 |
|
[28] |
*Salem V.1.0.1*: Nubfood Tweaks | June 22, 2015 |
|
[29] |
RELEASE! *Salem 1.0.0*: Greener Pastures | June 19, 2015 |
Start of the first Expedition with Server Popham.
|
[30] |
Old Roadmaps
- 2016 Road Mappish: Roadmap for 2016
- Development Roadmap: Expedition #1 (Popham)
- The Development Roadmap is a thread that details the future plans for Salem. Its first post contains a picture showing what is planned to be added or updated, and approximately when.