Difference between revisions of "Deer"
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{{Creature | {{Creature | ||
− | |hp = | + | |hp = 15, 30 shots of 0.5 from a musket [[User:Gotrek65|Gotrek65]] 11:57, 17 July 2012 (CDT) |
|location = [[:Category:Biomes| Grass Land]] | |location = [[:Category:Biomes| Grass Land]] | ||
|loot = [[Raw Deer Hide]], [[Meat Shreds]], [[Raw Venison Cut]], [[Raw Venison Steak]], [[Brain]], [[Stringy Sinew]]*}} | |loot = [[Raw Deer Hide]], [[Meat Shreds]], [[Raw Venison Cut]], [[Raw Venison Steak]], [[Brain]], [[Stringy Sinew]]*}} |
Revision as of 18:57, 17 July 2012
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* random chance of obtaining, see notes below
Description
A peaceful creature often found wandering the grasslands and forests of Salem. Deer make good sources of meat and provide hides for creating Leather.
Note: It is important to skin the deer first, or the butchering will ruin the skin.
With the Hideworking skill, skinning a single deer will yield:
With all butchering skills acquired (Field Dressing, Butcher's Thrift , Butchery, Tanning and Venison Cuisine), butchering a single deer will yield:
- 7 Meat Shreds
- 6 Raw Venison Cuts
- 4 Raw Venison Steaks
- 1 Brain
- Random chance to get Stringy Sinew per meat cut
Notes
- Deer are safe to attempt around 10 Blood/10 Yellow Bile with Backalley Pugilism.
- I was able to start 2-shotting deer with 30 Yellow Bile using Stomp (initiating combat with full bar)
- Attempted attacking deer, after rabbit update, it does a ramming move for 10 blood, one shots me I have, 10 blood, 8 yellow bile. I am using fencing, with engarde activated. Cambrme 19:08, 7 July 2012 (CDT)