Difference between revisions of "LumberLord"

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| Liftable or Inventory=Liftable
 
| Liftable or Inventory=Liftable
 
| Dead animal=
 
| Dead animal=
| Items gained=Dried Bark, Broken Bough, Branch, Wood Choppings
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| Items gained= Branch, Broken Bough, Dried Bark, ,Wood Choppings
 
}}
 
}}
  
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{|
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|
 
{{Notice|WARNING!| Spawning a Lumberlord adds a huge amount of [[Insanity]].}}  
 
{{Notice|WARNING!| Spawning a Lumberlord adds a huge amount of [[Insanity]].}}  
  
 
==About==
 
==About==
There is a chance when choping a [[Tree]] in the [[Darkness]] to spawn a Lumberlord. It can give a Fear Debuff like a [[Bear]] which will aggro nearby players. A Lumberlord will not normally aggro witches, but the Fear will.
 
  
Lumberlords have an attack which picks up a player and dumps him upside down, burying the players head in the ground for about 5 seconds.
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When Chopping {{i|Tree}}s in the {{i|Darkness}} there is a chance to spawn a {{i|Lumberlord}}.
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==Fighting==
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'''NOTE:''' [[Artifact]]s which add Blunt Power, Common Combat Power, Impact Power, and Piercing Power will help make certain Attack move more successful. Artifacts with Feral Defense will lower the [[Blood]] damage you take from an animal's attack.
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An attacking Lumberlords may give a {{i|Fear}} debuff which will aggro nearby pilgrims. Lumberlords also have an attack which will picks up a pilgrim and dumps them upside down, burying the pilgrim's head in the ground for about 5 seconds.
  
 
==Resources==
 
==Resources==
Skinning a Lumberlord will yield:
 
*{{i|Dried Bark}} x 5
 
  
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'''Note:''' [[Monster Hunting]] is required to Butcher [[Darkness]] creatures.
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With the [[Hideworking]] skill, Skinning a {{PAGENAME}} will yield:
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*{{i2|Dried Bark}} x 5
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'''Note:''' It is important to Skin the {{PAGENAME}} before Butchering, otherwise you will ruin the Bark.'''
  
Butchering will yield:
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With all relevant Butchering skills ([[Field Dressing]], [[Butcher's Thrift]], [[Butchery]] and [[Venison Cuisine]]), Butchering a {{PAGENAME}} will yield:  
*{{i|Wood Choppings}} x 10  
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*{{i2|Branch}} x 10
*{{i|Branch}} x 10
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*{{i2|Broken Bough}} x 2
*{{i|Broken Bough}} x 2
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*{{i2|Wood Choppings}} x 10
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|}

Revision as of 06:46, 14 December 2019

Basic Info:
Where found:
Attacking:
Skill required: Monster Hunting
Blood (health): unknown
Liftable or Inventory?: Liftable
Skinning/Butchering:
NOTE: Items and quantities depend upon skills known.
Item(s) on pickup: unknown (use 'none' if cannot be butchered)
Item(s) gained:
Rare item(s): unknown (use 'none' if no chance for rare items)
LumberLord


WARNING! Spawning a Lumberlord adds a huge amount of Insanity.


About

When Chopping Tree icon.png Trees in the Darkness icon.png Darkness there is a chance to spawn a Lumberlord icon.png Lumberlord.

Fighting

NOTE: Artifacts which add Blunt Power, Common Combat Power, Impact Power, and Piercing Power will help make certain Attack move more successful. Artifacts with Feral Defense will lower the Blood damage you take from an animal's attack.

An attacking Lumberlords may give a Fear icon.png Fear debuff which will aggro nearby pilgrims. Lumberlords also have an attack which will picks up a pilgrim and dumps them upside down, burying the pilgrim's head in the ground for about 5 seconds.

Resources

Note: Monster Hunting is required to Butcher Darkness creatures.

With the Hideworking skill, Skinning a LumberLord will yield:

Note: It is important to Skin the LumberLord before Butchering, otherwise you will ruin the Bark.

With all relevant Butchering skills (Field Dressing, Butcher's Thrift, Butchery and Venison Cuisine), Butchering a LumberLord will yield: