Difference between revisions of "Deer"

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{{Creature
 
{{Creature
<!-- Please separate entries with commas when more than one entry is required -->
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| Where found=Autumnal, Coniferous, Game Trail, Grassland, Marshland, Woodland
| Where found=Grassland,Autumnal,Coniferous,Woodland
 
 
| Skill to attack=Big Game Hunting
 
| Skill to attack=Big Game Hunting
 
| Blood (health)=50
 
| Blood (health)=50
 
| Liftable or Inventory=Liftable
 
| Liftable or Inventory=Liftable
 
| Dead animal=
 
| Dead animal=
| Items gained=Raw Deer Hide, Raw Venison Steak, Raw Venison Cut, Meat Shreds, Brain, Deer Hoof
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| Items gained=Brain, Deer Antlers, Meat Shreds, Raw Deer Hide, Raw Venison Cut, Raw Venison Steak
| Rare items=Stringy Sinew
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| Rare items=Deer Hoof, Stringy Sinew
 
}}
 
}}
 
 
==About==
 
==About==
 
 
A peaceful creature often found wandering the grasslands and forests of Salem. Deer make good sources of meat and provide hides for creating [[Leather]].
 
A peaceful creature often found wandering the grasslands and forests of Salem. Deer make good sources of meat and provide hides for creating [[Leather]].
  
 +
===Combat Behavior:===
 +
Deers will either approach the player and attempt a head buck for 8 base [[Damage]] or start charging at the player with a [[Bullrun]]-like attack which does a base of 15 damage and have a chance of causing a [[Fracture]]. Usually they only charge if they have a bit of distance between themselves and the player, but can charge from as short a distance as 2 tiles.
  
 +
==Resources==
 
With the [[Hideworking]] skill, skinning a single deer will yield:
 
With the [[Hideworking]] skill, skinning a single deer will yield:
*{{i|Raw Deer Hide}} x 1
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{|
 
+
|
With all butchering skills acquired ([[Field Dressing]], [[Butcher's Thrift ]], [[Butchery]], [[Tanning]] and [[Venison Cuisine]]), butchering a single deer will yield:
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*{{i2|Raw Deer Hide}} x 1
 
+
|}
 
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{{Notice|NOTE:|It is important to skin the deer first, or the butchering will ruin the skin.}}
*{{i|Brain}} x 1
 
*{{i|Raw Deer Slab}} x 2
 
*{{i|Raw Venison Steak}} x 6
 
*{{i|Raw Venison Cut}} x 10
 
*{{i|Meat Shreds}} x 15
 
*{{i|Bone}} x 5
 
 
 
 
 
*Random chance to get {{i|Stringy Sinew}} per meat cut
 
*Random chance to get {{i|Deer Hoof}} before the brain, with a cap of 2 max per deer by default. Increased to a maximum of 4 per deer with the [[Viscera & Bits]] skill.
 
 
 
  
'''Note: It is important to skin the deer first, or the butchering will ruin the skin. (observed to not be the case anymore, i think. - Written on august 30th 2014)'''
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With all relevant butchering skills ([[Field Dressing]], [[Butcher's Thrift ]], [[Butchery]], [[Tanning]], and [[Venison Cuisine]]), butchering a single deer will yield:
<br>
+
{|
 +
|
 +
*{{i2|Brain}} x 1
 +
*{{i2|Deer Antlers}} x1
 +
*{{i2|Raw Deer Slab}} x 2
 +
*{{i2|Raw Venison Steak}} x 6
 +
*{{i2|Raw Venison Cut}} x 10
 +
*{{i2|Meat Shreds}} x 15
 +
*{{i2|Bone}} x 5
 +
|}
  
==Combat Behaviour==
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Random chance to get various rare items from butchering. Chance of dropping, and sometimes also the potential quantity, is much higher with [[Viscera & Bits]].
 +
{|
 +
|
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*This includes the chance for a {{i2|Stringy Sinew}} for each butchered item.
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*There's also a chance for up to 2 {{i2|Deer Hoof}} drops. With [[Viscera & Bits]] the potential drop is increased to 4.
  
Deers will either approach the player and attempt a head buck for 8 base damage, or
+
|}
start charging at the player with their [[Bullrun]] which does a base of 15 damage. Usually they only [[Bullrun]] if they have a bit of distance between themselves and the player.
 

Revision as of 17:14, 31 July 2015

Basic Info:
switch to New Haven
Where found:
Attacking:
Skill required: Big Game Hunting
Blood (health): 50
Liftable or Inventory?: Liftable
Skinning/Butchering:
NOTE: Items and quantities depend upon skills known.
Item(s) on pickup: unknown (use 'none' if cannot be butchered)
Item(s) gained:
Rare item(s):
Deer

About

A peaceful creature often found wandering the grasslands and forests of Salem. Deer make good sources of meat and provide hides for creating Leather.

Combat Behavior:

Deers will either approach the player and attempt a head buck for 8 base Damage or start charging at the player with a Bullrun-like attack which does a base of 15 damage and have a chance of causing a Fracture. Usually they only charge if they have a bit of distance between themselves and the player, but can charge from as short a distance as 2 tiles.

Resources

With the Hideworking skill, skinning a single deer will yield:

NOTE: It is important to skin the deer first, or the butchering will ruin the skin.


With all relevant butchering skills (Field Dressing, Butcher's Thrift , Butchery, Tanning, and Venison Cuisine), butchering a single deer will yield:

Random chance to get various rare items from butchering. Chance of dropping, and sometimes also the potential quantity, is much higher with Viscera & Bits.