Difference between revisions of "Proficiencies"
From Salem Wiki
Line 21: | Line 21: | ||
|- | |- | ||
| {{i|Hammer & Nail}} | | {{i|Hammer & Nail}} | ||
− | | Increases | + | | Increases the number of boards that can be obtained by a single log |
|- | |- | ||
− | | {{i|Hunting & | + | | {{i|Hunting & Hideworking}} |
| Caps foraged herbs purity | | Caps foraged herbs purity | ||
|- | |- | ||
| {{i|Law & Lore}} | | {{i|Law & Lore}} | ||
− | | Law & Lore now gives a random bonus when you place money in a bell or claimstone. The higher Law & Lore, the more extra authority you receive when filling claims. | + | | Law & Lore now gives a random bonus when you place money in a bell or claimstone. The higher Law & Lore, the more extra authority you receive when filling claims. You also get better deals when negotiating with the judge. |
|- | |- | ||
| {{i|Mines & Mountains}} | | {{i|Mines & Mountains}} | ||
− | | Increasing your | + | | Increasing your chance to dig out granite from a quarry and also decreases the hardness of ruble and gems. |
− | |||
− | |||
|- | |- | ||
− | | {{i| | + | | {{i|Herbs & Sprouts}} |
− | | | + | | Increases the yield from gardening. |
|- | |- | ||
| {{i|Sparks & Embers}} | | {{i|Sparks & Embers}} | ||
− | | | + | | Gives a bonus to the maximum amount of coal a burnt coal clamp will provide. |
|- | |- | ||
| {{i|Stocks & Cultivars}} | | {{i|Stocks & Cultivars}} | ||
− | | Increasing your value in Stocks & Cultivars increases the maximum amount of plenty that will be randomly added to fields when you plant them | + | | Increasing your value in Stocks & Cultivars increases the maximum amount of plenty that will be randomly added to fields when you plant them. |
|- | |- | ||
| {{i|Sugar & Spice}} | | {{i|Sugar & Spice}} |
Revision as of 16:02, 15 April 2015
Introduction
These are the skill values that define the ability of your character, see the respective pages for more detailed info on them.
Name | Description |
---|---|
Arts & Crafts | |
Cloak & Dagger | |
Faith & Wisdom | |
Frontier & Wilderness | Increasing your value in Frontier & Wilderness decreases the wear on your Fishing Equipment. Also increases your chance of successfully getting a cutting from a tree.
Caps fish purity |
Hammer & Nail | Increases the number of boards that can be obtained by a single log |
Hunting & Hideworking | Caps foraged herbs purity |
Law & Lore | Law & Lore now gives a random bonus when you place money in a bell or claimstone. The higher Law & Lore, the more extra authority you receive when filling claims. You also get better deals when negotiating with the judge. |
Mines & Mountains | Increasing your chance to dig out granite from a quarry and also decreases the hardness of ruble and gems. |
Herbs & Sprouts | Increases the yield from gardening. |
Sparks & Embers | Gives a bonus to the maximum amount of coal a burnt coal clamp will provide. |
Stocks & Cultivars | Increasing your value in Stocks & Cultivars increases the maximum amount of plenty that will be randomly added to fields when you plant them. |
Sugar & Spice | Sugar & Spice now reduces your gluttony timer every three consecutive points gained in a gluttony session. |
Thread & Needle | Decreases crafted clothing difficulty. |
Natural Philosophy | Increases your chance of successfully getting a tree sprouting with Forestry.
Increases the Inspiration given by potions. |
Perennial Philosophy |
Note on the influence of proficiencies on "successfully taking a cutting":
This is worded slightly wrong: it increases the chance of getting a successfull cutting from a tree, rather than successfully getting a cutting from a tree. Tests have shown that the proficiencies of the person to take the cuttings also matter in survival percentages.