Difference between revisions of "Deer"
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{{Creature | {{Creature | ||
− | + | | Where found=Autumnal, Coniferous, Game Trail, Grassland, Marshland, Woodland | |
− | | Where found= | ||
| Skill to attack=Big Game Hunting | | Skill to attack=Big Game Hunting | ||
| Blood (health)=50 | | Blood (health)=50 | ||
| Liftable or Inventory=Liftable | | Liftable or Inventory=Liftable | ||
| Dead animal= | | Dead animal= | ||
− | | Items gained=Raw Deer Hide, Raw Venison | + | | Items gained=Brain, Deer Antlers, Meat Shreds, Raw Deer Hide, Raw Venison Cut, Raw Venison Steak |
− | | Rare items=Stringy Sinew | + | | Rare items=Deer Hoof, Stringy Sinew |
}} | }} | ||
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==About== | ==About== | ||
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A peaceful creature often found wandering the grasslands and forests of Salem. Deer make good sources of meat and provide hides for creating [[Leather]]. | A peaceful creature often found wandering the grasslands and forests of Salem. Deer make good sources of meat and provide hides for creating [[Leather]]. | ||
+ | ===Combat Behavior:=== | ||
+ | Deers will either approach the player and attempt a head buck for 8 base [[Damage]] or start charging at the player with a [[Bullrun]]-like attack which does a base of 15 damage and have a chance of causing a [[Fracture]]. Usually they only charge if they have a bit of distance between themselves and the player, but can charge from as short a distance as 2 tiles. | ||
+ | ==Resources== | ||
With the [[Hideworking]] skill, skinning a single deer will yield: | With the [[Hideworking]] skill, skinning a single deer will yield: | ||
− | + | {| | |
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− | + | *{{i2|Raw Deer Hide}} x 1 | |
− | + | |} | |
− | + | {{Notice|NOTE:|It is important to skin the deer first, or the butchering will ruin the skin.}} | |
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− | *{{ | ||
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− | ' | + | With all relevant butchering skills ([[Field Dressing]], [[Butcher's Thrift ]], [[Butchery]], [[Tanning]], and [[Venison Cuisine]]), butchering a single deer will yield: |
− | + | {| | |
+ | | | ||
+ | *{{i2|Brain}} x 1 | ||
+ | *{{i2|Deer Antlers}} x1 | ||
+ | *{{i2|Raw Deer Slab}} x 2 | ||
+ | *{{i2|Raw Venison Steak}} x 6 | ||
+ | *{{i2|Raw Venison Cut}} x 10 | ||
+ | *{{i2|Meat Shreds}} x 15 | ||
+ | *{{i2|Bone}} x 5 | ||
+ | |} | ||
− | + | Random chance to get various rare items from butchering. Chance of dropping, and sometimes also the potential quantity, is much higher with [[Viscera & Bits]]. | |
+ | {| | ||
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+ | *This includes the chance for a {{i2|Stringy Sinew}} for each butchered item. | ||
+ | *There's also a chance for up to 2 {{i2|Deer Hoof}} drops. With [[Viscera & Bits]] the potential drop is increased to 4. | ||
− | + | |} | |
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Revision as of 17:14, 31 July 2015
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About
A peaceful creature often found wandering the grasslands and forests of Salem. Deer make good sources of meat and provide hides for creating Leather.
Combat Behavior:
Deers will either approach the player and attempt a head buck for 8 base Damage or start charging at the player with a Bullrun-like attack which does a base of 15 damage and have a chance of causing a Fracture. Usually they only charge if they have a bit of distance between themselves and the player, but can charge from as short a distance as 2 tiles.
Resources
With the Hideworking skill, skinning a single deer will yield:
|
With all relevant butchering skills (Field Dressing, Butcher's Thrift , Butchery, Tanning, and Venison Cuisine), butchering a single deer will yield:
|
Random chance to get various rare items from butchering. Chance of dropping, and sometimes also the potential quantity, is much higher with Viscera & Bits.
|