Difference between revisions of "Firearms"

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(updated to new infobox)
(Updated to new skillbox. Feel free to provide feedback.)
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{{SetProp
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{{Skill
|IsinGameMenu=Technologies
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| Description=
|Has icon=
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| Arts & Crafts=
|Caption=
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| Cloak & Dagger=2500
|Has fullview={{SUBPAGENAME}}.png
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| Faith & Wisdom=
|RequiresTech= Self-Defense
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| Frontier & Wilderness=
|UnlocksTech=
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| Hammer & Nail=
|cloak=2500
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| Hunting & Gathering=
|sparks=2500
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| Law & Lore=
}}{{Infobox}}
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| Mines & Mountains=
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| Pots & Pans=
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| Sparks & Embers=2500
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| Stocks & Cultivars=
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| Sugar & Spice=
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| Thread & Needle=
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| Natural Philosophy=
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| Perennial Philosophy=
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| Skills unlocked=
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| Crafts unlocked=
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| Builds unlocked=
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| Others unlocked=
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}}
  
 
==About==
 
==About==

Revision as of 08:48, 13 August 2012

Firearms icon.png Firearms
description unknown
Requirements:
Skill(s) required:
Proficiencies required:
2500 Cloak & Dagger icon.png Cloak & Dagger
{{{Flora & Fauna}}}"{{{Flora & Fauna}}}" is not a number. Flora & Fauna icon.png Flora & Fauna
{{{Herbs & Sprouts}}}"{{{Herbs & Sprouts}}}" is not a number. Herbs & Sprouts icon.png Herbs & Sprouts
{{{Hunting & Hideworking}}}"{{{Hunting & Hideworking}}}" is not a number. Hunting & Hideworking icon.png Hunting & Hideworking
2500 Sparks & Embers icon.png Sparks & Embers
Skills Unlocked:
None
Crafts Unlocked:
None
Builds Unlocked:
None
Others Unlocked:
None


About

Me: Moo, are you going to increase the damage of rifles or introduce new gunpowder objects?
PDX|TotalyMoo: Rifles have changes incoming.
Jord 08:33, 18 July 2012 (CDT)