Difference between revisions of "LumberLord"
m |
|||
Line 5: | Line 5: | ||
| Liftable or Inventory=Liftable | | Liftable or Inventory=Liftable | ||
| Dead animal= | | Dead animal= | ||
− | | Items gained= | + | | Items gained= Branch, Broken Bough, Dried Bark, ,Wood Choppings |
}} | }} | ||
+ | {| | ||
+ | | | ||
{{Notice|WARNING!| Spawning a Lumberlord adds a huge amount of [[Insanity]].}} | {{Notice|WARNING!| Spawning a Lumberlord adds a huge amount of [[Insanity]].}} | ||
==About== | ==About== | ||
− | |||
− | Lumberlords have an attack which picks up a | + | When Chopping {{i|Tree}}s in the {{i|Darkness}} there is a chance to spawn a {{i|Lumberlord}}. |
+ | |||
+ | ==Fighting== | ||
+ | |||
+ | '''NOTE:''' [[Artifact]]s which add Blunt Power, Common Combat Power, Impact Power, and Piercing Power will help make certain Attack move more successful. Artifacts with Feral Defense will lower the [[Blood]] damage you take from an animal's attack. | ||
+ | |||
+ | An attacking Lumberlords may give a {{i|Fear}} debuff which will aggro nearby pilgrims. Lumberlords also have an attack which will picks up a pilgrim and dumps them upside down, burying the pilgrim's head in the ground for about 5 seconds. | ||
==Resources== | ==Resources== | ||
− | |||
− | |||
+ | '''Note:''' [[Monster Hunting]] is required to Butcher [[Darkness]] creatures. | ||
+ | |||
+ | With the [[Hideworking]] skill, Skinning a {{PAGENAME}} will yield: | ||
+ | *{{i2|Dried Bark}} x 5 | ||
+ | |||
+ | '''Note:''' It is important to Skin the {{PAGENAME}} before Butchering, otherwise you will ruin the Bark.''' | ||
− | Butchering will yield: | + | With all relevant Butchering skills ([[Field Dressing]], [[Butcher's Thrift]], [[Butchery]] and [[Venison Cuisine]]), Butchering a {{PAGENAME}} will yield: |
− | *{{ | + | *{{i2|Branch}} x 10 |
− | *{{ | + | *{{i2|Broken Bough}} x 2 |
− | *{{ | + | *{{i2|Wood Choppings}} x 10 |
+ | |} |
Revision as of 06:46, 14 December 2019
|
WARNING! Spawning a Lumberlord adds a huge amount of Insanity.
AboutWhen Chopping Trees in the Darkness there is a chance to spawn a Lumberlord. FightingNOTE: Artifacts which add Blunt Power, Common Combat Power, Impact Power, and Piercing Power will help make certain Attack move more successful. Artifacts with Feral Defense will lower the Blood damage you take from an animal's attack. An attacking Lumberlords may give a Fear debuff which will aggro nearby pilgrims. Lumberlords also have an attack which will picks up a pilgrim and dumps them upside down, burying the pilgrim's head in the ground for about 5 seconds. ResourcesNote: Monster Hunting is required to Butcher Darkness creatures. With the Hideworking skill, Skinning a LumberLord will yield:
Note: It is important to Skin the LumberLord before Butchering, otherwise you will ruin the Bark. With all relevant Butchering skills (Field Dressing, Butcher's Thrift, Butchery and Venison Cuisine), Butchering a LumberLord will yield:
|