Difference between revisions of "Deer"

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==About==
 
==About==
{{i|Deer}} is a non-aggressive creature often found at [[Autumnal]], [[Coniferous]], [[Game Trail]], [[Grassland]], [[Marshland]] and [[Woodland]]. Deer make good sources of meat and provide hides for creating [[Leather]].
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{{i|Deer}} is a non-aggressive [[Creature|creature]] often found at [[Autumnal]], [[Coniferous]], [[Game Trail]], [[Grassland]], [[Marshland]] and [[Woodland]]. Deer make good sources of meat and provide hides for creating [[Leather]].
  
 
*Deer spawn 800% more on Game Trail.
 
*Deer spawn 800% more on Game Trail.
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==Resources==
 
==Resources==
 
With the [[Hideworking]] skill, skinning a single deer will yield:
 
With the [[Hideworking]] skill, skinning a single deer will yield:
{|
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|
 
 
*{{i2|Raw Deer Hide}} x 1
 
*{{i2|Raw Deer Hide}} x 1
|}
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{{Notice|NOTE:|It is important to skin the deer first, or the butchering will ruin the skin.}}
 
{{Notice|NOTE:|It is important to skin the deer first, or the butchering will ruin the skin.}}
  
 
With all relevant butchering skills ([[Field Dressing]], [[Butcher's Thrift ]], [[Butchery]], [[Tanning]], and [[Venison Cuisine]]), butchering a single deer will yield:
 
With all relevant butchering skills ([[Field Dressing]], [[Butcher's Thrift ]], [[Butchery]], [[Tanning]], and [[Venison Cuisine]]), butchering a single deer will yield:
{|
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|
 
 
*{{i2|Brain}} x 1
 
*{{i2|Brain}} x 1
 
*{{i2|Deer Antlers}} x1
 
*{{i2|Deer Antlers}} x1
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*{{i2|Meat Shreds}} x 15
 
*{{i2|Meat Shreds}} x 15
 
*{{i2|Bone}} x 5  
 
*{{i2|Bone}} x 5  
|}
 
  
 
Random chance to get various rare items from butchering. Chance of dropping, and sometimes also the potential quantity, is much higher with [[Viscera & Bits]].
 
Random chance to get various rare items from butchering. Chance of dropping, and sometimes also the potential quantity, is much higher with [[Viscera & Bits]].
{|
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|
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*This includes the chance for 1 {{i2|Stringy Sinew}} for each butchered item.
*This includes the chance for a {{i2|Stringy Sinew}} for each butchered item.
 
 
*There's also a chance for up to 2 {{i2|Deer Hoof}} drops. With [[Viscera & Bits]] the potential drop is increased to 4.
 
*There's also a chance for up to 2 {{i2|Deer Hoof}} drops. With [[Viscera & Bits]] the potential drop is increased to 4.
 
|}
 

Revision as of 21:18, 12 December 2019

Basic Info:
switch to New Haven
Where found:
Attacking:
Skill required: Big Game Hunting
Blood (health): 50
Liftable or Inventory?: Liftable
Skinning/Butchering:
NOTE: Items and quantities depend upon skills known.
Item(s) on pickup: unknown (use 'none' if cannot be butchered)
Item(s) gained:
Rare item(s):
Deer

About

Deer icon.png Deer is a non-aggressive creature often found at Autumnal, Coniferous, Game Trail, Grassland, Marshland and Woodland. Deer make good sources of meat and provide hides for creating Leather.

  • Deer spawn 800% more on Game Trail.

Combat Behavior:

Deers will either approach the player and attempt a head buck for 8 base Damage or start charging at the player with a Bullrun-like attack which does a base of 15 damage and have a chance of causing a Fracture. Usually they only charge if they have a bit of distance between themselves and the player, but can charge from as short a distance as 2 tiles.

Resources

With the Hideworking skill, skinning a single deer will yield:

NOTE: It is important to skin the deer first, or the butchering will ruin the skin.


With all relevant butchering skills (Field Dressing, Butcher's Thrift , Butchery, Tanning, and Venison Cuisine), butchering a single deer will yield:

Random chance to get various rare items from butchering. Chance of dropping, and sometimes also the potential quantity, is much higher with Viscera & Bits.