Difference between revisions of "Deer"

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{{Creature
 
{{Creature
| Where found=Autumnal, Coniferous, Game Trail, Grassland, Marshland, Woodland
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| Where found=Autumnal, Coniferous, Game Trail, Grassland, Greenwood, Marshland, Woodland
 
| Skill to attack=Big Game Hunting
 
| Skill to attack=Big Game Hunting
 
| Blood (health)=50
 
| Blood (health)=50
Line 6: Line 6:
 
| Dead animal=
 
| Dead animal=
 
| Items on pickup= none
 
| Items on pickup= none
| Items gained=Brain, Deer Antlers, Meat Shreds, Raw Deer Hide, Raw Venison Cut, Raw Venison Steak
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| Items gained=Brain, Deer Skull, Meat Shreds, Raw Deer Hide, Raw Venison Cut, Raw Venison Steak
| Rare items=Deer Hoof, Deer Tick, Stringy Sinew
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| Rare items=Cracked Bone, Deer Hoof, Deer Tick, Stringy Sinew
 
}}
 
}}
 
 
{|
 
{|
 
|
 
|
 
==About==
 
==About==
  
{{i|Deer}} is a non-aggressive [[Creature]]s found throughout the New World, but are 800% more likely to spawn on {{i|Game Trail}}s.
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A {{i|{{PAGENAME}}}} is a non-aggressive [[Creature]] which can be found in nearly all the biomes of the New World, but are 8x times more likely to spawn on {{i|Game Trail}}s.  
 
 
==Fighting==
 
 
 
'''NOTE:''' [[Artifact]]s which add Blunt Power, Common Combat Power, Impact Power, and Piercing Power will help make certain Attack move more successful. Artifacts with Feral Defense will lower the [[Blood]] damage you take from an animal's attack.
 
  
When attacked a Deer will attempt to head butt you for 8 base [[Damage]] or start charging with a [[Bullrun]]-like attack which does a base of 15 damage and has a chance of causing a {{i|Fracture}}, significantly reducing your [[Yellow Bile]] and movement until healed. Usually they only charge if there is a bit of distance between you and them, but rarely have been known to charge from as little of a distance as 2 tiles.
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==Combat Behavior==
 +
{{{!}} class=wikitable
 +
{{!}}-
 +
{{!}} '''Attack'''
 +
{{!}} '''[[Blood]] Damage'''
 +
{{!}} '''Effects'''
 +
{{!}}-
 +
{{!}} {{i|Headbutt}}
 +
{{!}} 8
 +
{{!}}
 +
{{!}}-
 +
{{!}} {{i|Bullrun}}
 +
{{!}} 15
 +
{{!}} {{i|Fracture}}
 +
{{!}}}
 +
{{PAGENAME}} are non-aggressive so unless provoked {{PAGENAME}}s will not attack. {{i|Headbutt}} is a Deer's main attack, however, if it's attacker gets too far from it, a Deer will {{i|Bullrun}}, rushing in very quickly. If Charge lands, there is a chance for it to {{i|Fracture}} bones. When fighting a Deer it is best to stay nearby rather than backing off and allowing a Deer the chance to Charge. {{PAGENAME}} are immune to {{i|Venom Dart}}s.
  
 
==Resources==
 
==Resources==
  
With the [[Hideworking]] skill, Skinning a Deer will yield:
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A {{PAGENAME}} carcass will [[Decay]] in about 2 days. With the [[Hideworking]] Skill learned, Skinning a Deer will yield 1x {{i|Raw Deer Hide}} and by chance, 1x {{i|Deer Tick}}. '''NOTE:''' It is important to Skin the carcass first, otherwise the Butchering will ruin the Hide.
*{{i2|Raw Deer Hide}} x 1
 
*{{i2|Deer Tick}} x 1 by chance.
 
  
'''Note:''' It is important to Skin a Deer before Butchering, otherwise you will ruin the Hide.'''
+
With all relevant Butchering Skills learned, butchering a Deer will always yield:
  
With all relevant butchering skills ([[Field Dressing]], [[Butcher's Thrift ]], [[Butchery]], [[Tanning]], and [[Venison Cuisine]]), butchering a single deer will yield:
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*1x {{i|Brain}}
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*2x {{i|Raw Deer Slab}}s
 +
*6x {{i|Raw Venison Steak}}s
 +
*10x {{i|Raw Venison Cut}}s
 +
*15x {{i|Meat Shreds}}
  
*{{i2|Brain}} x 1
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With the [[Boneworks]] Skill learned, Deboning a Deer will yield:
*{{i2|Deer Antlers}} x1
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*{{i2|Raw Deer Slab}} x 2
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*1x {{i|Deer Skull}}
*{{i2|Raw Venison Steak}} x 6
+
*5x {{i|Bone}}s
*{{i2|Raw Venison Cut}} x 10
+
*{{i|Cracked Bone}}s
*{{i2|Meat Shreds}} x 15
 
*{{i2|Bone}} x 5
 
  
Random chance to get various rare items from butchering. Chance of dropping, and sometimes also the potential quantity, is much higher with [[Viscera & Bits]].
+
There is a chance to get various rare items when Butchering. This chance is much higher with the [[Viscera & Bits]] Skill learned.
  
*1x {{i2|Stringy Sinew}} for each item Butchered.
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*1-4x {{i|Deer Hoof}}s
*1-4x {{i2|Deer Hoof}}
+
*{{i|Stringy Sinew}}s
 
|}
 
|}

Latest revision as of 02:41, 24 October 2022

Basic Info:
switch to New Haven
Where found:
Attacking:
Skill required: Big Game Hunting
Blood (health): 50
Liftable or Inventory?: Liftable
Skinning/Butchering:
NOTE: Items and quantities depend upon skills known.
Item(s) gained:
Rare item(s):
Deer

About

A Deer icon.png Deer is a non-aggressive Creature which can be found in nearly all the biomes of the New World, but are 8x times more likely to spawn on Game Trail icon.png Game Trails.

Combat Behavior

Attack Blood Damage Effects
Headbutt icon.png Headbutt 8
Bullrun icon.png Bullrun 15 Fracture icon.png Fracture

Deer are non-aggressive so unless provoked Deers will not attack. Headbutt icon.png Headbutt is a Deer's main attack, however, if it's attacker gets too far from it, a Deer will Bullrun icon.png Bullrun, rushing in very quickly. If Charge lands, there is a chance for it to Fracture icon.png Fracture bones. When fighting a Deer it is best to stay nearby rather than backing off and allowing a Deer the chance to Charge. Deer are immune to Venom Dart icon.png Venom Darts.

Resources

A Deer carcass will Decay in about 2 days. With the Hideworking Skill learned, Skinning a Deer will yield 1x Raw Deer Hide icon.png Raw Deer Hide and by chance, 1x Deer Tick icon.png Deer Tick. NOTE: It is important to Skin the carcass first, otherwise the Butchering will ruin the Hide.

With all relevant Butchering Skills learned, butchering a Deer will always yield:

With the Boneworks Skill learned, Deboning a Deer will yield:

There is a chance to get various rare items when Butchering. This chance is much higher with the Viscera & Bits Skill learned.