Difference between revisions of "Rat"

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==About==
 
==About==
  
A {{i|Rat}} is an aggressive {{i|Darkness}} [[Creature]] which will frequently attack on sight. If a Rat attacks you other Rats nearby will attack you as well. If you are bit by a Rat you will become {{i|Disease}}d, each subsequent bite increase the Disease's severity. It is rumored that [[Witchcraft|Witches]] will not be attacked by Rats and may move among them freely.
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A {{i|{{PAGENAME}}}} is an aggressive [[Creature]] which can be found in any biome in The {{i|Darkness}}.
  
'''NOTE:''' Rats will sink if killed over [[The Shallows|Shallow Water]].
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==Combat Behavior==
  
==Fighting==
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{{{!}} class=wikitable
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{{!}}-
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{{!}} '''Attack'''
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{{!}} '''[[Blood]] Damage'''
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{{!}} '''Effects'''
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{{!}}-
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{{!}} {{i|Bite}}
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{{!}} 0.1-0.2
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{{!}} {{i|Disease}}
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{{!}}}
  
'''NOTE:''' [[Artifact]]s which add Blunt Power, Common Combat Power, Impact Power, and Piercing Power will help make certain Attack move more successful. Artifacts with Feral Defense will lower the [[Blood]] damage you take from an animal's attack.
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==About==
  
Because a Rat bite will cause you to become {{i|Disease}}d, you typically want to kill it quickly to avoid getting bit. The safest way is aggro it with a [[Shoot|Shot]] from a {{i2|Slingshot}}, then use a {{i2|Stomp}} to kill it. Because Stomp has an Area of Effect around you, it can be used for fighting several Rats at once.
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{{PAGENAME}}s are aggressive; they will attack any pilgrim who wanders too close. If one Rat attacks you it often triggers nearby Rats to attack you as well. {{i|Bite}} is a Rat's only attack and while it is not particularly powerful, it does transmit {{i|Disease}}, with each subsequent Bite increasing the Disease's severity. It is rumored that [[Witchcraft|Witches]] will not be attacked by Rats and may move among them freely. As you will often be attacked my multiple Rats at once, {{i|Stomp}}, with its AOE damage is a highly effective method of killing Rats.  
  
 
==Resources==
 
==Resources==
  
A Rat, once killed, can be picked up and stored in your Inventory as a {{i2|Dead Rat}}.
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'''NOTE:''' A {{PAGENAME}} will be lost if killed over [[The Shallows|Shallow Water]].
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A Rat, once killed, can be picked up and stored in your Inventory as a {{i2|Dead Rat}}. Butchering a Dead Rat will yield:
  
Butchering a Dead Rat will yeild:
 
 
*{{i|Rat Tail}} x 1
 
*{{i|Rat Tail}} x 1
 
*{{i|Tuft of Rat Fur}} x 1
 
*{{i|Tuft of Rat Fur}} x 1
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Revision as of 02:41, 17 July 2020

Basic Info:
Where found:
Attacking:
Skill required: Small Game Hunting
Blood (health): unknown
Liftable or Inventory?: Inventory
Item(s) gained:
Skinning/Butchering:
NOTE: Items and quantities depend upon skills known.
Item(s) gained:
Rat

About

A Rat icon.png Rat is an aggressive Creature which can be found in any biome in The Darkness icon.png Darkness.

Combat Behavior

Attack Blood Damage Effects
Bite icon.png Bite 0.1-0.2 Disease icon.png Disease

About

Rats are aggressive; they will attack any pilgrim who wanders too close. If one Rat attacks you it often triggers nearby Rats to attack you as well. Bite icon.png Bite is a Rat's only attack and while it is not particularly powerful, it does transmit Disease icon.png Disease, with each subsequent Bite increasing the Disease's severity. It is rumored that Witches will not be attacked by Rats and may move among them freely. As you will often be attacked my multiple Rats at once, Stomp icon.png Stomp, with its AOE damage is a highly effective method of killing Rats.

Resources

NOTE: A Rat will be lost if killed over Shallow Water.

A Rat, once killed, can be picked up and stored in your Inventory as a Dead Rat icon.png Dead Rat. Butchering a Dead Rat will yield: