Difference between revisions of "Recent Updates"
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|[http://forum.salemthegame.com/viewtopic.php?f=2&t=19958#p294060] | |[http://forum.salemthegame.com/viewtopic.php?f=2&t=19958#p294060] | ||
+ | |||
+ | |- | ||
+ | |'''*Salem V1.4.1: Jingle Jumble*''' | ||
+ | |Dec 11, 2017 | ||
+ | | | ||
+ | |||
+ | '''New Trade Orders''' | ||
+ | |||
+ | *(5) New Trade Orders have been added. | ||
+ | |||
+ | '''New Content''' | ||
+ | |||
+ | *Players may now make Candy Baskets | ||
+ | |||
+ | '''4th X-mas Event''' | ||
+ | |||
+ | *All rewards for this years Christmas event along with the changes to the naughty-nice event are now updated in the code base and ready to drop as the holiday approaches. Watch for Marps normal festive visits. This year Marp demanded that at least one reward be animated. | ||
+ | |||
+ | '''Bugfixes & Misc.''' | ||
+ | |||
+ | *Pinata Poles no longer obstruct players which should make candy more easily picked up. | ||
+ | *Bugfix: Garlic bread no longer becomes a craving. It has been replaced with Garlic Bread Slices. | ||
+ | *Weight of Tasty Taco slightly decreased. | ||
+ | *Bounding Boxes for Barn walls have been reduced. Contemplating letting you build barn walls dynamically for unique barn layouts. No guarantees. | ||
+ | *Added Two new Developer tools for Marp. | ||
+ | |||
+ | '''In the Works''' | ||
+ | |||
+ | *Masonic uses: Necklaces are live on his Majesty stall and I'm sick that you guys don't have the immediate rewards in place for them. This was a focal/finish point to already launched Trade Orders and I'm intent on making this round out and be complete prior to launching the expedition. | ||
+ | |||
+ | *Wine is now live on the Test Server. The systems to craft it are now 90% complete. Next week focus will be on polishing up vineyards. Much of my focus is going into trying not be a liar about the (2017) Expedition 2 promise date. | ||
+ | |||
+ | *Astrology. I couldn't help myself and started working on an astrology system. I'm 50/50 on if I can get this in with expedition content or if it will be a fun thing to throw in shortly after. | ||
+ | |||
+ | *UI Image Overlays. Simple, thing but still time consuming. Would be a nice technology so that I can draw more dynamic buffs, debuffs, and icons without the need to have custom images made each time and without the need for client changes. Will probably burn some of my time next week on this too because I always like things that make the future development of Salem easier. | ||
+ | |||
+ | *Combat Revamp. Marp shut me down before I got more than a few hours into it. I still like the direction I was going, and want to entertain using this next expedition as an opportunity to mix combat up a bit. I dislike the idea of tampering with the competitive nature of an expedition but do think that with a few adjustments we could have more engaging combat and a system that allows me to add a new weapon or ability every few months to keep things fresh and establish a meta if you will that changes every so often. | ||
+ | |||
+ | *HuggleSquirts. Those of you with bots made me mad. And I found a way to both punish you, and lessen the need for botting by diminishing the tedious nature of many base-tasks through the help of HuggleSquirts. I then realized that this could be a really big thing and Marp talked me into it being a possibility for a future expedition instead of letting it destroy my into a hole for weeks/months on end trying to implement it. Take this as the reminder that I reserve the right to bring back SalemMan your friendly bot banner. Knock off the automated tasks on the good faith that I am bringing you some level of integrated automation some day. | ||
+ | |||
+ | |[http://forum.salemthegame.com/viewtopic.php?f=2&t=20052#p295313] | ||
+ | |||
+ | |- | ||
+ | |'''Salem V1.4.2: Santa's Struggles''' | ||
+ | |Dec 17, 2017 | ||
+ | | | ||
+ | |||
+ | '''Santa Has been Captured!''' | ||
+ | Our story begins with a lovely gentleman by the name of St. Nick. A man who would visit you each X-mas and bring you presents was preparing for his annual ritual, but something was different this year. He was responding to a letter he received from a small boy who apparently had a single dying wish and the doctors said he wouldn't make it to X-mas so Santa was arriving to his place a week early. Unfortunately, this child turned out to be none other than His Majesty and his wish was that Santa not mess up his latest plans to dominate the market during X-mas. | ||
+ | |||
+ | For his Majesty has developed a New X-mas Wallpaper and placed it on the stalls. It is a marvelous wallpaper, one that he he feels should command a lovely price and he was very concerned upon hearing Santa's plans that all the hustle and bustle of presents and sleds this year would distract from his wallpaper. So he was left with no choice but to Enslave Santa forcing him to work off a tremendous debt before releasing him. | ||
+ | |||
+ | Will you give the captured Santa your IOU's to help him be debt-free with his Majesty and make bail in time for the holidays? Or will Santa be doomed? Only time will tell. | ||
+ | |||
+ | '''New Trade Orders''' | ||
+ | *(3) New Trade Orders have been added. | ||
+ | |||
+ | '''New Content''' | ||
+ | *Players may now make Physician Bags | ||
+ | *The first skill of Astrology is now live. "Lunar Emulation" may be performed by even the most novice of players. | ||
+ | *Players can now find a festive Yule Log for a period of time similar to Easter Eggs. | ||
+ | *New Wall Type: Barn Stalls. Complete with barn Stall Gate. This wall-type can only be built in barns and is slightly stronger than split rails and weeker than stone hedge. All existing Barn Stall segments in existing barns can be salvaged to build your own barn configurations now. Should barns still come with the preconfigured set up when completed for free walls to salvage or re-arrange? Or should I just let them be blank slates upon completion? | ||
+ | *Wrapping paper has been re-added to His Majesty's stall. | ||
+ | |||
+ | '''Bugfixes & Misc.''' | ||
+ | *BUGFIX: The long-standing bug of animals not showing sickness correctly should be corrected. It should now be far more obvious to tell when an animal is sick. | ||
+ | *Cows and Bulls no longer make sounds while idlan standing around. | ||
+ | *Animals that are now sick will voice their concerns and discomfort on a regular and annoying basis. | ||
+ | *Lambs now have a sickness Animation. | ||
+ | *Players may no longer milk sick cows and goats. | ||
+ | *Players may now attempt to milk bulls. With the right community demand I will implement a substance to obtain from this action. | ||
+ | *The Carpenters of Salem have improved their trade and as such newly constructed barns will have a new graphic for he interior walls. I have decided to leave 'legacy' barns with the old dull walls. | ||
+ | *In anticipation for a new expedition the Statue of Darwoth from Popham's victory has finally been erected at the graveyard. | ||
+ | |||
+ | |||
+ | '''In the Works''' | ||
+ | *Masonic uses: There was a simple "art" challenge this week that still prohibits the final implementation of the Masonic necklaces. Not the best excuse, but gave me time and energy to focus on other things. | ||
+ | *Expedition Progress: Vineyard are still under construction. Complications with how the vines will grow have been resolved. This is progressing slower than I want. | ||
+ | *Astrology. Progress, but still worried about it encroaching on the seasons design space. | ||
+ | *UI Image Overlays. No Progress this week but this remains on my to-do. | ||
+ | *Combat Revamp. Still Post-Expedition II | ||
+ | *Dreamworld Round-Out - Some work went into 'polishing' the system and concepts of Dreamworld a bit to be more integrated into gameplay.. A huge undertaking that I should really stay away from until the expedition is done. | ||
+ | *HuggleSquirts. Still Post-Expedition II | ||
+ | |||
+ | |[http://forum.salemthegame.com/viewtopic.php?f=2&t=20064#p295604] | ||
+ | |||
+ | |- | ||
+ | |'''Salem V1.4.3: Santa Escapes!''' | ||
+ | |Dec 24, 2017 | ||
+ | | | ||
+ | |||
+ | *Santa was freed just in time! The same Naughty/Nice Buff system is in place from previous years. His Sleigh is now ready to be constructed, and the man outside the Den has instead lied about Berry Jubilee this year as he secretly wants Butter instead! | ||
+ | |||
+ | *I'll be popping on over the next day or so and if the Sleigh is completed before X-mas ends I'll be pushing an extra Nice Present to all the boys and girls! This year's present is even Animated! Santa will be delivering Xmas Cookies sometime around the holidays as well! Merry X-mas! | ||
+ | |||
+ | |[http://forum.salemthegame.com/viewtopic.php?f=2&t=20078#p295864] | ||
+ | |||
+ | |- | ||
+ | |'''Salem V1.4.4: Pressing On''' | ||
+ | |Dec 27, 2017 | ||
+ | | | ||
+ | |||
+ | '''New Exploration Event''' | ||
+ | *The Greenwood now has its own unique exploration event! Go and check it out its one of my favorites! | ||
+ | |||
+ | '''New Trade Orders''' | ||
+ | *His Majesty has a new Trade Order! | ||
+ | |||
+ | '''Salvage Change''' | ||
+ | *Players may now only salvage things they know how to build. | ||
+ | |||
+ | '''Witchcraft Changes''' | ||
+ | *Level 7 Incantations now require twice the materials. | ||
+ | *Sapping Authority from claimstones and town bells now requires that the player be offline for 2 additional days and must be done in the subsequent season after a bloodmoon. | ||
+ | |||
+ | '''Oil Press Changes''' | ||
+ | |||
+ | *The Expedition came with a basket press. And as such it required me to dabble in oilpress code. This may have some unintended complications with your presses. One of which is it may seem like you lost some of your items. But you did not. Just 'scrollwheel' them out. They are still there just might not be visible. | ||
+ | |||
+ | *Existing Presses are now known as oil presses. | ||
+ | *Oil Presses now repair with stone. | ||
+ | *Oil presses blueprints have been changed slightly. | ||
+ | *Oil Press Inventory has been changed. | ||
+ | *Oil Press is now slower. | ||
+ | *Oil Presses now have a unique sound effect when used. | ||
+ | *Oil Presses now use the Stir Animation. Players encouraged to bug Marp if they want a unique animation. | ||
+ | |||
+ | '''Bugfixes & Misc.''' | ||
+ | *BUGFIX: Trying to char an unattuned doll will instead have it engulfed in flames. | ||
+ | *BUGFIX: Rattler Poison is now effective on players again. | ||
+ | *Yule Logs have an additional use. | ||
+ | *Serums can now be added to Physician Bags | ||
+ | *Suppositories can now be added to Physician Bags. | ||
+ | *Curious Potato now acts as a potato restore. | ||
+ | |||
+ | |||
+ | '''In the Works''' | ||
+ | *Launching the Expedition. Then we will focus on what is next. | ||
+ | |[http://forum.salemthegame.com/viewtopic.php?f=2&t=20085#p296069] | ||
|} | |} |
Revision as of 05:43, 30 January 2018
Introduction
This is a list of updates as found on the forums and a summary of their effects. Additional information, if applicable, can be found under the page of each update.
- The Recent Updates Archive Beta holds all Updates while Beta (before V1.0)
Updates in 2015
Update Name | Date | Details | Link |
---|---|---|---|
RELEASE! *Salem 1.0.0*: Greener Pastures | June 19, 2015 |
Start of the first Expedition with Server Popham.
|
[1] |
*Salem V.1.0.1*: Nubfood Tweaks | June 22, 2015 |
|
[2] |
*Salem V.1.0.2*: Pigs get fat, hogs get slaughtered | June 25, 2015 |
|
[3] |
*Salem V.1.0.3*: Popham Witchery | July 12, 2015 |
|
[4] |
*Salem V.1.0.4*: Hide Yo' Kids, Hide Yo' Livestock | August 16, 2015 |
|
[5] |
Don't be a fool - Wrap your Authority Object | September 09, 2015 |
The forgotten patchnote
|
[6] |
*Salem V.1.1*: Passive Prof Gains | October 22, 2015 |
|
[7] |
Remember, Remember.... | November 05, 2015 |
|
[8] |
*Salem V1.1.1*: Mo Ballin' Snow Ballin' | December 15, 2015 |
|
[9] |
*Salem V1.1.2*:Tick Tock The X-mas Clock | December 16, 2015 |
Tonight our patch will be re-implementing some familiar questing from last year with some small differences.
|
[10] |
*Salem V1.1.3*:& All through the house... | December 22, 2015 |
|
[11] |
*Salem V1.1.4*:Jingle Bombs | December 24, 2015 |
Raiding Changes: Massive Changes to Raidsystem. Stage 1 - read forumpost for more information.
Store Changes
|
[12] |
*Salem V1.1.5*:Jingle Bombs Adjusted | December 27, 2015 |
CRIME/Raiding
Other Stuff
Mini Update #1
POPHAM
|
[13] |
*Salem V1.1.6*:The Crows Are Coming! The Crows Are Coming! | December 28, 2015 |
New Store Item: Harvest Pack: With Scarecrow and cornucopia. Seasonal Storepack for 5$ Crows
New Stock Bin
Beauty & The Balance
Mini Update #1
Mini Update #2
Mini Update #3
POPHAM
|
[14] |
Updates in 2016
Update Name | Date | Details | Link |
---|---|---|---|
*Salem V1.1.7*: Couch Potato | January 06, 2016 |
New Store Item: Classic Sofa
Sound Re-Write
Beauty & The Balance
Popham
|
[15] |
*Salem V1.1.8*: Windmill Revamp | January 08, 2016 |
Windmill Revamp
Networking & Lag Fix
New Stuff
Beauty & The Balance
POPHAM
Mini Update #1
POPHAM
Mini Update #2
POPHAM
Mini Update #3
POPHAM
|
[16] |
*Salem V.1.1.9*: Superball L! | Feb 06, 2016 |
|
[17] |
*Salem V.1.2*: Exploring the Bowels | Feb 14, 2016 |
Exploration Events There are now dozens of new items in the game related to special events you can find in the wilderness. Finding these strange, wondrous, or sometimes spooky structures and discovering what they mean is something we're going to leave up to you! This mechanic will most likely need a lot of balance and tweaking that will require use on a large-scale vs. our test server environment. As it stands at launch each season a random number of exploration events will be seeded throughout the world. On Popham that number will be closer to 100 and on Providence that number will be closer to 1,000. The hope is that on each turn of the season the Pilgrims will feel an incentive to leave their base and get out exploring. Belt Revamp
Food Changes and New Foods!
A Couple Things You've Been Waiting for for a Long Time
Beauty and the Balance
New Things and Changes to Popham
Minipatch #1
Minipatch #2
Minipatch #3
Minipatch #4
|
|
*Salem V.1.2.1*: Cold Shoulder | Aug 29, 2016 |
New Major Mechanic: Temperature
Snow Exploration
New Menu Added: Furniture
Tree Rebalancing
|
[18]
|
*Salem V.1.3*: Flags, Fish & Furniture | Nov 20, 2016 |
Flagpoles Display your loyalties with pride! Salemites may now construct a Flagpole and craft 10 new flags for it. There are actually 30 flags in the game, but it did not seem fitting that most of the fun and silly flags be craftable so those will be used for gifts, events, prizes, and more.
Fishtanks
Top 10 Store Prizes
Polish & Bugfixes
Mini Update #1
Mini Update #3
|
|
*Salem V.1.3.1*: Holiday Cheer | Dec 17, 2016 |
New Things
Hypothermia Changes
Bug & Quality of Life Fixes
Santa Marp
|
[19]
|
*Salem V.1.3.2*: DarkenBoom | Dec 20, 2016 |
In Reason of a used bug in case of Darkenbear Eyes JC had to employ Hagatha. At the moment it is not possible to create new Homonculus and the Pentagram was removed. Some Witchcraft spells are now changed or not possible until the requirements will be replaced. New Flags
New Foods
Minor Tweaks
|
[20] |
Updates in 2017
Update Name | Date | Details | Link |
---|---|---|---|
*Salem V.1.4*: Craving some Changes | Nov 06, 2017 |
Major New System: Cravings Over time players will begin craving a food. When a craving strikes a small dropdown near your gluttony forks will appear with an image of the food that you crave to eat. Players may choose to ignore cravings without penalty. However, if you choose to eat a piece of food which shares the same food group as what you crave then you will instantly gain a single humor point in a random humour. If you choose to eat the exact food that you crave, then you will instead gain 1 to EACH humour. As players advance in the world of Salem they will find that not only does their pallette begin to diversify on the types of foods that they begin to crave, but also that the time between cravings extends as well. This system is not intended as a replacement for the existing gluttony system, but it is our hopes that these small meaningful mini-goals can both assist a new player in providing some direction while also providing a nice supplement and alternate way of advancement to seasoned veterans as well. Major New System: Trade Orders His Majesty has recently had a need for some obscure items more commonly found in the new world. Being the master of supply and demand that he is he has decided to task the collection of these items on Salemites and promises unlimited power, neverending wealth, and plenty of luck to all who assist him. The first 10 tasks given will yield small amounts of silver and will be a test to insure that he is only working with the most dedicated of the bunch. Once a player completes the entry tasks then a Trade Order from his Majesty is then randomized ranging in both difficulty and scaled appropriately by how many Majesty IOU's a player may get. Trade orders can be traded amongst each other, may be filled with items and turned in by any player, and can be pulled down twice a day regardless of if you have completed the last one. His Majesty stall will begin filling with rewards but any items found on his stall may only be redeemable via the IOU's generated through this system.
Mini Update #1
Mini Update #2
Mini Update #3
Mini Update #4
Mini Update #5
Mini Update #6
Mini Update #7
|
[22] |
*Salem V1.4.1: Jingle Jumble* | Dec 11, 2017 |
New Trade Orders
New Content
4th X-mas Event
Bugfixes & Misc.
In the Works
|
[23] |
Salem V1.4.2: Santa's Struggles | Dec 17, 2017 |
Santa Has been Captured! Our story begins with a lovely gentleman by the name of St. Nick. A man who would visit you each X-mas and bring you presents was preparing for his annual ritual, but something was different this year. He was responding to a letter he received from a small boy who apparently had a single dying wish and the doctors said he wouldn't make it to X-mas so Santa was arriving to his place a week early. Unfortunately, this child turned out to be none other than His Majesty and his wish was that Santa not mess up his latest plans to dominate the market during X-mas. For his Majesty has developed a New X-mas Wallpaper and placed it on the stalls. It is a marvelous wallpaper, one that he he feels should command a lovely price and he was very concerned upon hearing Santa's plans that all the hustle and bustle of presents and sleds this year would distract from his wallpaper. So he was left with no choice but to Enslave Santa forcing him to work off a tremendous debt before releasing him. Will you give the captured Santa your IOU's to help him be debt-free with his Majesty and make bail in time for the holidays? Or will Santa be doomed? Only time will tell. New Trade Orders
New Content
Bugfixes & Misc.
|
[24] |
Salem V1.4.3: Santa Escapes! | Dec 24, 2017 |
|
[25] |
Salem V1.4.4: Pressing On | Dec 27, 2017 |
New Exploration Event
New Trade Orders
Salvage Change
Witchcraft Changes
Oil Press Changes
Bugfixes & Misc.
|
[26] |
Old Roadmaps
- 2016 Road Mappish: Roadmap for 2016
- Development Roadmap: Expedition #1 (Popham)
- The Development Roadmap is a thread that details the future plans for Salem. Its first post contains a picture showing what is planned to be added or updated, and approximately when.