Difference between revisions of "Deer"

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{{Creature
 
{{Creature
 
<!-- Please separate entries with commas when more than one entry is required -->
 
<!-- Please separate entries with commas when more than one entry is required -->
| Where found=Grassland,Autumnal,Coniferous
+
| Where found=Grassland,Autumnal,Coniferous,Woodland
 
| Skill to attack=Big Game Hunting
 
| Skill to attack=Big Game Hunting
 
| Blood (health)=15
 
| Blood (health)=15

Revision as of 08:43, 24 March 2013

Basic Info:
switch to New Haven
Where found:
Attacking:
Skill required: Big Game Hunting
Blood (health): 15
Liftable or Inventory?: Liftable
Skinning/Butchering:
NOTE: Items and quantities depend upon skills known.
Item(s) on pickup: unknown (use 'none' if cannot be butchered)
Item(s) gained:
Rare item(s):
Deer


About

A peaceful creature often found wandering the grasslands and forests of Salem. Deer make good sources of meat and provide hides for creating Leather.


With the Hideworking skill, skinning a single deer will yield:

With all butchering skills acquired (Field Dressing, Butcher's Thrift , Butchery, Tanning and Venison Cuisine), butchering a single deer will yield:


Note: It is important to skin the deer first, or the butchering will ruin the skin.

Notes