Difference between revisions of "Deer"
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==About== | ==About== | ||
A peaceful creature often found wandering the grasslands and forests of Salem. Deer make good sources of meat and provide hides for creating [[Leather]]. | A peaceful creature often found wandering the grasslands and forests of Salem. Deer make good sources of meat and provide hides for creating [[Leather]]. | ||
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+ | *Deer spawn 800% more on Animal Paths. | ||
===Combat Behavior:=== | ===Combat Behavior:=== |
Revision as of 01:50, 27 December 2015
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About
A peaceful creature often found wandering the grasslands and forests of Salem. Deer make good sources of meat and provide hides for creating Leather.
- Deer spawn 800% more on Animal Paths.
Combat Behavior:
Deers will either approach the player and attempt a head buck for 8 base Damage or start charging at the player with a Bullrun-like attack which does a base of 15 damage and have a chance of causing a Fracture. Usually they only charge if they have a bit of distance between themselves and the player, but can charge from as short a distance as 2 tiles.
Resources
With the Hideworking skill, skinning a single deer will yield:
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With all relevant butchering skills (Field Dressing, Butcher's Thrift , Butchery, Tanning, and Venison Cuisine), butchering a single deer will yield:
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Random chance to get various rare items from butchering. Chance of dropping, and sometimes also the potential quantity, is much higher with Viscera & Bits.
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