Difference between revisions of "Blazing Brazier"
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*The effective range was confirmed by devs to be 250 pixels, which makes almost 23 tiles (11 pixels per tile) | *The effective range was confirmed by devs to be 250 pixels, which makes almost 23 tiles (11 pixels per tile) | ||
*You do not need to "light" a blazing brazier, it will automatically ignite when it detects enough crimes near it, as long as it has coal. For example 3 wastes (vandalism) are enough to activate a brazier, which means that an enemy can destroy 2 walls without activating a brazier. | *You do not need to "light" a blazing brazier, it will automatically ignite when it detects enough crimes near it, as long as it has coal. For example 3 wastes (vandalism) are enough to activate a brazier, which means that an enemy can destroy 2 walls without activating a brazier. | ||
− | *Brazier activation is global - all braziers on a claim activate at the same time. | + | <s>*Brazier activation is global - all braziers on a claim activate at the same time.</s> |
*Braziers with more than 50% damage will not drain [[Black Bile]] until they are repaired. | *Braziers with more than 50% damage will not drain [[Black Bile]] until they are repaired. |
Revision as of 21:47, 10 January 2013
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Blazing Brazier |
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About
Braziers will drain 3 Black Bile "per hit" from nearby enemies in your claim. Source
- This drain is reduced ( dmg = basedmg / (1 + N*0.2) ) when within the range of other Torch Posts or Blazing Braziers
- The effective range was confirmed by devs to be 250 pixels, which makes almost 23 tiles (11 pixels per tile)
- You do not need to "light" a blazing brazier, it will automatically ignite when it detects enough crimes near it, as long as it has coal. For example 3 wastes (vandalism) are enough to activate a brazier, which means that an enemy can destroy 2 walls without activating a brazier.
*Brazier activation is global - all braziers on a claim activate at the same time.
- Braziers with more than 50% damage will not drain Black Bile until they are repaired.
- Light duration, when activated, stays on for approximately 8 minutes after a crime then turns off. Uses 1 piece of coal. -Damminson
- Has a capacity to hold 20 charcoal.
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