Difference between revisions of "Crow"

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{{Creature
 
{{Creature
<!-- Please separate entries with commas when more than one entry is required -->
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| Where found=Autumnal, Badlands, Coniferous, Grassland, Marshland,  
| Where found=Grassland, Autumnal, Coniferous,Marshland,Badlands
 
 
| Skill to attack=
 
| Skill to attack=
 
| Blood (health)=
 
| Blood (health)=
 
| Liftable or Inventory=none
 
| Liftable or Inventory=none
| Dead animal=Crow Feather
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| Dead animal=none
| Items gained=none
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| Items gained=Crow Feather
 
| Rare items=none
 
| Rare items=none
 
}}
 
}}
  
 
==About==
 
==About==
* Crows are largely cosmetic creatures when found in the wild.
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* Crows will accompany new technology that will let us choose to spawn animals on claims.
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{{i|Crow}]s are found commonly in the wild, but are also drawn towards your {{i|Tilled Field}}s. A Crow can be Shoo'd away by running at them. When scared off, a Crow will drop a {{i|Crow Feather}}.
* Should a crow manage to get to your fields and stay there pecking them for too long, he will ruin them by dramatically increasing the upkeep for the next plant cycle.
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* Crows can be shoo'd away by either running at them and scaring them away, or by a [[Scarecrow]]. When shoo'd away, it will drop a [[Crow Feather]].
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Scarecrows, when placed nearby, will prevent {{i|Crow}}s from landing in your {{i|Tilled Field}}s. When a Crow lands in a Tilled Field it damages the Field, increasing it's Upkeep to 600%.  It is important to cover the entire surface of the Tilled Field when placing a Scarecrow as Crows can land on even the corners of your Field. A {{i|Scarecrow}} has a much larger radius than the {{i|Questionably Effective Scarecrow}}.

Revision as of 22:25, 7 December 2019

Basic Info:
switch to New Haven
Where found:
Attacking:
Skill required: unknown
Blood (health): unknown
Liftable or Inventory?: none
Item(s) gained:
Skinning/Butchering:
NOTE: Items and quantities depend upon skills known.
Item(s) on pickup: unknown (use 'none' if cannot be butchered)
Item(s) gained:
Crow


About

{{i|Crow}]s are found commonly in the wild, but are also drawn towards your Till Field icon.png Tilled Fields. A Crow can be Shoo'd away by running at them. When scared off, a Crow will drop a Crow Feather icon.png Crow Feather.

Scarecrows, when placed nearby, will prevent Crow icon.png Crows from landing in your Till Field icon.png Tilled Fields. When a Crow lands in a Tilled Field it damages the Field, increasing it's Upkeep to 600%. It is important to cover the entire surface of the Tilled Field when placing a Scarecrow as Crows can land on even the corners of your Field. A Scarecrow icon.png Scarecrow has a much larger radius than the Questionably Effective Scarecrow icon.png Questionably Effective Scarecrow.