Difference between revisions of "Firearms"

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| Natural Philosophy=
 
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| Crafts unlocked=Redcoat Boots, Redcoat's Pants, Redcoat Shirt, Redcoat's Tricorne, Redcoat Uniform
 
| Crafts unlocked=Redcoat Boots, Redcoat's Pants, Redcoat Shirt, Redcoat's Tricorne, Redcoat Uniform
 
| Builds unlocked=
 
| Builds unlocked=
 
| Others unlocked=At the Ready
 
| Others unlocked=At the Ready
 
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It is an ancient and established right of Englishmen to bear arms in defense of life, property, King and Country. Firearms allows you the means to exercise that right.
 
It is an ancient and established right of Englishmen to bear arms in defense of life, property, King and Country. Firearms allows you the means to exercise that right.
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<onlyinclude>{{#ifeq:{{{transcludesection|shootingguns}}}|shootingguns|
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==Shooting Firearms==
  
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With the [[Firearms]] Skill learned and a loaded Firearm type Weapon equipped, pilgrims can use the {{i|Shoot}} Combat Move. To load a Firearm, equipped any Firearm then select 5 grams of {{i|Gunpowder}} or a filled {{i|Powder Horn}} and right-click it on your Firearm. Repeat the process with your {{i|Musket Balls}}. To Shoot, click the Shoot Attack and then click the cursor in the direction you wish to Shoot. This will cause the action will channel as you aim your Firearm - using the {{i|At the Ready}} Combat Maneuver reduces this channel time. Once the channel is complete your Firearm will Shoot in the direction you chose, however, if the target has moved, you will miss, so aim well. Shots do not travel over solid objects. Being shot with a Firearm does % [[Blood]] damage and causes to be temporarily {{i|Snared}} for about 30 seconds. Each shot use 5x grams of Gunpowder and 1x Musket Ball. Shooting [[Creatures]] instead does a base amount of damage  which is modified by chance. Shooting a Firearm will drain a percentage of your [[Black Bile]]. Damage from a Firearm is increased by your [[Artifact#Common Combat Power|Common Combat Power]] [[Artifact]] Bonus and [[Artifact#Common Combat Defense|Common Combat Defense]] Artifacts will reduce the damage you take from a Firearm.
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}}</onlyinclude>
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Gunpowder and Musket Balls can be purchased in the [[Providence]] [[Stalls]] - Gunpowder in 50 gram batches for 15x {{i|Silver Pieces}} and Musket Balls 10x for 75x Silver Pieces, making each Shot cost about 8x Silver Pieces.
 
<onlyinclude>{{#ifeq:{{{transcludesection|firearms}}}|firearms|
 
<onlyinclude>{{#ifeq:{{{transcludesection|firearms}}}|firearms|
 
==Firearms==
 
==Firearms==
 
With the [[Firearms]] skill learned and a loaded Gun equipped, generally to both hand slots, a pilgrim can use the {{i|Shoot}} combat move. To load a Gun, select your {{i|Gunpowder}} and right-click it on Gun. Repeat the process with your {{i|Musket Balls}}. To shoot, click the {{i|Shoot}} Attack and click the cursor in the direction you wish to shoot, this will drain about 20% of your [[Black Bile]]. The Shoot action will channel for a moment as you aim the Gun - using the {{i|At the Ready}} Action reduces this channel time. Once the channel is complete you shoot your Gun in the direction you chose, if the target has moved, you will miss, so aim well. Shots do not travel over solid objects. Shooting another Pilgrim does high [[Blood]] and will caused them to be {{i|Snared}}, which slows their movement speed for a great deal of time.
 
<br><br>
 
Both {{i|Gunpowder}} and {{i|Musket Balls}} can be purchased in the [[Providence]] [[Stalls]] - Gunpowder in 50 gram batches for 15x {{i|Silver Pieces}} and Musket Balls 10 for 70x Silver Pieces. Each shot takes 5 grams of Gunpowder and 1x Musket Ball making each shot cost about 8 Silver Pieces.
 
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{{{!}} class=wikitable
 
{{{!}} class=wikitable
 
{{!}}-
 
{{!}}-
{{!}} '''Gun'''
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{{!}} '''Firearm'''
 
{{!}} '''Blood Damage'''  
 
{{!}} '''Blood Damage'''  
{{!}} '''Black Bile Cost'''  
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{{!}} '''Black Bile Cost'''
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{{!}} '''Range'''
 
{{!}} '''Notes'''
 
{{!}} '''Notes'''
 
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{{!}}-
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{{!}} 35%  
 
{{!}} 35%  
 
{{!}} 20%  
 
{{!}} 20%  
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{{!}} Long
 
{{!}}  
 
{{!}}  
 
{{!}}-
 
{{!}}-
 
{{!}} {{i|Flintlock Pistol}}  
 
{{!}} {{i|Flintlock Pistol}}  
 
{{!}} 15%  
 
{{!}} 15%  
{{!}} 10%
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{{!}} 10%  
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{{!}} Short
 
{{!}} Can be dual-wielded
 
{{!}} Can be dual-wielded
 
{{!}}-
 
{{!}}-
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{{!}} 35%  
 
{{!}} 35%  
 
{{!}} 20%  
 
{{!}} 20%  
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{{!}} Long
 
{{!}}  
 
{{!}}  
 
{{!}}-
 
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{{!}} 35%  
 
{{!}} 35%  
 
{{!}} 20%  
 
{{!}} 20%  
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{{!}} Long
 
{{!}}  
 
{{!}}  
 
{{!}}-
 
{{!}}-
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{{!}} 35%  
 
{{!}} 35%  
 
{{!}} 20%  
 
{{!}} 20%  
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{{!}} Long
 
{{!}}  
 
{{!}}  
 
{{!}}}
 
{{!}}}
 
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Latest revision as of 08:34, 30 June 2022

Firearms icon.png Firearms
"Allows you the means to bear arms in defense of life, property, King and Country"
Requirements:
Skill(s) required:
Proficiencies required:
4750 Cloak & Dagger icon.png Cloak & Dagger
2500 Sparks & Embers icon.png Sparks & Embers
Skills Unlocked:
None
Crafts Unlocked:
Builds Unlocked:
None
Others Unlocked:

In-Game Text

"Whereas the late King James the Second by the Assistance of diverse evill Councellors Judges and Ministers imployed by him did endeavour to subvert and extirpate the Protestant Religion and the Lawes and Liberties of this Kingdome ... the Subjects which are Protestants may have Arms for their Defence suitable to their Conditions and as allowed by Law."

– Bill of Rights 1689

It is an ancient and established right of Englishmen to bear arms in defense of life, property, King and Country. Firearms allows you the means to exercise that right.

Shooting Firearms

With the Firearms Skill learned and a loaded Firearm type Weapon equipped, pilgrims can use the Shoot icon.png Shoot Combat Move. To load a Firearm, equipped any Firearm then select 5 grams of Gunpowder icon.png Gunpowder or a filled Powder Horn icon.png Powder Horn and right-click it on your Firearm. Repeat the process with your Musket Balls icon.png Musket Balls. To Shoot, click the Shoot Attack and then click the cursor in the direction you wish to Shoot. This will cause the action will channel as you aim your Firearm - using the At the Ready icon.png At the Ready Combat Maneuver reduces this channel time. Once the channel is complete your Firearm will Shoot in the direction you chose, however, if the target has moved, you will miss, so aim well. Shots do not travel over solid objects. Being shot with a Firearm does % Blood damage and causes to be temporarily Snared icon.png Snared for about 30 seconds. Each shot use 5x grams of Gunpowder and 1x Musket Ball. Shooting Creatures instead does a base amount of damage which is modified by chance. Shooting a Firearm will drain a percentage of your Black Bile. Damage from a Firearm is increased by your Common Combat Power Artifact Bonus and Common Combat Defense Artifacts will reduce the damage you take from a Firearm. Gunpowder and Musket Balls can be purchased in the Providence Stalls - Gunpowder in 50 gram batches for 15x Silver Pieces icon.png Silver Pieces and Musket Balls 10x for 75x Silver Pieces, making each Shot cost about 8x Silver Pieces.

Firearms

Firearm Blood Damage Black Bile Cost Range Notes
Flintlock Musket icon.png Flintlock Musket 35% 20% Long
Flintlock Pistol icon.png Flintlock Pistol 15% 10% Short Can be dual-wielded
Founding Father's Arquebus icon.png Founding Father's Arquebus 35% 20% Long
Redcoat's Musket icon.png Redcoat's Musket 35% 20% Long
Trapper's Rifle icon.png Trapper's Rifle 35% 20% Long